Jump to content
Sign in to follow this  

Paladin Class Changes in Dragonflight Alpha Build 44895

Recommended Posts


 Check out the Paladin changes that went live recently on the Dragonflight Alpha.



  • Judgment Judgment - Judges the target, dealing [ 63.4% 95.1% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability.
  • Divine Steed Divine Steed cooldown reduced to 45 seconds (down from 60).
  • Divine Resonance Divine Resonance (new talent) - After casting Divine Toll, you instantly cast Avenger's Shield (Protection), Holy Shock (Holy), Judgment (Retribution) every 6 sec. This effect lasts 15 sec.


  • Inner Light Inner Light (new talent) - When Shield of the Righteous expires, gain 10% block chance and deal [ 10% of Attack Power ] Holy damage to all attackers for 4 sec.


  • Grand Crusader Grand Crusader - When you avoid a melee attack or use Hammer of the Righteous, Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield.
  • Aegis of Light Aegis of Light - Armor increased by 10%. 15%.
  • Avenging Wrath Avenging Wrath - Call upon the light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath.
    • Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec.
    • Avenging Wrath: Might - Call upon the Light to become an avatar of retribution, increasing your critical strike chance by 0% for 20 sec.
    • Avenging Wrath: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 20 sec.
  • Spell Block Spell Block (new talent) - Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker.
  • Bulwark of Righteous Fury Bulwark of Righteous Fury (new talent) - Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
  • Holy Shield Holy Shield - Your block chance is increased by 15%, 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker.


  • Righteous Protector Righteous Protector - Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1 [ 5 / 10.1 ] sec.
  • Crusade Crusade cooldown increased to 3 minutes (was 2).
  • Like 1

Share this post

Link to post
Share on other sites


Huh.   I had just mentioned this on these forums last week, that it should go down to 45 from 60 baseline.   Good change

Share this post

Link to post
Share on other sites

As someone who is looking at Paladin (mainly holy) as a new main in DF...something i would love to see is more melee abilities buffing your healing abilities. The Judgement talent that does what Vanquisher's hammer used to do but on a 30 sec cooldown just seems too much of a nerf for holy paladins...Something more on the lines of "shield of the righteous now costs 5 holy power, and makes your next WoG cast LoD for free at 20% Increased effectiveness". 

Couple of benefits for this change:

1). Would replace a huge spell we had in SL's that kept us quite competitive with other healers, especially in M+

2). Continue that "Melee" healer role and aesthetic that most people now come to know about holy paladins now

3). another spender for our holy power that brings us crucial buffs to situations where we want to pool our HP for moments where we need more healing output/throughput, Considering most Holy paladins rarely use SotR and just spam Light of Dawn or Word of Glory to use up their HP.


With some tuning and thought, this could become a very powerful ability. some may think 5 holy power is too much with this, but considering if there is no internal CD, using 5 holy power, then having to build back up to 3 holy power to use WoG to use the buff, it already keeps us toned down a bit, having us to rebuild our HP to use those abilities each time, but still giving us that much needed buff to our spells.


Just a thought about this, could be a great implement to the talents!!

Edited by Zelebra

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The fourth week of Season 2 is here and we're looking at the most popular specs for Mythic+.
      Earlier this week, we also looked at the Mythic+ Tier List for Week 4 of Dragonflight Season 2.
      Data Reliability
      The data used in this article is taken from BestKeystone.com, a site updated every 30 minutes, with new Keystone runs. You can join their community Discord if you would like to find out more. 
      To determine the most popular specializations this week, we will be looking at the number of runs performed by each specialization.
      This week's affixes are Fortified, Afflicted, and Raging.
      The Most Popular Healers in Mythic+
      Restoration Shaman -- 12630  (31.59%) runs Restoration Druid -- 8316  (20.8%) runs Preservation Evoker -- 5067 (12.67%) runs Holy Paladin -- 4810 (12.03%) runs Discipline Priest -- 4762 (11.91%) runs Holy Priest -- 3260 (8.15%) runs Mistweaver Monk -- 1138 (2.85%) runs
      The Most Popular Tanks in Mythic+
      Protection Paladin -- 21471 (53.65%) runs Vengeance Demon Hunter -- 6343 (15.85%) runs Blood Death Knight -- 4681 (11.7%) runs Guardian Druid -- 3392 (8.48%) runs Brewmaster Monk -- 2644 (6.61%) runs Protection Warrior -- 1491 (3.73%) runs
      The Most Popular DPS in Mythic+
      Shadow Priest -- 20731 (17.28%) runs Retribution Paladin -- 16359 (13.63%) runs Subtlety Rogue -- 12307 (10.26%) runs Fury Warrior -- 8858 (7.38%) runs Balance Druid -- 8084 (6.74%) runs Enhancement Shaman -- 5936 (4.95%) runs Havoc Demon Hunter -- 5450 (4.54%) runs Devastation Evoker -- 5424 (4.52%) runs Destruction Warlock -- 5255 (4.38%) runs Frost Mage -- 5219 (4.35%) runs Beast Mastery Hunter -- 3625 (3.02%) runs Windwalker Monk -- 3413 (2.84%) runs Elemental Shaman -- 3211 (2.68%) runs Demonology Warlock -- 3019 (2.52%) runs Fire Mage -- 2792 (2.33%) runs Marksmanship Hunter -- 1971 (1.64%) runs Survival Hunter -- 1708 (1.42%) runs Frost Death Knight -- 1564 (1.3%) runs Feral Druid -- 1429 (1.19%) runs Outlaw Rogue -- 1246 (1.04%) runs Arcane Mage -- 970 (0.81%) runs Unholy Death Knight -- 704 (0.59%) runs Arms Warrior -- 554 (0.46%) runs Assassination Rogue -- 119 (0.1%) runs Affliction Warlock -- 47 (0.04%) runs
    • By Stan
      Kalimdor Cup is just the beginning. Based on datamined icons from the latest 10.1.5 PTR build, we're getting Dragonriding cups in other locations, including Outland, Pandaria, Draenor, the Shadowlands, and more.
      The latest Patch 10.1.5 build adds new calendar icons that hint at the arrival of new holidays in the form of Dragonriding Races (or cups) available in old expansion zones:
      Broken Isles (Legion)

      Draenor (Warlords of Draenor)

      Eastern Kingdoms (Vanilla)

      Great Sea Islands (Kul Tiras & Zandalar)

      Northrend (Wrath of the Lich King)

      Pandaria (Mists of Pandaria)

      Shadowlands (Shadowlands)

    • By Stan
      The no heal comp strikes again as Psy and their group cleared a Mythic +24 dungeon without a healer. Congrats!
      Placeholder for tweet 1665035696745136129 While we have no VoD of the run, the no healer comp sparked some interesting discussion on Reddit regarding current class balance. Some think off-healing needs to be nerfed, while others think the group is actively handycapping themselves by not having a healer by doing 100K less DPS when compared to a +23 run with a healer.
    • By Stan
      Rextroy discovered a completely broken and random interaction between Azerite and a Retribution Paladin talent that resulted in a +840% Movement Speed increase.
      Background Information
      This is, as stated NOT a hack, I have and will never hack ingame.
      But it is a really odd... one of THE weirdest interaction I have experienced so far ingame, because somehow the Azerite Trait "Indomitable Justice".
      Made back in Battle for Azeroth, meant to increase your damage on Judgement depending on the enemy health. Will bug out the "speed portion" of Judgment of Justice.
      Judgement of Justice is a new talent added in 10.0.7. That adds some damage to Judgment, and also your movement speed.
      It is most likely coded in a way so that the 10% damage bonus to Judgment, overlaps with the speed part of the talent. And Indomitable Justice, that boost the damage of Judgment, just hypercharges the talent.
      I went with a build to have access to as many Judgments as possible, and as often as possible! With a haste and speed set my speed maxed out at around 840% (You ARE able to get it higher but that requires BIS azerite pieces (ilvl wise) aswell as more base speed.
      Talking about the Azerite pieces, the speed scales with their ilvl. The best ones to get is from Eternal Palace mythic, since the ilvl will be fairly high and it has lots of potential "Indomitable Justice" drops.
      This speed is limited to content where Azerite is enabled, so you cannot use it in any "serious" PVE or PvP content!
      Please note that all the bugs have been reported and fixed before Rextroy uploaded the video.
    • By Stan
      We're comparing raid spec popularity with average overall DPS in Patch 10.1. Find out how your spec performs!
      Here's an interesting figure created by Reddit user AttitudeAdjusterSE who compared raid specialization popularity with overall DPS from Mythic difficulty parses in Patch 10.1. The data is taken from WarcraftLogs from the last two weeks. 
      Frost Death Knight is in an interesting position. While the number of parses is minimal, their overall DPS in the highest. Frost Death Knights are followed by Devastation Evokers, Demonology Warlocks, Elemental Shamans, Affliction Warlocks, and Shadow Priests. 

      Source: Reddit
  • Create New...