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Patch 10.0.7 adds 8 Dragon Glyphs that you can collect in the Forbidden Reach. Check out our guide for the exact locations with TomTom coordinates.
When you collect the 8 Dragon Glyphs, you will unlock one new active ability and a perk.
Aerial Halt (row 5) - Flap back, reducing forward movement. (Instant, 10 sec cooldown). Costs 4 Glyphs to unlock. Airborne Recovery (row 6) - Activating Aerial Halt while affected by Thrill of the Skies generates 1 Vigor.
The Forbidden Reach Dragon Glyph Locations
Here's a map with all glyph locations and the exact order you can pick them up to end up in Morqut Village.
The Forbidden Reach Dragon Glyph Location (Coords)
Make sure to download TomTom and create a macro with the following coordinates.
/way 2151 37.69 30.57 Caldera of the Menders /way 2151 79.53 32.58 Dragonskull Island /way 2151 62.40 32.35 Froststone Peak /way 2151 77.29 55.16 Stormsunder Mountain /way 2151 59.11 65.07 Talonlord's Perch /way 2151 20.62 91.48 Talon's Watch /way 2151 48.52 69.10 The Frosted Spine /way 2151 18.42 13.16 Winglord's Perch Further Reading
For more information about the latest Dragonriding updates, check out our Dragonriding guide.
We're looking at the most popular specializations for Mythic+ this week.
Earlier this week, we also looked at the Mythic+ Tier List for Week 14.
The data used in this article is taken from BestKeystone.com, a site updated every 30 minutes, with new Keystone runs. You can join their community Discord if you would like to find out more.
To determine the most popular specializations this week, we will be looking at the number of runs performed by each specialization.
This week's affixes are Tyrannical, Raging, Storming, and Thundering
The Most Popular Healers in Mythic+
Restoration Druid -- 14386 (35.97%) runs Preservation Evoker -- 11742 (29.36%) runs Restoration Shaman -- 4233 (10.58%) runs Holy Priest -- 3347 (8.37%) runs Holy Paladin -- 2571 (6.73%) runs Discipline Priest -- 2690 (6.43%) runs Mistweaver Monk -- 1022 (2.56%) runs
The Most Popular Tanks in Mythic+
Protection Paladin -- 17186 (42.93%) runs Protection Warrior -- 8871 (22.16%) runs Blood Death Knight -- 7002 (17.49%) runs Vengeance Demon Hunter -- 2912 (7.27%) runs Brewmaster Monk -- 2509 (6.27%) runs Guardian Druid -- 1548 (3.87%) runs
The Most Popular DPS in Mythic+
Subtlety Rogue -- 13902 (11.59%) runs Havoc Demon Hunter -- 13378 (11.15%) runs Shadow Priest -- 12612 (10.51%) runs Enhancement Shaman -- 8386 (6.99%) runs Balance Druid -- 7411 (6.18%) runs Beast Mastery Hunter -- 6770 (5.64%) runs Frost Mage -- 6538 (5.45%) runs Fury Warrior -- 6491 (5.41%) runs Destruction Warlock -- 5196 (4.33%) runs Windwalker Monk -- 4969 (4.14%) runs Marksmanship Hunter -- 4172 (3.48%) runs Arms Warrior -- 4127 (3.44%) runs Outlaw Rogue -- 4035 (3.36%) runs Demonology Warlock -- 4005 (3.34%) runs Feral Druid -- 3846 (3.21%) runs Fire Mage -- 3556 (2.96%) runs Unholy Death Knight -- 3250 (2.71%) runs Elemental Shaman -- 2047 (1.71%) runs Retribution Paladin -- 2012 (1.68%) runs Devastation Evoker -- 1845 (1.54%) runs Survival Hunter -- 440 (0.37%) runs Arcane Mage -- 317 (0.26%) runs Assassination Rogue -- 315 (0.26%) runs Frost Death Knight -- 185 (0.15%) runs Affliction Warlock -- 173 (0.14%) runs
Patch 10.0.7 adds multiple new dog mounts, which have no source associated yet. Could they be a secret mount or perhaps a reward from the Baine Bloodhoof questline?
The mysterious Bakar mounts added in World of Warcraft's forthcoming update still haven't been hooked to any items and remain without a source just a few days before Patch 10.0.7 launch, which makes us wonder how to get them.
Making them available via a secret would definitely be an outlier, as most secrets award just 1 mount, not multiple. The dog mounts have up to 6 tints.
Content creator MrGM came up with a theory, and thinks the mounts could be an encrypted reward from the Baine Bloodhoof questline, which honestly makes more sense. 1 mount from the quest and other color variations on the vendor is definitely possible.
Placeholder for tweet 1637037078864175104 Below are all the available tints for the mount.
Another batch of hotfixes arrives and Brewmasters get some attention.
March 14 (Source)
Monk Brewmaster Blackout Combo’s effect with Purifying Brew should now correctly pause stagger. Blackout Combo’s effect with Celestial Brew should now apply the stacks to the comboed cast.
Blizzard have added some more class tuning coming with next week's patch 10.0.7 launch.
Class Tuning (Source)
Along with the launch of patch 10.0.7 next week, we’ll make adjustments to some classes that are underperforming or overperforming in endgame content.
Because of the timing of these changes, we intend to add all of the following to the 10.0.7 patch notes. Please note that some changes below affect talents that are new or redesigned in 10.0.7, and all should be testable on the 10.0.7 PTR soon.
Rhapsody now grants a stack every 2 seconds (down from every 5 seconds). Holy Burning Vehemence now causes Holy Fire to deal 30%/60% of its initial damage to all nearby enemies (was 15%/30%) . SHAMAN
Elemental Swirling Currents increases the healing done by Healing Stream Totem by 40%/80% for Elemental (was 20%/40%). Enhancement Swirling Currents increases the healing done by Healing Stream Totem by 40%/80% for Enhancement (was 20%/40%). WARLOCK
Affliction Dark Virtuosity now increases the damage of Shadow Bolt and Drain Soul by 5/10% (was 15/30%). Kindled Malice now increases the damage of Malefic Rapture and Seed of Corruption by 4/8% (was 8/15%). Demonology Felguard auto-attack damage increased by 20%. Wild Imp damage increased by 20%. Vilefiend damage increased by 30%. Destruction All ability damage increased by 3%. PLAYER VERSUS PLAYER
Frost Glacial Spike deals 15% less damage and its Mastery scaling is now 60% effective (was 75%) in PvP combat. Frostbolt deals 100% increased damage in PvP combat (was 50%). PALADIN
Retribution Execution Sentence is now 65% effective in PvP combat. Wake of Ashes now deals 20% less damage in PvP combat (was 32%). Protection Uther’s Counsel effectiveness reduced by 33% in PvP combat. Righteous Protector effectiveness reduced by 50% in PvP combat. PRIEST
Renew healing is now increased by 22% in PvP combat (was 15%). Prayer of Mending healing is now increased by 6% in PvP combat. Holy Heal healing is now increased by 43% in PvP Combat (was 35%). Flash Heal healing is now increased by an additional 6% in PvP combat for Holy only. Developer’s notes: These are targeted buffs to Holy Priests’ overall throughput, which has continued to fall behind other healers. ROGUE
Subtlety Dark Shadow effectiveness reduced by 20% in PvP combat. Danse Macabre effectiveness reduced by 33% in PvP combat. Perforated Veins effectiveness reduced by 25% in PvP combat. Gloomblade damage increased by 20% in PvP combat. Backstab damage increased by 20% in PvP combat. WARLOCK
Affliction Darkglare from Summon Darkglare now has 80% more health. Corruption damage increased by 10% in PvP combat. Agony damage increased by 10% in PvP combat. Siphon Life damage increased by 20% in PvP combat. Focused Malignancy increases Malefic Rapture damage by 10%/20% in PvP combat (was 15%/30%). Developers’ notes: These changes are targeted at improving Affliction Warlocks’ instant cast damage, while offsetting the potential burst from Malefic Rapture with the 10.0.7 talent changes. Destruction Bane of Havoc now has an 18 second internal cooldown with Mayhem talented. Incinerate no longer deals increased damage in PvP combat (was increased by 13%). Shadowburn damage is now increased by 25% in PvP combat (was increased by 30%). Developer’s notes: We’re targeting a decrease to Havoc uptime and offsetting the PvE tuning changes with some reductions to Shadowburn and Incinerate. We want builds with instant casts to be viable, while preferring that the spec relies on Chaos Bolts for most kills. WARRIOR
Arms Fatality now stacks Fatal Mark up to a maximum of 8 times against enemy players (was 20).