Jump to content
FORUMS
Sign in to follow this  
Staff

Upcoming Death Knight Changes on the Dragonflight Alpha: August 19th

Recommended Posts

67026-death-knight-class-changes-in-drag

Blizzard shared some changes they plan to implement for the Death Knight Class and Unholy trees in next week's Dragonflight build.

Blizzard Logo(Source)

Hello Death Knights,

We’ve got an info drop for you. Here’s what we’ve been working on, and what you can expect to see in the next Alpha build for both the Class and Unholy trees.

Class Talents

In an effort to further increase choice, we’ve updated some talent positions, added two additional connections from Might of Thassarian and Merciless Strikes toward the center section of the class tree, reduced 3 rank talents to 2, and updated the lead-in talent to Abomination Limb with a throughput talent.

The following changes are not everything you’re going to see in the next build. Rather, these are highlights of the bigger changes (and a few more-subtle position changes with existing talent nodes).

Rune Mastery

  • Max ranks increased to 2, up from 1.
  • Now leads into Abomination Limb (replacing Improved Death Strike).

Icy Talons

  • Max ranks reduced to 2, down from 3.

Unholy Bond

  • Max ranks reduced to 2, down from 3.

Unholy Endurance

  • New talent: Increases Lichborne duration by 2 sec and while active damage taken is reduced by 15%.

Death Pact

  • Now has a new connection from Might of Thassarian

Asphyxiate

  • Now has a new connection from Merciless Strikes.

Clenching Grasp

  • New talent: Death Grip slows enemy movement speed by 50% for 6 sec.

Improved Death Strike

  • Max ranks reduced to 1, down from 3.
  • Now available much earlier in the tree.

Here is a look at the updated tree with the new structure:

M5R8P2NMKO0W1660942860743.png

Unholy

As we mentioned previously, we have updates to both the baseline and talent tree for Unholy. These will be available in the next Alpha update. The baseline changes focus on helping reduce the cooldown desync as well as baking in existing talents to help the flow and feel of the spec. Additionally, the Unholy tree itself experienced substantial iteration and has been mostly redesigned and restructured with 11 new talents.

Below is a list of changes previously mentioned, as well as new talents. The below list does not document each individual restructuring of existing talents, as that’s quite substantial, but we do have a screenshot of the tree below to help contextualize what can be expected.

Abilities

Death Coil

  • Runic Power cost reduced to 30, down from 40.

Epidemic

  • Damage increased by 20%

Scourge Strike/Clawing Shadows

  • Damage increased 20%

Talents

General

  • All 3 max rank talents have been reduced to max 2 rank (where applicable)

Deadly Coil

  • Cut

Unholy Command

  • No longer reduces the CD of Dark Transformation when dealing damage with Death Coil
  • Now reduces the cooldown of Dark Transformation by 8/15 seconds.

Army of the Damned

  • Now reduces the cooldown of Apocalypse by 45 seconds (No longer reduced by Death Coil)
    • Death Coil still reduces the cooldown of Army of the Dead
  • No longer summons a Magus of the Dead when Apocalypse or Army of the Dead are cast

Summon Gargoyle

  • Duration reduced to 30s, down from 35s
  • Now gains 1% damage per 1 runic power spent (down from 1% per 2 runic power)
    • At first read this can be confusing but it is a buff to the damage ramp for Gargoyle.

Improved Scourge Strike – Increases the damage of Scourge Strike by 10/20%

  • Cut

New Talent – Feasting Strikes: Festering Strike and Scourge Strike/Clawing Shadows have 15% chance to generate 1 Rune.

New Talent – Runic Mastery: Increases Maximum Runic Power by 10/20.

New Talent – Plaguebringer: Scourge Strike causes your disease damage to occur 150% more quickly for 5 sec.

New Talent – Magus of the Dead: Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes.

  • Magus of the Dead’s Shadow Bolt damage increased by 20%.
  • Magus of the Dead’s Frostbolt damage increased by 10%
  • Magus of the Dead’s Frostbolt slow duration increased to 6 sec and 60% slow (up from 4 seconds and 50%)

New Talent – Ruptured Viscera: When your ghouls expire, they explode in viscera dealing Shadow damage to nearby enemies.

New Talent – Commander of the Dead: Dark Transformation also empowers your Gargoyle and Army of the Dead for 30 seconds, increasing their damage by 40%.

New Talent – Eternal Agony: Death Coil increases the duration of Dark Transformation by 1 sec.

New Talent – Coil of Devastation: Death Coil causes the target to take an additional 35% of the direct damage dealt over 4 sec.

New Talent – Rotten Touch: Sudden Doom causes your next Death Coil to also increase your Scourge Strike damage against the target by 30% for 6 sec.

[NYI] New Talent - Plaguebearer: Inflict disease upon your enemies spreading Festering Wounds equal to the amount currently active on your target to 8 nearby enemies (45s cooldown, 30 Runic Power).

  • This ability may not make it into the next Alpha build.

New Talent – Superstrain: Your Virulent Plague also applies Frost Fever and Blood Plague.

  • Currently grants full effectiveness for the other diseases. Tuning is always likely to change in future builds.
  • Please note: Morbidity will now also scale damage from FF and BP because of this the damage per rank has been reduced.

The new and updated Unholy tree looks like this:

FKQ0KQZR1VUW1660942860754.png

Thank you very much for all of your discussion and feedback.

We look forward to hearing more from you about the updated trees.

Share this post


Link to post
Share on other sites

I like being able to use apocalypse often with the convocation of the dead conduit and the current army of the damned talent of SL, sad to see it likely won't be making its way into the talent tree in any way if they're trying to keep CDs synced. On the bright side, possible that ToS unholy will make a comeback.

Kinda wish they'd just get rid of superstrain and bring back necrotic plague.

Edited by Q

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Tama's Dragonflight Helper is a Weakaura that displays a weekly to-do list in the game and it's been updated for Dragonflight Season 4!
      The WeakAura is very useful for keeping track of everything in the game at max level. It shows you a to-do list with the weekly tasks, provides you with the locations of rares, super rares, information about your current Renown standing, and more.



      You will find Tama's Dragonflight Helper at wago.io. Please note that you must first download and install WeakAuras 2 to import the string.
    • By Staff
      Cataclysm's Grim Batol has been added to the Mythic+ Dungeon rotation in The War Within Season 1, and one boss received a brand new model recently on the Alpha.
      General Umbriss, the first boss of the dungeon, got a shiny new model, which is quite different from his previous one. Below is a screenshot of the old a new model. 
      Placeholder for tweet 1782427658284056599
    • By Staff
      Blizzard have announced that the item level issues with Timewalking Caches have been fixed and that affected players have received main with the replacement Cache.
      Timewalking (Source)
      Hello!
      Earlier this evening, we rolled out a fix-up for players who opened their Timewalking dungeon / Raid cache before 2:30 p.m. PDT today. Affected players have received an in-game mail with the cache replacement.
      Players who opened their cache after 2:30 p.m. PDT today should find that they received the intended reward(s).
      Thank you!
    • By Staff
      Blizzard have clarified why players are able to get a full Spark of Awakening through the two available Splinters in the first week of Dragonflight Season 4, and it seems it's only for this week and only due to catch-up rules being enabled! 
      Splintered Spark (Source)
      Just want to confirm this with some details.
      Everyone essentially started Season 4 in catch-up mode. Players were able to get 1 Splintered Spark of Awakening from the weekly quest, whether that’s the weekly “Last Hurrah” quest or the PvP weeklies offered by Malicia.
      And then you’re able to get another splinter / half-spark from any valid catch-up sources, such as Mythic+, Awakened Raids, and PvP wins.
      Next week and thereafter, only one Splintered Spark is obtainable every week. And like Seasons 2 and 3, with the increasing cap on Splintered Sparks per week, and if you ever fall behind you will be able to get Splintered Sparks from any catch-up source.
    • By Staff
      It seems there may be an easier way to obtain the Tusks of Mannoroth appearance during the Mists of Pandaria Remix event! 
      The tusks are one of the rarest transmogs in the game currently, even with the recently added Siege of Orgrimmar skip, as their drop rates are VERY low (0.1-0.3%, reportedly). As spotted by MrGM, the new Tusks of Mannoroth are a cosmetic appearance item added in the new limited time event. Now, some have suggested they may just be purchasable from the Bronze vendor (the currency that will drop off of pretty much anything in the event), making them pretty easy to get, but it seems there might be a different way to get them. 
      It's unclear whether the cosmetic will actually be purchasable or if it will drop somewhere else, but another interesting Mannoroth-related item was added as well, the Bones of Mannoroth, which may be related to the cosmetic.

      As you can see the bones are a stackable resource you gain from killing Garrosh, and it's looking like they're a way to guarantee the Tusk appearance with enough kills! Just how many drop is unclear, but assuming you need all 20 for the appearance and that Normal drops 1, Heroic 2 and Mythic 3 bones, it may take at least 7 weeks to get them. Now the number required might be/is likely to be lower than the 20  stack maximum, and we may get more bones per kill.
      But even at 7 weeks it's much, much easier to get than the current "hope for 0.3%" in retail, so it's still a pretty good deal! This may or may not upset players that farmed for the tusks for a long time the regular way, but there's a whole lot players that will be thrilled!
      The Remix: Mists of Pandaria event starts on May 16th and should last until August 19th.
×
×
  • Create New...