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Blizzard have announced a huge slate of class tuning, going over 10 classes in PvE, as well as a big buff to tank threat, and also changing 9 classes in PvP.
December 6 (Source)
We’re working on a slate of tuning adjustments to classes in Dragonflight. The following changes are scheduled to be implemented with weekly maintenance, Tuesday, December 6 in this region.
Tank-specialized characters now generate 650% additional threat (was 550%). Developers’ notes: We’ve heard feedback that on-pull burst in dungeon content is causing damage dealers to pull threat more often than is desirable. This change represents roughly a 15% increase to tank threat generation, which should help alleviate these cases, while still requiring tanks to actively engage with enemies to hold threat. Demon Hunter
The Hunt damage reduced by 10%. Fodder to the Flame proc rate no longer scales with Haste. Druid
Restoration Regrowth healing decreased by 6%. Hunter
Steel Trap damage has been reduced by 20%. Explosive Shot damage has been increased by 15%. Barrage damage has been increased by 15%. Marksmanship All damage increased by 10%. Heavy Ammo now causes Trick Shot ricochets to deal an additional 25% damage (was 10%). Survival All damage increased by 5%. Mage
Fire Flamestrike damage increased by 8%. Pyroblast damage increased by 5%. Fireball damage increased by 10%. Scorch damage increased by 10%. Ignite damage increased by 5%. Rogue
Assassination Exsanguinate cooldown increased to 3 minutes (was 45 seconds) and bleed effect magnitude reduced to 80% (was 100%). Developers’ notes: Recent data indicates that Exsanguinate is drastically overperforming its historic and intended power level. We recognize that this is a heavy nerf for an individual talent, but it is important that Exsanguinate’s power be similar to alternative available talent choices. We see this as a temporary measure as we head towards the opening of Dragonflight’s first season, and we will reconsider Exsanguinate’s position and role as an available talent for Assassination. We may move, replace, or redesign it in a future patch. Monk
Brewmaster Brewmaster’s Balance now grants 45% increased stamina (was 30%). Mistweaver Awakened Faeline Spinning Crane Kick now heals 3 nearby allies for 60% of the damage done (was 50%). Vivify heal to primary target increased by 20%. Peaceful Mending now increases healing received by Enveloping Mist and Renewing Mist by 15/30% (was 10/20%). Yu’lon’s Whisper now heals 5 targets (was 6), and healing increased by 15%. Paladin
Protection Aegis of Light now grants 50% increased stamina (was 45%) and 30% increased armor (was 15%). Shaman
Restoration All healing spells healing increased by 5%. Acid Rain damage increased by 50%. Warlock
Soul Leech now converts 3% of damage dealt to an absorb shield (was 6%). Warrior
Arms Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%). Protection Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%). Brutal Vitality now causes 15% of the damage you deal to add to your active Ignore Pain (was 30%). Player versus Player
Thank you to those who participated in and provided feedback during the Play with the Blues event in the Dragonflight Beta a few weeks back, as it gave us valuable data and information. That, alongside what we’ve observed on live realms since Dragonflight’s launch, contributed to these PvP adjustments as we head into Season 1.
Anti-Magic Shell absorption amount reduced by 25% in PvP combat. Will of the Necropolis damage reduction reduced by 50% in PvP in combat. Anti-Magic Barrier increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat. Abomination Limb will no longer pull individual enemy players more than once over its duration (was every 4 seconds). Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat. Frost Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Unholy Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Developers’ notes: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents. Druid
Restoration Budding Leaves is now 70% effective in PvP combat. Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent. Developers’ notes: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line. Evoker
Scarlet Adaptation’s cap is reduced by 30% in PvP combat. Fire Breath’s initial damage is reduced by 30% in PvP combat. Disintegrate and Pyre deal 15% increased damage in PvP combat. Developers’ notes: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair, as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all of its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations. Preservation Mana regeneration is reduced by an additional 10% in PvP combat. Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP. Mage
Arcane Nether Precision is now 75% effective in PvP combat. Prodigious Savant is now 80% effective in PvP combat. Arcane Bombardment is now 65% effective in PvP combat. Developers’ notes: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability. Frost Piercing Cold is now 50% effective in PvP combat. Ice Lance damage increased by 20% in PvP combat. (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds). (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds). Developers’ notes: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown. Monk
Mistweaver Ancient Teachings of the Monastery now heals for 375% of damage done (was 240%) in PvP combat. Developers’ notes: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle. Rogue
Echoing Reprimand damage is reduced by 30% in PvP combat. Developers’ notes: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP. Shaman
Enhancement Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP Combat (was 10%/20%). Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP Combat (was 5%). Stormstrike and Windstrike damage increased by 30% in PvP combat. Developers’ notes: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage. Elemental Magma Chamber effectiveness reduced by 50% in PvP combat. Developers’ notes: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP. Warlock
Curse of Tongues reduces cast time by 10% in PvP combat (was 15%). Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP Combat (was 35%). Developers’ notes: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells. Warrior
Arms Mortal Strike’s damage is no longer reduced by 30% in PvP combat. Sharpened Blades now increases critical strike damage by 5% (was 10%) in PvP combat. Martial Prowess now increases Mortal Strike’s damage by 15% per stack (was 30%) in PvP combat. Execute damage increased by 20% in PvP combat (Arms only). Rend damage reduced by 15% in PvP combat (Arms only). Developers’ notes: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots. We’re finalizing additional tuning, and we will continue to keep an eye on class balance over the next week, as we have additional adjustments planned for the week of December 13 (the beginning of Season 1).
More Dragonflight hotfixes have arrived and it's another huge batch, with class, profession, dungeon, reputation fixes and much more.
December 2 (Source)
Druid Fixed an issue where Tireless Pursuit was only granting 30% movement speed, not the correct 40% movement speed. Balance Fixed an issue where Sunfire applied to multiple targets would not correctly trigger the Mastery benefit. Evoker Fixed an issue where Eternity Surge could be casted while locked out of its spell school. Fixed an issue where attempting to recast an empowered spell during its GCD would cause your action bars to grey out. Preservation Emerald Communion may now be cast while moving while Hover is active. Hunter Marksmanship Fixed an issue where Wind Arrows from Legacy of the Windrunners or Windrunner’s Barrage were gaining bonus damage from your Mastery twice. Monk Fixed an issue preventing the Touch of Death effect of Fatal Flying Guillotine from always being anImproved Touch of Death. The tooltip for this will be clarified in a later update. Priest Holy Fixed an issue causing Answered Prayers to sometimes get stuck at its maximum stack count and fail to trigger Apotheosis. Creatures and NPCs
The Azure Span Tatto the Iskaaran Stable Master will now correctly allow you to stable your pet. Ohn’ahran Plains Beastmaster Oken will now stable pets properly for hunters who find themselves in the Broadhoof Outpost. Dungeons and Raids
Algeth’ar Academy Echo of Doragosa’s health has been increased by 12%. Brackenhide Hollow Fixed an issue where if players entered the gauntlet toward the final boss from the Den of Decay instead of through Treemouth’s area, the gauntlet could become impossible to complete. Fixed an issue where Bracken Warscourge could spawn inside of the environment in the area leading up to Hackclaw’s War-Band. Neltharus Qalashi Thaumaturge’s Magma Conflagration damage reduced by 40%. Magmatusk’s health has been increased about 15%. Items and Rewards
Players can now choose to cancel certain Transporter Malfunctions caused by new and old Wormhole Generators. The Trial of the Elements (Primalist Tomorrow) and Trial of the Flood (Ohn’ahran Plains) events rewards were scaling higher than expected and have had their base item level reduced. Armoire of Endless Cloaks is now a correctly categorized as a Toy. Integrated Primal Fire trinket damage reduced by 19%. Fixed an issue where items purchased from Sabellian and Wrathion quartermasters displayed incorrect reputation requirements. Player versus Player
War Mode Fixed an issue that the War Mode and Primal Storm cloak rewards were all using the same stat allocation. Warlock Demonology Axe Toss and Solar Beam can no longer trigger the Precognition PvP Talent. Professions
Enchanting Fixed an issue where Enriched Earthen Shard was appearing underground. Engineering Fixed an issue where Tinker: Plane Displacer was not properly going on cooldown if it malfunctioned. Lilliam Sparkspindle will now offer Alliance players the option to unlearn and change their Classic Engineering Gnomish and Goblin specializations. Herbalism Fixed an issue where Rich Soil was spawning too quickly. Quests
Fixed an issue causing players above level 60 to be unable to enter certain legacy quest scenarios. A small number of characters who were able to able access a Renown Campaign early have had their access corrected. However, characters who have already started the Campaign questline will be allowed to finish it. The Azure Span Fixed an issue where Kraunot could become unattackable during “A Wrestle of Wind and Water.” Ohn’ahran Plains Fixed an issue where characters could be unable to complete “Shady Sanctuary.”" Thaldraszus
Fixed an issue where Therazane could be killed in the Black Empire. Players attempting to turn in “Race Through Time” could be knocked off the platform by the opposing faction preventing quest completion. The Black Empire is now flagged as a sanctuary to prevent this from occurring. Fixed an issue where the starting location for “Moving On” was in the wrong location on the map. Reputation
Dragonscale Expedition Fixed an issue with Ancient Waygates. Players who hit Rank 7 may begin their adventures in exploring these curious ancient stones, scattered throughout the Dragon Isles. Fixed an issue where players were unable to begin the Ancient Waygate questline. Maruuk Centaur Fixed an issue where “Sharing the Bounty” was not appearing at different Renown levels.
You need to be Level 60 to start leveling in the Dragon Isles!
Update: Blizzard has changed the level requirement and you now need Level 60 to start the intro quest.
You will have to complete more side quests or dungeons to reach Level 70. The main campaign is currently gated behind player level and requires 66 in Azure Span, and the final two chapters in Thaldraszus require max level.
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A player tried to find the exact location of the Dragonflight login screen in the game and here is the result.
The first image depicts the actual location in Thaldraszus with a view of Tyrhold. The second image is the actual login screen. What do you think about the login screen's representation in-game? Let us know your thoughts in the comments down below!
We have one of the more fun Rextroy videos on our hands this time around, as he's organized a competition of the gods! Well, perhaps not gods, but extremely buffed players with millions of HP and 99% damage reduction at least.
Most players already know about the Torghast-like powers in the Cobalt Assembly in the Azure Span, but Rextroy and crew, as usual, went for some extremes and spent 40ish minutes gathering up all the best ones... and then trying to kill the stacked god as a raid boss! After they found Rex's Protection Paladin unbeatable they instead decided to have a bit of a tournament with many raid bosses... and it all looks pretty fun!
A location many of you might have discovered by now, is the Cobalt Assembly! Here you can easily obtain different torghast-like buffs... there is even a talent tree to make you even stronger! The plan for the video, was to spend an hour stacking buffs, to see if I could turn immortal with 450% mastery. Which would give me more than 100% dmg reduction inside my Consecration, as a prot paladin. Then I would let 40 people try to bring me down!
After 40 minutes of stacking, I noticed the dmg reduction seemed to cap at about 99%. Also I was unable to gather 40 people at once, only 10-20 people! So it would be a bit unfun for people to just stand and hit a target that would be "unkillable" so I decided to change the event into having everyone present, stack the overpowered wpvp buffs, to make it a REAL battle of world bosses!
As a test round, we had everyone try to beat Ipanic (since a single stacked unit obtained more defense than offensive powers) and this proved more difficult than expected... His 300% + leech, 60% dmg reduction, and more than 3 Million HP... aswell as other offensive stats, made him almost unstoppable.
The Battle: This was by far one of the most fun wpvp events I ever had! We spent 15 minutes trying to beat Ipanic with no major progress, even with 3+ titan characters on our team.... We started losing people who wanted to join to fight him, and I sadly lost my titan powers after forgetting to refresh my Mastery buff, that granted me 60%+ dmg reduction in Consecration...
As a last effort I tried to lure Ipanic up in the air to make him fall to death, but that backfired and I lost the remains of my powers.
But then suddenly, when things looked lost, he obtained a BOUNTY! This gave us a massive boost of recruitment, more people (especially horde from the zone) arrived to try and put an end to him, we also had more people who signed up on the group finder! However this gave Ipanic many targets to kill and leech health from...an unstacked enemy die in a single 300k+ death coil hit. Ipanic quickly obtained the Tour of Duty (1000 honor obtained) achievement https://www.wowhead.com/achievement=1...
We were suddenly granted a blessing of selfie cams! Thats right... the weapon that could possibly stand against Ipanics fury It does massive damage (about 100-200k), I am suspecting it might be % based... This made us all try to obliterate Ipanic together in the selfie wars This also backfired, since our warrior titan, Klactiseen, couldn't survive the damage from Panics selfies! A warrior have less healing than a Death Knight afterall...
This left us with a single titan, the Demon Hunter Lichborne. If he fell, we would have lost! Our offensive powers were waning, and once again everything looked lost! But then suddenly... Ipanic started to break down His armor were turning red, after constantly fighting for 1 and a half hour! This gave us an opening! We managed to reach his second phase, when he says "ENOUGH!" (its a powerup that makes you say that) Then we were once again blessed by the selfies and managed to all together, obliterate the weakened Ipanic in a final blast of photos!
Victory didn't last long however... Since our last titan turned hostile and killed everyone around him. There was no one left to oppose him so legend has it he is still out there destroying people