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Dragonflight Pre-Patch PTR Development Notes: October 11th

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We have the development notes for today's PTR, which is also the very first release candidate. 

Blizzard LogoOctober 11 (Source)

Take a look at what to expect with this week’s update to the PTR:


      • Blood
        • Shattering Bone – Damage reduced by 40%. Now properly deals increased damage when Tombstone consumes multiple Bone Shield charges.
      • Frost
        • Everfrost – Damage per stack increased to 6% (was 4%).
        • Biting Cold – Increases Remorseless Winter damage by 35% (was 30%).
        • Chill Streak – No longer costs runic power. Now costs 1 Rune.
      • Class Tree
        • Soul Rending – Metamorphosis leech bonus reduced to 5/10% (was 10/20%).
      • Havoc
        • Metamorphosis – Duration reduced to 24 seconds (was 25 seconds).
        • Improved Chaos Strike – Bonus Chaos Strike damage reduced to 10% (was 15%).
        • Improved Fel Rush – Bonus Fel Rush damage reduced to 20% (was 25%).
        • Initiative – Bonus critical strike chance reduced to 12% (was 15%).
        • Momentum – Bonus damage reduced to 8% (was 10%).
        • Essence Break – Bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%).
        • Furious Gaze – Duration reduced to 10 seconds (was 12 seconds).
        • Shattered Destiny – Fury spent per cooldown extention increased to 8 (was 7).
        • Dancing with Fate – Bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%).
        • Growing Inferno – Bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%).
        • Burning Wound – Damage over time effect reduced by 20%.
        • Burning Wound – Bonus Immolation Aura damage increased to 50% (was 45%).
        • Burning Wound – Fixed a bug that was causing Immolation Aura damage bonus to be applied twice.
        • Ragefire – Portion of damage saved per critical strike reduced to 40% (was 50%).
    • DRUID
      • Class Tree
        • Natural Recovery – Effectiveness reduced to 2/4% (was 3/6%).
      • Balance
        • Umbral Embrace – Now increases the damage of Wrath and Starfire by 25/50% (was 50/100%).
        • Astral Smolder – Now causes targets to languish for an additional 20%/40% (was 4%/8%).
        • A new connection exists between Lunar Shrapnel and Force of Nature.
        • A new connection exists between Orbit Breaker and Astral Communion.
        • A new connection exists between Rattle the Stars/Starweaver and Wild Mushroom.
        • Warrior of Elune has been moved to row 10.
        • Sundered Firmament has been moved to the right side of the tree.
        • Nature’s Balance has been moved to row 2.
        • Stellar Innervation has been moved to row 5.
        • Stellar Inspiration has been removed.
        • Twin Moons has been moved to row 5 and is no longer a choice against Stellar Flare.
        • Orbit Breaker – Triggers every 30th Shooting Star (was every 20th).
        • Astral Communion – Generates 60 Astral Power (was 75).
        • Primordial Arcanic Pulsar – Triggers after spending 600 Astral Power (was 300).
        • Sundered Firmament – Now creates a Fury of Elune at 20% effectiveness (was 25%).
        • Elune’s Guidance – Reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15).
        • Rattle the Stars – Reduces the cost of Starfall and Starsurge by 5% per stack (was 10%).
        • Starsurge – Costs 40 Astral Power (was 30). Damage reduced by 35%.
        • Starfall – Damage reduced by 35%.
        • Shooting Stars – Generates 2 Astral Power (was 3). Damage reduced by 50%.
      • Restoration
        • Reforestation – Now on the Personal Resource Display.
        • All healing spells reduced by 10%.
    • HUNTER
      • Beast Mastery
        • Dire Beast – Damage increased by 400%.
        • Barbed Shot – Damage reduced by 23%.
    • MAGE
      • Arcane
        • Arcane Surge – The spell damage bonus from the Rune of Power cast from Arcane Surge is now applied to its damage. Mana regeneration reduced to 425% (was 450%), and damage reduced by 30%.
        • Arcane Missiles – Damage reduced by 25%.
        • Arcane Power – Spell damage reduced to 20% (was 25%).
        • Arcane Echo – Now scales with Mastery. Damage reduced by 25%.
        • Enlightened – Increases Arcane damage by 6% while above 70% Mana (was 8%).
        • Mana Gem – Cooldown now reduced by Shifting Power.
        • Touch of the Magi – Now accumulates 20% of damage (was 25%).
    • MONK
      • Brewmaster
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Mistweaver
        • Ancient Teachings – Now has a 30 yard range (was 20 yards). Now on the Personal Resource Display.
        • Secret Infusion – Increased stats granted to 8/15% (was 5/10%).
        • Vivify – Reduced healing by 25% for Mistweaver.
        • Rapid Diffusion – Now does not override existing Renewing Mists that are longer than 6 seconds.
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Windwalker
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
        • Fury of Xuen – Now grants flat 10% Haste rather than a stat value.
      • Class Tree
        • Greater Judgement – Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%).
        • Seal of Crusader – Increases Holy Damage taken by 3/6% (was 5/10%).
        • Divine Purpose – Increases the damage of your next holy damage spender by 15% (was 20%).
        • Zealot’s Paragon – Extension reduced to 0.5 seconds (was 1 second).
      • Holy
        • Power of the Silver Hand – Now triggers twice a minute on average. Now on the Personal Resource Display.
        • Tyr’s Deliverance – Now on the Personal Resource Display.
        • Awakening – Now grants Avenging Wrath for 8 seconds (was 10 seconds).
        • Saved by the Light – Absorb shield has been increased by 100%.
      • Protection
        • Light of the Titans – Healing reduced by 25%.
      • Retribution
        • Templar’s Verdict – Damage reduced by 35%.
        • Final Verdict – Damage reduced by 35%
        • Zeal – Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3).
        • Ashes to Dust – Now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%).
        • Execution Sentence – Deals 10% of damage done (was 20%).
        • Templar’s Vindication – Changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict).
        • Divine Storm – Damage reduced by 35%.
    • PRIEST
      • Class Tree
        • Binding Heals – Casting Flash Heal on allies with Binding Heals talented now applies Atonement to the Priest. Only applies to Discipline specialization.
    • ROGUE
      • Class Tree
        • Alacrity – Now grants 1% Haste per stack, up to 5 stacks (was 2%, to 4 stacks).
        • Thistle Tea – Total bonus Mastery granted reduced by 20%.
        • Find Weakness – Armor ignore value reduced to 15/30% (was 20/40%).
      • Assassination
        • All ability damage reduced by 34%.
        • Rupture – Damage increased by 22%.
        • Venomous Wounds – Energy restore reduced to 5 (was 7).
        • Improved Poisons – Bonus poison chance reduced to 5/10% (was 10/20%).
        • Venom Rush – Energy restore reduced to 5 (was 8).
        • Vicious Venoms – Additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
        • Systemic Failure – Bonus damage reduced to 20% (was 30%).
        • Twist the Knife – Bonus duration reduced to 2 seconds (was 3 seconds).
        • Doomblade – Additional Bleed damage reduced to 20% (was 30%).
        • Deathmark – Damage increased by 227%.
        • Tiny Toxic Blade – Bonus damage increased to 500% (was 300%).
        • Poison Bomb – Damage increased by 200%.
        • Sepsis – Damage increased by 60%.
        • Kingsbane – Damage increased by 50%.
      • Outlaw
        • All ability damage reduced by 14%.
        • Opportunity – Sinister Strike chance reduced to 30% (was 35%).
        • Weaponmaster – Bonus strike chance reduced to 5% (was 10%).
        • Combat Potency – Energy regeneration reduced to 20% (was 30%).
        • Swift Slasher – Bonus attack speed per combo point reduced to 2% (was 3%).
        • Fatal Flourish – Chance to restore energy reduced to 60% (was 75%).
        • Quick Draw – Bonus Pistol Shot damage reduced to 20% (was 50%).
        • Summarily Dispatched – Duration reduced to 8/15 seconds (was 10/20 seconds).
        • Greenskin’s Wickers – Bonus Pistol Shot damage reduced to 200% (was 300%).
      • Subtlety
        • All ability damage reduced by 17%.
    • SHAMAN
      • Class Tree
        • Brimming with Life – Now grants Stamina in arena matches even when Reincarnation is on cooldown.
      • Enhancement
        • Corrected an issue that caused Gathering Storms to scale damage incorrectly.
        • Corrected an issue that prevented Crashing Storms from increasing Crash Lightning’s maximum buff stack cap.
        • Corrected an issue with Maelstrom Weapon not counting the correct amount of stacks consumed.
        • Stormflurry – Procs no longer benefit or consume Stormblast’s bonus nature damage effect for Stormstrike.
        • Windstrike – Cooldown lowered to 7.5 seconds to match Stormstrike’s cooldown.
        • Thorim’s Invocation – Will now default to Lightning Bolt if you have not used either Lightning Bolt or Chain Lightning before pressing Ascendance.
        • Thorim’s Invocation – Will no longer consume or benefit from more than 5 Maelstrom Weapon stacks per Windstrike.
        • Corrected an issue where the 5% bonus from Raging Maelstrom wasn’t functioning when Overflowing Maelstrom was selected.
        • Lightning Lasso – Now properly affected by Mastery: Enhanced Elements.
        • Lightning Lasso – Now affected by the Lightning Feral Spirit’s nature damage increase buff.
        • Doom Winds – Global cooldown now scales with Haste.
        • Ice Strike – No longer improperly not usable while silenced.
      • Restoration
        • Earthliving Weapon – Healing increased by 250%.
      • Class Tree
        • Refactored all bleed effects to ensure they receive damage modifiers correctly and can critical strike correctly.
        • Barbaric Training (Protection) – Revenge now deals 25% increased damage (was 20%).
      • Fury
        • Slaughtering Strikes – Now correctly consumed by Rampage when using Annihilator.
        • Berserker Stance – Now increases auto attack damage by 15% (was 10%).
      • Protection
        • Champion’s Bulwark – Now correctly doesn’t consume charges of Shield Block or trigger cooldowns of Shield Block.
        • Violet Outburst – Now grants 100% increased Rage generation for Shield Slam and Thunderclap and includes benefits any existing rage generation modifiers on those abilities. Its tooltip is now updated to correctly represent its functionality.


    • Cross-faction has been enabled for Rated Solo Shuffle. Horde and Alliance can now match and play against each other.
      • Class Tree
        • Bounding Stride – Cooldown reduction now has 50% effectiveness in PvP. Speed increase now has 70% effectiveness in PvP.
        • Double Time – Cooldown reduction now has 50% effectiveness in PvP.


      • 3 extra bars are added, enable them by going to Options > Gameplay > Action bars.
    • The Guild banner art in the minimap have been updated.
  • Added an option to play a sound when the player is in range to use the Interact Key.

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Looks like my paladin will not be created.....just when it was actually enjoyable, they nerf it....but then if they didn't do that, it wouldn't be a Retribution Paladin.

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      Ahead of the Curve: Raszageth the Storm-Eater—Defeat Raszageth the Storm-Eater in Vault of the Incarnates on Heroic difficulty or higher, before the release of the next raid tier. Cutting Edge: Raszageth the Storm-Eater—Defeat Raszageth the Storm-Eater in Vault of the Incarnates on Mythic difficulty before the release of the next raid tier. Mythic Difficulty
      Title Reward: The Storm-Eater
      Mythic: Eranog—Defeat Eranong in the Vault of the Incarnates on Mythic difficulty. Mythic: Terros—Defeat Terros in the Vault of the Incarnates on Mythic difficulty. Mythic: The Primal Council—Defeat The Primal Council in the Vault of the Incarnates on Mythic difficulty. Mythic: Sennarth, the Cold Breath—Defeat Sennarth, the Cold Breath in the Vault of the Incarnates on Mythic difficulty. Mythic: Dathea, Ascended—Defeat Dathea, Ascended in the Vault of the Incarnates on Mythic difficulty. Mythic: Kurog BloodtotemDefeat Kurog Grimtotem in the Vault of the Incarnates on Mythic difficulty. Mythic: Broodkeeper Diurna—Defeat Broodkeeper Diurna in the Vault of the Incarnates on Mythic difficulty. Mythic: Raszageth the Storm-Eater—Defeat Raszageth the Storm-Eater in the Vault of the Incarnates on Mythic difficulty.
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