Jump to content
FORUMS
Sign in to follow this  
Starym

Dracthyr "Danger Zone" Video

Recommended Posts

67010-devastation-evoker-hands-on-impres
 

In honor of the latest Soar racial ability nerf, here's a cool compilation of the Dracthyr flying around various places, set to the most perfect soundtrack ever. And in case you're not familiar with it, here's the original and the wiki page.


The decision to nerf the ability is not going over well at all, with almost everyone commenting on how it's a bad idea, and the reasoning given in the post wasn't exactly great either. Hopefully we can see the winged fellows get their speed back, as I'm sure they have a pretty big need for it.

Share this post


Link to post
Share on other sites
10 hours ago, Borgoff33 said:

The fact that they never did this for DH is just stupid (flying with wings)

I am on the opposite side, I hate this mobility creep. Both DHs and Dracthyr Evokers, some of this mobility basically allows them to ignore some mechanics in instances (also useful for soloing old stuff). That plus annoying escape from PvP, especially in free for all zones.

Share this post


Link to post
Share on other sites
57 minutes ago, Arcling said:

I am on the opposite side, I hate this mobility creep. Both DHs and Dracthyr Evokers, some of this mobility basically allows them to ignore some mechanics in instances (also useful for soloing old stuff). That plus annoying escape from PvP, especially in free for all zones.

The only solution I can see feasible is if a Dracthyr has flagged themselves for PvP they can not fly away, could only use their wings for glide purposes to that of a DH.  But if that were the case they would also have to make where Druids could not shapeshift into their flightforms as well to make it fair on par for fair engagments of open world content via Warmode.

In a dungeon/raid setting, preferably older content, don't really care.  It's out dated content that no one goes into on a regular bases w/ the exception of xmog, mounts, and or achievments.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Ragingwolf said:

The only solution I can see feasible is if a Dracthyr has flagged themselves for PvP they can not fly away, could only use their wings for glide purposes to that of a DH.  But if that were the case they would also have to make where Druids could not shapeshift into their flightforms as well to make it fair on par for fair engagments of open world content via Warmode.

In a dungeon/raid setting, preferably older content, don't really care.  It's out dated content that no one goes into on a regular bases w/ the exception of xmog, mounts, and or achievments.

Those things are no less valid. You might not care, but many players do and this actually became a huge part of WoW gameplay. Farming old stuff is an important part of gameplay for many people (this includes former raiders!). Many actually do go there on a regular basis to get some transmog they like or other stuff. So yeah, it's annoying when DH can just jump/fly over something, while other classes can't solo something or have to do it the hard way. It just wasn't a well thought idea to put such mobile classes into a game where other classes have low to average mobility in comparison.

Jumping and gliding in PvP for DH was especially annoying if they were same faction, so in those open PvP areas they could just stay near border and land safely, making them friendly again, in case combat went wrong for them. In other situations, they can still escape combat more easily than other classes.

Edited by Arcling

Share this post


Link to post
Share on other sites
5 hours ago, Arcling said:

Those things are no less valid. You might not care, but many players do and this actually became a huge part of WoW gameplay. Farming old stuff is an important part of gameplay for many people (this includes former raiders!). Many actually do go there on a regular basis to get some transmog they like or other stuff. So yeah, it's annoying when DH can just jump/fly over something, while other classes can't solo something or have to do it the hard way. It just wasn't a well thought idea to put such mobile classes into a game where other classes have low to average mobility in comparison.

Jumping and gliding in PvP for DH was especially annoying if they were same faction, so in those open PvP areas they could just stay near border and land safely, making them friendly again, in case combat went wrong for them. In other situations, they can still escape combat more easily than other classes.

So you are button mashing in disgust about content that is basically done solo because some classes can either skip or bypass certain features of a dungeon?  I could care less what they do in there it's not my business.  And it's not yours either.  Most classes in this game has a mobility or utility option to bypass select situations of old content the only exception I see is like the DK, Paladin, or Priest.  There are also a variety of potions at your disposal that you can use to increase movement speed and grant you stealth for an 'x' amount of time.  

As for open world PvP it's anything that goes; you either bide your time and wait for an opening to land your cc and go w/ your rotation or simply hang up the Warmode option and enter BG's instead.  Where there are no safe pads and players are force to do battle while either in an Arena or BG.

 

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites
43 minutes ago, Ragingwolf said:

So you are button mashing in disgust about content that is basically done solo because some classes can either skip or bypass certain features of a dungeon? 

That's an overstatement and that wasn't the point. The issue is, as mentioned before, mobility creep that doesn't really fit the game. Allowing to skip or abuse mechanics isn't a good design.

Share this post


Link to post
Share on other sites
15 minutes ago, Arcling said:

That's an overstatement and that wasn't the point. The issue is, as mentioned before, mobility creep that doesn't really fit the game. Allowing to skip or abuse mechanics isn't a good design.

Again it sounds as if you are angry at players having fun on classes like these and do what they want on a dungeon/raid that is not the current expansion.  Let them have fun.  Let people enjoy the game on whatever class they so desire to play on.

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, Ragingwolf said:

Again it sounds as if you are angry at players having fun on classes like these and do what they want on a dungeon/raid that is not the current expansion.  Let them have fun.  Let people enjoy the game on whatever class they so desire to play on.

Not angry at players, the post was about poor balance. But mobility is just one of its many issues. It's impossible to accurately convey emotions through posts, but there was no anger directed at actual players. Frankly, there was no anger at all, even though the post might have left a different impression.

The point wasn't about "players having fun". You said you do not care about old content, so it doesn't matter whether its playable or whatever happens to it. Well, many players do (for example, quite recently there were issues with scaling in Legion content due to level squish, some bosses weren't soloable for a while), this way of playing the game is obviously important for a huge portion of player base. What's more, people actively doing current content like heroic and mythic raids are in minority. Understandable, since most players are in their 30s now (like me) or older, so more casual types of content become preferable.

Edited by Arcling

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      Blizzard showcase the new Dynamic Flight system, showing off many of the 440+ newly dynamic-enabled mounts, as well as explaining the level unlocks, when it becomes available in the new content and more.
    • By Staff
      Here are the Earthen racials in The War Within expansion.
      Azerite Surge - Draw upon your inner strength. Release to invoke the power of Azerite, dealing 0 Fire damage. Empowering has the following effects: I: Deals [ 113.4% of Spell Power ] Fire damage. II: Heals allies for [ 100% of Attack Power ]. III: Deals [ 113.4% of Spell Power ] additional Fire damage to the highest health enemy. (2.5 sec cast, 2 min cooldown) Hyper Productive - Increases Finesse by 0%. Finesse increases the chance of gathering additional materials. Ingest Minerals - You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed.  Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Titan-Wrought Frame - Base armor from equipped items is increased by 0%. Wide-Eyed Wonder - When you gain experience for exploring a location, gain 0% additional exploration experience. Courtesy of MrGM.
      Placeholder for tweet 1780670385370923188
    • By Staff
      We had the opportunity to attend a group interview where developers answered some interesting questions about The War Within.
      Production Director Michael Bybee and Senior Game Designer Sean McCann had a lot to say during the interview, thanks to many great questions from the many WoW community figures asking them!
      Delves:
      Delves will be cross-faction. There will be Warband-bound rewards from Delves. Levels and Gear: 11 difficulty tiers total, with tier 9 and above not offering any new loot, mainly for bragging rights. Tiers 1 and 2 immediately selectable, 3 at max level, 4-11 when season 1 starts. There might be higher tiers as well, some possibly with just a boos room. Included in the Great Vault; gear for Tiers 8-9 equivalent to Mythic+5. Most delves will have static maps, with the dynamic part being enemy spawns, treasures and similar. The rotation of these dynamic changes are currently on a daily basis, but that may change as it's still being decided. Unlimited entries, but restrictions on the number of rare and epic keys. No downscaling in higher tier Delves, they can be outgeared. Companions: Brann progresses up to level 50, advancements shared with your Warbound. Brann is the companion for Season 1, with different companions planned for future seasons.
      Warbands:
      No account-wide gold, but you will be able to deposit your gold to the Warband bank, where other members can take it out. Double click to log in Warband chars should be available, but not 100% sure yet. No plans to add more than 4 characters in Warband screen. Unclear if there will be additional poses and other options for the Warband screen, it's still being discussed. Events
      More Holiday event updates, as there is now a "Live Team" that only focuses on the ongoing events in the game, including adding new ones like Azeroth Archives. Each zone will have its own world event, and the Hallowfall one is particularly special (no details shred though). Itemization:
      Discussions about Legendaries are not ready to be disclosed. Aiming to broaden the sources for acquiring class sets in The War Within. Game Mechanics and Systems:
      Archaeology: Not included at the launch of The War Within. Dragonriding: Leaderboards considered for future updates but not confirmed. Professions:
      NPC work orders for professions, mostly for skilling up.
      Raids and Mythic+:
      Heroic week is coming back! Mythic difficulty will unlock a week after the raid releases once again. Dungeon rotations from season to season will remain, as well as adding old ones in to the rotation. Plans underway to enhance the soloability of Battle for Azeroth raids; details to be announced. Mythic system has been reset: Mythic +10 is now the starting point. Discussions ongoing for more affix combinations; no new affixes announced yet. Raid testing coming later on in the Beta. Engine and Feature Updates:
      Major updates include the Warbands system and improved ocean visuals at Isle of Dorn. Overhaul of the Group Manager to simplify group coordination. Follower Dungeons available from the start for leveling, allowing dungeons to be part of the zone story; potential expansion to include Follower Raids based on player feedback. Early Access and Launch:
      Set to start at the end of the week with a Tuesday game launch. New raid opening delayed to prevent early access advantages, ensuring no unfair benefits from the most expensive pre-order options. Customizations:
      No new glyphs for character customization at launch, with a commitment to add more customization options throughout the expansion. An idea for sharable links/codes for transmog setups was mentioned, and while they did not confirm it was being worked on, there was a seeming hint that it may be, even with the code showing where to get parts you're missing from the transmog set. Feedback and Development:
      Evaluating player feedback on Brann’s performance in Delves and overall class balance in the Alpha.
        You can check out all our War Within Alpha preview content in the hub.
    • By Staff
      Here are the bosses we'll face in the first War Within raid Nerub-ar Palace and the item level of loot!
      The raid features many Nerubian boss and has a Heart of Fear vibe.
      Ulgrax the Devourer
      Driven mad by endless hunger, Ulgrax is the ravenous protector of Queen Ansurek's court.

      The Bloodbound Horror
      In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze - drawing everything in its path into The Unseeming

      Sikran, Captain of the Sureki (no model yet)
      Born into a noble family, Silkran established himself as an arrogant duelist within Queen Ansuerk's court. Never knowing the cut of an enemy's blade, Sikran dispatched his rivals one-by-one and was proclaimed Captain of the Sureki by the queen herself. This indomitable fighter now ensures that any who threaten the throne fall before its might.
      Rasha'nan
      Twisted by Queen Ansurek's experiments, Rasha'nan was transformed from a proud nerubian into a monstrous winged horror. Trapped within her new form, shattered memories of her former self drive Rasha'nan into an unquenchable rage.

      Eggtender Ovi'nax
      Deep within the bowels of the queen's palace, Eggtender Ovi'nax conducts abominable experiments with the black blood found in Azj-Kahet. This corpulent horror lumbers through the palace's cavernous depths, regurgitating inky sludge onto hatchlings to observe its gruesome effects.

      Nexus-Princess Ky'veza
      Nexus-Princess Ky'veza arrived at Nerub-ar Palace only recently, quickly establishing herself as a confidante of Queen Ansurek. However, rumors abound within the inner court that she may harbor a dark and deadly secret. If discovered, the princess is prepared to dispatch all witnesses without mercy...

      The Silken Court
      Scarab Lord Anub'arash and Skeinspinner Takazj are among Queen Ansurek's most trusted advisors. Yet, these two powerful nerubians harbor a hatred for each other even more powerful than their loyalty to the throne. While unleashing their considerable strength onto their enemies, each is also fighting to ensure their counterpart does not survive.

      Queen Ansurek
      After a revelation of traitors in her court, Queen Ansurek decides she must eradicate the palace's invaders herself. However, paranoia over whom she can trust gnaws at her psyche. With her allies dwindling Queen Ansurek may delve into dark powers to attain victory, even if that means her most loyal soldiers become her next meal...

      Item Level of Loot from Nerub-ar Palace Bosses
      Raid Finder Difficulty: Item Level 571-580 Normal Difficulty: Item Level 584-593 Heroic Difficulty: Item Level 597-606 Mythic Difficulty: Item Level 610-619 Very Rare Drops
      Raid Finder Difficulty: Item Level 580 Normal Difficulty: Item Level 593 Heroic Difficulty: Item Level 606 Mythic Difficulty: Item Level 619  
      You can check out all our War Within Alpha preview content in the hub.
×
×
  • Create New...