Jump to content
Sign in to follow this  

Dragonflight Beta Development Notes: September 21st

Recommended Posts


Today's DF Beta development notes mirror the PTR pre-patch ones, with the addition of profession and PvP vendors on the endgame testing realm. 

Blizzard LogoSeptember 21 (Source)

Take a look at this week’s updates to Dragonflight Beta:


  • Profession vendors and trainers have now been spawned in Orgrimmar and Stormwind.
  • A PvP Vendor now exists in Orgrimmar and Stormwind that sells players PvP trinkets.


    • Developers’ note: We have had to add a lot of extra spells and modifiers with the talent system, which means a lot of new names also needed to be added. While adding these new spell names we also made a pass on the names of almost every talent, and several of them are having their name changed. We tried to avoid changing terms people are very familiar with, we aren’t looking to rename core building blocks of classes or specs. Spells like Fireball, Mortal Strike and Rejuvenation are not suddenly going to be changing names. Several talents with modifiers to your spells may see some names change to get a better identity and cohesive feel with all of the other spells and talents available to your class or spec.
      • Frost
        • Anticipation – Renamed to Coldthirst.
        • Shattering Strike – Renamed to Shattering Blade.
        • Obliterate – Damage increased 10%.
        • Improved Obliterate – Max ranks reduced to 1 (was 2).
        • Rime – Increases Howling Blast damage by an additional 75%.
        • Improved Rime – Max ranks reduced to 1 (was 2).
        • Horn of Winter – Swapped positions with Cold Heart (Available after Improved Rime).
        • Cold Heart – Swapped positions with Horn of Winter (Available after Improved Obliterate).
        • Enduring Strength – Now has a connection leading to Inexorable Assault.
        • Frostwhelp’s Aid – Now has a connection to Empower Rune Weapon.
        • Obliteration – Fixed an issue with Glacial Advance not granting Killing Machine.
        • Runic Command – Now increases Maximum Runic Power by 10/20 (was 5/10).
      • Unholy
        • Festering Strike – Renamed to Improved Festering Strike.
        • Plaguebearer – Renamed to Vile Contagion.
    • DRUID
      • Balance
        • Stellar Inspiration – Starsurge has a 10% chance to apply Stellar Flare to the target. Starfall has a 15% chance to extend Moonfire and Sunfire by 4 seconds.
        • Orbit Breaker – Every 20th Shooting Star calls down a Full Moon at 80% power upon its target.
        • Oneth’s Clear Vision – Renamed to Starweaver.
        • Timeworn Defender – Renamed to Rattle the Stars.
        • Incarnation: Chosen of Elune – No longer grants Haste. Must have Celestial Alignment talented to gain Haste benefit.
        • Eclipses no longer occur in alternation or reduce the cast times of Wrath or Starfire.
        • Lunar Eclipse now increases the damage of your Arcane spells by 15%.
        • Solar Eclipse now increases the damage of your Nature spells by 15%.
        • Shooting Stars has an increased chance to occur and now has a chance to trigger from Stellar Flare damage.
        • Mastery: Total Eclipse has been removed.
        • Mastery: Astral Invocation has been added – Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.
      • Feral
        • Ferocious Frenzy – Renamed to Rampant Ferocity.
        • Bite Force – Renamed to Lion’s Strength.
        • Piercing Claws has been renamed to Primal Claws – No longer grants Critical Strike. Each point now grants a 10% chance for combo point generators to generate an extra combo point.
        • Improved Bleeds has been renamed to Merciless Strikes – Now increases Swipe damage against bleeding targets by 10% (was 20%).
        • Protective Growth – Damage reduction increased to 5% (was 3%).
        • Tireless Energy – No longer grants Haste. Points now increase maximum Energy by 30/60 and passive Energy regeneration by 10%/20%.
        • Berserk – Now causes Swipe to generate an additional combo point during Berserk.
        • Eye of Fearful Symmetry has been renamed to Tiger’s Tenacity – Changed to a 1 point talent. Now causes Tiger’s Fury to grant 1 combo point after your next 3 finishers (was 1 finishing move restores 2 combo points).
        • Frantic Momentum – Changed to a 2-point talent. Now grants a 3%/6% chance per combo point spent to increase your Haste by 10% for 6 seconds.
        • Cat’s Curiosity – Now recovers 25% of energy cost for abilities it affects for each point (was 15%).
        • Convoke the Spirits – Can no longer cast Tiger’s Fury.
        • Soul of the Forest – Now grants 3 Energy per combo point spent (was 5).
        • Rip and Tear – Applying Rip to a target applies a Tear that deals 6% of the new Rip’s damage over 6 seconds (was a flat amount).
        • Unbridled Swarm – Now a single point talent and grants a 60% chance for swarms to split.
        • Ashamane’s Guidance – Now also reduces Convoke the Spirit’s cooldown by 50%.
        • New Talent: Relentless Predator – Reduces Energy costs of Ferocious Bite by 20%. This includes both the base cost and the additional Energy that can be spent for bonus damage.
        • Scent of Blood – Removed.
      • Restoration
        • Cenarius’ Guidance is now implemented – During Incarnation: Tree of Life, you gain Clearcasting every 6 seconds. The cooldown of Incarnation: Tree of Life is reduced by 1.5 seconds when Lifebloom blooms or 1 second when Regrowth’s initial heal critically strikes. Convoke the Spirits’ cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
        • Unbridled Swarm – Now a 60% chance to trigger by default.
        • Verdancy – Increased healing by 60%.
        • Dreamstate – Now reduces cooldowns by 12 seconds (was 10 seconds).
        • Grove Tending – Increased healing by 75%.
        • New connections below gate 2.
        • Stonebark/Improved Ironbark choice node – Moved to row 6.
        • Rampant Growth – Moved to row 7.
        • Regenerative Heartwood – Moved to row 7.
        • Nurturing Dormancy – Moved to row 9.
        • Germination – Moved to row 10.
        • Unbridled Swarm – Now a 1-point node.
    • EVOKER
      • General
        • Hover – You may now finish your last cast while moving without being interrupted when Hover ends.
      • Class Tree
        • Rescue – Renamed to Verdant Embrace. Now castable on yourself.
        • Fly With Me – Renamed to Rescue.
        • Ruin – Renamed to Tyranny.
        • Tyranny – Renamed to Spellweaver’s Dominance.
        • Suffused With Power – Renamed to Instinctive Arcana.
        • Pyrexia – Renamed to Foci of Life.
        • Might of the Aspects – Renamed to Titanic Wrath.
        • Continuum – Renamed to Eye of Infinity.
      • Devastation
        • Scintillation – Chance to occur increased to 15% (was 4/8%). Eternity Surge is launched at 30/60% power (was 100%).
        • Burnout – Can now stack twice.
    • HUNTER
      • Class Tree
        • Nesingwary’s Trapping Apparatus – Removed.
        • Serrated Shots is now where Nesingwary’s Trapping Apparatus was.
        • Wailing Arrow – Silence lowered to 3 seconds (5 seconds). Wailing Arrow also now clarifies it only silences non-player targets.
        • Sentinel Owl and its related choice node should be working.
        • Sentinel Owl and its choice node moved up 1 row.
        • Born to be Wild and Camouflage swapped spots.
        • Binding Shot has changed from an 8 second root to a 3 second stun.
        • New Talent: Entrapment – When your Tar Trap is activated, all enemies in the area are rooted for 4 seconds.
        • Improved Mend pet – Renamed to Wilderness Medicine.
        • Hunter’s Agility – Renamed to Hunter’s Avoidance.
        • Agile Movement – Renamed to Pathfinding.
        • Latent Poison Injectors – Renamed to Poison Injection.
        • In for the Kill – Renamed to Hunter’s Prey.
        • Qa’pla, Eredun War Order – Renamed to War Orders.
        • Flamewalker’s Cobra Sting – Renamed to Cobra Sting.
        • Rylakstalker’s Piercing Fangs – Renamed to Piercing Fangs.
        • Killing Blow – Renamed to Killer Accuracy.
        • Dead Eye – Renamed to Deadeye.
        • True Aim – Renamed to Target Practice.
        • Predator – Renamed to Flanker’s Advantage.
    • MAGE
      • Class Tree
        • Overflowing Energy has been reworked and implemented – Your spell critical strike damage is increased by 10%. When your direct damage spells fail to critically strike a target, your spell critical strike chance is increased by 2%, up to 10% for 8 seconds.
      • Arcane
        • Improved Arcane Barrage – Renamed to Arcing Cleave.
        • Conjure Mana Gem – Cooldown reduced to 90 seconds (was 120 seconds).
        • Impetus now has added functionality – If you were to gain an Arcane Charge while at maximum charges instead 10% Arcane damage for 10 seconds.
      • Fire
        • Flamestrike – Position swapped with Fervent Flickering.
        • Improved Flamestrike – Reduces Flamestrike’s cooldown by 1 second (was 0.5 seconds).
        • Phoenix Reborn – Now directly available after Improved Phoenix Flames (+1 Charge to Phoenix Flames). No longer has a connection from Firemind.
        • Pyroclasm – No longer has a connection from Phoenix Reborn or Tinder. Now has a connection from Firemind or Improved Phoenix Flames. Now has a leading connection to Controlled Destruction.
        • Master of Flame – Now directly available after Conflagration. No longer has a connection from Blaster Master.
        • Pyromaniac and Molten Skyfall selection node – Now has a connection from Blaster Master and Conflagration. Now has a leading connection to Fevered Incantation.
      • Frost
        • Everlasting Frost – No longer a choice node with Improved Blizzard. Now available directly below Flurry and has an added connection going to Ebonbolt and Frozen Touch.
        • Frostbite – Now has an added connection going to Bonechilling
        • Improved Blizzard – No longer a choice node with Everlasting Frost. Damaging an enemy with Blizzard reduces the cooldown of Frozen Orb by 0.5 seconds (was 0.3 seconds).
        • Arctic Piercing has been redesigned and renamed to Piercing Cold – Now increases Frostbolt, Icicle, and Glacial Spike (if talented) critical strike damage by 20%.
        • Icy Veins – Base duration increased to 25 seconds (was 20 seconds).
        • Improved Icy Veins – Removed.
        • Slick Ice – No longer a choice node with Freezing Winds and now available directly after Icy Propulsion.
        • Freezing Winds – No longer a choice node with Slick Ice.
        • Perpetual Winter – Swapped positions with the Ebonbolt/Frozen Touch node.
        • Glacial Assault – Swapped positions with Deep Shatter.
    • MONK
      • Class Tree
        • Developers’ note: Several abilities have been renamed for additional clarity, and several balance-impacting bugs have been fixed. Thank you again for your feedback and reports in finding these bugs.
        • Chi Torpedo – Now correctly causes Chi Torpedo to replace Roll.
        • Roll (Talent) – Now correctly grants an additional charge of Roll.
        • Close to Heart – Now modifies base Leech instead of Leech from gear.
        • Generous Pour – Now modifies base Avoidance instead of Avoidance from gear.
        • Ferocity of Xuen – Now correctly grants 4% damage at rank 2.
        • Escape from Reality – Now correctly functions outside the Shadowlands. Value has been reduced to 25% increased Vivify healing per point.
        • Fatal Touch – Now correctly functions outside the Shadowlands. Value has been reduced to 45 seconds per point.
        • Fast Feet – Now correctly increases the damage of Spinning Crane Kick and scales per point invested.
        • Ironshell Brew – Now correctly grants Armor and Dodge.
        • Roll – Renamed to Improved Roll.
        • Provoke – Renamed to Hasty Provocation.
        • Touch of Death – Renamed to Improved Touch of Death.
        • Vivify – Renamed to Improved Vivify.
        • Fortifying Brew Upgrade (Armor/Dodge) – Renamed to Ironshell Brew.
        • Fortifying Brew Upgrade (Cooldown Reduction) – Renamed to Expeditious Fortification.
      • Mistweaver
        • Tea of Serenity – Thunder Focus Tea also grants Renewing Mist, Enveloping Mist, and Vivify 1 extra charge at random.
        • New connections/placement below gate 2.
        • Tea of Plenty – Now a choice node with Tea of Serenity.
        • Unison – Now a choice node with Restorative Proliferation.
        • Overflowing Mists moved to row 6.
        • Bountiful Brew/Attenuation choice node moved to row 9.
        • Peaceful Mending moved to row 9.
        • Tea of Plenty – Thunder Focus Tea also grants Renewing Mist, Essence Font, and Rising Sun Kick 1 extra charge at random. Removed Enveloping Mist and Vivify from proc list.
        • Zen Reverberation – Increased damage and healing to 70% (was 50%).
        • Jade Bond – Increased healing of Gust of Mist to 40% (was 25%).
        • Accumulating Mist – Increased damage and healing to 20% (was 15%).
      • Windwalker
        • Developers’ note: Players have offered feedback about the locations of Jade Ignition and Hit Combo, as the other talents surrounding and connecting to them are typically stronger in different situations than these effects (Hit Combo is surrounded primarily by AOE bonuses, Jade Ignition connected to mostly single-target focused effects). The positioning of these traits is intentional as a reward for investing in a particular path , as we would like players to diversify and consider the entire tree when developing talent builds.
          We’ve heard players desire to bring back Calculated Strikes, but would prefer to balance Spinning Crane Kick to be a button that’s viable without the aggressive compound scaling afforded by Calculated Strikes.
        • Flashing Fists – Tooltip now reflects active damage increase.
        • Touch of the Tiger – Rank values updated to 15%/30%.
        • Drinking Horn Cover – Corrected an issue causing Drinking Horn Cover to fail to extend correctly.
        • Thunderfist – Charges are now correctly applied when the updated version of Strike of the Windlord fires.
        • Meridian Strikes – Now correctly reduces upgraded versions of Touch of Death.
        • Bone Marrow Hops – Replaced with Dust in the Wind. Bonedust Brew radius increased by 50%.
        • Feathers of a Hundred Flocks – Renamed to Widening Whirl.
        • Hidden Master’s Forbidden Touch – Renamed to Forbidden Technique.
        • Keefer’s Skyreach – Renamed to Skyreach.
        • Corrected an issue where Fortifying Brew for Windwalker incorrectly had a shorter than intended base cooldown.
        • Power Strikes – No longer unintentionally grants Chi when the effect has not been consumed.
        • Developers’ note: We appreciate the many reports from PTR and Beta, and continue to fix bugs. Thank you for your reports – they’re very helpful in hunting down issues.
    • PRIEST
      • Class Tree
        • Moved a few nodes around in the tree.
        • Purify – Tooltip now conditionally updates when Improved Purify is talented.
        • Masochism renamed to Protective Light – Now triggers from Flash Heal casts instead of Shadow Mend.
        • Shadow Mend – Removed. Replaced with Improved Flash Heal.
        • Improved Flash Heal – Increases the healing done by Flash Heal by 15%.
        • Light’s Inspiration has been redesigned – Increases the maximum health gained from Desperate Prayer by 8%/15%.
        • Dominate Mind – Cooldown reduced to 30 seconds (was 2 minutes).
        • Measured Contemplation (Runecarving Power) – Removed Shadow Mend from its tooltip.
      • Discipline
        • Shadowflame Prism – Renamed to Inescapable Torment.
        • Wrath, Unleashed – Now Wrath Unleashed.
        • Shadow Covenant – No longer references Shadow Mend.
      • Holy
        • Divine Word – Added a more detailed description of each effect in its tooltip.
        • Divine Word: Sanctuary – Number of targets healed is now capped to 6.
      • Shadow
        • Moved various nodes around in the tree.
        • Driven to Madness – Now affects both Void Eruption and Dark Ascension.
        • Void Origins – Now affects both Void Eruption and Dark Ascension.
        • Void Volley – Now affects both Void Eruption and Dark Ascension.
        • Dark Ascension – Slightly reworded the tooltip and aura tooltip. No functional changes.
        • Depth of the Shadows renamed to From Darkness Comes Light – Now affects Flash Heal instead of Shadow Mend.
        • Mind Spike – Damage modifiers from Shadowform, Voidform, and Mastery: Shadow Weaving now properly increase Mind Spike’s damage.
        • Shadowflame Prism renamed to Inescapable Torment – Now a 2-point talent for Shadow.
        • Monomania renamed to Screams of the Void and slightly redesigned – While channeling Mind Flay and Void Torrent the tick rate of your Vampiric Touch and Shadow Word: Pain your target is increased by 40%/80%. While channeling Mind Sear, the tick rate of your Vampiric Touch and Shadow Word: Pain on all targets is increased by 40%/80%.
        • Derangement – Renamed to Encroaching Shadows.
        • Voidform – Increases spell damage by 10% (was 20%). No longer in the spell book by default. Now learned when talenting into Void Eruption.
        • Void Bolt – No longer in the spell book by default. Now learned when talenting into Void Eruption.
        • Dark Ascension – Cooldown reduced to 1 minute (was 2 minutes).
        • Void Eruption now has an additional effect – Each 25 Insanity spent during Voidform increases Voidform’s duration by 1 second.
        • Mind Flay: Insanity has been slightly redesigned – Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. Lasts 10 seconds (was 5 seconds). Mind Flay: Insanity deals 120% more damage than Mind Flay per tick, ticking 4 times over 3 seconds (reduced by Haste). Slows by 70% and generates 6 Insanity per tick.
        • Shadow Word: Pain – Resolved a tooltip issue causing the Insanity generated to only display when talented into Void Eruption.
        • Mind Flay – Resolved a tooltip issue causing the Insanity generated to only display when talented into Void Eruption.
        • Mastermind - Removed.
        • Fiending Dark - Removed.
    • SHAMAN
      • Class Tree
        • Call of the Elements – Renamed to Totemic Recall.
        • Improved Call of the Elements – Renamed to Call of the Elements.
      • Elemental
        • Primal Storm Elemental’s Eye of the Storm – Renamed to Tempest.
      • Enhancement
        • Selecting both Elemental Blast and Lava Burst will now cause Elemental Blast to replace Lava Burst, and Elemental Blast will have 2 charges.
        • Primal Lava Actuators – Renamed to Ashen Catalyst.
        • Witch Doctor’s Wolf Bones – Renamed to Witch Doctor’s Ancestry.
      • Restoration
        • Earthwarden – Renamed to Improved Earthliving Weapon.
      • Destruction
        • Mayhem – Now implemented and updated slightly: Your single target spells have a 25% chance to apply Havoc to a nearby enemy for 5 seconds.
        • Known Issue: Duplicated spells from Mayhem have a chance to trigger Mayhem if Mayhem expires while they are in the air, which allows for Havoc to be applied to your current target.
        • Pandemonium – Tooltip updated. Functionality unchanged.
        • Rolling Havoc – Tooltip updated. Functionality unchanged.
        • Cry Havoc – Tooltip updated. No longer ignores the Havoc target when dealing damage.
      • General Developer Notes
        • This week for the Class, Arms and Fury trees we’ve mostly been fixing errors and tweaking things. We’re happy with where these are at and don’t intend to make any large changes moving forward. Arms and Fury and various options within them seem to be preforming well and people are enjoying them, we’ll be monitoring feedback and tuning things where needed.
          This week, we’ve focused more on the Protection tree and provide more details on this below.
      • Class Tree
        • Bitter Immunity – Once again more easily available, but now no longer clears Bleeds.
        • Reinforced Plates – The armor values should now be correctly calculated.
        • Battle Stance – Now reduces the effects of Root and Snares by 10% (was 15%).
        • Berserker Stance – Now reduced the effects of incapacitating effects by 10% (was 15%).
        • Inspiring Presence – Tooltip updated to make its effect clearer.
        • Spear of Bastion – Now grants 20 Rage (was 25).
        • Elysian Might – Now extends the duration of Spear of Bastion by 2 seconds (was 4 seconds).
        • Piercing Verdict – Damage and Rage bonus increased to 50% (was 30%).
        • Endurance Training: Fury – Now increases Stamina by 5% and reduces the duration of moment impairing effects on you by 10%.
        • Endurance Training: Arms and Protection – Now increases Stamina by 5% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
        • Thunderous Roar – Now deals damage in a 12 yard radius (was a frontal cone) and also generates 10 Rage.
        • Shockwave – Now generates 10 Rage.
        • Avatar – Now grants 15 Rage (was 20).
        • Crushing Force: Protection – Tooltip should now correctly update granting 5% increased critical damage per rank.
        • Barbaric Training: Protection – Revenge damage reduced to 30% (was 40%).
      • Arms
        • Stormwall – Now has a lockout period of 1 second.
        • Dance of Death – Clarified tooltip to make it clear you are not required to get the killing blow.
        • Exploiter – No longer effects Cleave, the synergy here was odd and didn’t work in practice.
        • Fracture – Updated tooltip to not reference Thunderous Roar.
        • Bloodborne – No longer increased the damage of Rend’s initial strike.
        • Exploit the Weakness – Removed from the talent tree.
        • Deft Experience – Now grants 1% Mastery and increases Tactician’s chance to trigger by 0.5% per rank.
        • Rend – The initial strike of Rend’s damage has been increased to 64% damage (was 32%).
        • Massacre – Updated Massacre visuals.
      • Fury
        • Annihilator – Now generates 2 Rage per attacks.
        • Dancing Blades – Now triggers from procs correctly.
        • Annihilator – Can now be used with 2-handed weapons.
        • Rampage – Damage reduced to 206% (was 227%).
        • Hack and Slash – Was incorrectly triggering on every Rampage strike instead of casting Rampage. We like this functionality, so now Hack and Slash has a 20% chance with each Rampage strike to refund a charge of Raging Blow.
        • Storm of Steel – Now causes Ravager to generate 15 Rage per hit (was 10).
        • Critical Thinking – Now grants 1% critical strike chance per rank (was 1.5%) and the tooltip now correctly states that it affects Annihilator.
        • Annihilator, Slam, Thunderous Roar, Shockwave, and Odyn’s Fury should now gain extra Rage benefit from Recklessness.
        • Massacre – Updated Massacre visuals.
        • Wrath and Fury – Now increases Raging Blow’s damage by 10% (was 5%).
        • Slaugthering Strikes – Auras now display correctly for both Raging Blow and Annihilator, and it can now be triggered via Crushing Blow.
        • Bloodcraze – Can now be triggered via Bloodbath.
      • Protection Developer Notes
        • We’ve started to put more focus on the Protection tree this week and you’ll see a large update next week also.
        • We’re very happy with how Protection Warriors are playing, but they have been overperforming both in terms of survivability and damage, so we’ve made some tweaks to bring them more in line with the other tanking classes.
        • We don’t intend to make large structural changes to Protection Warrior’s trees, our goals for the next week are mainly around bug fixing, tuning and to make the bottom left and right sides of the tree more appealing.
        • We’ve made some changes to the baseline Vanguard ability to account for the large amount of survivability bonuses available in the talent tree.
      • Protection
        • Deep Wounds – Should now trigger Bloodsurge correctly.
        • Titanic Throw – Fixed an issue causing Titanic Throw to get the 100% bonus from Improved Heroic Throw twice.
        • Heroic / Titanic Throw – Now has a 3 second cooldown.
        • Auto-attack damage reduced by 20%.
        • Brace for Impact – Aura tooltip should now correctly reference Shield Slam. Now increases Shield Slams damage by 5% per stack (was 10%), but lasts for 15 seconds (was 9 seconds).
        • Spiked Shield – Now causes high threat.
        • New Talent: Dance of Death – If your Ravager helps kill an enemy your next Ravager lasts 2 seconds and deals 20% increased damage.
        • Champion’s Bulwark – Should now add to existing Shield Block durations.
        • Juggernaut – Has a maximum of 10 stacks for Protection specialization but last 20 seconds.
        • Massacre – Updated Massacre visuals.
        • Enduring Alacrity – Now grants 1% Haste per rank (was 2%).
        • Focused Vigor – Now grants 1% critical chance per rank (was 2%).
        • Vanguard – Increases your Stamina by 30% (was 45%), increases your Strength by 70% of your armor value (was 100%), and reduces damage you take by 5% (was 15%).
        • Revenge – Damage reduced to 53% (was 63%).
        • Shield Slam – Damage reduced to 80% (was 85%).
        • Punish – Shield Slam deals 10% increased damage (was 20%).
        • Best Served Cold – Revenge damage is now 10% (was 20%) and 30% when free (was 50%).
        • Unnerving Focus – Now grants 50% rage generation (was 60%).
        • Show of Force – Thunder Clap damage is now 20% (was 25%).
        • Booming Voice – Now generates 30 Rage (was 40).
        • Rend – Initial damage reduced to 32% (was 64%) and periodic damage reduced to 17% (was 23%).
        • Execute – Damage reduced by 8%.
        • Shield Charge no longer has a minimum range.


  • Elemental Storms have been temporarily disabled.
    • Developers’ note: The Elemental Storms that the Primalists are inflicting upon the Dragon Isles are a new feature that will be available when Dragonflight Season 1 starts and won’t be active when Dragonflight launches. This week we’ve disabled them to ensure we’re gathering accurate player feedback on the outdoor world during the initial weeks after Dragonflight’s launch.


  • Developers’ note: Greetings Gladiators! With the end game realm on Beta that spun up last week and the beginning of more focused testing on max level PvP, we wanted to discuss some of our thoughts on crowd control in PvP going into Dragonflight.
    The amount of crowd control that classes have access to has progressively increased in the past few expansions; This will be even more prominent in Dragonflight with talent trees providing the option to spend talents points into heavy utility. We recognize that crowd control is a point of concern for players in PvP. We recently added a PvP talent, Precognition, to help casters deal with interrupts as another way to help players handle crowd control.
    Another mechanic we will be introducing that you will see in this week’s build is increasing the power of Gladiator’s Distinction, the PvP trinket 2-set bonus. In addition to its current effect of providing additional stamina and primary stat, the bonus will now also provide a 15% reduction of incoming crowd control effects. With this added built-in bonus, we will also be retiring the Relentless trinket and current versions of the trinket will have a maximum level of 60 requirement.
    We will be continuing to analyze and evaluate how overall crowd control plays in PvP throughout Beta. Additionally, we are discussing some other options for future patches to further address the concern of crowd control, one being adjusting the PvP duration on individual abilities that many have not been changed for years. We are interested to see your feedback on that proposal. For now, we think having a reduction in overall crowd control will help for a healthier state of PvP.
    Thank you again for your continued feedback*.** We’ll be keeping a particularly close eye on PvP related feedback over the next several weeks, so queue up Gladiators – we’ll see you in the arena!*
  • Gladiator’s Distinction (Trinket Set Bonus) – Now provides 15% reduction to incoming crowd control effects in addition to existing effects.
  • Trinkets with the Relentless effect are now capped at level 60. There are no plans for a Dragonflight Season 1 version of this trinket.


  • First time recipe crafts will now award experience points.
  • Known Issues:
    • Knowledge spent on Specializations for Tailoring, Blacksmithing, Jewelcrafting, Engineering, and Enchanting has been removed in the process of fixing a larger issue. We apologize for the inconvenience.


    • UI art updates:
      • Main Target Unit Frame (pending Minor Enemies)
        • Developers’ note: We have moved away from the silver dragon border for rare mobs and instead will rely on using an icon. The icon will be placed on the unit frame border and display on the map to better relate these two elements together.
      • Pet Frame
      • New tab art in UI panels
  • Updated login screen
  • Options Menu:
    • Added Interact Key toggle and keybinding
    • Added Action Targeting toggle
    • Added setting to adjust World Text size
    • Added tooltips to various options
    • Auto-loot option moved from Keybindings to Gameplay > Controls.
    • Various settings from the Raid Profile page are moved to the Interface page while some others are within the Edit Mode.
    • The outdated action bar names are now consistently labeled as Action Bar 1, Action Bar 2, etc.
    • Search results are a bit smarter and prioritizes exact matches to the top.
      • If no search results are found, it will now say no results found.
    • System section moved to the bottom of the list.
    • Right-clicking a keybind will remove the keybind.
  • Added some new Exile’s Reach tutorial help tips.

Share this post

Link to post
Share on other sites

Killing Blow – Renamed to Killer Accuracy - seems like a PC change to me

Predator – Renamed to Flanker’s Advantage - that is just one stupid *filtered* rename

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Looking back at the supposed internal spreadsheet, all the release dates have been 100% accurate. Will we see the Dragonflight pre-patch launching in late October?
      The internal document correctly predicted the launch date of Wrath Classic, Dragonflight, and even Overwatch 2. There is little reason to believe that the Dragonflight pre-patch will not be released on October 25, 2022. 

      The Dragonflight pre-patch contains all game updates you currently see on the Beta, but you won't be able to visit the Dragon Isles and level your character to Level 70. New content is disabled except for the Forbidden Reach and Dracthyr Evokers, which will finally be available for play.
      It also comes with a pre-patch event that revolves around defeating elemental bosses that spawn in Azeroth each week for catch-up gear, leading to the expansion's launch on November 28, 2022.
      We're likely just 24 days away from the pre-patch; what are you most excited about?
    • By Staff
      Blizzard have detailed changes coming to Enhancement Shaman's Windfury totem with the next Beta build.
      Enhancement (Source)
      Hi Enhancement Shaman,
      A change is coming next week to how Windfury Totem works. These changes have no impact on the Windfury Weapon imbue, nothing is changing with how that works.
      For some quick context, in Shadowlands, Windfury Totem can only activate from main-hand auto-attacks, and causes a main-hand auto-attack swing when it activates.
      The next build you receive should have Windfury Totem changed to work this way:
      Main-hand auto attack interaction is unchanged, except for the miss note below. Off-hand attacks can proc an off-hand Windfury attack. This is an actual real “auto attack”, which means things like Flametongue Weapon, or whatever other effects may activate from off-hand attacks, can now potentially happen from this bonus attack. Windfury Totem extra attacks can no longer miss. This has very little impact on 2h users, as an Arms Warrior or Retribution Paladin almost never see a miss in their combat log, however dual-wield users have a high miss chance. In Shadowlands, this miss chance both applies to the chance to get the Windfury Totem’s extra attack, and the extra attack itself can then miss. Targets can still dodge or parry these attacks, they are just no longer able to miss. Bonus bug fix: Enhancement Shaman who are under the effects of Ascendance can now benefit from Windfury Totem if they are auto-attacking from outside of melee range range with Windlash. We will be monitoring any unintended side effects from this change, but this should help make Windfury Totem more valuable to more specs within the game.
    • By Staff
      Blizzard have detailed all the Season 1 Dragonflight tier set bonuses, the various ways players can acquire them and more! We hear about the reasoning behind the designs (which will be more simplistic than the 9.2 sets), their impact on talent tree choices, the Inspiration Catalyst and more, so let's take a look.
      Class Tier Set Bonuses (Source)
      We’re excited to share the bonuses you’ll discover on Class Sets in Dragonflight. To add to the excitement, these bonuses will be playable in the next beta build!
      Dragonflight Class Set Armor Design
      We set a few goals for this round of Class Sets. First and foremost, these Class Set bonuses are not as complex as the effects on 9.2 Class Sets. The new talent trees have resulted in a lot of changes to classes in Dragonflight, and we want you all to be able to play those classes without Class Sets that significantly change your rotations or resource economies. This is not to say that we won’t make more complex or rotationally impactful Class Sets in the future. But you’ll find that these bonuses generally take a light touch on features like resource generation and cooldown manipulation.
      Another goal that came from wanting you all to have a chance to get familiar with Dragonflight’s new classes is that we want these Class Sets to have minimal impact on your talent choices. We want you to be able to play the way you choose in whatever content you prefer. As a result, they generally modify core class abilities or talents that are learned near the top of the tree. They may have synergies with talents further down the tree, but they shouldn’t make you feel like specific builds or capstone talents are “required.”
      Acquiring Set Armor in Dragonflight
      When Sets returned as a major endgame feature in 9.2, we debuted the Creation Catalyst as a tool for players to access and complete their sets, with the following goals:
      Players of all types should have access to powerful bonuses and fun appearances even if raiding is not their preferred method of engagement.
      New and returning players “catching up” should not have a monumental task to become ready to fight alongside friends.
      WoW can confidently carry the system forward as an evergreen feature for players to learn and understand intuitively.
      We think those goals were met. And while there’s room for improvement (both in understanding the means by which charges accrue, as well tuning prohibitive currency costs for alts), we’re happy to say that the Catalyst (which will be known as the Inspiration Catalyst in Dragonflight, and just the ‘Catalyst’ moving forward) will return to the Isles as a companion system to Class Sets for the foreseeable future.
      We’ll have more details to share on everything Catalyst-related in a future update, but for now it’s worth mentioning that we’re planning on keeping the unlock cadence the same to start – that is to say, the 6th week after the Mythic Raid becomes available in Dragonflight Season 1.
      Playing with These Bonuses and Providing Feedback
      To try these set bonuses in the Beta, log into an endgame realm and look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread.
      Set Bonuses
      Death Knight
      Blood (2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance to generate one rune. (4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 seconds. Frost (2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%. (4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine. Unholy (2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 seconds. (4) Set Bonus: Your primary ghoul’s attacks have a 15% chance to increase your damage and Haste by 10% for 8 seconds. This chance is increased during Vile Infusion. Demon Hunter
      Havoc (2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%. (4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 seconds. Your critical strikes increase this chance. Vengeance (2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment. (4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds. Druid
      Balance (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 50%, stacking up to 3 times. (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% increased damage. Feral (2) Set Bonus: Rip & Ferocious Bite damage increased by 5%. (4) Set Bonus: Finishing moves grant 1% crit for each combo point spent for 5 seconds. Guardian (2) Set Bonus: Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%. (4) Set Bonus: Mangle and Thrash deal 5% increased damage. Mangle heals you for 100% of the damage it deals. Restoration (2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%. (4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds. Evoker
      Devastation (2) Set Bonus: Increases Empower spells’ chance to critically strike by 5% and Empower spells increase your chance to critically strike by 5% for 6 seconds. (4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Sated. Preservation (2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by 5% for 6 seconds. (4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. Stacks up to 2 times. Hunter
      Beast Mastery (2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot. (4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus. Marksmanship (2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 seconds. (4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next Arcane Shot or Multi Shot 100% chance to critically hit. Survival (2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 10%. (4) Set Bonus: Raptor Strike, Mongoose Strike, Carve, and Butchery have a 10% chance to make your next Raptor Strike, Mongoose Strike, Carve, or Butchery cost no Focus. Mage
      Arcane (2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%. (4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, up to 4 stacks. Fire (2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage. (4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%. Frost (2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%. (4) Set Bonus: Consuming Fingers of Frost increases Blizzard damage by 25% and Frostbolt damage by 50% for 6 seconds. Monk
      Brewmaster (2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 seconds, stacking up to 4 times. (4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger. Mistweaver (2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% on targets with your Renewing Mist. (4) Set Bonus: Essence Font and Vivify healing are increased by 10% and your Renewing Mists on targets healed by Essence Font are extended by 1 seconds for each heal. Windwalker (2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%. (4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase your Versatility during your next Fists of Fury by 5%, stacking up to 3 times. Paladin
      Holy (2) Set Bonus: Holy Shock increases the critical hit chance of your next heal within 10 seconds by 10%. (4) Set Bonus: When your direct healing spells critically strike, your next Holy Shock deals 30% increased damage or healing. Protection (2) Set Bonus: Avenger’s Shield grants you Versatility of Light, increasing the Versatility of you and your closest ally by 4% for 4 seconds. (4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by X% for Y seconds and extends the duration of Versatility of Light by 1.0 seconds. Retribution (2) Set Bonus: Blade of Justice and Judgment grant Crusader’s Strength, increasing the damage of your next Crusader’s Strike or Consecreate by 100%, stacking up to 2. (4) Set Bonus: When you consume Crusader’s Strength, the damage of your next Blade of Justice is increased by 50% for each stack of Crusader’s Strength consumed. Priest
      (2) Set Bonus: Casting Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%. (4) Set Bonus: Penance increases the strength of your next Power Word: Shield by 100% of its damage or 30% of its healing. Holy
      (2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1.0 seconds and increases their Holy Word cooldown reduction effect by 2.0 seconds. (4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 15% critical strike chance for 8 seconds. Shadow
      (2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times. (4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8 seconds. Rogue
      (2) Set Bonus: Envenom also increases your weapon poisons’ damage by 10%. (4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 2% for 8 seconds, stacking up to 5 times. Outlaw
      (2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 20% per combo point spent. (4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50%. Subtlety
      (2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent. (4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 15% and the damage of Black Powder by 8% for 6 seconds. Shaman
      (2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by 2-3%, stacking 10 times. (4) Set Bonus: Casting Earth Shock or Earthquake increases your Mastery by 10% for 10 seconds. Enhancement
      (2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10% and causes it to generate 1 additional stack of Maelstrom Weapon. (4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5 seconds per stack, chosen randomly. Restoration
      (2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%. (4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies, you gain 10% Haste for 10 seconds. Warlock
      Affliction (2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds. (4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%. Demonology (2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%. (4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan instant and deal 50% increased damage. Destruction (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds. (4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and Incinerate critical strikes explode on the target, dealing 2-10% of damage dealt to enemies within 8 yds. Damage reduced beyond 5 targets. Warrior
      Arms (2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%. (4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds. Fury (2) Set Bonus: Execute’s chance to critically strike increased by 10%. (4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased. Protection (2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds. (4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 10% of damage you deal.
    • By Staff
      Blizzard have added more changes to Balance Druids after yesterday's raid testing, with ability redesigns, tuning and more.
      Balance (Source)
      Greetings, Balance Druids.
      After reviewing the performance of Balance Druids during yesterday’s raid testing, we developed a number of changes we’re implementing for today’s raid testing. If you encounter issues with your Talent Tree, please relog. Here are the changes:
      Lunar Shrapnel has been redesigned:
      Starfall’s stars have a chance to deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets. Sundered Firmament’s Astral Power generation now correctly grants 25% of Fury of Elune’s Astral Power generation.
      Stellar Flare no longer generates Astral Power when granted by Stellar Inspiration.
      The chance for Shooting Stars to occur has been reduced.
      Wild Mushrooms no longer have nameplates and are now untargetable.
      Furor has been redesigned:
      Protector of the Pack [Feral/Balance/Guardian] - Store 10% of your damage, up to a specific amount. Your next Regrowth consumes all stored damage to increase its healing.
      Protector of the Pack [Restoration] - Store 10% of your effective healing, up to a specific amount. Your next Regrowth consumes all stored healing to increase its healing.
      Note: The tooltip of Protector of the Pack will appear broken in-game. We hope to have this fixed soon.
      Our main goal with these changes is to rein in the amount of Astral Power that Balance Druids are generating passively, as well as how much Astral Power is being credited to passives such as Primordial Arcanic Pulsar.
      Thank you for your continued feedback and suggestions! We’ll continue to watch class performance across the board and adjust whenever the need arises.
    • By Stan
      We're looking at Paladin Gladiator and Elite PvP sets coming in the Dragonflight expansion.
      Let us know what you think about them in the comments!
      Gladiator Set

      Elite PvP Set

  • Create New...