Jump to content
FORUMS
Sign in to follow this  
Staff

Upcoming Hunter Changes on the Dragonflight Alpha: August 12th

Recommended Posts

58858-hunter-class-changes-in-patch-91-b

Blizzard today posted a list of upcoming Hunter changes that will go live in the next Dragonflight Alpha build.

Marksmanship Hunters will receive a new talent called Bulletstorm.

  • Extra targets your Aimed Shot or Rapid Fires ricochet to from Trick Shots grants a stacking buff to your Multi-Shot damage, stacking up to 10 times.

Blizzard Logo(Source)

Hello again Hunters,

This won’t be a specific list of everything that has changed, but some notes on changes coming to the next build.

Class Tree:

  • Some minor changes have been made to some node connections.
  • Lone Survivor’s cooldown reduction has been lowered from 60 to 30 seconds.
  • Death Chakram should work in non-Shadowlands zones, and should increase all damage taken rather than just Physical damage taken
  • Master Marksman should work with melee abilities as well.

Marksmanship

  • Lots of bug fixes.
  • Legacy of the Windrunners has changed into a 2-point node again, each point will add 3 wind arrows. Also any buffs to Aimed Shot now applies to these Wind Arrows.
    • To clarify the point about Legacy of the Windrunners gaining bonuses from Aimed Shot, this is any buffs to crit chance or damage to Aimed Shot. Trick Shots will not be sending Wind Arrows all over the place.
  • New talent in the bottom left area: Bulletstorm. Extra targets your Aimed Shot or Rapid Fires ricochet to from Trick Shots grants a stacking buff to your Multi-Shot damage.
  • Bombardment has changed to a 1 point node and is located right below Multi-Shot
    • There has been some discussion about how Bombardment should work, or perhaps that it should just work like the current 4-piece set bonus with alternate numbers. Tracking resources spent is difficult in the default UI, and most people feel it is necessary to get an addon to track how much more Focus they have to spend to get a Trick Shots effect.
    • With the current design of X Arcane/Chimaera shots required as opposed to Focus Spent, why require a Multi-Shot instead of just granting Trick Shots? Most of the purpose of this talent is to provide some limited options for Trick Shots when you don’t have 3+ targets to consistently gain Trick Shots. If the fight has one target most of the time, and occasionally some adds spawn, getting a buff that guarantees your next Multi-Shot to grant you a Trick Shots regardless of targets hit should grant you increased control over when you want to use the effect. The Bombardment buff currently lasts 2 minutes, so there is no rush to try to jam in some extra shots right as some adds spawn, you have time to prepare and use this.
  • Calling the Shots has had its design adjusted to grant cooldown reduction for Trueshot from Focus Spent, rather than require specific shots.

Beast Mastery and Survival have also had some bug fixes, but no notable design changes this week. That doesn’t mean things are final.

edit: To clarify the point about Legacy of the Windrunners gaining bonuses from Aimed Shot, this is any buffs to crit chance or damage to Aimed Shot. Trick Shots will not be sending Wind Arrows all over the place.

I hope the team looks at the proc rate or damage on the Wind Arrows such that it is a competitive choice in single target talent setups.

This is the goal. It may not be there with current numbers, but these 3 points (yes, they are still 3 total points, Windrunner’s Guidance is 1-point again), is that this should be competitive. Maybe it needs to be from Aimed Shot and Rapid Fire. Maybe Arcane Shot/Chimaera shot can also cause it. There’s danger in lumping too much extra damage to Aimed Shot for PvP reasons - hypothetical numbers, if Aimed Shot normally does 1000 damage, but via procs can sometimes do 2500 damage, the damage swing is super high. A lot of bonuses were pulled out of Aimed Shot in BFA/Shadowlands and just lumped into Aimed Shot damage to try to keep its damage consistently strong.

Bulletstorm

Bulletstorm’s design is currently a buff that stacks up to 10, but doesn’t refresh duration as you gain stacks. It lets you get some big Multi-Shots in, but in a cyclical fashion.

additional talents that specifically buff Rapid Fire

There’s some potential tree restructure that has to happen if this is the case, because Rapid Fire is technically optional, and having a line of things coming off of rapid fire and not connecting anywhere else limits how you can move your points around the tree. That isn’t to say this isn’t possible, just that it’s more involved than just putting a node somewhere that buffs only Rapid Fire.

replacing Survival’s Mastery

There are no plans to redesign any of the Mastery effects for Hunters.

Post 2

I should clarify my post above a bit more.

PvP is a concern for abilities that sometimes deal big damage or heal lot. This is true for the game as a whole. We have tools available to change things in PvP compared to PvE. While these tools obviously work, it’s not intuitive that Aimed Shot does 1000 damage against a kobold, and 500 damage against a player because of a hidden multiplier.

There are also PvE concerns of your abilities swinging in damage a lot. Partly for tuning reasons, but also for how the game feels. Again using hypothetical numbers, if Aimed Shot does 1000 damage, but sometimes 2500, your damage variance from each boss attempt, or on that difficult M+ pack, or in the Mage Tower challenges, or wherever, is very unstable. Sometimes it’s OK for your damage to be very swingy, some specs inherently have a lot of randomness in how they play and that’s by design. Critical strikes are already a thing that exist that changes your damage a lot, but you don’t often pull a boss and think “oh, my aimed shot didn’t crit, lets reset and try again”. That’s obviously an extreme example, but if there’s so much randomness tied to one ability’s damage, and that ability is a significant part of your total throughput, maybe it’s a problem we should try to address.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Fishbones is back with more Glyphs, this time creating grimoire casting animations for spells! We've already seen the very talented glyph-maker take on many classes and create various cool and weird concepts from them (ranging from blacksmith elementals and Warrior battle standards to many versions of Paladin wings, Zandalari Warlock minions and a lot more) and now casters get to sling spells out of giant books!
      These would need to be for longer cast spells, as the standard ones may get a little annoying with the flashy animation, as acknowledged by Fishbones as well.
    • By Starym
      When it comes to fan creations there are many different levels of awesome, from something you can see a ton of passion was put into and it's cool because of that, to a unique art style used, creativity at work etc. But sometimes there really is no need to qualify the awesomeness, as the work really speaks for itself. And, well, TethanProps' Frostmourne lightsaber 3D print is just that:
      And here's an earlier video without the light part:

       
      The best part is  you can actually even buy the files to 3D print it over on TethanProps' Etsy shop (for around $16)! Some truly impressive work and the Lich King himself would be proud.
    • By Staff
      Blizzard made some tuning adjustments to a number of classes on the Dragonflight Beta before today's raid testing.
      (Source)
      Based on various data points, including recent Beta raid testing, we’re making tuning adjustments to a number of classes. In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.
      The following are being applied to the Dragonflight Beta and PTR via hotfix, before raid testing in the Beta gets underway this afternoon.
      Demon Hunter
      Soul Rending - Metamorphosis leech bonus reduced to 5/10% (was 10/20%). Havoc Metamorphosis duration reduced to 24 seconds (was 25 seconds). Improved Chaos Strike bonus Chaos Strike damage reduced to 10% (was 15%). Improved Fel Rush bonus Fel Rush damage reduced to 20% (was 25%). Initiative bonus critical strike chance reduced to 12% (was 15%). Momentum bonus damage reduced to 8% (was 10%). Essence Break bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%). Furious Gaze duration reduced to 10 seconds (was 12 seconds). Shattered Destiny fury spent per CDR increased to 8 (was 7). Dancing with Fate bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%). Growing Inferno bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%). Burning Wound damage over time effect reduced by 20%. Burning Wound bonus Immolation Aura damage increased to 50% (was 45%). Burning Wound - fixed a bug that was causing Immolation Aura damage bonus to be applied twice. Ragefire - portion of damage saved per crit reduced to 40% (was 50%). Druid
      Balance Orbit Breaker triggers every 30th Shooting Star (was every 20th). Astral Communion generates 60 Astral Power (was 75). Primordial Arcanic Pulsar triggers after spending 600 Astral Power (was 300). Sundered Firmament creates a Fury of Elune at 20% effectiveness (was 25%). Elune’s Guidance reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15). Rattle the Stars reduces the cost of Starfall and Starsurge by 5% per stack (was 10%). Starsurge costs 40 Astral Power (was 30). Damage reduced by 35%. Starfall damage reduced by 35%. Shooting Stars generates 2 Astral Power (was 3). Damage reduced by 50%. Paladin
      Greater Judgement - Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%). Seal of Crusader increases Holy Damage taken by 3/6% (was 5/10%). Divine Purpose increases the damage of your next holy damage spender by 15% (was 20%). Zealot’s Paragon extension reduced to 0.5 seconds (was 1 second). Retribution Templar’s Verdict damage reduced by 35%. Final Verdict damage reduced by 35% Zeal - Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3). Ashes to Dust now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%). Execution Sentence deals 10% of damage done (was 20%). Templar’s Vindication changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict). Protection Light of the Titans healing reduced by 25%. Rogue
      Alacrity now grants 1% haste per stack, up to 5 stacks (was 2%, to 4 stacks). Thistle Tea - total bonus Mastery granted reduced by 20%. Find Weakness armor ignore value reduced to 15/30% (was 20/40%). Assassination All ability damage reduced by 34%. Rupture damage increased by 22%. Venomous Wounds Energy restore reduced to 5 (was 7). Improved Poisons bonus poison chance reduced to 5/10% (was 10/20%). Venom Rush Energy restore reduced to 5 (was 8). Vicious Venoms additional Nature damage values restored to 10/20% (was unintentionally 15/20%). Systemic Failure bonus damage reduced to 20% (was 30%). Twist the Knife bonus duration reduced to 2 seconds (was 3 seconds). Doomblade additional Bleed damage reduced to 20% (was 30%). Deathmark damage increased by 227%. Tiny Toxic Blade bonus damage increased to 500% (was 300%). Poison Bomb damage increased by 200%. Sepsis damage increased by 60%. Kingsbane damage increased by 50%. Outlaw All ability damage reduced by ~14.5%. Opportunity strike chance reduced to 30% (was 35%). Weaponmaster bonus strike chance reduced to 5% (was 10%). Combat Potency Energy regeneration reduced to 20% (was 30%). Swift Slasher bonus attack speed per combo point reduced to 2% (was 3%). Fatal Flourish chance to restore energy reduced to 60% (was 75%). Quick Draw bonus Pistol Shot damage reduced to 20% (was 50%). Summarily Dispatched duration reduced to 8/15 seconds (was 10/20 seconds). Greenskin’s Wickers bonus Pistol Shot damage reduced to 200% (was 300%). Subtlety All ability damage reduced by 17%.
    • By Stan
      The amount of reputation required to increase Renown has been increased in the latest Dragonflight Beta Build.
      There are four main Renown factions in Dragonflight. The maximum Renown is 30 on launch. To increase your Renown by 1, you must currently fill the bar to 2,500 reputation. You gain reputation by completing quests (main campaign and side quest included).
      In the previous build, 1,000 reputation was required to increase your Renown.
      Fortunately, Renown achievements are account-wide, so unlocking the rewards on one character will automatically unlock them for your alts.

      This change was discovered by content creator MrGM.
    • By Stan
      Silithus Swiss is a new item that references the Silithus sword in Dragonflight.
      Game Director Ion Hazzikostas' reply to a question about the Silithus sword during the Asmongold interview was: "What sword?" I'm sure that by now, the vast majority of us forgot about the fact that there's a giant sword stuck in Silithus.
      The new Dragonflight consumable comes with the following flavor text: "There's just one big hole in the middle, with a comically large toothpick sticking out of the side. What, were you expecting a sword or something?"

      Do you think it's referencing Ion's reply or the sword in general? Let us know in the comments!
×
×
  • Create New...