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The Forgotten Nightmares Diablo Immortal Update

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Blizzard released a preview of the biggest update to Diablo Immortal yet called Forgotten Nightmares coming on September 27. In the blog post, Lead Game Designer Joe Grubb and Associate Game Designer Stephen Steward talk about the new Silent Monastery dungeon, Gloomsguide's Prize item set, and the Castle Cyrangar Warband exploration system.

Blizzard Logo(Source)

Well met, adventurer!

Welcome to Forgotten Nightmares, our first Major Update for Diablo Immortal! Before we begin to unfold all that’s coming in this milestone, we want to thank you for the many hours you have spent saving Sanctuary from demonic threats, and for your continued support. We are eternally grateful for the feedback many of you have provided since launch, much of which has been incorporated into Diablo Immortal and our future plans as we continue to release frequent content updates.

There will be server maintenance starting on September 27, from 5:00 p.m.–7:00 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on September 28 from 1:00 a.m.–3:00 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.

The Forgotten Nightmares Major Content Update is our largest to date! Join lead game designer Joe Grubb and associate game designer Stephen Stewart as they shed some light on the new dungeon Silent Monastery, Gloomguide’s Prize item set, and the Castle Cyrangar Warband exploration system. Be sure to read on after watching the video for a full reveal of what’s coming next week.


Codex

New Dungeon: Silent Monastery

Castle Cyrangar

Ancestral Weapons

Season Five Battle Pass: Scions of the Storm

New Helliquary Raid Boss: Izilech the Misshapen

Scouring the Darkness Limited-Time Event

Hungering Moon: Back for Seconds

Crowned Ones Cosmetic Set

Bug Fixes

Feature Updates


New Dungeon: Silent Monastery

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Foreboding black mist originating from the Silent Monastery, an ancient Sahptev temple, is rolling off the peaks of Mount Zavain and creeping into Sentinel’s Watch—threatening to encase the entire zone in incomprehensible darkness. In this new dungeon, players who are level 60 and above can group up in parties of two to four to relive the history of the Zakarum crusades through the lands of Ivgorod.

The inside of the Silent Monastery is home to eternal night, making it nearly impossible to navigate. Fortunately, some of the temple’s statues can be illuminated. Make haste in lighting these statues, they are the only thing that can weaken the nightmarish demons lurking in the shadows! As you light additional statues and rid the dungeon of monsters, the darkness will be cast out of that area for good.

Once you’ve flooded the temple with light, there is but one direction to head: into the obsidian heart of the Silent Monastery. Going toe-to-toe with the Ancient Nightmare in its lair will be no easy task. If you can survive an unrelenting flurry of empowered shadow blasts and ghastly spike attacks, a lion’s share of rewards shall be granted to commemorate your feat.

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Castle Cyrangar

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In the outskirts of Westmarch lies an ancient fortress rife with unspeakable horrors to extinguish, mysterious secrets to uncover, and if you’re successful, a new place for your Warband to call home: Castle Cyrangar. This Warband exploration experience will replace Warband Camps and introduce two replayable game modes along with passive bonuses that can be upgraded as you secure and defend your castle.

Before moving further into the specifics of Castle Cyrangar, we want to introduce large-scale improvements to how Warbands will function. A big part of this patch features new game modes, unique rewards, and more progression systems focused on Warbands. Additionally, we want to remove all the major pain points players have expressed about Warbands while simultaneously providing better rewards for players who choose to take part.

  • The requirement to slay monsters with your Warband to establish the camp has been removed.
  • We have lowered the threshold for Warband Helliquary Raids from eight to four people. If there are at least four members in the Raid from the same Warband, the Raid can be filled by anyone else. Completing the Raid this way will still yield extra Warband rewards for the Warband members.
  • Successfully completing a Warband Helliquary Raid for the first time will now grant Warband members an additional 400% drop rate increase for Sealed Warband Chests. This bonus resets every seven days.

To begin the quest to bring Castle Cyrangar under your Warband’s banner, you must be at least level 20, be part of a Warband, and speak to Valstus in Westmarch’s Rakkis Plaza. Castle Cyrangar contains three main areas of emphasis for players to engage with: Purging the Depths, Warband Rooms, and Defense of Cyrangar.

Purge the Depths of Castle Cyrangar

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Upon arriving at Castle Cyrangar, your Warband will realize that there are still some unwanted occupants taking up residence in the castle’s bowels—you must purge them from your new home!

As you crush, incinerate, and eviscerate your way through rooms of undead threats, you’ll come across restless spirits that are bound to rot here for all eternity. It’s up to you to set them free by first defeating them—severing the connection with their tormented vessel, then cleansing their Remnants. Each of the Remnants provides unique bonuses that are applied to your character.

You can traverse the randomized dark underbelly of Castle Cyrangar alone or with up to seven other Warband members as many times as desired.

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Once you’ve cleared your castle of unwanted guests, additional rooms will become available for you and your Warband members to occupy. Each room has its own variety of unique bonuses that it provides to the occupant. Who occupies which room is up to your Warband Leader—they can assign and unassign players at will. A player is still able to unassign themselves from a Warband Room at any time. Players will receive the benefits of their room for as long as they occupy it, but cannot occupy more than one room at a time.

Warband Rooms can be upgraded by placing Remnants received from Purging the Depths of Castle Cyrangar. Doing so will provide that respective room with additional bonuses.

Defense of Cyrangar

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Now that your Warband has renovated Castle Cyrangar and settled in, word has gotten back to the armies of the Burning Hells, who want the stronghold for themselves. They’re coming in full force, so you’ll need to work in unison with your Warband to hold back the infernal tide of demonic destruction headed straight for your castle’s front gate. Defense of Cyrangar offers two modes:

  • Standard Mode can be played once a week. In this mode, players must withstand eight waves of blood-thirsty demons. If your Warband successfully staves off the Hellspawn, you’ll receive rewards and experience for holding the line firm.
  • Endless mode can be played at any time. In this mode, Warbands will receive a score based on how many heavy-hitting waves of demons they can survive. This mode has an accompanying leaderboard, so you can see how your Warband stacks up to others. Additionally, the top Warbands will receive the Cyrangar Defense Portrait Frame for their tenacity.

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Ancestral Weapons

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Purging the Depths of Castle Cyrangar and defending it from an assault yield valuable rewards. While participating in these game modes, you’ll have a chance to find Ancestral Weapons. To harness the power of these weapons, place them into your Ancestral Tableau, located in the heart of Castle Cyrangar. Once placed, Ancestral Weapons will confer a portion of their Attributes, such as Strength, Intelligence, and Vitality onto all members of your Warband. Each Warband member can only place one Ancestral Weapon in the Tableau, so work together with your fellow Warband members to assemble the best Ancestral Weapons you can find to power up all Warband members. The action of placing items into your Ancestral Tableau and providing a portion of their attributes to all members of your Warband does not require anyone else but yourself to be online.

In addition to the bonus Attributes, you can also call upon special powers from the Warband's Ancestral Weapons while donning Invocation Gear. While participating in Castle Cyrangar activities, gear that drops has a chance to possess an additional Invocation property. Invocation Gear can be equipped to your character in its respective item slot to receive the benefit and trigger the ability of your Ancestral Weapon. Mix and match your Invocation gear with the Ancestral Weapon of your choice to further customize your build.

For example, your Ancestral Weapon might provide the property:

Deal Lightning damage to surrounding enemies.

When combined with an Invocation such as:

Chance to trigger your Ancestral Property when you deal damage.

It results in the combined ability:

Chance to deal lightning damage to surrounding enemies when you deal damage.

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Season Five Battle Pass: Scions of the Storm

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“Children born during a storm carry its fierceness in their voices and its chaos in their hearts.”
-Westmarch Sailor

Sanctuary’s denizens believe that the sheer power of a squall can not be controlled—only nature can truly govern itself. But you are born of the elements, adventurer! And thus, the winds have shifted in your favor, sharing your desire to rid Sanctuary of its invaders and restore balance. It is time to surrender yourself to the chaos, time to take your place among the Scions of the Storm.

A new Battle Pass devoted to the Storm has surged into Diablo Immortal, and with it, Season Five begins on September 29, at 3:00 a.m. server time. The Scions of the Storm Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.

For adventurers seeking additional treasures from their Battle Pass ranks, we have two paid versions they can upgrade their Battle Pass to for the full duration of the season: the Empowered Battle Pass, and Collector’s Empowered Battle Pass.

The Empowered Battle Pass includes all rank rewards from the free standard Battle Pass but also unlocks an Empowered track that provides additional rewards at each rank. Plus, you’ll receive the Scions of the Storm Weapon cosmetic, unlocked at rank one, and the turbulent Scions of the Storm Armor cosmetic, unlocked at rank 40.

The Collector’s Empowered Battle Pass gives you access to all rank rewards and cosmetics from the Empowered Battle Pass plus, the Scions of the Storm Avatar Frame, Portal cosmetic, and a ten-rank boost, all provided immediately after upgrading.

The Season Five Battle Pass only runs until October 27, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!

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New Helliquary Raid Boss: Izilech the Misshapen

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Rayek has located the most wicked Wrathborne demon to date, Izilech the Misshapen! Leader of the Wrathborne demons, his cruelty knows no bounds, and is revered by lesser demons who cower under his tyrannical rule. Izilech earned his moniker by defying the Lord of Terror days before the Dark Exile—his body lay twisted and broken, a result of Diablo’s wrath, but Izilech’s will endured. He’s now the Misshapen, a tortured soul bound to the cursed form forced upon him.

Journal entries recounting the Misshapen’s martial prowess make note of his massive bow, pinpoint accuracy, and penchant for flaming arrows. For those fearless enough to close the gap, you’ll be met by massive hooves designed to flatten even the sturdiest adventurers. Records also mention a bone prison—unfortunately, there seems to be no explanation of what happens to those who linger in it for too long.

If your Combat Rating is at least 6175, assemble your group of hardened adventurers and convene with Rayek in front of the Einfrinn Tree in Westmarch beginning on October 2 at 3:00 a.m. server time to confront the Misshapen. Should you be skilled enough to close the book on the Misshapen’s legend, you’ll receive his remains, the Wrathborne Crown, as a reward. Equipping this item to the top slot of the Helliquary will provide you with an additional 30 combat rating, and a 10% movement speed boost while inside Challenge Rifts.

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Scouring the Darkness Limited-Time Event

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The mist surrounding the Silent Monastery and Castle Cyrangar might have faded, but now you find yourself lost, Scouring the Darkness for a path forward. Twisted beings promising curses for the weak and power for the worthy tempt you to push further—who knows if insanity or glory is waiting to greet you at the end of this trek?

Band together with your Warband or slay your way to safety alone as you complete tasks and earn a variety of rewards, including the Congratulations Emote, for your quick-witted bravery. Beat back the shadows from September 28, 3:00 a.m.–October 19, 3:00 a.m. server time.

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Hungering Moon: Back for Seconds

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Despite your best efforts to sate the moon’s hunger…it confoundingly demands more blood! This time around, the moonlit path you’ll take to heed your lunar overlord’s howl for sustenance has been shaken up. Players can complete up to three tasks a day starting October 6, 3:00 a.m.–October 10, 3:00 a.m. server time. Through completing tasks, you’ll gain Astrolabe Power—the power can be used to draw one of two types of blessings with unique benefits from the Astrolabe.

Drawing a Blessing of Magic will give you a bonus to Magic Find, handy for increasing your chances of receiving Rare, Magic, Legendary, or Set items from monsters as a drop. Drawing a Blessing of Might invites you to complete any dungeon in exchange for Moonslivers, and if you complete the dungeon with a party, twice the amount of Moonslivers shall be bestowed upon you. The moon is a generous entity, so you may have one of each Blessing active at a time.

Once you’ve racked up a handful of Moonslivers by purging demonic hordes from dungeons, visit the Hermit’s Collection located within the Hungering Moon event page to trade your Moonslivers for lunar-laced rewards of your choice!

Can you satisfy the moon’s hunger before the long night wanes?

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Crowned Ones Cosmetic Set

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It is seldom enough to act like royalty in the courts of Sanctuary, you must also look the part. Adorn yourself with the same gilded luxury flaunted by generations of Khanduran nobility—the Crowned Ones Standard Cosmetic Set can be purchased from the in-game shop for 1,000 Eternal Orbs.

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Bug Fixes

Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.

We wish you luck in the Silent Monastery!
-The Diablo Immortal Team

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Feature Updates

New Legendary Gems

Three new Legendary Gems have been added! For three weeks after release, players will have the option to enable a modified drop table for their Legendary Crests when running Elder Rifts. With the modified drop table enabled, any time a five-star gem drops, it has a 50% chance to be the new Frozen Heart Five Star Gem.

  • Blessed Pebble (One Star Gem): Increases the duration of beneficial effects on you by 12% and increases your Movement Speed by 8% for three seconds after gaining a beneficial effect.
  • The Abiding Curse (Two Star Gem): Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement speeds by 35% for eight seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds.
  • Frozen Heart (Five Star Gem): When you take damage, activate a Frigid Shield for six seconds that Chills enemy attackers and absorbs damage equal to 360% of your base damage plus 1,458. Frigid Shield also grants your attacks a 60% chance to Chill enemies. Cannot gain Frigid Shield more than once every 20 seconds.

Developer’s Note: Legendary Gems are a core part of any player's character, and we want to continually provide more options over time that enable players to choose how they modify their builds. These new Legendary Gems have a lot of general applications, and we cannot wait to see how players integrate them into their builds.

New Set Items: Gloomguide’s Prize

Set items provide powerful synergies with certain builds and represent a large part of endgame character build optimization. Our newest set, Gloomguide’s Prize, is centered around using Dash skills to amplify your damage while terrifying enemies in the process. To accommodate the addition of Silent Monastery and provide players with more variety in their hunt for specific sets, we have shuffled the drop locations of all our sets.

  • Gloomguide’s Prize (2-Piece Bonus): Increases your damage done by 15% for three seconds after using a Dash skill.
  • Gloomguide’s Prize (4-Piece Bonus): Increases your Critical Hit Chance by 22.5% for three seconds after using a Dash skill.
  • Gloomguide’s Prize (6-Piece Bonus): Unleashes a wave of terror when your Dash skill ends, dealing X damage and causing nearby enemies to flee in Fear for three seconds. The wave of terror will only trigger when enemies are nearby but cannot occur more often than every 40 seconds.

Legendary and Rare Crest Improvements

Players can now:

  • Trade 1,600 platinum for one Legendary Crest. This can be done once a week.
  • Trade 200 Platinum for a Rare Crest. This can be done up to three times a week.

To do so, see Jondo Mouren, the Crest Merchant, located in the Westmarch Palace Courtyard.

Developer’s Note: We want to provide players with additional ways to use platinum, while also providing more ways for players to earn Legendary Crests in game. For Rare Crests, we received feedback that players do not always have a worthwhile use for small amounts of Eternal Orbs. This change provides players an outlet to spend smalls amounts of leftover Eternal Orbs on, as one Eternal Orb can be traded for 10 Platinum.

Immortal Reign: Defend the Vault Improvements

We are improving the Immortal’s Defend the Vault experience by using a queueing system like how Shadows Raid the Vault. Players will now also be able to use the Find Party feature to be matched into four-player groups.

Corvus Expedition Variants

The Corvus Expedition Immortal activities are gaining variants that can potentially activate during a run. This includes surprise challenges and twists on activities that are enhanced with additional rewards.

Developer’s Note: Evolving the Corvus Expedition so each run feels unique is our goal for this feature. We not only want players to go on runs often but to feel a sense of challenge and variety as they do. This is the first of multiple improvements coming for Ruins of Corvus.

Hero’s Journey Additional Chapters

Your path to greatness continues to unfold with two additional chapters—see what lies in wait on the Hero’s Journey! Carve your way through tasks featuring some of Diablo Immortal’s newest additions while earning handy rewards and the Glorious Journey Portal Cosmetic.

New Bestiary Entries

We're adding over 20 new entries to the Horadric Bestiary to make gathering Monstrous Essence more rewarding and depict some of the familiar and new monsters that have emerged in Sanctuary. To see them, just keep conquering your enemies and unlocking pages.

Wynton’s Grand Market Adjustments

  • The timeframe in which players can buy any items you have up for sale has been reduced from 12 hours to three hours.
  • The timeframe in which players can resell items they recently purchased has been reduced from seven to two days.

Eternal Orbs Bundle Update

  • The 315 Eternal Orbs bundle for USD $4.99 has been changed to 320 Eternal Orbs for USD $4.99.
  • The 630 Eternal Orbs bundle for USD $9.99 has been changed to 650 Eternal Orbs for USD $9.99.

Developer’s Note: We made this change to the above Eternal Orb bundles based on player feedback that the 315 eternal Orbs bundle was short of being enough to purchase two Legendary Crests. Additionally, the 630 Eternal Orbs bundle was short of being enough to purchase four Legendary Crests.

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Blah Blah Blah please come back to this shell of a game and spend money blah blah.

There's a good Diablo game and story buried there, but it's buried deep below all the convoluted and predatory virtual currencies and "I swear it's not armor" legendary gems.    What a waste.

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      In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind—entering the Fractured Plane is the only way forward.
      The Fractured Plane is a new limited-time event where players enter an unexplored realm of their existence. A 15-floor gauntlet, inhabited by the fiercest minions the Hells can throw your way awaits. Your journey in the Fractured Plane begins without your usual gear, gems, and skills. Instead, you will be provided with a set of pre-selected skills for your class. To advance, you must rely solely on your wits, unstable gear you find, and the Chaos Coins you receive from progressing through hordes of demons. Best of all, only unstable gear of Legendary rarity will drop in the Fractured Plane, and items you receive will complement the skills you begin with, equipping you with the ability to make, and tweak, your build on the fly. When your journey in the Fractured Plane is over, all the unstable gear you’ve collected will vanish.
      The Chaos Coins you earn will also come to your aid—spent at the Chaos Broker, you can exchange Chaos Coins for new items or Shards of Fortune. These shards will increase your Fortune Rating, providing a greater chance of receiving higher-quality Legendary items from chests on each floor. If you’re resourceful enough to make it to the fifteenth floor without dying more than five times, you’ll receive a reward. Out of all the Legendary items you’ve encountered during your run, select six, and out of those six, you will be rewarded one at random for you to carry out of the Fractured Plane.
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      Echo of the Immortal

      Whispers of an impending clash between the guileful Shadows and the exemplary Immortal have flooded Westmarch. From back-alley conversations, to passing exchanges across Rakkis Plaza, the known might of the Immortal echoes throughout the city, but can the Shadows usurp power? From August 17 at 3:00 a.m.–September 14 at 3:00 a.m. server time, Echo of the Immortal—a limited-time, repeatable game mode, will be available for players who are at least Level 40 to showcase their PvP prowess in a Challenge of the Immortal-style battle.
      In Echo of the Immortal, 15 players will face-off against one randomly chosen player who is imbued with the power of the Immortal. If the group of players are victorious in besting the Immortal, the match becomes a free-for-all—only the best-of-the-best will claim the reward and bragging rights! To try your hand at Echo of the Immortal, speak to the Battleground Captain in Westmarch.
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      Into the Dark Wood Limited-Time Event

      There are few in Sanctuary capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. The downtrodden look up to you, and to continue serving them, you must travel into the unknown, Into the Dark Wood.
      From August 17 at 3:00 a.m.–August 31 at 3:00 a.m. server time, as you complete daily Into the Dark Wood tasks, you’ll receive various types of rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you, such as the festive Wreath of Blood Portrait Frame.
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      Hungering Moon

      The moon's insatiable hunger persists, and it demands more blood. . . perhaps even yours! Gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward. Offer enough blessings to the moon and it will even present you with its favor!
      We welcome brave adventurers to lend their hand in satiating the moon’s hunger from August 26, 3:00 a.m.–August 29, 3:00 a.m. server time.
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      Spawn of Damnation Cosmetic Set

      Ancient tomes inscribed by the Horadric Order suggest armor can be forged from the flesh of demons. While assumed to be wholly protective and sturdy, there is uncertainty around the effect this might have on the wearer’s mind. Will they too become another mindless Spawn of Damnation?
      It may not trick the demons of the Burning Hells, but this diabolical panoply still sends a message: their timely demise draws near. If you’d like to don demonskin before your next skirmish, the Spawn of Damnation Cosmetic Set can be purchased from the in-game shop.
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      Bug Fixes
      Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
      Thank you for keeping Sanctuary safe!
      -The Diablo Immortal Team
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      Feature Updates
      Multiplayer Requirement in High Hell Difficulties Improvement
      You can now enter a Dungeon or Hidden Lair in Hell Two or higher difficulties with two, three, or four players. The Dungeon’s intensity will remain tuned for four players. Completing a Dungeon or Hidden Lair with four players will provide you with a bonus chest. Warband Improvements
      The Codex step of needing to start a Warband Camp has been changed to be—join a Warband. The Hero’s Journey step to submit 10 Warband Chests has been removed. Class Change Improvement
      You can now essence transfer onto Reservist Gear after changing your class. Vault of the Immortal
      The Raid the Vault event window has been shortened from two hours to one. Treasure Goblin Improvement
      Treasure Goblins now have a chance to drop Legendary items. They will also provide more loot in general when defeated. Thirty-Six New Legendary Items
      A new slate of menacing weapons and fortified armors have been added in today's content update. Many of the Legendary powers are centered around crowd control effects. Each class has received six items, adding even more Legendary affixes to hunt down and shake up your builds with.
      Barbarian Armor Caste (Chest): Furious Charge creates shock waves when colliding with walls, dealing X damage to nearby enemies and Stunning them for Y seconds. Grinning Effigy (Head): Taking damage during Undying Rage now triggers a counterattack for X damage to all nearby enemies. Cannot occur more often than once every Y seconds. Haughty Behemoth (Pants): Leap now knocks enemies into the air when you land. The Hewer (Main Hand): Grab now causes you to charge forward and grab the first enemy you hit. If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run though, before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies. Steel Lamprey (Off-Hand): Chained Spear now marks enemies for X seconds and heals you for Y% of the damage it causes to marked enemies. Wreckfall (Shoulders): Whirlwind also reduces all damage you take by X% while channeling. Crusader Batterhythm (Off-Hand): Condemn damage increased by X% for every enemy hit, up to a maximum of Y% increased damage. Flare-to-Mirror (Pants): Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times. Hard Censure (Chest): Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage. Shining Aster (Shoulders): Increases all damage you deal during Conjuration of Light by X%. Suspended Rule (Main Hand): Sweep Attack now throws the flail, forming a cyclone that picks up nearby enemies and carries them away. Zerratus Husk (Head): Shield Charge now grants you a holy shield while charging that reflects projectiles back at enemies, dealing X damage. Demon Hunter Clutching Nails (Pants): Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them. Decisive Report (Shoulders): Multishot now knocks enemies away. This cannot affect players more often than one time every six seconds. Scatter Mask (Head): Activating Vengeance now immediately deals X damage to all nearby enemies and causes them to flee in Fear for Y seconds. Spreading Shroud (Chest): Spreading Shroud (Chest): Smoke Screen now throws a smoke bomb at a targeted location, dealing continuous damage and greatly reducing vision for enemies that remain in the area. The Thud (Off-Hand): Impale damage increased by X% to enemies with an active harmful effect. War Generosity (Main Hand): Every X attacks with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every Y seconds. Monk Assemble the Wicked Tonfa (Off-Hand): Exploding Palm now gathers nearby enemies into a cluster directly in front of you. Maximum one charge. Fleeting Soul Tonfa (Main Hand): Mystic Allies now summons one spirit ally that rushes in a direction, dealing damage to all enemies it passes through and forcing all nearby enemies to attack it. Fusing Crown (Head): Mystic Allies now protect you, taking X% of your incoming damage. Pacific Pledge (Chest): Taking damage during Shield of Zen has a chance to trigger a counterattack dealing X damage to all nearby enemies. Shimmerlinn (Shoulders): Wave of Light now releases a wave of energy that damages all enemies in its path and Burns them. Tottering Tower (Pants): Flying Kick now Stuns enemies and can be charged to unleash a more powerful blow. Necromancer Abnegation (Shoulders): Bone Spikes now also knocks enemies away. Drifter’s Fare (Off-Hand): Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum X charges. Empty Pit (Pants): Dark Curse now summons a cursed eye that forces nearby monsters to attack it. Ethereal Boundary (Chest): Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed. Inseverable Two (Head): Your golem from Command Golem now takes X% of your incoming damage. Thrash Jaw (Main Hand): Grim Scythe now hurls the scythe in a direction, striking enemies in its path with continuous damage and knocking them away. Grim Scythe can no longer have multiple charges. Wizard Extraction Harness (Shoulders): Teleport now also removes the last harmful effect applied to you. Fragments Upon Fragments (Pants): Meteor now drops several meteorites in a direction, knocking enemies away and Stunning them. Halestone (Off-Hand): Ice Armor now protects you with X charges of damage immunity that also Chills nearby enemies when they attack you. Quiet Downpour (Chest): Lightning Nova now launches a giant nova, bursting into smaller novae when activated again or when it arrives at its final destination. Shiversent Stare (Head): Ray of Frost now Freezes enemies for X seconds after taking damage from the ray six times. Staggernick (Main Hand): Arcane Wind now knocks enemies up into the air with an updraft and Stuns them, but no longer charges up. Back to Top
    • By Stan
      Diablo Immortal Youtuber jtisallbusiness who spent $100K on the game and reached maximum Resonance said he can't enter Battlegrounds as the matchmaker won't find him a single game due to his high MMR.
      JT spent so much money immediately following the game's release that he was able to easily beat almost everyone in the game's PvP Battlegrounds mode. With hundreds of wins and only a few losses, his MMR soon became so high it became virtually impossible to queue with anyone else.
      JT's clan OneTimes is queueing up for Rite for Exiles, but he can't join them as part of the questline requires participating in a standard BG PvP match and he's stuck in an MMR limbo.
      Jtisallbusiness asked his viewers if he should try to refund the $100K spent due to the issue.
      The Youtuber also reached out to Blizzard who said they're working on matchmaking improvements that will hopefully arrive soon.
      Source: Kotaku
    • By Staff
      Diablo Immortal is getting a new update, with more content, event, a new battle pass, and more improvements to the game. With the Wrathborne Invasions and Hungering Moon events, Aspect of Justice battle pass, Warband improvements and the addition of a vote to kick feature, this update is bringing plenty to the game in the next few days. 
      Update (Source)
      Welcome back, Adventurers.
      We are most pleased to unveil another batch of content updates coming to Diablo Immortal. There will be some server maintenance starting on August 2, from 5:00 p.m.–7:00 p.m. PDT for Oceania, China, East Asia, and Southeast Asia Servers and also on August 3, from 1:00 a.m.–3:00 a.m. PDT for servers in the Americas and Europe. After the maintenance has concluded all items mentioned below will be live—specific dates for anything going live afterward are provided below.
      Before we showcase what the Burning Hells have in store for you, we’re going to provide additional clarity around our content update cadence going forward. Our current plan is to release new content for Diablo Immortal every two weeks—this will come in the form of either a Mini or Major Update.
      With Mini Updates, players can anticipate seeing new content such as Battle Pass seasons, in-game events, feature updates, and more.
      In Major Updates, players can anticipate seeing content such as new gameplay features, free storyline expansions, in-game events, and more.
      It’s important to note that all content mentioned above is not mutually exclusive to a Mini or Major content update and may sometimes just be released once it has reached a state of quality worthy of our players. Bug fixes and quality of life updates will continue to be communicated on a frequent basis on both our All-Platforms and PC-specific blogs. We’re communicating this cadence not only to provide additional transparency to the Diablo Immortal community, but to also equip you with more knowledge around our post-launch content release cycle.
      Now, it is time for you to become an Aspect of Justice with the Season Three Battle Pass, repel onslaughts of ravenous demons in the Wrathborne Invasion Daily Event, and see the first of several improvements coming to the Warband system!
      Codex
      Season Three Battle Pass: Aspect of Justice
      Wrathborne Invasion Daily Event
      Hungering Moon Limited-Time Event
      Feature Updates
      Season Three Battle Pass: Aspect of Justice

      Upholding a semblance of justice in Sanctuary, a land plagued by darkness, is a seemingly insurmountable task. In these moments, walk in the Archangel Tyrael’s path, join his pursuit of righteousness, and let it shield you from the Burning Hells’s wrath. A new Battle Pass devoted to transcending into an Aspect of Justice has arrived, and with it, Season Three begins on August 4, at 3:00 a.m. server time. The Aspect of Justice Battle Pass is host to 40 ranks-worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
      For adventurers seeking additional treasures from their Battle Pass ranks, we have two paid versions they can upgrade their Battle Pass to for the full duration of the season: the Empowered Battle Pass and Collector’s Empowered Battle Pass.
      Empowered Battle Pass: Includes all rank rewards from the free standard Battle Pass but also unlocks an Empowered track that provides additional rewards at each rank. Plus, you’ll receive the gilded Aspect of Justice Weapon cosmetic, unlocked at rank one, and the radiant Aspect of Justice Armor cosmetic, unlocked at rank 40.
      Collector’s Empowered Battle Pass: Gives you access to all rank rewards and cosmetics from the Empowered Battle Pass. Plus, the Aspect of Justice Avatar Frame, Portal cosmetic, and a ten-rank boost, all provided immediately after upgrading.
      The Season Three Battle Pass only runs until September 1, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
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      Wrathborne Invasion Daily Event

      A sinister invasion born from the vilest machinations of the Burning Hells is underway—the Wrathborne, with their armies in tow, have besieged Sanctuary. At 12:00 p.m. server time each day, daring adventurers can band together to repel hordes of bloodthirsty elite demons. If the minions of the Burning Hells fail to claim the zone they’re attacking, Gorgothra will seek to finish the job herself, sending an empowered echo of her likeness to clean up any resistance.
      A show of immense strength against the Wrathborne’s attempt to control the zone will be most richly repaid in gear, with the top three damage dealers receiving six Enchanted Dust to sweeten their victory. Wrathborne Invasion can only be completed once per day, and additional Wrathborne will look to launch invasions of their own as they’re discovered by Rayek’s Helliquary.
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      Hungering Moon Limited-Time Event

      The moon is back for seconds, and it demands more blood. . . perhaps even yours! Gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward. Offer enough blessings to the moon and it will even present you with its favor!
      We welcome brave adventurers to lend their hand in satiating the moon’s hunger from August 12, 3:00 a.m.–August 15, 3:00 a.m. server time.
      If you’re looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal across all supported platforms, they can be found here. For PC-only hotfixes, bug fixes, and patch notes, visit our known issues blog.
      Thank you for keeping Sanctuary safe!
      -The Diablo Immortal Team
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      Feature Updates
      Warband Improvement
      You can now see if members of your Warband are online and their current in-game activity within the Warband menu. Vote to Kick
      The ability to begin a Vote to Kick a Party or Raid group member who is inactive, continuously rejects the queue, or are engaged in other in-game activities has been added. This option will not be innately present—it only becomes available if the game detects a member of your Party or Raid group partaking in any of the aforementioned behavior. For a player to be kicked, it must be decided by a unanimous vote. Back to Top
       
    • By Staff
      Starting on July 20, the long-awaited Class Change arrives, letting players that reach level 35 change their class once every 7 days. For those in the endgame, check out the brand-new experience, Hero's Journey, or grab a team and take on the new Helliquary boss, Gorgothra.
      (Source)
      Hail, adventurer.
      Since our last encounter, many of you have come face-to-face with icy death against Vitaath, acquired blessings from the Hungering Moon, and kept Sanctuary’s denizens safe as a result of your valor.
      A few weeks ago, we provided you with our first batch of post-launch content for Diablo Immortal. This week, we’re excited to unveil the new Class Change mechanic, two in-game events, our deadliest Helliquary boss yet, and more. All the items mentioned below will go live on July 20 at 3 a.m. server time—specific dates for content going live afterward are provided below. Let’s dive right in!
      Codex
      Class Change Hero’s Journey Adventurer’s Path Limited-Time Event New Helliquary Boss: Gorgothra the Claimer Hungering Moon Limited-Time Event Amber Blades Cosmetic Set Feature Updates Class Change

      In Diablo games, your journey begins with an important choice: which class will you play as? To alleviate some of the pressure associated with this choice, and to equip players with increased flexibility in how they play, we’re adding a new Class Change mechanic to Diablo Immortal.
      After being up close and personal as a Barbarian, perhaps you’re ready to sheathe your swords and manipulate arcane forces from afar as a Wizard. Class Change presents an opportunity for a fresh start while maintaining most of your previous progress. To experience Sanctuary anew as a different class, visit the Shifting Flames brazier in Westmarch to begin.
      Below are a few rules surrounding the Class Change mechanic:
      Class Change becomes available for a character beginning at level 35. You may change your class once every seven days and at no cost—there is also a one-time option to immediately revert to your previous class, skipping the seven-day waiting period. There are no current plans to allow players to purchase the ability to change classes more frequently. When you change to each class for the first time, you can set the appearance of your character and receive a full reset of your Paragon Trees. Upon changing to each class for the first time, you will be granted placeholder gear. The placeholder gear will have an equivalent rank to the previously equipped gear of your last class. All Clan, Warband and other social group affiliations will carry over. Some class-specific cosmetics and gear will not carry over when you change classes. All gear equipped to your previous class will be available in your inventory. Any cosmetics owned for a class will be retained on that class and will be available upon changing back to it. Back to Top
      Hero’s Journey

      Muster all your grit and tenacity, for the journey ahead is rife with both untold glory and righteous rewards. Hero’s Journey is a new end-game experience that unlocks for adventurers during the Frozen Tundra portion of the main questline. Consisting of four chapters, with two more planned for the future, Hero’s Journey will send you to complete mettle-testing objectives that scale in difficulty as you rise in Paragon Level.
      If you can prove you’re up to the task, a bounty of rewards is here to greet you upon completing each chapter. These range from large sums of gold or Platinum to Aspirant’s Keys, Legendary Crests, and even the Glorious Journey Portrait Frame.
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      Adventurer’s Path Limited-Time Event

      In Sanctuary few are capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. The downtrodden look up to you, and to continue serving them, you must walk the Adventurer’s Path.
      From July 20 at 3:00 a.m.–August 3 at 3:00 a.m. server time, as you complete Adventurer’s Path tasks, you’ll earn gold, enchanted dust, and scrap materials for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you:
      Upon completion of eight tasks: 10 Aspirant’s keys Upon completion of 16 tasks: the Adventurer’s Laurel Portrait Frame Upon completion of 20 tasks: one Legendary Crest Back to Top
      New Helliquary Boss: Gorgothra the Claimer

      Rayek has located another one! But he’s going to need the help of a few hardened adventurers to quell this gargantuan and impossibly ancient threat. Gorgothra is the third of the Wrathborne demons to plague Sanctuary. She has earned the worship of countless demons over the ages, but is no stranger to combat—her petrification rays, bilious venom, and serpentine strikes dwarf the power of Lassal and Vitaath.
      Do you possess the demon-slaying prowess needed to overcome Gorgothra’s wrath? Or will you become another ossified corpse decorating her lair? Assemble your group at the Helliquary, for Gorgothra emerges on August 2.
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      Hungering Moon Limited-Time Event

      The moon is back for seconds, and it demands more blood. . . perhaps even yours! Gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward such as: Enchanted Dust, Glowing Shards, and Legendary gear. Offer enough blessings to the moon and it will even present you with its favor—a bundle consisting of one Legendary Crest and more.
      We welcome brave adventurers to lend their hand in satiating the moon’s hunger from July 29 3:00 a.m.–July 31 3:00 a.m. server time.
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      Amber Blades Cosmetic Set

      The Amber Blades are one of the foremost desert gangs vying for control of Shassar, and notably less vicious in their behavior than their largest adversary, the Sand Scorpions. The Blades condemn the Scorpions’ forced labor and attacks on caravans, and take every opportunity to disrupt their most vicious plans. Whether this approach is a matter of morality or a recruiting technique is known only to the Amber Blades themselves.
      Shield yourself from the sun’s unyielding rays while trekking through an unforgiving sea of sand with the Amber Blades Cosmetic Set—purchasable from the in-game shop.
      If you’re looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal across all supported platforms, they can be found here. For PC-only hotfixes, bug fixes, and patch notes, visit our known issues blog.
      We’ll see you in Sanctuary!
      -The Diablo Immortal Team
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      Feature Updates
      Warband Raid
      Completing a weekly Warband Raid will now allow you to purchase an Eternal Legendary Crest for 1600 Platinum from the Crest Merchant in Westmarch, Jondo Mouren. Fading Ember
      The Fading Ember cap has been increased from 200 to 280. You may now trade 22 Fa Runes for an Eternal Legendary Crest. New Monster Affixes
      Shell: Summons a defensive shield, preventing Life loss until it is destroyed. Siphon: Channels a draining beam at one target that Slows and leeches Life to heal for five seconds. Zwenson’s Haunting
      Changed the ability description to read: When you defeat an enemy, a dark beast attacks nearby enemies, dealing X% base damage. Cannot occur more than once every X seconds. Blood-Soaked Jade
      Changed the ability description to read: Increases all damage you deal by up to X% while at full Life, with a minimum bonus of Y% while at low Life. Increases your Movement Speed by Z%. Thirty-six New Class Legendary Items:
      This round of Legendary Items is primarily aimed at providing more opportunities for players to harness damage over time effects. We cannot wait to see how these affixes affect your builds or give way to new playstyles.
      Barbarian Compromise is Loss: Ground Stomp now rips open the ground, dealing damage to enemies in front of you. Maximum X charges. Doom of the Cowed: Activating Wrath of the Berserker now immediately reduces the Movement Speed of all nearby enemies by X%. Five Fresh Claws: Whirlwind now shreds armor, increasing all damage enemies take by X%, stacking up to five times. Lunatic Twin: When Frenzy is fully stacked, each attack unleashes X damage to all enemies in front of you. Cannot occur more often than once every Y seconds. Paste and Powder: Hammer of the Ancients now randomly drops hammers in the targeted area multiple times. The Trembling: Undying Rage also increases your Movement Speed by X%. Crusader Forgotten Savior: Falling Sword now calls flames from the heavens that Burn enemies. Torrential Refrain: Condemn now immediately detonates all of its damage on the enemies it hits. Daybreak: Consecration now protects you and nearby party members, decreasing damage taken by X%. Equal Portions: Sacred Chain no longer constrains enemies, instead forming a chain of flames between enemies which Burns other enemies that touch it. Stare of Wroth: Shield Glare now Burns enemies for X damage over Y seconds. Heaven Squints: Judgment now conjures a continuous beam of light from the heavens which moves under your control. Demon Hunter Hunter-Gatherer: Escape now launches X homing rockets at nearby enemies when activated, each dealing Y damage. Murdermost: Vengeance now increases your critical strike chance by X% but causes you to lose Y% of your Life every second. Pinpoint Overflow: Multishot now fires all arrows in a targeted direction and can strike the same enemy multiple times. Puncta Obscura: Impale now also causes enemies to Bleed for X damage over Y seconds. Scrapdacks: Knife Trap now scatters multiple mines that will explode when stepped on, but it can no longer have multiple charges. Suit Mordant: Smoke Screen now hurls an acid bomb that damages enemies continuously. Monk Endless Trial: Imprisoned Fist now continuously launches punches in a direction you can change while channeling. Using Imprisoned Fist will slowly consume its energy, which will recover while Imprisoned Fist is not in use. Numb Realization: Exploding Palm Bleed effect now has a X% chance to be detonated by other attacks. Pugilist’s Presence: Seven-Sided Strike now attacks repeatedly in the same direction, knocking back the enemy each time. Rattling Arm: Wave Strike turns into a pneumatic ball that pulls in and continuously damages enemies. Starving Mosquito: Flying Dragon damage increased by X% for each enemy hit, up to a maximum increase of Y%. Typhlot Robe: Cyclone Strike now creates a sandstorm that reduces enemy vision and deals damage. Necromancer Arc of Misery: Bone Spirits now bounces whenever it hits a wall. Cloak of Quills: Bone Armor now causes your summons to continuously damage nearby enemies, but no longer protects them. Hissing Skin: Grim Scythe now increases all damage you deal by X% for each enemy hit, up to Y%, for Z seconds. Shared Service: Bone Armor now reduces all continuous damage you take by X%. Studied Menace: Corpse Lance now causes enemies to decay, dealing X damage for Y seconds. Vesperguard: Skeletal Mage now shoots continuous rays at enemies. Wizard The Aimless One: Arcane Torrent now launches missiles at random enemies around you. The Enervators: Ray of Frost now creates an ice shield each time it damages an enemy, absorbing X damage and stacking up to 10 times. Fireflurry: Scorch now hurls a ball of magma that bursts when it strikes an enemy, creating a pool of magma that Burns and Stuns enemies. Ninety-Nine Wild Arcana: Arcane Torrent damage increased by X%. Waking Invocation: Ray of Frost now creates an illusion that channels a beam of frost in the targeted direction. Weathering Eye: Arcane Wind now also applies a X% reduction to Movement Speed for Y seconds.
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