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Warlock Changes in Dragonflight Alpha Build 44999

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Finally, here are the Warlock changes that went live on the Dragonflight Alpha in Build 44999.

Warlock

Baseline

  • Decimating Bolt Decimating Bolt - Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts, Demonbolts, Incinerates or Drain Souls by 100% 40%.
  • Shadow Bolt Shadow Bolt - Sends a shadowy bolt at the enemy, causing [ 39% 70.2% of Spell Power ] Shadow damage.

All Specs

  • Demon Skin Demon Skin - Your Soul Leech absorption now passively recharges at a rate of 0.5% 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.

Affliction

  • Summon Darkglare Summon Darkglare - Cooldown reduced to 2 minutes (down from 3).
  • Shadow Embrace Shadow Embrace Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 3% for 16 sec. Stacks up to 3 times. Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
  • Nightfall Nightfall - Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 50% 25% increased damage. Shadow Bolt is instant cast when affected.
  • Drain Soul Drain Soul - Drains the target's soul, causing [ 140.62% 175.78% of Spell Power ] Shadow damage over 5 sec.
  • Inevitable Demise Inevitable Demise - Damaging an enemy with Agony increases the damage of your next Drain Life by 15% 7%. This effect stacks up to 50 times.
  • Writhe in Agony Writhe in Agony - Agony's damage starts at 4 2 stacks and may now ramp up to 18 14 stacks.
  • Vile Taint Vile Taint - Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to all 3 0 enemies within 10 yds and reducing their movement speed by 30% applies Agony and Curse of Exhaustion to themLimited to 8 target(s).

Demonology

  • Summon Demonic Tyrant Summon Demonic Tyrant - Generates 5 3 Soul Shards.
  • Summon Demonic Tyrant (Rank 2) renamed to Soulbound Tyrant Soulbound Tyrant. Summoning your Demonic Tyrant instantly generates 5 3 Soul Shards.
  • Demonic Calling Demonic Calling - Shadow Bolt and Demonbolt have a 20% 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time.
  • Inner Demons Inner Demons - You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% 5% chance to also summon an additional Demon to fight for you for 15 sec.
  • Nether Portal Nether Portal - Cooldown increased to 3 minutes (was 2.5).
  • Sacrificed Souls Sacrificed Souls - Shadow Bolt and Demonbolt deal 4% 2% additional damage per demon you have summoned.

Destruction

  • Incinerate Incinerate - Draws fire toward the enemy, dealing [ 76.92% 138.46% of Spell Power ] Fire damage.
  • Conflagrate Conflagrate now has 2 charges (up from 1).
  • Conflagrate (Rank 2) renamed to Improved Conflagrate Improved Conflagrate and changed. Conflagrate has 2 charges gains an additional charge.
  • Eradication Eradication - Chaos Bolt increases the damage you deal to the target by 10% 5% for 7 sec.
  • Fire and Brimstone Fire and Brimstone - Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragments for each additional enemy hit 7% damage.

New Warlock Talents

We're listing the new Warlock talents in no particular order. Please note some talents have not been implemented yet.

  • Vile Taint Vile Taint - Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to 30 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. (Instant, 100 yd range)
  • Withering Bolt Withering Bolt - Shadow Bolt and Drain Soul deal 7% increased damage per damage over time effect you have active on the target.
  • Sacrolash's Dark Strike Sacrolash's Dark Strike - Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.0 sec.
  • Agonizing Corruption Agonizing Corruption - Seed of Corruption's explosion increases the stack count of Agony by 1 on all targets hit.
  • Soul Rot Soul Rot - Wither away all life force of your current target and up to 3 additional targets nearby, causing your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. (Costs 0.5% of Base Mana, 1.5 sec cast, 40 yd range, 60 sec cooldown)
  • Pact of the Imp Mother Pact of the Imp Mother - Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets.
  • Malefic Wrath Malefic Wrath - Malefic Rapture increases the damage of your Shadow Bolt and Drain Soul by 20% for 10 sec, stacking up to 3 times.
  • Decaying Soul Satchel Decaying Soul Satchel - Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.
  • Pact of the Annihilan Pact of the Annihilan - Hand of Gul'dan causes targets to take 5% more damage from Wild Imps for 5 sec.
  • Deliberate Malice Deliberate Malice - Malefic Rapture's damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec.
  • Pact of the Eredar Pact of the Eredar - Hand of Gul'dan increases the damage of your Wild Imps by 5% for 6 sec
  • Wrath of Consumption Wrath of Consumption - Corruption and Agony each grant an application of Wrath of Consumption when a target dies, increasing all periodic damage dealt by 3% for 30 sec, stacking up to 5 times.
  • Soul Tap Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard.
  • Calamitous Crescendo Calamitous Crescendo - While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.
  • Wilfred's Sigil of Superior Summoning Wilfred's Sigil of Superior Summoning - Every Soul Shard you spend reduces the cooldown of Summon Infernal by 1.5 sec.
  • Improved Immolate Improved Immolate - Increases the duration of Immolate by 3 sec.
  • Pyrogenics Pyrogenics - Enemies affected by your Rain of Fire take 5% increased damage from your Fire spells.
  • Conflagration of Chaos Conflagration of Chaos - Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
  • Ruin Ruin - Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%.
  • Burn to Ashes Burn to Ashes - Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Stacks up to 4 times.
  • Soul Tap Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard.
  • Avatar of Destruction Avatar of Destruction - When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec.
  • Ritual of Ruin Ritual of Ruin - Every 15 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%.
  • Summon Blasphemy Summon Blasphemy - Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. (Costs 2% of Base Mana, Instant, 100 yd range)
  • Blasphemous Existence Blasphemous Existence - The Blasphemy ignites, dealing [ 60% of Spell Power ] Shadowflame damage to all targets.
  • Master Ritualist Master Ritualist - Ritual of Ruin requires 2 less Soul Shards spent.
  • Raging Demonfire Raging Demonfire - Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.
  • Decimation Decimation - Your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Soulfire by 5 sec.
  • Death Dealer Death Dealer - Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast.
  • Embers of the Diabolic Embers of the Diabolic - Incinerate now generates 100% additional Soul Shard Fragments.
  • Seized Vitality Seized Vitality - Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target.
  • Ashen Remains Ashen Remains - Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate.
  • Summon Darkglare Summon Darkglare - Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 32% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. (Costs 2% of Base Mana, Instant, 3 min cooldown)
  • Chaos Incarnate Chaos Incarnate - Chaos Bolt, Rain of Fire, and Shadowburn always gains maximum benefit from your Mastery: Chaotic Energies.
  • Power Overwhelming Power Overwhelming - Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration.
  • Antoran Plating Antoran Plating - Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
  • Haunted Soul Haunted Soul - Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active.
  • Pact of the Nathrezim Pact of the Nathrezim - Deathbolt extends your damage over time effects on its target by 4 sec before applying its damage.
  • Shadow's Bite Shadow's Bite - When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec.
  • Fel Might Fel Might - Reduces the cooldown of Felstorm by 10.
  • Bloodbound Imps Bloodbound Imps - The chance of receiving a Demonic Core from a Wild Imp is increased by 5% or 10% when imploded.
  • Backlash Backlash - Increases your critical strike chance by 2%. Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec sec.
  • Crashing Chaos Crashing Chaos - Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1.
  • Grim Inquisitor's Dread Calling Grim Inquisitor's Dread Calling - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 4%.
  • Chaos Shards Chaos Shards - When you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 sec.
  • Demonic Meteor Demonic Meteor - Hand of Gul'dan deals 5% additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.
  • Fel Sunder Fel Sunder - Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 2% for 8 sec, up to 10%.
  • Madness of the Azj'Aqir Madness of the Azj'Aqir - Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 4 sec. Rain of Fire increases the damage of Rain of Fire by 12% for 4 sec. Shadowburn increases the damage of Shadowburn by 12% for 4 sec.
  • Balespider's Burning Core Balespider's Burning Core - Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.
  • Imp Gang Boss Imp Gang Boss - Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp.
  • Infernal Brand Infernal Brand - Your Infernal's melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times.
  • Houndmaster's Gambit Houndmaster's Gambit - Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers.
  • Ripped through the Portal Ripped through the Portal - Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker.
  • Kazaak's Final Curse Kazaak's Final Curse - Doom deals 3% increased damage for each demon pet you have active.
  • Mayhem [NYI] Mayhem [NYI] - Your single-target spells have a 25 chance to strike a nearby enemy for 60% of normal initial damage.
  • Soul Cleave Soul Cleave - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies.
  • Antoran Armaments Antoran Armaments - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies.
  • Forces of the Horned Nightmare Forces of the Horned Nightmare - Hand of Gul'dan has a 5% chance to cast a second time on your target for free.
  • Cry Havoc Cry Havoc - When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing [ 50% of Spell Power ] damage to enemies within 8 yards.
  • Ner'zhul's Volition Ner'zhul's Volition - Increases the duration of Nether Portal by 5.
  • Pandemonium Pandemonium - Havoc lasts 3 sec longer and Mayhem has an additional 10% chance to trigger.
  • Command Aura Command Aura - While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5% additional damage.
  • Rolling Havoc Rolling Havoc - Each time your spells duplicate to a Havoc target, gain 1% increased damage for 8 sec. Stacks up to 10 times.
  • Soul Glutton Soul Glutton - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec.
  • Gul'dan's Ambition Gul'dan's Ambition - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec.
  • The Expendables The Expendables - When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times.
  • Stolen Power Stolen Power - When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50% increased damage or your next Shadow Bolt deals 100% increased damage.
  • Soulburn Soulburn (Costs 1 Soul Shard, Instant) - Consumes a Soul Shard, unlocking the hidden power of your spells.
  • Soulburn: Demonic Circle Soulburn: Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.
  • Demonic Gateway: Can be cast instantly.
  • Soulburn: Drain Life Soulburn: Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec.
  • Soulburn: Health Funnel Soulburn: Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec.
  • Soulburn: Healthstone Soulburn: Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
  • Foul Mouth Foul Mouth - Reduces the cooldown of Amplify Curse by 10 sec.
  • Fel Armor Fel Armor - When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 0 sec. Reduces damage taken by 1.5%.
  • Unstable Tear Unstable Tear - Summons an Unstable Tear.
  • Chaos Barrage Chaos Barrage - Deals [ 13.75% of Spell Power ] Chaos damage.
  • Shadow Blast Shadow Blast - Blasts the enemy target with a blast of shadow magic, causing [ 8.75% of Spell Power ] Shadow damage.

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      (2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times. (4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8 seconds. Rogue
      Assassination
      (2) Set Bonus: Envenom also increases your weapon poisons’ damage by 10%. (4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 2% for 8 seconds, stacking up to 5 times. Outlaw
      (2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 20% per combo point spent. (4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50%. Subtlety
      (2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent. (4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 15% and the damage of Black Powder by 8% for 6 seconds. Shaman
      Elemental
      (2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by 2-3%, stacking 10 times. (4) Set Bonus: Casting Earth Shock or Earthquake increases your Mastery by 10% for 10 seconds. Enhancement
      (2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10% and causes it to generate 1 additional stack of Maelstrom Weapon. (4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5 seconds per stack, chosen randomly. Restoration
      (2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%. (4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies, you gain 10% Haste for 10 seconds. Warlock
      Affliction (2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds. (4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%. Demonology (2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%. (4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan instant and deal 50% increased damage. Destruction (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds. (4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and Incinerate critical strikes explode on the target, dealing 2-10% of damage dealt to enemies within 8 yds. Damage reduced beyond 5 targets. Warrior
      Arms (2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%. (4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds. Fury (2) Set Bonus: Execute’s chance to critically strike increased by 10%. (4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased. Protection (2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds. (4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 10% of damage you deal.
    • By Staff
      Blizzard have added more changes to Balance Druids after yesterday's raid testing, with ability redesigns, tuning and more.
      Balance (Source)
      Greetings, Balance Druids.
      After reviewing the performance of Balance Druids during yesterday’s raid testing, we developed a number of changes we’re implementing for today’s raid testing. If you encounter issues with your Talent Tree, please relog. Here are the changes:
      Lunar Shrapnel has been redesigned:
      Starfall’s stars have a chance to deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets. Sundered Firmament’s Astral Power generation now correctly grants 25% of Fury of Elune’s Astral Power generation.
      Stellar Flare no longer generates Astral Power when granted by Stellar Inspiration.
      The chance for Shooting Stars to occur has been reduced.
      Wild Mushrooms no longer have nameplates and are now untargetable.
      Furor has been redesigned:
      Protector of the Pack [Feral/Balance/Guardian] - Store 10% of your damage, up to a specific amount. Your next Regrowth consumes all stored damage to increase its healing.
      Protector of the Pack [Restoration] - Store 10% of your effective healing, up to a specific amount. Your next Regrowth consumes all stored healing to increase its healing.
      Note: The tooltip of Protector of the Pack will appear broken in-game. We hope to have this fixed soon.
      Our main goal with these changes is to rein in the amount of Astral Power that Balance Druids are generating passively, as well as how much Astral Power is being credited to passives such as Primordial Arcanic Pulsar.
      Thank you for your continued feedback and suggestions! We’ll continue to watch class performance across the board and adjust whenever the need arises.
    • By Stan
      We're looking at Paladin Gladiator and Elite PvP sets coming in the Dragonflight expansion.
      Let us know what you think about them in the comments!
      Gladiator Set


      Elite PvP Set


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