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Paladin Class Changes in Dragonflight Alpha Build 44895

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 Check out the Paladin changes that went live recently on the Dragonflight Alpha.

Paladin

Baseline

  • Judgment Judgment - Judges the target, dealing [ 63.4% 95.1% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability.
  • Divine Steed Divine Steed cooldown reduced to 45 seconds (down from 60).
  • Divine Resonance Divine Resonance (new talent) - After casting Divine Toll, you instantly cast Avenger's Shield (Protection), Holy Shock (Holy), Judgment (Retribution) every 6 sec. This effect lasts 15 sec.

Holy

  • Inner Light Inner Light (new talent) - When Shield of the Righteous expires, gain 10% block chance and deal [ 10% of Attack Power ] Holy damage to all attackers for 4 sec.

Protection

  • Grand Crusader Grand Crusader - When you avoid a melee attack or use Hammer of the Righteous, Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield.
  • Aegis of Light Aegis of Light - Armor increased by 10%. 15%.
  • Avenging Wrath Avenging Wrath - Call upon the light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath.
    • Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec.
    • Avenging Wrath: Might - Call upon the Light to become an avatar of retribution, increasing your critical strike chance by 0% for 20 sec.
    • Avenging Wrath: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 20 sec.
  • Spell Block Spell Block (new talent) - Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker.
  • Bulwark of Righteous Fury Bulwark of Righteous Fury (new talent) - Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
  • Holy Shield Holy Shield - Your block chance is increased by 15%, 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker.

Retribution

  • Righteous Protector Righteous Protector - Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1 [ 5 / 10.1 ] sec.
  • Crusade Crusade cooldown increased to 3 minutes (was 2).
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Huh.   I had just mentioned this on these forums last week, that it should go down to 45 from 60 baseline.   Good change

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As someone who is looking at Paladin (mainly holy) as a new main in DF...something i would love to see is more melee abilities buffing your healing abilities. The Judgement talent that does what Vanquisher's hammer used to do but on a 30 sec cooldown just seems too much of a nerf for holy paladins...Something more on the lines of "shield of the righteous now costs 5 holy power, and makes your next WoG cast LoD for free at 20% Increased effectiveness". 

Couple of benefits for this change:

1). Would replace a huge spell we had in SL's that kept us quite competitive with other healers, especially in M+

2). Continue that "Melee" healer role and aesthetic that most people now come to know about holy paladins now

3). another spender for our holy power that brings us crucial buffs to situations where we want to pool our HP for moments where we need more healing output/throughput, Considering most Holy paladins rarely use SotR and just spam Light of Dawn or Word of Glory to use up their HP.

 

With some tuning and thought, this could become a very powerful ability. some may think 5 holy power is too much with this, but considering if there is no internal CD, using 5 holy power, then having to build back up to 3 holy power to use WoG to use the buff, it already keeps us toned down a bit, having us to rebuild our HP to use those abilities each time, but still giving us that much needed buff to our spells.

 

Just a thought about this, could be a great implement to the talents!!

Edited by Zelebra

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