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Diablo Immortal Mini-Update: The Fractured Plane

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A small update for Diablo Immortal brings the Fractured Plane, the new Echo of the Immortal repeatable game mode with 36 new legendaries, a new cosmetic set, and more.

The Fractured Plane is a limited-time event where you begin your journey without your usual gear, gems, and skills. Instead, you will receive pre-selected skills for your class.

Blizzard also announced maintenance for August 16 and 17 respectively. Check out the full notes for what's coming in the latest update to Diablo Immortal!

Blizzard Logo(Source)

Hail be thou, Adventurers.

We are back with another Mini Update offered up from the planes of Hell themselves! Previously, you walked the Adventurer’s Path, embarked on a Hero’s Journey, and began your transformation into an Aspect of Justice with the Season Three Battle Pass.

There will be some server maintenance starting on August 16, from 5:00 p.m.–7:00 p.m. PDT for Oceania, China, East Asia, and Southeast Asia Servers and also on August 17, from 1:00 a.m.–3:00 a.m. PDT for servers in the Americas and Europe. After the maintenance has concluded all items mentioned below will be live—specific dates for anything going live afterward are provided below.

A trip into the Fractured Plane, the new Echo of the Immortal repeatable game mode, 36 new Legendary class items, and many more exciting additions to Diablo Immortal await!


Codex

Fractured Plane Limited Time-Event

Echo of the Immortal

Into the Dark Wood Limited-Time Event

Hungering Moon

Spawn of Damnation Cosmetic Set

Bug Fixes

Feature Updates


Fractured Plane Limited Time-Event

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In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind—entering the Fractured Plane is the only way forward.

The Fractured Plane is a new limited-time event where players enter an unexplored realm of their existence. A 15-floor gauntlet, inhabited by the fiercest minions the Hells can throw your way awaits. Your journey in the Fractured Plane begins without your usual gear, gems, and skills. Instead, you will be provided with a set of pre-selected skills for your class. To advance, you must rely solely on your wits, unstable gear you find, and the Chaos Coins you receive from progressing through hordes of demons. Best of all, only unstable gear of Legendary rarity will drop in the Fractured Plane, and items you receive will complement the skills you begin with, equipping you with the ability to make, and tweak, your build on the fly. When your journey in the Fractured Plane is over, all the unstable gear you’ve collected will vanish.

The Chaos Coins you earn will also come to your aid—spent at the Chaos Broker, you can exchange Chaos Coins for new items or Shards of Fortune. These shards will increase your Fortune Rating, providing a greater chance of receiving higher-quality Legendary items from chests on each floor. If you’re resourceful enough to make it to the fifteenth floor without dying more than five times, you’ll receive a reward. Out of all the Legendary items you’ve encountered during your run, select six, and out of those six, you will be rewarded one at random for you to carry out of the Fractured Plane.

Developer’s Note: The Fractured Plane limited-time event was created to invite players to try new skills and Legendary items that they might not typically use, while offering a nuanced, but challenging, way to play Immortal. We wanted to provide players with an opportunity to start from scratch to see how well they can play their class no matter the circumstances.

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Echo of the Immortal

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Whispers of an impending clash between the guileful Shadows and the exemplary Immortal have flooded Westmarch. From back-alley conversations, to passing exchanges across Rakkis Plaza, the known might of the Immortal echoes throughout the city, but can the Shadows usurp power? From August 17 at 3:00 a.m.–September 14 at 3:00 a.m. server time, Echo of the Immortal—a limited-time, repeatable game mode, will be available for players who are at least Level 40 to showcase their PvP prowess in a Challenge of the Immortal-style battle.

In Echo of the Immortal, 15 players will face-off against one randomly chosen player who is imbued with the power of the Immortal. If the group of players are victorious in besting the Immortal, the match becomes a free-for-all—only the best-of-the-best will claim the reward and bragging rights! To try your hand at Echo of the Immortal, speak to the Battleground Captain in Westmarch.

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Into the Dark Wood Limited-Time Event

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There are few in Sanctuary capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. The downtrodden look up to you, and to continue serving them, you must travel into the unknown, Into the Dark Wood.

From August 17 at 3:00 a.m.–August 31 at 3:00 a.m. server time, as you complete daily Into the Dark Wood tasks, you’ll receive various types of rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you, such as the festive Wreath of Blood Portrait Frame.

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Hungering Moon

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The moon's insatiable hunger persists, and it demands more blood. . . perhaps even yours! Gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward. Offer enough blessings to the moon and it will even present you with its favor!

We welcome brave adventurers to lend their hand in satiating the moon’s hunger from August 26, 3:00 a.m.–August 29, 3:00 a.m. server time.

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Spawn of Damnation Cosmetic Set

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Ancient tomes inscribed by the Horadric Order suggest armor can be forged from the flesh of demons. While assumed to be wholly protective and sturdy, there is uncertainty around the effect this might have on the wearer’s mind. Will they too become another mindless Spawn of Damnation?

It may not trick the demons of the Burning Hells, but this diabolical panoply still sends a message: their timely demise draws near. If you’d like to don demonskin before your next skirmish, the Spawn of Damnation Cosmetic Set can be purchased from the in-game shop.

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Bug Fixes

Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.

Thank you for keeping Sanctuary safe!
-The Diablo Immortal Team

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Feature Updates

Multiplayer Requirement in High Hell Difficulties Improvement

  • You can now enter a Dungeon or Hidden Lair in Hell Two or higher difficulties with two, three, or four players. The Dungeon’s intensity will remain tuned for four players.
  • Completing a Dungeon or Hidden Lair with four players will provide you with a bonus chest.

Developer’s Note: We’ve received feedback that players find the current four-player requirement to be too restrictive. While we want Dungeons to be inherently social experiences, we also want them to be accessible and challenging, hence lowering the requirement to a minimum of two players. In Immortal, we want to ensure that adding more players to a particular gameplay activity is always seen as a benefit to those involved. By setting the difficulty of these Dungeons to always be tuned for four players, having a friend join, regardless of their power level, supplements our design philosophy.

Warband Improvements

  • The Codex step of needing to start a Warband Camp has been changed to be—join a Warband.
  • The Hero’s Journey step to submit 10 Warband Chests has been removed.

Developer’s Note: As we plan for the future of Warbands, we want to ensure players who opt out of the feature don't see them as a major obstacle to their progression. We want to have light steps that are easy to complete rather than difficult steps that can become roadblocks. In the future, we plan to create Warband content that provides fun and rewarding experiences as incentives for playing with a small group of friends.

Class Change Improvement

  • You can now essence transfer onto Reservist Gear after changing your class.

Vault of the Immortal

  • The Raid the Vault event window has been shortened from two hours to one.

Treasure Goblin Improvement

  • Treasure Goblins now have a chance to drop Legendary items. They will also provide more loot in general when defeated.

Thirty-Six New Legendary Items

A new slate of menacing weapons and fortified armors have been added in today's content update. Many of the Legendary powers are centered around crowd control effects. Each class has received six items, adding even more Legendary affixes to hunt down and shake up your builds with.

  • Barbarian
    • Armor Caste (Chest): Furious Charge creates shock waves when colliding with walls, dealing X damage to nearby enemies and Stunning them for Y seconds.
    • Grinning Effigy (Head): Taking damage during Undying Rage now triggers a counterattack for X damage to all nearby enemies. Cannot occur more often than once every Y seconds.
    • Haughty Behemoth (Pants): Leap now knocks enemies into the air when you land.
    • The Hewer (Main Hand): Grab now causes you to charge forward and grab the first enemy you hit. If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run though, before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies.
    • Steel Lamprey (Off-Hand): Chained Spear now marks enemies for X seconds and heals you for Y% of the damage it causes to marked enemies.
    • Wreckfall (Shoulders): Whirlwind also reduces all damage you take by X% while channeling.
  • Crusader
    • Batterhythm (Off-Hand): Condemn damage increased by X% for every enemy hit, up to a maximum of Y% increased damage.
    • Flare-to-Mirror (Pants): Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times.
    • Hard Censure (Chest): Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage.
    • Shining Aster (Shoulders): Increases all damage you deal during Conjuration of Light by X%.
    • Suspended Rule (Main Hand): Sweep Attack now throws the flail, forming a cyclone that picks up nearby enemies and carries them away.
    • Zerratus Husk (Head): Shield Charge now grants you a holy shield while charging that reflects projectiles back at enemies, dealing X damage.
  • Demon Hunter
    • Clutching Nails (Pants): Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them.
    • Decisive Report (Shoulders): Multishot now knocks enemies away. This cannot affect players more often than one time every six seconds.
    • Scatter Mask (Head): Activating Vengeance now immediately deals X damage to all nearby enemies and causes them to flee in Fear for Y seconds.
    • Spreading Shroud (Chest): Spreading Shroud (Chest): Smoke Screen now throws a smoke bomb at a targeted location, dealing continuous damage and greatly reducing vision for enemies that remain in the area.
    • The Thud (Off-Hand): Impale damage increased by X% to enemies with an active harmful effect.
    • War Generosity (Main Hand): Every X attacks with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every Y seconds.
  • Monk
    • Assemble the Wicked Tonfa (Off-Hand): Exploding Palm now gathers nearby enemies into a cluster directly in front of you. Maximum one charge.
    • Fleeting Soul Tonfa (Main Hand): Mystic Allies now summons one spirit ally that rushes in a direction, dealing damage to all enemies it passes through and forcing all nearby enemies to attack it.
    • Fusing Crown (Head): Mystic Allies now protect you, taking X% of your incoming damage.
    • Pacific Pledge (Chest): Taking damage during Shield of Zen has a chance to trigger a counterattack dealing X damage to all nearby enemies.
    • Shimmerlinn (Shoulders): Wave of Light now releases a wave of energy that damages all enemies in its path and Burns them.
    • Tottering Tower (Pants): Flying Kick now Stuns enemies and can be charged to unleash a more powerful blow.
  • Necromancer
    • Abnegation (Shoulders): Bone Spikes now also knocks enemies away.
    • Drifter’s Fare (Off-Hand): Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum X charges.
    • Empty Pit (Pants): Dark Curse now summons a cursed eye that forces nearby monsters to attack it.
    • Ethereal Boundary (Chest): Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed.
    • Inseverable Two (Head): Your golem from Command Golem now takes X% of your incoming damage.
    • Thrash Jaw (Main Hand): Grim Scythe now hurls the scythe in a direction, striking enemies in its path with continuous damage and knocking them away. Grim Scythe can no longer have multiple charges.
  • Wizard
    • Extraction Harness (Shoulders): Teleport now also removes the last harmful effect applied to you.
    • Fragments Upon Fragments (Pants): Meteor now drops several meteorites in a direction, knocking enemies away and Stunning them.
    • Halestone (Off-Hand): Ice Armor now protects you with X charges of damage immunity that also Chills nearby enemies when they attack you.
    • Quiet Downpour (Chest): Lightning Nova now launches a giant nova, bursting into smaller novae when activated again or when it arrives at its final destination.
    • Shiversent Stare (Head): Ray of Frost now Freezes enemies for X seconds after taking damage from the ray six times.
    • Staggernick (Main Hand): Arcane Wind now knocks enemies up into the air with an updraft and Stuns them, but no longer charges up.

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      We are making the experience of rejoining the Shadows after a new Cycle of Strife begins easier. The lottery system has been replaced with a first-come, first-served system. An Adventurer who successfully signs up during one of the three daily recruitment periods beginning at 1:00, 7:00, and 10:00 p.m. server time can instantly embark on the trial to become a Shadow.
      To join the Shadows faction, speak with the Mysterious Patron located in Westmarch’s Wolf City Tavern during the above-mentioned recruitment periods.
      Treasure Hunter Paragon Tree
      The Treasure Hunter Paragon Tree has been updated to remove the restriction of outdoor areas from the Treasure Find, Gold Find, and Lucky specialization skills.
      Battleground End of Season Ceremony
      When a Battleground season ends, players will now receive a summary of their previous Battleground season the first time they talk to the Battleground Captain.
      Converting Adventurer Clan
      Converting an Adventurer Clan to a Dark Clan will now only cost five Akeba’s Signets.
      New Resonance Wings
      Two new sets of Resonance Wings have been added at the Resonance milestones of 2,000 and 4,000.
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      Tong-Shi’s Renewal Lunar New Year Event

      Tong-Shi invites you to his Renewal—a call to bask in the fading glow of a finished year and begin the cycle anew—welcoming a new year with open arms and optimism.
      From January 16, 3:00 a.m.–February 6 2:59 a.m. server time, players can complete up to three tasks a day to earn festive rewards, such as Red Bags and Tseym.
      Players can also receive rewards such as the Divine Framework of Xiansai Portrait Frame and With a Bang Emoji for logging in on the following days: January 18, January 21, January 22, January 25, January 28, January 29, February 1, February 4, and February 5.
      If you miss a login reward for one of these dates, do not worry, you’ll be given a quest to complete which will provide you with the missed reward once finished. Note that missed rewards must be claimed in chronological order.
      Deliver and Receive Blessings with Red Bags and Tseym

      Red Bags are celebratory Tong-Shi’s Renewal rewards that can be gifted to a friend. You’ll not only receive rewards when you open Red Bags sent to you, but you’ll also receive rewards for sending Red Bags to friends. Spread the blessings of Tong-Shi’s Renewal by sending and receiving as many Red Bags as you can get your hands on!
      Completing daily event tasks can also yield Tseym. Turn in any Tseym you receive within the Tong-Shi’s Renewal event UI to receive ample rewards. Turning in Tseym has a second effect too—each Tseym will add towards Server-wide milestones, with each milestone met rewarding all players on that Server with a bevy of Battle Points. Players who contribute 88 Tseym will also receive a random Legendry Item for their class.
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      Lineage of Beasts Cosmetic Set

      How better to best the beasts of the Burning Hells than to become one yourself? Adorn this primal cosmetic and tap into a lineage of beasts to become Sanctuary’s ultimate apex predator. The Lineage of Beasts Standard Cosmetic Set can be purchased from the in-game shop for 1,000 Eternal Orbs.
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      Season Nine Battle Pass: Wicked Wanderer

      “We traveled for an eternity across that arid wasteland. How long, I couldn’t say. And, always, a dark cloud seemed to follow us just over the horizon.”
      -A Lost Adventurer
      The Wicked Wanderer, a new Battle Pass devoted to communing with your sinister side, has skulked into Diablo Immortal, and with it, the Season Nine Battle Pass on January 19, at 3:00 a.m. server time. This Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
      The Season Nine Battle Pass only runs until February 16, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
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      Fractured Plane Limited-Time Event

      In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind—entering the Fractured Plane is the only way forward.
      The Fractured Plane is a limited-time event where players enter an unexplored realm of their existence. A 15-floor gauntlet, inhabited by the fiercest minions the Hells can throw your way awaits. Your journey in the Fractured Plane begins without your usual gear, gems, and skills. Instead, you will be provided with a set of pre-selected skills for your class. To advance, you must rely solely on your wits, unstable gear you find, and the Chaos Coins you receive from progressing through hordes of demons. Best of all, only unstable gear of Legendary rarity will drop in the Fractured Plane, and items you receive will complement the skills you begin with, equipping you with the ability to make, and tweak, your build on the fly. When your journey in the Fractured Plane is over, all the unstable gear you’ve collected will vanish.
      The Chaos Coins you earn will also come to your aid—spent at the Chaos Broker, you can exchange Chaos Coins for new items or Shards of Fortune. These shards will increase your Fortune Rating, providing a greater chance of receiving higher-quality Legendary items from chests on each floor. If you’re resourceful enough to make it to the fifteenth floor without dying more than five times, you’ll receive a reward. Out of all the Legendary items you’ve encountered during your run, select six, and out of those six, you will be rewarded one at random for you to carry out of the Fractured Plane. This time around, you’ll also receive Tseym as a reward for your runs—turn your Tseym in at the Tong-Shi’s Renewal event menu to receive additional rewards and contribute to your Server’s progress!
      Begin your journey towards mental ease soon—the Fractured Plane is available from January 16, 3:00 a.m.–February 6, 2:59 a.m. server time.
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      Hungering Moon

      Feeling underfed, the moon has doubled its demands, providing you with an upcoming opportunity to sate its seemingly endless appetite for blood!
      The moonlit path you’ll take to heed your lunar overlord’s increased howl for sustenance is ready to be traversed. Players can complete up to three tasks a day starting February 2, 3:00 a.m.–February 6, 2:59 a.m. server time. Through completing tasks, you’ll gain Astrolabe Power—the power can be used to draw a Blessing of Magic or Blessing of Might, each with unique benefits, from the Astrolabe. Use the blessings to gain Moonslivers, which can be exchanged for lunar-laced rewards.
      Visit here for more information on the Hungering Moon event’s mechanics.
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      Bug Fixes
      Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
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      Diablo Immortal Developer Q&A Series
      Have questions about Diablo Immortal? We have answers. Check out our Diablo Immortal Developer Q&A series for answers to some of the community’s burning questions about the game. We will post a new set of questions and answers about once a month.
      We’ll see you in Sanctuary!
      -The Diablo Immortal Team
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    • By Staff
      Diablo Immortal will receive a minor update with a new limited-time event and various updates to existing game features today. Here are the patch notes with more details.
      (Source)
      Well met.
      Since Terror’s Tide, our second Major Update for Diablo Immortal, many gallant adventurers have unshackled Stormpoint from evil, stayed safe and warm during the Brumaltine holiday event, and began their ascent to Hell Difficulties VI, VII, and VIII.
      We are beginning 2023 with a smaller Content Update, comprised of a new limited-time event and a variety of updates to existing game features. The year is just beginning though, and we have many Content Updates and additional Major Updates in store for you. We thank you for beginning your year by slaying Hell’s horrors in Diablo Immortal.
      As with previous Content Updates, there will be server maintenance starting on January 4, from 4 p.m.–6 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on January 5, from 12 a.m.–2 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
      Codex
      Feature Updates
      Rising Damnation Limited-Time Event
      Bug Fixes
      Feature Updates
      Legendary Gems
      Players have brought it to our attention that some Legendary Gems behaved inconsistently with creatures summoned by the player. We have made changes to two Legendary Gems to create parity between their effects and that of similar Legendary Gems.
      Chip of Stoned Flesh: Your summoned creatures will now deal additional damage to enemies affected by Explosive Curse. Seeping Bile: The damage-over-time effects now apply to Critical Hits originating from your summoned creatures. Reforge Stones
      Until now, Reforge Stones have only been purchasable by using Eternal Orbs. We want to allow more players to get their hands on this item and have made the following change to further this:
      Reforge Stones may now be purchased using Platinum. Each Reforge Stone will cost 1,000 Platinum. To purchase Reforge Stones using Platinum, visit Yverius, the Smithing Materials vendor in Westmarch, or the in-game shop. Iben Fahd’s Sanctum
      Aspirant’s Keys and Gems will now be automatically looted from Iben Fahd’s Sanctum. Social Notification Improvements
      When you create a Helliquary Raid, members of your Warband and Clan will be notified via their respective chat channels, allowing them to join your Raid. A Party Leader’s Bounties will now be automatically shared with other Party members unless those players already have four active Bounties. Players with active Bounties will be given the option to replace their current Bounties with the Party Leader’s Bounties. Back to Top
      Rising Damnation Limited-Time Event

      Nobody is safe from demonic temptation in Sanctuary, not even you, adventurer. They’re omnipresent, inescapable, and waiting to devour your body and soul whole. Damnation is coming!
      From January 5 at 3 a.m.–January 13 at 3 a.m. server time, as you complete daily Rising Damnation tasks, you’ll receive various rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you—a testament to your valor.
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      Bug Fixes
      Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
      We’ll see you in Sanctuary!
      -The Diablo Immortal Team
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    • By Staff
      The latest Diablo Immortal update adds Stormpoint (a new zone), 5 new Helliquary bosses, new Hell Difficulties, five new Legendary Gems to kick-off the Season 8 Battle Pass, and more.
      (Source)
      Good tidings, adventurer.
      Welcome to Terror’s Tide, our second Major Update for Diablo Immortal. This update is packed with a slew of changes to existing content and systems, as well as new content, such as the Stormpoint Zone, Voidwound Helliquary, and much more!
      Hoist up your courage, because you’re going to need it in Stormpoint, our first post-launch Zone. Players will sail to the salt-scrubbed prison island to investigate a sinister plot to harness the power of the largest Worldstone shard, which has overtaken the island. To find out how you can embark on this new Questline, and to watch our developers reveal more details about the island’s grim past, see our Stormpoint section.
      We want to take a moment to thank you for helping us reach this monumental milestone—it is an understatement to say this would be impossible to achieve without you, our community, and the incredible feedback many of you have provided since Diablo Immortal launched six months ago. Here’s to many more Content Updates!
      Before we dig into this Major Update, because of the incoming holidays, we will not release a Content Update in two weeks as we traditionally have. Our next Content Update will come in early January of 2023.
      As with previous Content Updates, there will be server maintenance starting on December 13, from 4 p.m.–6 p.m. PST for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on December 14, from 12 a.m.–2 a.m. PST for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live. Specific dates for any content going live afterward are provided below.
      Codex
      Feature Updates
      New Zone and Questline: Stormpoint
      Brumaltine Limited-Time Holiday Event
      The Voidwound Helliquary
      Five New Legendary Gems
      Westmarch Barber
      Recruit a Friend
      Season Eight Battle Pass
      Hungering Moon: Back For Seconds
      Sacred Wilds Phantom Market
      Bug Fixes
      Feature Updates
      Introducing Hell Difficulties VI, VII, and VIII
      Hell’s flames burn bright and hot, more now than ever before. Three additional Hell Difficulties have been added to aid players in raising their Paragon Level to never-before-achieved heights. In the Hell Difficulties menu, you will see that Hell Difficulties VI, VII, and VIII are new options. If battling the strongest nightmares to walk through Hell’s gates seems intimidating, don’t worry. Our new Sever Paragon Level experience and loot bonuses will elevate you to Hell VI promptly.
      For more information on how to unlock all Hell Difficulties in Diablo Immortal, see our Voidwound Helliquary section.
      Daily Activities
      We have received a great deal of feedback from players stating they felt Legendary and Set items did not drop often enough. To address this, we are incorporating them seamlessly into daily activities so that players have more opportunities to receive these types of items. The following changes have been made:
      The Bounty chest now has a higher chance to drop Legendary items. Completing a Bestiary quest will now guarantee a Legendary item upon the first turn in each day. Completing three dungeons will now reward a guaranteed Set item once per day. The Set item will be rewarded via the Codex. Below Server Paragon System
      To help prepare all adventurers for the dangers awaiting them in the new Stormpoint Zone, we have made some adjustments to the experience of catching up in Server Paragon Levels:
      All servers below a Server Paragon Level of 320 will be set to a Server Paragon Level of 320. The maximum Experience rewards for being below Server Paragon Level has been increased from 400% to 800%. The chance to receive Legendary and Set items as a drop has been increased by 250% for players far below the Server Paragon Level—as a player gets closer to Server Paragon Level, these increased drop rates will decrease. New Paragon Trees
      Three new Paragon Trees are also arriving: Massacre, Brawler, and Duelist. We recognize that having new Paragon Trees locked behind specific Paragon Levels makes them feel more time gated and doesn't necessarily feel like you've earned them once they are unlocked. As part of this update, we are shifting Paragon Trees to unlock at different Hell difficulties to help Hell difficulties feel more rewarding and allow player skill instead of grind time to provide early access to new Paragon Trees. Players that have already unlocked existing Paragon Trees will have those trees unlocked after the update and in every case, players should be able to unlock new Paragon Trees sooner than they could prior to the update.
      Massacre: Focuses on increasing your efficiency as you rack up kills and raise your streak counter.
      Brawler: Focuses on bolstering your defenses against Elite enemies. While in a party, this benefit will be shared with others.
      Duelist: Focuses on utilizing Skills to stack damage bonuses—you must avoid taking damage to maintain these benefits. In the event you do receive damage, all the power built up will erupt outward in a Static Discharge, damaging nearby enemies.
      We have also adjusted the way Cheat Death works:
      Its cooldown has increased from 120 to 210 seconds. Monk Skills
      We recognize the Skill unlock order for Monk puts some situational Skills, such as Shield of Zen and Inner Sanctuary, too early in the leveling experience, and players often don't find a use for these Skills until late game. To address this, we adjusted the unlock levels for several Skills so that players can experiment with more offensive skills earlier in the leveling process. We hope this provides players with additional meaningful choices and allows them to experiment with their offensive skills to find a playstyle they enjoy.
      Wave of Light now unlocks at level 20 instead of 41. Exploding Palm now unlocks at level 28 instead of 20. Flying Dragon now unlocks at level 38 instead of 47. Shield of Zen now unlocks at level 41 instead of 28. Inner Sanctuary now unlocks at 47 instead of 38. Additionally, we have tuned some underused Monk Skills to promote their usage and additional builds for this class:
      Flying Kick's range was increased, and the cooldown was reduced from 12 to nine seconds. This cooldown reduction will also apply to all Legendary affixes for Flying Kick. Cyclone Strike's charge time was reduced to half a second and the radius was increased. Wave Strike's charge time was reduced to half a second and the radius of its explosions was increased. Wave of Light's damage was increased. Exploding Palm's debuff now also causes the enemy to Bleed. The Bleed effect will be applied to all Legendary affixes for Exploding Palm. Deadly Reach's attack area was increased and does full damage to your primary target and 30% of that damage to all other enemies in the area. Set Items
      After a review of our current Set items, we determined the Vithu’s Urges four-piece set bonus provided double the Attack Speed compared to what its in-game description stated. We have fixed this set, so it now provides the intended 30% Attack Speed. Since this particular set was overperforming by significant amounts, we wanted to create more parity between it and our other sets.
      In this same vein, we concluded a few other sets could benefit from tuning too. We have changed the following set bonuses to:
      Windloft Perfection (Two-Piece Bonus): Gain Thousand Winds when in combat, increasing your Movement Speed by 15%. Thousand Winds deactivates for two seconds if you take damage. Issatar Imbued (Two-Piece Bonus): Each time you defeat an enemy, gain 30% increased Movement Speed for three seconds. Feasting Baron’s Pack (Four-Piece Bonus): Increases damage done from all sources by 20% to enemies suffering under your loss of control effects. Hero’s Journey
      Following the maintenance windows for this Major Content Update, all current progress for Hero’s Journey Chapters One through Six will be paused and a new Hero’s Journey will begin. Only Chapters One through Four will be available for the new Hero’s Journey, with Chapters Five and Six coming later.
      To ease Chapter completion, we have removed all Zone event tasks from Hero’s Journey. While completing their Chapters, adventurers will receive a bevy of rewards, and once Chapter Four is completed, they will receive the Boundary Walker Portrait Frame—a token of triumph.
      This Hero’s Journey is planned to be available for about six months, similar to the first iteration—we will update you once we have an exact end date confirmed.
      Shadow War
      Players that become the Immortal in Shadow War will now experience a new Stamina mechanic. Whenever they move throughout the battlefield, the Stamina bar will begin to drain. When the Stamina bar is fully depleted, the Immortal will incur a movement speed penalty. The Stamina bar will begin to recharge only when the Immortal stands completely still.
      Dungeons
      There is now a Blacksmith located at the end of all dungeons. Ancient Elites can now randomly appear in dungeons. Remember, your first Ancient Elite kill of the day guarantees a Legendary item will drop. A Waypoint has been added next to the Cavern of Echoes dungeon in the Frozen Tundra zone. Charms
      Increased the chance to roll a +10% modifier while imbuing Charms. Back to Top
      New Zone and Questline: Stormpoint

      Once a player has reached Hell Difficulty III, has completed the Starsign quest, and is at least level 60, they may travel to Stormpoint, Diablo Immortal’s first post-launch Zone! Battered by rainfall and caked in mist, the island has long been used as a clandestine prison to house Sanctuary’s worst of the worst and political prisoners. Diablo’s servants—the Cult of Terror, are sieging Stormpoint Keep in an attempt to retrieve the largest shard of the Worldstone. Putting their sinister plan to rest requires your urgency, adventurer. But watch out, the behemoth Howling Terror watches your every move from the lightning-filled skies above.
      This zone contains a main story Questline, 20 new monsters straight out of Hell’s depths, new bosses and minibosses, and a horde of crabs.
      For a taste of the nightmares the Worldstone has conjured on Stormpoint island, watch our Developer Update video on Terror’s Tide.
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      Brumaltine Limited-Time Holiday Event

      With the moon as their witness, the townsfolk of Westmarch shuttered their businesses early. Some gallantly strolled, others bolted in a fit of excitement. “To Rakkis Plaza, quick!” a man carrying a hefty stone carving adorned with an archaic sigil yelled. The spectacle brewing in the town’s center was that of legends—the plaza was bathed in radiance and warmth oozed from nearby hearths, handheld lanterns, and unwieldy torches. A tree, barren of green, but teeming with crimson candles dominated the festivity’s center. As the plaza began to host numerous souls, presents of various ornamentation, and the exchanging of handmade cards, a cry rung about:
      “May warmth fill your heart throughout the new year!”
      From December 14, 3:00 a.m.–January 4, 3:00 a.m. server time you can show your adoration for continued warmth and safety during the Brumaltine limited-time holiday event. Each day, players can complete up to three daily tasks in exchange for snow-dusted rewards and progress towards grander rewards.
      Each weekend, players can log in to receive celebratory Brumaltine gifts. Players can also participate in the Brumaltine tradition of trading greeting cards with friends. Visit the Brumaltine in-game menu for more details!
      New Cosmetic Set: Grakkinskin

      Stray too far into the night on Brumaltine, and you will only survive the cold as a Grakkin. Transform yourself into a winter-worn nightmare by purchasing the Grakkinskin Standard Cosmetic Set from the in-game shop for 1,000 Eternal Orbs.
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      The Voidwound Helliquary

      Long ago, witches of the Sharval Wilds sealed away demons of darkness. Now, the pieces of their damaged cage rain down, and their centuries-old machinations threaten Westmarch as well as the lands beyond. The new Voidwound Helliquary becomes unlocked by completing the prologue quest, The Chainbreakers, which is available at player level 60.
      This expansion to the Helliquary brings with it some exciting changes:
      Helliquary Raids may now be soloed across all difficulties. The difficulty of each Helliquary boss will significantly increase with each Hell Difficulty. To triumph over evil, we recommend recruiting allies to your cause. To unlock new Hell difficulties in Diablo Immortal, you must defeat corresponding Helliquary bosses. Players may now party up across Hell Difficulties I–IV. Dungeon difficulty will scale to each party member’s respective Hell difficulty, as will any experience gains and loot drops. Demonic Remains have also been reworked in the following ways:
      Demonic Remains will now drop after each Helliquary boss is slain. You will only receive remains for your first five kills following each Helliquary reset on Monday and Thursday. The Trophies tab of the Helliquary menu now contains various slots for you to assign Demonic Remains to. Each Demonic Remain provides various bonuses to Challenge Rifts when placed in a slot. Previously, you could only have one active Demonic Remains bonus, now you may now have up to five. The attributes provided by each Demonic Remain will scale to the Hell Difficulty you received it from—so, we challenge you to climb to higher Hell Difficulties for the best rewards. Here's how to unlock Hell Difficulties I–V:
      Felling Lassal the Flame-spun unlocks Hell Difficulty I Felling Vitaath the Shivering Death unlocks Hell Difficulty II Felling Gorgothra the Claimer unlocks Hell Difficulty III Felling Beledwe and Gishtur unlocks Hell Difficulty IV Felling Izilech the Misshapen unlocks Hell Difficulty V A hellish quintet of terror has run amuck in Sanctuary—meet your new lieutenants of Hell:
      Ophinneb the Skin-Veiled: Ophinneb is alone among the Voidwound demons in her fascination with humanity. She wears and sheds lives like clothing--but to what end? Upon her arrival in Sanctuary, she laired in a long-forgotten fortress; over the years it accumulated decoration, and opulence. Does she aspire to be something else, or is she merely a hunter hiding in human skin?
      Felling Ophinneb alone or with a party unlocks Hell Difficulty VI.
      Catarag the Strangling Sun: Catarag’s crowning in the Black Abyss left behind a burning shadow that swallows up light. When it rose on Sanctuary as a smear on the sun, a circle of Sharval witches barely confined the demon at the cost of their lives. Centuries later, it seeks to bring about a shadowed age where the void of its birth can consume sun and moon, Heaven and Hell.
      Dymdrail, Crawling Woe: Dymdrail's insatiability left it an easy mark for imprisonment by the Circle of Untamable Wilds--a performance of slow drowning was all it took to coax the demon from its lair. Yet Dymdrail contains multitudes within its folds of shadow, and with each soul it devours, it grows further legion.
      Apothrus, Tamer of the Fallen: The claimant of Rattlebreath Hall traps and torments phantoms as they escape their bodies, leaving maddened haunts behind. No number of anguished dead can calm Apothrus’s fury at his imprisonment—his sole memory of humiliation in a primordial existence. While other Voidwound seek revelry or power, he remains focused on eternal vengeance.
      Felling Apothrus alone or with a party unlocks Hell Difficulty VII.
      Phangwrth, Warmth-Feaster: Phangwrth has lived a frigid existence since it crawled in shadowed form out of the Abyss. Any warmth it feels has been carved from the steaming entrails of its kills; centuries imprisoned have worsened its cravings. Freed to walk Sanctuary, it gnaws at frost and bone, inexorable as winter wind, and will soon turn to a feast of millions.
      Felling Phangwrth alone or with a party unlocks Hell Difficulty VIII.
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      Five New Legendary Gems

      Legendary Gems are an integral part of a character’s build. To equip players with additional options, we have added five new Legendary Gems to Diablo Immortal. For three weeks after release, players will have the option to enable a modified drop table for their Legendary Crests when running Elder Rifts. With the modified drop table enabled, any time a five-star gem drops, it has a 25% chance to be the new Concentrated Will Legendary Gem or a 25% chance to be the Hellfire Fragment Legendary Gem.
      We have seen players come up with some rather unique builds using previously released Legendary gems and cannot wait to see what the community cooks up with this batch. The below values for each gem reflect their Rank-10 values:
      Heartstone (One-Star Gem): The duration of your absorb shields are increased by 36% and they also reduce the duration of Loss of Control effects by 24% while active.
      Kir Sling (Two-Star Gem): You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total Loss of Control for four seconds. Cannot occur more often than once every 20 seconds. You also deal 14% increased damage to Blinded enemies.
      Volatility Shard (Two-Star Gem): When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for two seconds. Cannot occur more often than once every six seconds.
      Concentrated Will (Five-Star Gem): Using a Dash skill calls a guardian angel to your aid, unleashing a blast of holy light in your direction dealing 135% base damage + 547 to all enemies in the path. When the guardian angel returns to the High Heavens, it blesses you, increasing your damage and Movement Speed by 16% for two seconds. Cannot occur more often than once every six seconds.
      Hellfire Fragment (Five-Star Gem): Using a skill conjures three hellfire blazes around you to seek out enemies within six yards, exploding on them dealing 108% base damage + 510 to all nearby enemies. Enemies struck by multiple hellfire blazes take 50% additional damage from subsequent hits. Cannot occur more often than once every 20 seconds.
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      Westmarch Barber

      In need of a trim? Pay a visit to Yaira the Barber, located in Westmarch near Charsi’s Smithy. At Yaira’s shop he’ll employ the finest cosmetology techniques in all of Sanctuary to re-customize your character’s face, hair, and skin tone. Plus, a fourth face option has been added for each class. Players can receive a complimentary re-customization from Yaira every seven days—there are no options to pay to reduce this cooldown.
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      Recruit a Friend

      Hell’s servants number many and will stop at nothing to see Sanctuary crumble in their maw. You must rally allies under your banner if you wish to turn the tide in humanity’s favor, for friends who slay together forge unbreakable bonds.
      From December 14, 3:00 a.m.–January 11, 3:00 a.m. server time, revel in the Brumaltine spirit with new friends at your heels by using the Recruit a Friend feature.
      To recruit players, you must be at least level 20. Each player has a unique code that can be found on the Recruit a Friend event page. To be recruited by another player, you must be playing on a new character created on December 14 or after, be under level 20, and have completed the introduction to Diablo Immortal.
      If you want to recruit a player who meets the requirements, share your code with them via the event page, and if they redeem your code, they are officially recruited. You may recruit a total of three players using this method. Both the recruiter and recruit will receive various awards as the recruit levels up and completes tasks around Sanctuary.
      Rewards for recruiters: Share your code once: Two Enchanted Dust, 30 Scrap, and 5K Gold. One friend redeems your code: Six Rare Crests and six Normal Gems. One friend reaches level 60: One Legendary Crest, three Rare Crests, and six Normal Gems. Two friends reach level 60: One Legendary Crest, three Rare Crests, and six Normal Gems. Three friends reach level 60: Grim Fellowship Portrait Frame, two Legendary Crests, and nine Rare Crests. Rewards for new recruits: Reach level 10: 10K Gold. Reach level 30: One random Legendary item from your class. Reach level 50: One random Legendary item from your class. Reach level 60: Six Rare Crests. Complete an Elder Rift while in a party: Two Enchanted Dust, 30 Scrap, and 5K Gold. Complete a dungeon while in a party: Two Enchanted Dust, 30 Scrap, and 5K Gold. Complete a Challenge Rift while in a party: Two Enchanted Dust, 30 Scrap, and 5K Gold. Back to Top
      Season Eight Battle Pass

      "There is life and warmth in the burning sun above—and greater power still to be found in its shadow."
      -Westmarch Scholar
      The Hidden Sun, a new Battle Pass devoted to powerful cosmic mystery, has eclipsed into Diablo Immortal, and with it, the Season Eight Battle Pass on December 22, at 3:00 a.m. server time. This Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
      The Season Eight Battle Pass only runs until January 19, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
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      Hungering Moon: Back for Seconds

      Feeling underfed, the moon has doubled its demands, providing you with an upcoming opportunity to sate its seemingly endless appetite for blood!
      The moonlit path you’ll take to heed your lunar overlord’s increased howl for sustenance is ready to be traversed. Players can complete up to three tasks a day starting December 29, 3:00 a.m.–January 2, 3:00 a.m. server time. Through completing tasks, you’ll gain Astrolabe Power—the power can be used to draw a Blessing of Magic or Blessing of Might, each with unique benefits, from the Astrolabe. Use the blessings to gain Moonslivers, which can be exchanged for lunar-laced rewards.
      Visit here for more information on the Hungering Moon event’s mechanics.
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      Sacred Wilds Phantom Market

      Phantom Market, Diablo Immortal’s version of the Lucky Draw mechanic, is an additional way for players to acquire new Cosmetic Sets, Weapon Cosmetics, Emoji, and more. Using Obols, a new currency exclusive to Phantom Market, players will purchase the ability to draw one item at random from the available item pool. There are ten items total, and each can only be acquired once. Each time you draw an item, the cost of the next draw will increase. Performing 10 draws guarantees that you will receive all items available in the Phantom Market, including the Sacred Wilds Cosmetic Set. This is our first Cross-Class Cosmetic Set, which once acquired, can be used for all of Diablo Immortal’s Classes—this cosmetic also boasts a unique Cosmetic Emoji, tailored visual effects when you rack up a killstreak against Hell’s minions, and ethereal flourishes while moving and standing still.
      Obols can be purchased with Eternal Orbs, and any unspent Obols will be converted into Platinum once the Phantom Market event ends on January 11 at 2:59 a.m. server time. All players will receive enough Obols for a free first draw—these are automatically added to your account.
      Because items from the Phantom Market are acquired randomly per draw, we want to provide players with the initial draw rates for each item to aid in deciding if they would like to engage with the event past their first free draw. Do note, the drop rates provided below are for the first draw only and will adjust to reflect the relative probabilities of the remaining items in the Phantom Market item pool.
      Contempt Emoji: 30.00% Despair Emoji: 30.00% Battleground Brawl Amethyst Armor Cosmetic: 8.13% Battleground Brawl Amethyst Weapon Cosmetic: 8.13% Battleground Brawl Lapis Armor Cosmetic: 8.13% Battleground Brawl Lapis Weapon Cosmetic: 8.13% Winged Darkness Azure Armor Cosmetic: 2.57% Winged Darkness Azure Weapon Cosmetic: 2.57% Sacred Wilds Portal Cosmetic: 2.20% Sacred Wilds Cosmetic Set: 0.14% Back to Top
      Bug Fixes
      Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
      Happy Holidays!
      -The Diablo Immortal Team
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    • By Staff
      Blizzard and Netease will be holding a Diablo Immortal Q&A once a month to answer a few questions from the community. In the first round, we learned about a new feature for facial re-customization planned for the next major content update on December 14.
      (Source)
      Well met, adventurers.
      Welcome to our official Diablo Immortal Q&A series. About once a month, the development team at both Blizzard and Netease will select a handful of burning questions from the community to respond to—both the question and answer will be posted below. We hope for this series to not only be educational but provide an additional level of transparency between the development team and players.
      November 30, 2022—Q&A
      Q. I really like some of the recent updates, such as Set Crafting. Will there be any future updates?
      A: We plan to continue our regular Content Update cadence of roughly two updates a month. With regards to changes such as Set item crafting, we're planning to further improve the Set item collecting experience in our next Major Content Update on December 14.
      Q. I was busy working for a while and did not play much, and now most of the players on my server are Hell Level five while I am still in Hell Level three. It’s really hard to find a dungeon party. Does the Diablo Immortal development team have any plans to make this easier?
      A: We are working on additional changes that will be added to Diablo Immortal in the coming months—these changes will make catching up to the rest of your server easier. This includes increasing the experience boost if you're significantly behind Server Paragon Level and exploring ways for players who are behind to raise their Combat Rating by increasing the rate at which they receive Legendary and Set items. In Immortal's current form, there's a situation where a player can catch up in experience, but their Combat Rating is still too low to participate in various activities. Another way we are improving player experience is through Server Merges. We have released two waves of Server Merges and will continue to monitor server populations and player behavior to scope out additional Server Merges.
      Q. When can I change my character’s appearance, and when will we be able to hide our character’s helmet?
      A: We are planning to release a feature for facial re-customization in our next Major Content Update on December 14. We have heard the call for the ability to hide your character’s helmet and fully understand the desire to see more of the character’s face. We are already in the thick of production on this feature's implementation, so stay tuned.
      Q. When can we have a new zone? I want to farm somewhere new.
      A: You're in luck! Our next Major Content Update will introduce a new zone, Stormpoint that will expand the story of Diablo Immortal and introduce a new questline. The new zone will provide players with more farming opportunities, Bounties, and unique zone-wide events.
      Q. Every time I try to find parties for a Helliquary boss raid, I need to wait for each boss to gather enough people. Why is this?
      A: We found that many players like to fight all the Helliquary bosses at once. In the upcoming Major Content Update on December 14, it will be possible to change the raid target boss without exiting the raid, making it easy for adventurers to challenge different bosses in succession.
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