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Stan

Primalist Invasion Gear Nerfed on the Dragonflight Beta

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In the latest Dragonflight Beta build, Blizzard nerfed the item level of gear from Primalist Invasions.

Primalist Invasions are world events in Dragonflight that will be available in Season 1. They offer two currencies that can be exchanged for PvE gear in Valdrakken.

Primalist Invasion gear sold my Mythressa was Item Level 382 before the change.

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However, it got nerfed to Item Level 359. You can farm an unlimited amount of Elemental Overflow each week when Dragonflight Season 1 starts. The item level is on par with Heroic Dungeon gear.

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Rethelshi sells a more powerful type of PvE gear for Storm Sigils called Primal Infused gear. You can only farm four sigils per week, so it will take a long time to unlock the whole set for your character. Before the change, Primal Infused gear used to have item level 395.

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In the new Dragonflight Beta build, the gear is only item level 385, which is on par with Raid Finder difficulty. To buy Primal Infused equipment, you must also own the blue gear pieces from Mythresa.

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Mixed feelings about it, i thought it was a cool idea to have gear that you can farm and grind for outside of dungeons and raiding that could help give you a leg up gearing wise and also help break up the same old same old...im sure this will still be good though.

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20 minutes ago, Zelebra said:

Mixed feelings about it, i thought it was a cool idea to have gear that you can farm and grind for outside of dungeons and raiding that could help give you a leg up gearing wise and also help break up the same old same old...im sure this will still be good though.

Agreed. Its not the end if the world if gradual solo play gives higher ilvl than m0.  Especially when its much slower than group content. It gives people another fun excuse to do outdooors without forcing it, which imo could have been a net positive as outdoors have been a bit uninteresting since legion. 

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They need a path for solo players to earn a respectable set of gear. There are a lot of solo players in this game. I raid and I would have no problem with solo players earning raid level gear that caps somewhere between normal and heroic level. It might even encourage more raiding. I am just not sure this would be the right system for that. There needs to be some level of challenge to it. Maybe unlockable pieces after completing some difficult solo achieves or something.

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5 hours ago, Ken007 said:

They need a path for solo players to earn a respectable set of gear. There are a lot of solo players in this game. I raid and I would have no problem with solo players earning raid level gear that caps somewhere between normal and heroic level. It might even encourage more raiding. I am just not sure this would be the right system for that. There needs to be some level of challenge to it. Maybe unlockable pieces after completing some difficult solo achieves or something.

Mage tower set is solo and respectable 🙂

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12 hours ago, Zelebra said:

Mixed feelings about it, i thought it was a cool idea to have gear that you can farm and grind for outside of dungeons and raiding that could help give you a leg up gearing wise and also help break up the same old same old...im sure this will still be good though.

But why you need a gear then?

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1 hour ago, blacktiger1974 said:

But why you need a gear then?

They play the game and pay like we do, why should they be excluded from cool looking gear? Seriously, look at the Mythic sets compared to a set a solo player can get. We already get: titles, mounts, achieves, etc. for beating the harder stuff.

I wouldn't be opposed to solo players having a set that sat somewhere between Norm and Heroic if they completed certain solo challenges. It would keep more people playing which means more resources for the game.

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3 hours ago, blacktiger1974 said:

But why you need a gear then?

Having gear obtainable for your character, especially in the early game, that has to do with something outside the normal/heroic Dungeon finder Que spam lets players continue the feeling of progression without feeling burnt out. idk about you but after 3 heroic dungeons i just feel tired and want to do something else. having the ability to go and do that content in the open world while still progressing your character is a good thing. I would have preferred if the gear provided was in the "in between," higher than heroic dungeon but lower than mythic gear. But hey, its still worth doing, even if its for a little bit.

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On 10/14/2022 at 4:34 AM, blacktiger1974 said:

But why you need a gear then?

Because even casual, non-raiders like seeing their characters improve. Should open world casuals get the same level of gear as mythic raiders? No, of course not, but that doesn't mean they shouldn't get anything. That's a good way to alienate a very large chunk of your player base (see: season 4 where PvP/Raids/Mythic got a huge ilevel boost and the open world got literally nothing. Not even a similar increase to ZM/sandworn/cypher gear. If you were a non-raider would you even want to keep playing at that point?)

It's easy to forget out here in internet land where people like to have high level discussions about endgame content, but the vast majority of players are not raiders. Hyper focusing the "three pillars" and ignoring the casuals is part of what drove WoW to its current state in the first place.

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