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We're looking at the final Mythic+ Tier List of the Shadowlands expansion.
Dragonflight will be released in two days' time with completely new dungeons, and we thought now would be a good time to look at the final Mythic+ Tier List of Shadowlands.
The following post is based on statistics provided by Subcreation, a website that gathers various Mythic+ data from live servers. Please note that the tier list is biased toward the top end because it only looks at the top 100 keys per dungeon per affix and ignores keys below +16 and untimed runs.
As a result, the data presented in this article will always be different from the Mythic Tier Lists maintained by Petko.
The data used in the post comes from Subcreation, a site maintained by Alcaras. Subcreation provides statistical analysis of Mythic+ dungeons, raids, and PvP in Shadowlands, and the data is provided via the Warcraft Logs API and Raider.io. If you'd like to support Subcreation, you can check out their Patreon.
How the Data is Calculated
The site looks at the top 100 keys per dungeon per affix across all regions and examines their raider.io scores. For each dungeon and specialization, the site takes the lower bound of a 95% confidence interval of the top 100 runs for each specialization. The site then averages these lower bounds, one per dungeon, to get an overall average lower bound for each spec, which is finally used to create the tier list.
The site takes the lower bounds of the 95% confidence interval calculated and then clusters them into 6 buckets using the Ckmeans algorithm. You can find more information by reading the site's FAQ.
Tanks, Healers, Melee, and Ranged are all on the same scale. They're just shown separately for easier comparison across roles.
Mythic+ Tier List for Dragonflight Pre-Patch Phase 2 Week 2
The specs are ranked based on their lb_ci which stands for the lower bound of a 95% confidence interval. If a certain tier is missing, it's not occupied by any specialization.
The following tier list is for this week's affixes: Tyrannical, Raging, Volcanic, and Shrouded.
Tank Tier List
Based on 3,223 runs, ranging in difficulty from +16 to +32.
S-Tier: Blood Death Knight (190.47) C-Tier: Vengeance Demon Hunter (160.01) Protection Warrior (159.29) Brewmaster Monk (157.53) D-Tier: Protection Paladin (156.63) Guardian Druid (149.62)
Healer Tier List
Based on 3,222 runs, ranging in difficulty from +16 to +32.
S-Tier: Holy Priest (190.43) C-Tier: Preservation Evoker (161.21) Restoration Shaman (160.49) D-Tier: Holy Paladin (154.30) Restoration Druid (154.23) Discipline Priest (154.05) F-Tier: Mistweaver Monk (144.36)
Melee DPS Tier List
Based on 2,753 runs, ranging in difficulty from +16 to +32.
S-Tier: Survival Hunter (189.09) A-Tier: Outlaw Rogue (178.24) B-Tier: Windwalker Monk (165.67) Fury Warrior (165.18) C-Tier: Unholy Death Knight (159.61) D-Tier: Havoc Demon Hunter (156.44) Enhancement Shaman (155.99) Feral Druid (154.51) Retribution Paladin (154.07) Frost Death Knight (152.56) Arms Warrior (150.22) F-Tier: Assassination Rogue (79.21) Subtlety Rogue (38.51)
Ranged DPS Tier List
Based on 3,082 runs, ranging in difficulty from +16 to +32.
A-Tier: Destruction Warlock (182.81) Fire Mage (177.46) B-Tier: Demonology Warlock (168.03) Beast Mastery Hunter (164.29) C-Tier: Affliction Warlock (161.28) Balance Druid (159.79) Shadow Priest (159.42) D-Tier: Elemental Shaman (156.47) Devastation Evoker (156.15) Arcane Mage (155.73) F-Tier: Frost Mage (144.79) Marksmanship Hunter (135.56)
The pre-patch period always brings plenty of bugs with it, but it seems the dignity of Worgen has suffered in particular this time around, as their gear sets collection screen isn't looking so hot. There's more than a couple of bugs happening here, related to the Worgen's dual nature, but all of them are equally horrifying and hilarious.
Ok, so I lied about ALL of them looking both horrifying and hilarious, as this next one definitely leans in to one of those a lot more than the other...
And finally, while this one is neither Worgen nor gear set-related, I had to add it because, well, I mean I had to, right?
The duos are at it again as HeroicSolo and Durendil are 2-manning all sorts of content in the Dragonflight pre-patch! Today we have three Castle Nathria bosses and Vigilant Guardian from the Sepulcher on Normal mode, as well as a +15 in time Tazavesh run!
Let's start with the +15, with the Vengeance DH and Beast Mastery Hunter managing to get Streets of Wonder done with 9 minutes to spare!
Then we have the raids, as they take on the early bosses in Nathria and the Sepulcher, with some added commentary below the videos as well:
Pretty hard fight both in terms of survival and DPS. The hardest mechanics were:
1) Pneumathic Impact was very painful at 4+ stacks, so I used Last Resort and Feed the Demon talents, aswell as Aegis trinket to survive 4+ stacks. @DurendilLeHunt had used engineery CR to ressurect me on p2 after Pneumathic Impact oneshot, so I could tank the whole phase.
2) Fated barrier affix – since we're only 2 players, and one of them is not guardian druid (*hehe*), it was very hard part too. So I used The Hunt, Unnatural Malice and Soul Furnace talents to squeeze maximum burst damage into barriers. I've even used Fiery Brand a couple times not as defensive CD, but as offensive CD to zerg barrier ASAP.
3) Phase 3 was very painful for @DurendilLeHunt , aswell as Exposed Core cast on P1. So I've used Darkness + Pitch Black talents to help him to survive that damage.
4) Bringing orbs to the gates on P1 was high prio task just to avoid additional tons of adds and start P2 as fast as we can. And running with orb (when we had a whole crowd of adds + active emitter) wasn't trivial for 2 players situation, so I've used both charges of Infernal Strike to bring orbs ASAP.
Huntsman Altimore was very hard challenge because of +100% damage stacking buff on boss and also we had to kill spirits properly.
Xy'mox was pretty hard, just long fight with some survival and movement challenge. Kiting ghosts multiple times per fight as tank was very fun ?
@DurendilLeHunt 's surviving and engineering CR usage skills are incredible ?
The Professions overhaul in Dragonflight introduced multiple secondary crafting and gathering stats, but what exactly do they mean and why are they relevant? Find out more about deftness, inspiration, multicraft, resourcefulness, finesse, and more, in our latest post.
Secondary Crafting Stats
The stat increases your crafting speed by x%. Ideal for those who create tons of items to sell them in the Auction House. Inspiration
You craft items at various quality in Dragonflight and Inspiration increases your chance to become inspired and craft an item at a higher quality than your current crafting skill would allow. For those with maxed out crafting skill, the crafted item will have better stats. Multicraft
Increases your chance to craft additional items by a percentage. When you craft an item, you will have an x% chance to create an additional copy of that item. This only works for stackable items. Resourcefulness
Decreases material costs of an item by a percentage. Every item has fixed crafting requirements and Resourcefulness will decrease the amount of reagents by x%. Secondary Gathering Stats
Gathering stats will only affect Herbalism, Mining, and Skinning.
Increases gathering speed by x%, which means you will mine/collect herbs/skin faster. Finesse
Gives you a x% chance to find additional herbs/ore/leather. Perception
Increases your chance to find rare herbs/ores/leather by a x%.
Here's a valuable tip for all Transmog collectors! Don't forget to change the vendor filter from your class to "All" to see weapons hidden from your character.
By default, the gear vendors filter shows you only gear for your class. However, some weapons remain hidden even when your class can equip them. Therefore, it's important to change the filter options to "All."
One item example is Galerider Shank dagger from the pre-patch event gear vendors, which is hidden from cloth casters by default because it has Agility. However, cloth casters can equip daggers and thus collect the appearance.
Another example is the Stormbender Saber Intellect sword which cannot be seen by Death Knights, Hunters, Rogues, and Warriors, but changing the vendor filter to "All" lets them buy it.
The tip has been brought up by Reddit user acctg.