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Blizzard Plans to Keep Players Interested in Diablo III After 2.1

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With the release of Diablo III Patch 2.1 today, we found it fitting to publish the interview we had at GamesCom with Matthew Berger, Senior Level Designer for Diablo III. We asked a lot of questions related to Patch 2.1, mostly focusing on what Blizzard has in store to keep people interested in the game.


Before giving you the transcript of the interview, here is a condensed list of what we have learned.
  • It is not yet determined how long the ladder seasons will last. The first season will help figure out what the right duration should be.
  • To keep people into the game, new types of Legendaries will eventually be introduced and some console-specific features may be ported to PC.
  • The removal of the Auction House has been extremely well received by players and Blizzard is very happy that this feature is gone.
  • Having the possibility of gearing up your other characters from your main character is something that came up during the development of Patch 2.0 and it is a good idea, but it is not currently being implemented.
  • It is nearly impossible for very well geared players to improve their gear, and Blizzard is looking into ways to improve that.
  • There is nothing new planned for Blood Shards.
  • Currently, some level 60 items are so good that it is almost impossible to find better level 70 items. There are plans to introduce legendaries with new affixes to make them more appealing than these level 60 items. Also, these new legendaries will breathe new life into abilities that are currently underused.

Blizzard Icon Transcript from Interview with Matthew Berger


Q. The new ladder seasons are going to be introduced in Patch 2.1, do you have any idea how often the ladder will be reset?

A. First, Patch 2.1 is going to come on the PS4 and Xbox One, but we will not be bringing the ladder seasons. We will be bringing greater tiered rifts, though. Ladder seasons will be only for PC, because of some technical reasons.

How often the ladder will be reset is going to be based on the first season, how it works, how it is received by the community, get their feedback, and that is going to help us determine exactly how long they should last and how long subsequent seasons will last.

Q. In the future, what kind of new features are you considering adding to the game to keep people playing it? Is it going to be just new items, or are you considering new features like the greater rifts from Patch 2.1?

A. So, in Patch 2.1, we are bringing greater rifts, and with it the legendary gems. We are also some more content in the form of Greed's Realm, which is a new special boss you can find. On the Ultimate Evil edition, we are also bringing console-specific features and we are going to see how those are received by the community and maybe decide whether to bring them over to PC. For instance, we have apprentice mode where it allows players of different levels to play together, and the lower level character is going to be boosted up during that session. So, you are able to play with a level 70 character and a level 10 character, and the level 10 character can still have a good time.

Also, we have the nemesis system. If you die, while playing the game, there is a chance that the monster that killed you is going to level up. It is going to turn into this new creature, this nemesis. He is going to open up a portal, jump into the portal, and disappear from your game. And then he is going to find a friend of yours who plays Diablo 3 and who is in your friend list. The next time they log into the game, their controller at some point is going to start to vibrate, there is going to be this music, the portal is going to appear, the nemesis is going to jump out. He is going to have a shadow clone of the player he has killed. If I was playing a female Barbarian, he would have a female Barbarian shadow clone. He has new powers and he is going to attack that player. If that player is able to defeat him, he gets some loot and he gets a gift that he can send back to me. If the nemesis kills him, he is going to become more powerful, he is going to create a second clone, he is going to open up a portal and jump into his friend.

So there are things like that that we are adding for console and sometimes, we bring them back to PC, because we think it is a good idea. Another thing you may notice when you watch the screen (some of us were playing the game while the interview was going on) is that on PC and on the original version on console, you had massacres. You killed 25 people in a massacre, here is a little bit of experience. We have completely changed how it works on console. Now, what happens is when you hit the minimum threshold, when I play on my own it is 10, if there is 2 or more of us, it is 15, a counter is going to appear on the screen, and there will be a sort of timer going down. So, you will be able to see that the massacre is almost over and if you kill a monster, the timer goes back up. You will be able to keep the streak going. Try and get the biggest massacre as possible and once it is done, we are going to give you a lot of experience. It is a huge bonus of experience and that is part of our new action combat on console.

Also, you know how you can destroy barrels and that sort of stuff. If you destroy enough of them quickly, you get a speed bonus. That is not something we do on PC for the moment, but maybe if players enjoy it then we will bring it over to PC. Those are the kind of new features that were introduced for console that may make their way back to PC.

Of course, there is also more content patches that we are working on after 2.1. We want to make sure that we keep bringing things to players to make sure that they keep being interested, whether it is on console or on PC.

Q. So, what is your experience with the removal of the Auction House?

A. It was something we put really to help players. We wanted to make sure that players did not have their accounts compromised by having to go to trading websites. We listened to the community and the auction house created a series of problems because you ended up playing the Auction House and not the game, which we did not want. Removing the Auction House and, at the same time, improving the loot drops and the quality of the loot, going into 2.0, really helped the game. It breathed new life into it. Players were once again excited about each item that dropped. You did not have to go to this user interface to buy your loot, so we are very happy now that it is gone and the feedback from players is that they are very happy as well.

Q. Many players like to play several characters and once one of them is well geared, it takes just as long to gear up the other characters. Are there any plans to make it a bit like WoW, where you have loot specializations, or something that would influence your smart loot drops to provide gear for your other characters?

A. That's a great idea and a very good question. This is a topic that came up when we were working on loot 2.0. So, that idea came up, also the idea of maybe I want loot that it is going to drop and that I will be able to give to my followers and how this is going to work... Once of the things that happened is because we are really targeting the loot, you almost expect everything to drop to be good for your character or at least usable by your character, and the moment it is not, it feels very weird now. But, that is a very good idea. There are no plans right now, but this is definitely something I will keep in the back of my mind. I will bring it up with some people, it would be cool.

Q. You have been doing several week-ends with buffs, to increase their loot drops. What is for you the idea drop rate? I suppose somewhere between not too much so they keep on playing and enough so they do not abandon all hope.

A. No. It is not "just enough to they keep playing". We want players to play the game, because they are having a great time. So things we add: action combat on console, nemesis, greater rifts, rifts, adventure mode, etc. that is what we are putting into the game that makes you want to come back. That is what makes you want to keep playing, you are having a good time, you want to keep playing it. As you are doing this, we want you to be... you know... every time you play the game, you should be surprised by the loot in a positive way. You should find something that is going to be interesting for you, whether that is an upgrade or a legendary item that you might want or that you might not want but that you can disenchant and then use the enchantress to improve one of your legendary item. We really want you to have that. Of course, the better your gear, the harder it is going to be for you to find an upgrade, because you are going to be very specialized. We are looking at different ways to solve that problem, maybe finding other ways for players who have very very good gear to still have a thrill of finding great loot, great equipment, even though for them it is a bit narrower.

Q. Is there anything else planned for Blood Shards? People call it gambling, but it really is not gambling, because you can only spend them at Kadala.

A. No, for the moment, we are not planning anything else with the Blood Shards. It is a possibility, but it is not something that we are actually working on right now. Kadala is kind of there to reward you for going through a rift and if you do not find any items that are upgrades for you, you kind of get a second chance to try and get something. But, who knows down the line.

Q. Many players are still wearing level 60 items, because it is near impossible to replace them with better level 70 items. Are there any plans to fix that?

A. That is a better questions for someone like Wyatt Cheng or Travis Day. They know all of the intricacies about it. I know that one of the things we are working on is introducing legendaries that have interesting legendary affixes and not just increased stat ranges/values, but instead make you play a little bit differently, make you want to use different abilities/talents that you are not used to, maybe change your build. Because that is more interesting for you as a player than "This one is 25%!", "This one is 30%!!". Obviously, the numbers are important because they help you kill things, but we would like you to get choices that are more interesting. The idea is that an item that allows you play in a way that is more interesting is much better than something that is just going to increase the numbers. This is definitely the direction the guys who are working on the weapons are going. They are working very hard at that.

Q. Are there any new sets planned that are going to affect gameplay more than the current ones? The current sets are really nice and there are so many ways to play your character, but I was wondering it there is anything really new that will be coming up, for example for abilities that are being left out.

A. I have nothing to announce at the moment, but I will say these few things. The guys working on the items are very aware of what abilities might be used less than others and they are always trying to find ways to help those abilities, to breath new life into them. Legendary items are a great ways to do that. In terms of sets themselves, they take more work to do than a legendary piece of equipment. It takes a little longer to bring those into the game. So, it kind of depends, but you know it is always a possibility and the most important thing is they really want to use legendary items in a way that is much more interesting for players. That is definitely a way of doing that.
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Paragon points can no longer be swapped while a Greater Rift is open Players can now be matched into public games where a Greater Rift is open Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed Return to top Seasons Season 16: Season of Grandeur The buff for Season of Grandeur has been implemented This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube) Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian Return to top Class Set Changes Philosophy We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing! All Classes Legacy of Nightmares The (2) Set bonus has been increased from 100% to 750% Return to top Barbarian The Legacy of Raekor The (6) Set bonus has been increased from 2800% to 5500% Immortal King's Call The (6) Set bonus has been increased from 1500% to 4000% Might of the Earth The (6) Set bonus has been increased from 5600% to 20000% Wrath of the Wastes The (6) Set bonus has been increased from 3000% to 10000% Return to top Crusader Thorns of the Invoker The (2) Set bonus has been increased from 140% to 350% The (6) Set bonus has been increased from 5400% to 15000% Roland's Legacy The (4) Set bonus has been increased from 3300% to 13000% The (6) Set bonus has been increased from 50% increased Attack Speed to 75% Seeker of the Light The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000% Return to top Demon Hunter Embodiment of the Maruader The (6) Set bonus has been increased from 3000% to 12000% Unhallowed Essence The (6) Set bonus has been increased from 100% to 350% Natalya's Vengeance The (6) Set bonus has been increased from 3500% to 14000% The Shadow's Mantle The (2) Set bonus has been increased from 1200% to 6000% The (6) Set bonus has been increased from 50000% to 75000% Return to top Monk Uliana's Strategem The (6) Set bonus has been increased from 2100% to 9000% Inna's Mantra The (6) Set bonus has been increased from 150% to 750% Monkey King's Garb The (6) Set bonus has been increased from 1000% to 1500% Raiment of a Thousand Storms The (2) Set bonus has been increased from 100% to 400% The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000% The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000% Return to top Necromancer Trag'Oul's Avatar The (6) Set bonus has been increased from 3300% to 3800% Return to top Witch Doctor Spirit of Arachyr The (6) Set bonus has been increased from 4500% to 9000% Helltooth Harness The (2) Set bonus has been increased from 1500% to 3000% The (6) Set bonus has been increased from 4400% to 9000% Raiment of the Jade Harvester The (2) Set bonus has been increased from 560 seconds to 3500 seconds The (6) Set bonus has been increased from 1650 seconds to 10000 seconds Zunimassa's Haunt The (6) Set bonus has been increased from 5500% to 15000% Return to top Wizard Tal Rasha's Elements The (6) Set bonus has been increased from 750% to 2000% Delsere's Magnum Opus The (6) Set bonus has been increased from 3800% to 8500% Vyr's Amazing Arcana The (6) Set bonus has been increased from 50% bonus damage to 100% Return to top
    • By Starym
      The Diablo 1 anniversary event has returned (with very little notice) and we get to explore the cathedral levels, kill some cultists and get our hands on unique transmogrification effects, achievements, portraits, pets, and more! There's also retro vision, to make Diablo 3 look more like it's predecessor and you get to be fresh meat again as well! Check out all the details and head on in there right now, as the event has just started and will last through January 31st.

      Also, you can check out our event guide right here.
      The Darkening (source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

       
      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

       
      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

       
      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

       
      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists have begun appearing since December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
      #blog h3 { font:normal 22px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h1 { font:normal 18px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h4 { font:normal 26px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } #blog .divider-up { width:100%; height:72px; background:url('http://us.media1.battle.net/cms/gallery/MO010OF9ESV11334191716770.png?v=2') center center no-repeat; }#blog .detail #center { width: 590px; margin: 0px auto; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-botto The event is back and lasts through January 31st!
    • By Starym
      The 16th season arrives next month on January 18th and continues the themed season trend, with the big buff this time bringing some grandeur, Ring of Royal Grandeur, in fact. Everyone gets the effect of the legendary without wearing it or having it in your cube, which will make set matching a lot simpler. We're also getting new cosmetics, including some weird butterfly wings (not the Magda kind, thankfully), new conquests, new Haedrig's Gift sets and a brand new UI feature highlighting when Primal Legendaries drop, giving them a red beam and a huge and unique map icon! We're also getting potions removed from the inventory, 5 new armory tabs and GR Keystones stored in the materials tab.

      But, most importantly of all, there's set changes/huge buffs for Legacy of Nightmares (Litany of the Undaunted + The Wailing Host), all Barbarian, Demon Hunter, Monk and Witch Doctor sets, most Crusader and Wizard sets, and one Necromancer set.
      Season 16 (source)
      Season 16 begins January 18 and accompanies our latest Diablo III patch. Read on to learn more about upcoming class set tweaks, quality of life changes, and a brand-new Seasonal buff that’s sure to make Season 16 grand!

      Table of Contents
      Season 16 Theme New Cosmetic Rewards Season Journey Rewards Seasonal Conquests Haedrig’s Gift Quality of Life Class Set Updates Patch Notes FAQ New Season Theme
      Season 16 introduces a brand-new buff to the mix that will change up the way you play. For the duration of Season 16, all Seasonal players will benefit from the legendary power of the Ring of Royal Grandeur. This means you do not need to hunt down or equip the item to benefit from its Set bonus-enabling ability! Bear in mind that this buff does not stack with additional Rings of Royal Grandeur, whether they be equipped directly on your character or via the Jewelry slot in Kanai’s Cube.
      For the uninitiated, this means many classes may be able to combine different Class Set bonuses in new ways—or squeeze yet another Legendary power into their favorite builds. Theorycrafters unite!—this is the season to strut your stuff, experiment to your heart’s content, and push the limits of your most perfectly crafted build. While we’ve done our own experimenting, we can’t wait to see what the community comes up with in Season 16!
      New Cosmetic Rewards
      Season 16 will also introduce new cosmetic rewards, obtainable by progressing through the Season Journey.

      In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure.. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes Gem of My Life: Level three Legendary Gems to level 55 All I Do IS Win: Complete two Conquests this Season In for The Kill: Kill Azmodan at level 70 in under 30 seconds on Torment XIII difficulty Money Ain’t a Thang: Slay Greed on Torment XIII difficulty Take U There: Reach Greater Rift level 60 Solo Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests

      The Seasonal Conquest rotation continues! For the speedy, Speed Demon/Need for Speed requires the fastest nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Talk about a mouthful! For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Finally, Years of War/Dynasty demonstrates your mastery of multiple classes by clearing a Greater Rift level 55 solo with the full bonuses of any six full Class sets.
      Haedrig’s Gift
      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 16:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Quality of Life Changes
      Thanks to player feedback, we’ve focused on a couple of frequently requested changes to improve the overall Diablo experience. This includes minor changes, such as removing Legendary potions from player inventories so that they no longer take up space, but also more significant changes to celebrating end-game loot in Primal Legendaries.
      Primal Legendaries were, from the start, a goal largely intended for the segment of our audience pushing themselves to take on the game’s most challenging experiences. As power has increased over time, Primals have become more accessible across the board and we realized they were not celebrated or even as obvious as they should be, considering how ultimate they feel in a build. To this end, we’ve added specially colored beams and a unique mini-map icon to highlight when they drop, as well as shined up their tooltip and border colorations to be more discernible.



      Finally, we want to make sure everyone is clear when they can start collecting Primal Legendaries; upon completing your first Greater Rift 70 or higher Solo, you’ll receive an achievement indicating your accomplishment and the Greater Rift boss will be guaranteed to drop a Primal Legendary. This drop is subject to all other loot rules—meaning while there’s a large chance it will be suited for your class, randomness does play a factor.
      Class Set Updates
      The balance changes from Patch 2.6.1 have had a few seasons to percolate, allowing most classes and builds to settle in and reach for their best performance. With Patch 2.6.4, we’ve identified some of the best performing builds, like Condemn Crusader and Rathma’s Necromancer, and we’re looking to bring many of the other class set builds up to par.
      This is largely a numbers pass, and we haven’t just focused on class sets—the “no set Set” Legacy of Nightmares will be receiving a sizeable buff as well. We know many of you are curious as to what changes may have occurred as a result of your testing on the PTR. The updated Patch Notes are below for your viewing pleasure, so you can begin plotting out your ideal build before Season 16 begins!
      PATCH 2.6.4 - v2.6.4.54724
      Table of Contents:
      General Greater Rifts Seasons Class Set Changes All Classes Barbarian Crusader Demon Hunter Monk Necromancer Witch Doctor Wizard General Quality of Life Philosophy For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops. Five (5) additional Armory tabs have been added for all characters, bringing the total to 10 Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar Greater Rift Keystones are now stored in the Materials tab Any existing Greater Rift Keystones in both inventory and stash have been automatically moved Primal Legendaries are now marked by a red beam when they drop Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map Primal Legendaries now have a red border and updated background on their icons Return to top Greater Rifts Philosophy The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small. Paragon points can no longer be swapped while a Greater Rift is open Players can now be matched into public games where a Greater Rift is open Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed Return to top Seasons Season 16: Season of Grandeur The buff for Season of Grandeur has been implemented This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube) Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian Return to top Class Set Changes Philosophy We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing! All Classes Legacy of Nightmares The (2) Set bonus has been increased from 100% to 750% Return to top Barbarian The Legacy of Raekor The (6) Set bonus has been increased from 2800% to 5500% Immortal King's Call The (6) Set bonus has been increased from 1500% to 4000% Might of the Earth The (6) Set bonus has been increased from 5600% to 20000% Wrath of the Wastes The (6) Set bonus has been increased from 3000% to 10000% Return to top Crusader Thorns of the Invoker The (2) Set bonus has been increased from 140% to 350% The (6) Set bonus has been increased from 5400% to 15000% Roland's Legacy The (4) Set bonus has been increased from 3300% to 13000% The (6) Set bonus has been increased from 50% increased Attack Speed to 75% Seeker of the Light The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000% Return to top Demon Hunter Embodiment of the Maruader The (6) Set bonus has been increased from 3000% to 12000% Unhallowed Essence The (6) Set bonus has been increased from 100% to 350% Natalya's Vengeance The (6) Set bonus has been increased from 3500% to 14000% The Shadow's Mantle The (2) Set bonus has been increased from 1200% to 6000% The (6) Set bonus has been increased from 50000% to 75000% Return to top Monk Uliana's Strategem The (6) Set bonus has been increased from 2100% to 9000% Inna's Mantra The (6) Set bonus has been increased from 150% to 750% Monkey King's Garb The (6) Set bonus has been increased from 1000% to 1500% Raiment of a Thousand Storms The (2) Set bonus has been increased from 100% to 400% The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000% The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000% Return to top Necromancer Trag'Oul's Avatar The (6) Set bonus has been increased from 3300% to 3800% Return to top Witch Doctor Spirit of Arachyr The (6) Set bonus has been increased from 4500% to 9000% Helltooth Harness The (2) Set bonus has been increased from 1500% to 3000% The (6) Set bonus has been increased from 4400% to 9000% Raiment of the Jade Harvester The (2) Set bonus has been increased from 560 seconds to 3500 seconds The (6) Set bonus has been increased from 1650 seconds to 10000 seconds Zunimassa's Haunt The (6) Set bonus has been increased from 5500% to 15000% Return to top Wizard Tal Rasha's Elements The (6) Set bonus has been increased from 750% to 2000% Delsere's Magnum Opus The (6) Set bonus has been increased from 3800% to 8500% Vyr's Amazing Arcana The (6) Set bonus has been increased from 50% bonus damage to 100% Return to top  
      We can’t wait to see what combinations players come up with throughout the course of Season 16 . . . especially when considering the new Seasonal buff!
      Frequently Asked Questions
      Q: When does Season 16 start?
      A: Season 16 begins Friday, January 18 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?
      A: Seasons go live for all console players globally Friday, January 18 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.
      Q: When will Season 16 end?
      A: We currently anticipate that Season 16 will be ending on Sunday, March 17 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
      Q: Why is the Season end date an estimate?
      A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season preview blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9 and is scheduled to end January 8. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 16 arrives, we will remove old personal bests from Season 7, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of Grandeur? Which build or class set buff are you looking to experiment with first? Share your thoughts below and we’ll see you in Season 16
      There's a lot of changes to both to UI, sets and a lot more coming next month, as well as a new buff!