Jump to content
Sign in to follow this  

Dragonflight Pre-Patch PTR Development Notes: October 11th

Recommended Posts


We have the development notes for today's PTR, which is also the very first release candidate. 

Blizzard LogoOctober 11 (Source)

Take a look at what to expect with this week’s update to the PTR:


      • Blood
        • Shattering Bone – Damage reduced by 40%. Now properly deals increased damage when Tombstone consumes multiple Bone Shield charges.
      • Frost
        • Everfrost – Damage per stack increased to 6% (was 4%).
        • Biting Cold – Increases Remorseless Winter damage by 35% (was 30%).
        • Chill Streak – No longer costs runic power. Now costs 1 Rune.
      • Class Tree
        • Soul Rending – Metamorphosis leech bonus reduced to 5/10% (was 10/20%).
      • Havoc
        • Metamorphosis – Duration reduced to 24 seconds (was 25 seconds).
        • Improved Chaos Strike – Bonus Chaos Strike damage reduced to 10% (was 15%).
        • Improved Fel Rush – Bonus Fel Rush damage reduced to 20% (was 25%).
        • Initiative – Bonus critical strike chance reduced to 12% (was 15%).
        • Momentum – Bonus damage reduced to 8% (was 10%).
        • Essence Break – Bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%).
        • Furious Gaze – Duration reduced to 10 seconds (was 12 seconds).
        • Shattered Destiny – Fury spent per cooldown extention increased to 8 (was 7).
        • Dancing with Fate – Bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%).
        • Growing Inferno – Bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%).
        • Burning Wound – Damage over time effect reduced by 20%.
        • Burning Wound – Bonus Immolation Aura damage increased to 50% (was 45%).
        • Burning Wound – Fixed a bug that was causing Immolation Aura damage bonus to be applied twice.
        • Ragefire – Portion of damage saved per critical strike reduced to 40% (was 50%).
    • DRUID
      • Class Tree
        • Natural Recovery – Effectiveness reduced to 2/4% (was 3/6%).
      • Balance
        • Umbral Embrace – Now increases the damage of Wrath and Starfire by 25/50% (was 50/100%).
        • Astral Smolder – Now causes targets to languish for an additional 20%/40% (was 4%/8%).
        • A new connection exists between Lunar Shrapnel and Force of Nature.
        • A new connection exists between Orbit Breaker and Astral Communion.
        • A new connection exists between Rattle the Stars/Starweaver and Wild Mushroom.
        • Warrior of Elune has been moved to row 10.
        • Sundered Firmament has been moved to the right side of the tree.
        • Nature’s Balance has been moved to row 2.
        • Stellar Innervation has been moved to row 5.
        • Stellar Inspiration has been removed.
        • Twin Moons has been moved to row 5 and is no longer a choice against Stellar Flare.
        • Orbit Breaker – Triggers every 30th Shooting Star (was every 20th).
        • Astral Communion – Generates 60 Astral Power (was 75).
        • Primordial Arcanic Pulsar – Triggers after spending 600 Astral Power (was 300).
        • Sundered Firmament – Now creates a Fury of Elune at 20% effectiveness (was 25%).
        • Elune’s Guidance – Reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15).
        • Rattle the Stars – Reduces the cost of Starfall and Starsurge by 5% per stack (was 10%).
        • Starsurge – Costs 40 Astral Power (was 30). Damage reduced by 35%.
        • Starfall – Damage reduced by 35%.
        • Shooting Stars – Generates 2 Astral Power (was 3). Damage reduced by 50%.
      • Restoration
        • Reforestation – Now on the Personal Resource Display.
        • All healing spells reduced by 10%.
    • HUNTER
      • Beast Mastery
        • Dire Beast – Damage increased by 400%.
        • Barbed Shot – Damage reduced by 23%.
    • MAGE
      • Arcane
        • Arcane Surge – The spell damage bonus from the Rune of Power cast from Arcane Surge is now applied to its damage. Mana regeneration reduced to 425% (was 450%), and damage reduced by 30%.
        • Arcane Missiles – Damage reduced by 25%.
        • Arcane Power – Spell damage reduced to 20% (was 25%).
        • Arcane Echo – Now scales with Mastery. Damage reduced by 25%.
        • Enlightened – Increases Arcane damage by 6% while above 70% Mana (was 8%).
        • Mana Gem – Cooldown now reduced by Shifting Power.
        • Touch of the Magi – Now accumulates 20% of damage (was 25%).
    • MONK
      • Brewmaster
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Mistweaver
        • Ancient Teachings – Now has a 30 yard range (was 20 yards). Now on the Personal Resource Display.
        • Secret Infusion – Increased stats granted to 8/15% (was 5/10%).
        • Vivify – Reduced healing by 25% for Mistweaver.
        • Rapid Diffusion – Now does not override existing Renewing Mists that are longer than 6 seconds.
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Windwalker
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
        • Fury of Xuen – Now grants flat 10% Haste rather than a stat value.
      • Class Tree
        • Greater Judgement – Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%).
        • Seal of Crusader – Increases Holy Damage taken by 3/6% (was 5/10%).
        • Divine Purpose – Increases the damage of your next holy damage spender by 15% (was 20%).
        • Zealot’s Paragon – Extension reduced to 0.5 seconds (was 1 second).
      • Holy
        • Power of the Silver Hand – Now triggers twice a minute on average. Now on the Personal Resource Display.
        • Tyr’s Deliverance – Now on the Personal Resource Display.
        • Awakening – Now grants Avenging Wrath for 8 seconds (was 10 seconds).
        • Saved by the Light – Absorb shield has been increased by 100%.
      • Protection
        • Light of the Titans – Healing reduced by 25%.
      • Retribution
        • Templar’s Verdict – Damage reduced by 35%.
        • Final Verdict – Damage reduced by 35%
        • Zeal – Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3).
        • Ashes to Dust – Now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%).
        • Execution Sentence – Deals 10% of damage done (was 20%).
        • Templar’s Vindication – Changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict).
        • Divine Storm – Damage reduced by 35%.
    • PRIEST
      • Class Tree
        • Binding Heals – Casting Flash Heal on allies with Binding Heals talented now applies Atonement to the Priest. Only applies to Discipline specialization.
    • ROGUE
      • Class Tree
        • Alacrity – Now grants 1% Haste per stack, up to 5 stacks (was 2%, to 4 stacks).
        • Thistle Tea – Total bonus Mastery granted reduced by 20%.
        • Find Weakness – Armor ignore value reduced to 15/30% (was 20/40%).
      • Assassination
        • All ability damage reduced by 34%.
        • Rupture – Damage increased by 22%.
        • Venomous Wounds – Energy restore reduced to 5 (was 7).
        • Improved Poisons – Bonus poison chance reduced to 5/10% (was 10/20%).
        • Venom Rush – Energy restore reduced to 5 (was 8).
        • Vicious Venoms – Additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
        • Systemic Failure – Bonus damage reduced to 20% (was 30%).
        • Twist the Knife – Bonus duration reduced to 2 seconds (was 3 seconds).
        • Doomblade – Additional Bleed damage reduced to 20% (was 30%).
        • Deathmark – Damage increased by 227%.
        • Tiny Toxic Blade – Bonus damage increased to 500% (was 300%).
        • Poison Bomb – Damage increased by 200%.
        • Sepsis – Damage increased by 60%.
        • Kingsbane – Damage increased by 50%.
      • Outlaw
        • All ability damage reduced by 14%.
        • Opportunity – Sinister Strike chance reduced to 30% (was 35%).
        • Weaponmaster – Bonus strike chance reduced to 5% (was 10%).
        • Combat Potency – Energy regeneration reduced to 20% (was 30%).
        • Swift Slasher – Bonus attack speed per combo point reduced to 2% (was 3%).
        • Fatal Flourish – Chance to restore energy reduced to 60% (was 75%).
        • Quick Draw – Bonus Pistol Shot damage reduced to 20% (was 50%).
        • Summarily Dispatched – Duration reduced to 8/15 seconds (was 10/20 seconds).
        • Greenskin’s Wickers – Bonus Pistol Shot damage reduced to 200% (was 300%).
      • Subtlety
        • All ability damage reduced by 17%.
    • SHAMAN
      • Class Tree
        • Brimming with Life – Now grants Stamina in arena matches even when Reincarnation is on cooldown.
      • Enhancement
        • Corrected an issue that caused Gathering Storms to scale damage incorrectly.
        • Corrected an issue that prevented Crashing Storms from increasing Crash Lightning’s maximum buff stack cap.
        • Corrected an issue with Maelstrom Weapon not counting the correct amount of stacks consumed.
        • Stormflurry – Procs no longer benefit or consume Stormblast’s bonus nature damage effect for Stormstrike.
        • Windstrike – Cooldown lowered to 7.5 seconds to match Stormstrike’s cooldown.
        • Thorim’s Invocation – Will now default to Lightning Bolt if you have not used either Lightning Bolt or Chain Lightning before pressing Ascendance.
        • Thorim’s Invocation – Will no longer consume or benefit from more than 5 Maelstrom Weapon stacks per Windstrike.
        • Corrected an issue where the 5% bonus from Raging Maelstrom wasn’t functioning when Overflowing Maelstrom was selected.
        • Lightning Lasso – Now properly affected by Mastery: Enhanced Elements.
        • Lightning Lasso – Now affected by the Lightning Feral Spirit’s nature damage increase buff.
        • Doom Winds – Global cooldown now scales with Haste.
        • Ice Strike – No longer improperly not usable while silenced.
      • Restoration
        • Earthliving Weapon – Healing increased by 250%.
      • Class Tree
        • Refactored all bleed effects to ensure they receive damage modifiers correctly and can critical strike correctly.
        • Barbaric Training (Protection) – Revenge now deals 25% increased damage (was 20%).
      • Fury
        • Slaughtering Strikes – Now correctly consumed by Rampage when using Annihilator.
        • Berserker Stance – Now increases auto attack damage by 15% (was 10%).
      • Protection
        • Champion’s Bulwark – Now correctly doesn’t consume charges of Shield Block or trigger cooldowns of Shield Block.
        • Violet Outburst – Now grants 100% increased Rage generation for Shield Slam and Thunderclap and includes benefits any existing rage generation modifiers on those abilities. Its tooltip is now updated to correctly represent its functionality.


    • Cross-faction has been enabled for Rated Solo Shuffle. Horde and Alliance can now match and play against each other.
      • Class Tree
        • Bounding Stride – Cooldown reduction now has 50% effectiveness in PvP. Speed increase now has 70% effectiveness in PvP.
        • Double Time – Cooldown reduction now has 50% effectiveness in PvP.


      • 3 extra bars are added, enable them by going to Options > Gameplay > Action bars.
    • The Guild banner art in the minimap have been updated.
  • Added an option to play a sound when the player is in range to use the Interact Key.

Share this post

Link to post
Share on other sites

Looks like my paladin will not be created.....just when it was actually enjoyable, they nerf it....but then if they didn't do that, it wouldn't be a Retribution Paladin.

  • Like 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      You may have noticed the WoW servers currently not being available in all regions. Blizzard have said they're working on the issue, but we also got a more in-depth explanation from Tom Ellis, Senior Game Producer for the game. 

      Hopefully this is resolved soon, as this is prime time for a lot of players. 
    • By Starym
      It's time to look at week 3 in Amirdrassil, with the mid-tuning round still being pretty stable. This past week sat right in the middle of two tuning passes, with the bigger one coming tomorrow/Wednesday. There was still plenty to see despite the smaller tuning changes, as Assassination is still on top, but for how long? We're also taking a look at u.gg's rankings, as we combine their Heroic and Mythic stats to try to get a better picture as the highest difficulty still doesn't have quite enough data.
      Overall Damage 95th Percentile
      Assassination is getting better and better, with the minor fix to Envenom not having a negative effect at all. There are some nerfs coming with this week's tuning, but they probably won't change that much here. Down in the regular non-insane spec world Havoc and Demonology are still on top, but both Subtlety and Beast Mastery are VERY close behind, as the Rogue climbs a big 6 spots from the previous week. Arcane drops one to Sub, same as Enhancement to Balance, while Fury remains steady in 9th. Affliction jumps a giant 13 spots out of the bottom of the chart right into the end of the top 10, after it's buff in last week's tuning. Speaking of the bottom, Windwalker finds itself there, joined by the incorrectly calculated Augmentation (as it is far higher in reality) and some steeply falling Paladin action.

      95th percentile Heroic data by Warcraft Logs.
      Overall Damage All Percentiles
      Arcane is doing a lot better here, actually rising 2 spots into 2nd (with the shorter and shorter fights benefiting it), as Demonology takes down Havoc in 3rd and Enhancement does the same to BM. Subtlety moves up here as well, 3 into 7th. Fury gets itself sandwiched between Balance and Unholy, another spot gained. Down at the bottom we see Marksmanship join in, to make it an all-green bottom 3.

      All percentiles Heroic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      The direct damage charts are stable as usual, as only Balance and Subtlety stir things up by pushing Demo down 2 spots, and we also see Shadow make a comeback, up 3 into 10th.

      All percentiles Heroic data by Warcraft Logs.
      Overall Damage All Percentiles
      Arcane is using the very speedy nature of Normal to get really close to Assassination, and we should be seeing a new No.1 next week after the nerfs. Enhancement has caught on in the lower difficulty as well, moving up 5 into 4th.

      All percentiles Notmal data by Warcraft Logs.
      Overall Damage All Percentiles
      We're still not quite there when it comes to taking Mythic fully seriously, as we haven't even had the first set of big nerfs yet. However, there's still more and more data coming in so we may as well take a look anyway.

      All percentiles Mythic data by Warcraft Logs.
      U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This is the chart for Heroic and Mythic difficulties combined.
      We'll also be taking a look at u.gg's rankings, as combining Mythic and Heroic seems like a good mix for now (and you can check them out individually on their page as well). Assassination rules still even in the combo rankings, and its fellow Rogue is actually doing even better here. Feral makes it into the top 10 just below Fury, while Elemental is doing much worse than anywhere else, joining Marksmanship and the miscounted Augmentation at the bottom.

      Heroic and Mythic difficulties combined chart by u.gg.

      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Stan
      Iway has soloed Atal'Dazar +20 with a Death Knight in Dragonflight Season 3!
      Here's the whole run highlighted on Raider.io.

      The clear took about 5 hours and 40 minutes with a 1 hour 30 minute break according to Iway.
    • By Stan
      We're looking at how many raid bosses each World of Warcraft expansion has introduced.
      This chart, created by Reddit user throwaway4201251315, lays out the count of raid bosses across all WoW expansions, including Dragonflight.

      The chart's fine details are hard to make out, but it's clear that the original Vanilla version launched with the highest number of raid bosses (about 55-60), whereas Dragonflight had the fewest (around 25-30), a figure similar to what we saw in Cataclysm. Notably, Blizzard's decision to skip .3 patches and the introduction of Fated Raids have contributed to a declining trend in the number of raid bosses in both Shadowlands and Dragonflight.
      It seems that players generally prefer raids with 8-9 bosses, finding larger raids like Ny'alotha and Sepulcher to be exhausting.
      Source: Reddit
    • By Starym
      Collecting mounts really has become as much of a part of WoW as raiding, dungeons, questing and PvP at this point, as players constantly want more and more. Today we're taking a look at another hirumaredx video, this time focusing on the 10 rarest mounts players can still obtain today!
      While I'm sure this list will be disputed, it's still fun to see what could be considered some of the most rare rides on Azeroth, especially if you happen to own one already! The list is based off of both drop chances and actual difficulty to obtain, as the first one is basically a 100% "drop", but will take a long time to get.
  • Create New...