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Dragonflight Beta Development Notes: October 18th

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Here come this week's DF Beta notes, with a lot of class tuning, set tuning and a pet battle update.

Blizzard LogoOctober 18 (Source)

Here are the update notes to Beta this week. Additional class tuning will be hotfixed throughout the week for raid testing on Friday.


      • Unholy
        • Fixed an issue with Magus of the Dead, Army of the Dead, and Gargoyle’s damage not scaling with Mastery: Dreadblade.
        • Morbidity now affects ranged caster summons (ex: Army of the Dead, Magus of the Dead) in addition to caster pets (ex: Risen Ghoul).
      • General
        • Immolation Aura damage increased by 8%.
      • Class Tree
        • Eye Beam damage reduced by 8%.
        • The Hunt damage reduced by 10%.
        • Illidari Knowledge damage reduction increased to 3/6% (was 2/4%).
        • Will of the Illidari - Max Health bonus increased to 3/6% (was 2/4%).
      • Havoc
        • Chaos Strike/Annihilation damage reduced by 10%.
        • Blade Dance/Death Sweep damage increased by 18%.
        • Immolation Aura (Rank upgrade) duration bonus reduced to 4 seconds (was 6 seconds).
        • First Blood damage bonus value reduced to 85% of base (was 135%).
        • Unbound Chaos damage bonus reduced to 200/400% (was 250/500%).
        • Isolated Prey - Eye Beam damage bonus reduced to 25% (was 30%).
        • Inner Demon damage reduced by 15%.
        • Elysian Decree damage reduced by 10%.
      • Vengeance
        • Elysian Decree no longer deals 10% reduced damage when specced into Vengeance.
        • Focused Cleave damage bonus reduced to 30% (was 40%).
        • Fel Flame Fortification damage reduction increased to 10% (was 6%).
        • Revel in Pain - Maximum absorb value increased by 50%.
        • Cycle of Binding – Cooldown Reduction per applied Sigil increased to 3 seconds (was 2 seconds).
    • DRUID
      • Class Tree
        • Fixed an issue where Killer Instinct was not affecting melee damage or Guardian bleed damage.
      • Balance
        • Astral spells are now affected by both Eclipses while active.
        • Denizen of the Dream is now affected by Eclipses and Mastery.
        • Denizen of the Dream now scales with Spell Power.
        • Goldrinn’s Fang is now affected by Eclipses and Mastery.
        • Goldrinn’s Fang is now affected by Moonkin Form.
        • Syzygy has been renamed to Orbital Strike.
        • Wild Mushroom and Orbital Strike are now affected by Balance of All Things.
        • Astral Smolder, Fungal Growth, and Lunar Shrapnel can no longer critically strike.
        • Astral Smolder, Fungal Growth, and Lunar Shrapnel no longer benefit twice from player stats.
        • Fixed an issue where Wild Mushroom damage was not being modified by talents.
        • Mastery: Astral Invocation’s damage increase has been reduced by 45%.
        • Starfall damage has been reduced by 35%.
        • Developer note: Balance Druids will see that several other spells have been reduced in power on the beta. We’re still working on these changes, so expect a few to be reverted over the course of the week. Thank you for your patience!
      • Feral
        • Moved Lunar Inspiration to the left side of the tree.
        • Moved Infected Wounds to the center of the tree, below Berserk.
          • Developers’ Note: Lunar Inspiration and Infected Wounds are talents that are valuable to a broad variety of Feral Druid builds, but their previous positions were behind talents with more niche benefits. Their new positions should make them more accessible to play with different builds.
      • Restoration
        • Cenarius’ Guidance now grants Clearcasting every 5 seconds during Incarnation: Tree of Life (was 6 seconds). Lifebloom blooms now reduce the cooldown of Incarnation: Tree of Life by 2 sec (was 1.5 seconds).
    • EVOKER
      • General
        • Deep Breath and Dream Flight now remove all roots when activated.
      • Devastation
        • Snapfire duration increased to 15 seconds (was 10 seconds).
      • Preservation
        • Dream Breath has been redesigned to match Fire Breath’s redesign – Healing is now the same at all empower ranks.
          • Rank 1: Applies a 16 second duration heal over time that heals 32% spell power every 2 seconds, and instantly heals for 64% spell power.
          • Rank 2: Applies a 12 second duration heal over time and instantly heals for 112% spell power.
          • Rank 3: Applies a 8 second duration heal over time and instantly heals for 176% spell power.
          • Rank 4: Applies a 4 second duration heal over time and instantly heals for 240% spell power.
          • Cooldown decreased to 30 seconds (was 35 seconds).
        • Renewing Breath increases overall healing of Dream Breath by 30% (was: Dream Breath applies a heal over time at 30% value).
        • Dream Breath heal over time snapshots Call of Ysera and healing increased by 20%.
        • Temporal Anomaly no longer has a delay before slowing down when reaching an ally.
        • Emerald Communion heals immediately when pressed.
        • Lifebind replicates healing to all Lifebound partners when the Evoker receives healing.
    • HUNTER
      • Class Tree
        • Arctic Bola’s damage and chance to activate have both been doubled.
      • Beast Mastery
        • Beast Cleave will no longer be improperly activated by Kill Command or Stomp damage.
        • Dire Frenzy talent damage bonus increased to 30/60% for ranks 1 and 2.
        • Dire Beast damage increased by 50%.
        • Call of the Wild has received several bug fixes:
          • Wild Instincts should no longer incorrectly grant charges of Barbed Shot while Call of the Wild is no longer active.
          • Bloody Frenzy and Wild Instincts should no longer give their effects without knowing the appropriate talent.
          • When multiple pets are summoned from Call of the Wild, it should no longer be possible to get multiple stacks of Predator’s Thirst, Endurance Training, or Pathfinding.
          • Wild Instincts now properly checks for Focus to be spent before causing a Barbed Shot reset.
          • Call of the Wild should properly be reset upon encounter end.
        • Brutal Companion has received several bug fixes:
          • Brutal Companion longer causes your pets to consume Focus when doing their extra pet special attack when your pet is above 50 Focus.
          • Brutal Companion damage bonus lowered to 50% (was 100%).
          • Brutal Companion now properly works with pets that use Claw.
          • Brutal Companion’s damage bonus no longer incorrectly applies to all special attacks from your active pet.
          • Brutal Companion no longer causes the special attack to deal bonus damage if your pet is above 50 Focus.
          • Developers’ notes: Pet focus management is not intended to be part of the Brutal Companion talent; it should provide some extra special attacks from your pet. If this interacts with the above-50-Focus threshold damage bonus, you might feel compelled to manually handle the casting of your pet’s ability to always get maximum damage benefit while at 3 stacks of Barbed Shot.
    • MAGE
      • Fire
        • Pyroblast damage reduced by 10%.
        • Feel the Burn Mastery per stack reduced to 2/4% (was 3/6%).
        • Tempered Flames Pyroblast cast time reduced by 30% (was 40%).
          • Pyroblast critical strike chance reduced to 10% (was 15%).
          • The duration of Combustion reduced by 50% (was 40%).
        • Pyroclasm now increases damage of your next instant Pyroblast by 230% (was 240%).
        • Master of Flame’s Ignite deals 18% more damage while combustion is not active (was 25%).
        • Controlled Destruction now increases Pyroblast damage by 4% per rank (was 5%).
        • Wildfire’s Ignite damage reduced to 3/6% (was 5/10%).
        • Fire Blast now properly spreads Ignite to 4 targets.
        • Fire Blast modified by Master of Flame with Combustion active now properly spreads Ignite to 8 targets.
    • MONK
      • Mistweaver
        • Fixed an issue causing Overflowing Mist to be applied by Tear of the Morning’s area of effect Enveloping Mist healing.
        • Zen Pulse damage increased by 20%.
        • Echoing Reverberation effectiveness increased to 80% of Zen Pulse’s values (was 70%).
        • Accumulating Mist effect increased to 25% per stack (was 20% per stack).
        • Spinning Crane Kick damage reduced by 10% for Mistweaver.
        • Fixed an issue that caused the Enveloping Mist and Renewing Mist from Mists of Life to cost mana.
        • Fixed an issue that caused the Enveloping Mist and Renewing Mist from Mists of Life to trigger Gust of Mist.
        • Fixed an issue that caused Secret Infusion to grant the Critical Strike buff instead of the Haste buff from Mists of Life.
        • Fixed an issue that caused Mists of Life to consume Tea of Serenity’s Enveloping Mist buff despite buffing Renewing Mist.
      • Windwalker
        • Storm, Earth, and Fire spirits now correctly cast Strike of the Windlord.
        • Resolved an issue that could prevent Storm, Earth, and Fire spirits from copying your abilities.
        • Storm, Earth, and Fire now has 2 charges.
        • Thunderfist damage reduced by 30%.
        • Fury of Xuen now grants 10% Haste instead of a stat value.
        • Xuen spawned by Fury of Xuen will now correctly deal Empowered Tiger Lightning damage.
      • Holy
        • Resplendent Light now has a 12 yard range (was 8 yards).
        • Moment of Compassion now increases Flash of Light healing by 15%.
        • Tyr’s Deliverance’s periodic healing increased by 20%. Heal effect icon now matches cast icon.
        • Boundless Salvation’s Holy Light now extends Tyr’s Deliverance by 4 seconds (was 3 seconds). Flash of Light now extends Tyr’s Deliverance by 2 seconds (was 1.5 seconds).
        • Boundless Salvation’s extension is now capped at 40 seconds.
    • PRIEST
      • Shadow
        • Shadow Crash applies Vampiric Touch to 8 targets (was 4).
        • Idol of N’Zoth no longer triggers from Devouring Plague damage.
        • Damage dealt by Shadow Word: Pain and Vampiric Touch has a 30% chance to apply Echoing Void (was 20%).
        • Echoing Void’s debuff can apply to up to 4 targets.
        • Echoing Void deals reduced damage beyond 5 targets.
        • Enemies that die with the Echoing Void trigger the remaining stacks immediately.
        • Echoing Void damage reduced by 60%.
        • Shadowy Apparitions can no longer be seen by allies in dungeons and raids (was raids only).
        • Critical strikes with Devouring Plague, Mind Blast, and Void Bolt cause Shadowy Apparitions to deal 100% additional damage instead of spawning two Apparitions.
        • Mind Sear now has a 50% chance per tick to create Shadowy Apparitions that floats towards all targets afflicted by your Vampiric Touch for Shadow damage.
        • Idol of Yogg-Saron has been redesigned: Each time you spawn a set of Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that serves you for 20 seconds. The Thing from Beyond blasts enemies for Shadow damage and deals 30% of that damage to all enemies within 10 yards. Damage reduced beyond 5 targets.
        • Thing From Beyond’s Void Spike damage reduced by 60%.
        • Void Spike is now affected by Shadow Weaving.
        • Void Spike’s cast time increased to 2 seconds (was 1.5 seconds).
    • ROGUE
      • General
        • Rupture damage increased by 35%.
        • Ambush damage increased by 20%.
        • Instant Poison damage increased by 13%.
        • Wound Poison damage increased by 13%.
      • Class Tree
        • Shiv damage increased by 20%.
        • Sepsis damage increased by 20%.
        • Echoing Reprimand damage increased by 20%.
      • Assassination
        • Garrote damage increased by 35%.
        • Envenom damage increased by 25%.
        • Mutilate damage increased by 20%.
        • Fan of Knives damage increased by 15%.
        • Deadly Poison damage increased by 13%.
        • Deathmark damage increased by 20%.
        • Internal Bleeding damage increased by 20%.
        • Serrated Bone Spike damage increased by 20%.
        • Crimson Tempest damage increased by 15%.
        • Amplifying Poison damage increased by 13%.
        • Kingsbane damage growth per poison increased to 20% (was 15%).
        • Indiscriminate Carnage cooldown reduced to 60 seconds (was 90 seconds).
        • When Deathmark is applied, it now also duplicates existing eligible debuffs on the target
        • Deathmark duration reduced to 16 seconds (was 20 seconds).
      • Outlaw
        • Dispatch damage reduced by 14%.
        • Pistol Shot damage reduced by 5%.
        • Roll the Bones:
          • Broadside damage bonus reduced to 15% (was 20%).
          • True Bearing cooldown reduction reduced to 0.5 seconds (was 1 second).
          • Ruthless Precision crit bonus reduced to 15% (was 20%).
          • Skull and Crossbones bonus Sinister Strike chance reduced to 25% (was 30%).
          • Buried Treasure Energy regen increased to 5 per seconds (was 4 per second).
        • Opportunity’s Bonus Sinister Strike chance increased to 35% (was 30%).
        • Combat Potency Energy regeneration increased to 25% (was 20%).
        • Fatal Flourish chance to generate Energy increased to 65% (was 60%).
        • Summarily Dispatched max stacks reduced to 5 (was 7).
      • Subtlety
        • Eviscerate damage reduced by 4%.
        • Relentless Strikes Energy restore reduced to 5 (was 6).
        • Improved Shadow Techniques Energy generated reduced to 3 (was 4).
        • Replicating Shadows damage bonus reduced to 20% (was 30%).
        • Veiltouched damage bonus reduced to 5% (was 8%).
        • Deeper Daggers damage bonus reduced to 8/16% (was 10%/20%).
    • SHAMAN
      • Elemental
        • Lightning Bolt (Elemental) damage increased by 17%.
        • Elemental Blast (Elemental) damage increased by 20%. Increases Haste or Crit by 6% (was 3%), or Mastery by 11% (was 6%).
        • Windspeaker’s Lava Resurgence’s Lava Burst damage increased by 10% (was 20%). Now also triggers from Earthquake.
        • Earth Shock damage increased by 5%.
        • When Lava Surge triggers from Heat Wave, the damage of your next Lava Burst is increased by 20%.
        • Liquid Magma Totem damage increased by 125%.
      • Enhancement
        • Maelstrom Weapon trigger chance lowered to 16% (was 20%).
        • Damage of all Maelstrom Weapon consuming abilities reduced by 10%.
        • Focused Lightning (Conduit) values halved for all ranks.
        • Stormstrike damage increased by 20%.
        • Windstrike damage increased by 20%.
        • Lava lash damage increased by 92%.
        • Hot Hand rank 1 Lava Lash damage bonus lowered to 20% (was 50%). Rank 2 lowered to 40% (was 100%).
        • Ice Strike damage increased by 20%.
        • Sundering damage increased by 75%.
        • Storm’s Wrath values increase changed to +150% (was +100%).
        • Gathering Storms value increased to 25% (was 15%). Maximum stacks lowered to 6 (was 10).
        • Fire Nova damage increased by 25%.
        • Feral Spirit and Elemental Spirits buff effects changed to +20% (was +15%).
        • Doom Winds active Windfury Weapon bonus damage lowered to 10% (was 25%).
        • Doom Winds cooldown increased to 90 seconds (was 60 seconds).
        • Forceful Winds bonus lowered to 40% per stack (was 45%).
      • Demonology
        • Dreadlash now increases the damage of Dreadbite by 10% (was 25%).
        • Fel and Steel now increases the damage of Felstorm and Dreadbite by 10% (was 20%).
        • Infernal Command now increases the damage of Wild Imps and Dreadstalkers by 5/10% (was 10/20%).
        • Fel Sunder now increases the damage an enemy takes from you and your pets by 1%, up to 5% (was 2%, up to 10%).
        • Demonic Tyrant’s Demonfire damage increased by 50%.
        • Fixed an issue where the damage from the Pit Lord was not scaling correctly.
        • Fixed an issue where Guillotine was dealing damage twice to enemies.
      • Class Tree
        • Blood and Thunder has been slightly redesigned – Thunder clap costs 10 more Rage and deals 10% increased damage. If you have Rend, Thunder Clap affects 5 nearby targets with Rend.
      • Arms
        • Auto attack damage reduced by 25% (was 10%.)
        • In for the Kill now increases haste by 20% (was 25%) when enemy is under 35% health.
        • Skullsplitter now generates 20 Rage (was 30).
        • Skullsplitter damage reduced by 22%.
        • Mortal Strike damage reduced by 3%.
        • Execute damage reduced by 5%.
        • Juggernaut’s maximum stacks reduced to 12 (was 15).
        • Deep Wounds periodic damage reduced by 6%.
        • Rend periodic damage reduced by 7%.
        • Bloodsurge should again cause periodic damage triggers to generate Rage correctly.
        • Bladestorm now generates 20 Rage.
        • Exhilarating Blows now triggers correctly per cast of Cleave rather than per target hit.
      • Fury
        • Bloodthirst damage increased by 7%.
        • Bloodcraze now increases critical strike chance of Bloodthirst by 15% per stack (was 10%).
        • Bloodborne damage bonus granted increased to 20% (was 15%).
        • Cruelty’s Annihilator damage increased during enrage by 10% (was 5%).
        • Raging Blow Damage increased by 3% for each strike.
        • Crushing Blow damage increased by 3% for each strike.
        • Annihilator damage increased by 1.5%.
        • Wrath and Fury’s Raging Blow Damage bonus granted increased to 15% (was 10%).
        • Slaughtering Strikes Raging Blow now increases the damage of each strike of Rampage by 20% per stack (was 10%).
        • Dancing Blades now also increases auto attack damage by 30%.
        • Onslaught now triggers Enrage before damage is dealt.
        • Titanic Rage now triggers Enrage before damage is dealt.
      • Protection
        • Unbreakable Will now lasts 4 seconds when triggered by Avatar.
        • Unbreakable Will now correctly reduces damage taken for allies by 20% (was 25%).
        • Bloodsurge should again cause periodic damage triggers to generate Rage correctly.
        • Juggernaut now correctly links to the Protection version of Juggernaut rather than the Arms version and maximum stacks increased to 15.
        • Battering Ram now also increases auto-attack damage by 20%.
        • Violent Outburst’s Thunder Clap no longer triggers and invalidates Violent Outburst at 7 stacks.


  • Death Knight
    • Unholy
      • (2) Set Bonus: Damage gained by your ghoul increased to 25% (was 10%).
      • (4) Set Bonus: Ghoul attacks have a chance to increase your damage and Haste by 8% (was 10%).
      • (4) Set Bonus: Your primary ghoul attacks have a 8% chance to grant Ghoulish Infusion (was 15%). This chance is increased to 15% while your ghoul has Vile Infusion.
  • Demon Hunter
    • Vengeance
      • (4) Set Bonus: Fixed an issue causing this effect to only apply to one target in the area of effect.
  • Druid
    • Balance
      • (4) Set Bonus: Fixed an issue preventing this bonus from applying to your next Starfall.
    • Guardian
      • (4) Set Bonus: Increased power of healing effect. It now heals for 2.5 times as much as before.
  • Paladin
    • Holy
      • (2) Set Bonus: Updated description to be correct if Radiant Decree is known.
      • (4) Set Bonus: Added Word of the Glory to the list of spells affected in the description of the effect.
  • Rogue
    • Assassination
      • (2) Set Bonus: Envenom now increases weapon poison damage by 20% (was 10%).
      • (4) Set Bonus: Septic Wounds now increases Bleed damage by 4% per stack (was 2%).
    • Outlaw
      • (2) Set Bonus: Fixed a bug that was not giving credit for spending 6 combo points.
      • (2) Set Bonus: Dispatch increases the damage of Sinister Strike or Ambush by 8% per combo point spent (down from 20%).
      • (4) Set Bonus: Half-cost uses of Pistol Shot increase Dispatch damage by 25% (down from 50%).
    • Subtlety
      • Fixed a bug causing the set to not work with Gloomblade as well as Backstab.
      • (2) Set Bonus: Fixed a bug that was not giving credit for spending 6 combo points.
      • An incorrect version of the Subtlety (4) Set Bonus was released. The correct bonus is “Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 12% and the damage of Black Powder by 8% for 3 seconds.”
      • (4) Set Bonus: Reduced damage bonus to Eviscerate and Rupture to 12% (was 15%) and duration of bonus to 3 seconds (was 6 seconds).
  • Shaman
    • Elemental
      • (4) Set Bonus: Fixed an issue causing this bonus to give less than the intended amount of Mastery.


  • Upgrade stones can now be applied to pets directly through the Pet Journal (was use upgrade stone on a summoned pet).

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      Week of December 12: Normal, Heroic, and Mythic Vault of the Incarnates will open with the weekly maintenance for each region Week of December 19: Vault of the Incarnates Raid Finder Wing 1 opens Week of January 2: Vault of the Incarnates Raid Finder Wing 2 opens Week of January 16: Vault of the Incarnates Raid Finder Wing 3 opens Vault of the Incarnates is the first raid players will experience in Dragonflight, featuring eight all-new boss encounters. [Learn More]
      Cross-Faction Mythic, Cross-Realm, and Hall of Fame Eligibility
      Cross-faction Mythic Vault of the Incarnates will be available from the start. Hall of Fame entries will require at least 16 out of 20 raiders from the same guild and faction to be eligible for rewards. Cross-realm will unlock later in the season.
      Four New World Bosses
      Four new World Bosses are raging through the Dragon Isles and will be on a weekly rotation starting with Basrikron, The Shale Wing.
      Basrikron, The Shale Wing
      Bazual, The Dreaded Flame
      Liskanoth, the Futurebane
      Strunraan, The Sky's Misery
      New Dungeon Rotation
      Court of Stars dungeon returns in Dragonflight Season 1 Dragonflight Season 1 will feature a new dungeon rotation for Mythic+. Four dungeons from Dragonflight are included, and four returning dungeons from previous expansions. Here’s the full lineup:
      Ruby Life Pools The Nokhud Offensive The Azure Vault Algeth’ar Academy Halls of Valor (from the Legion™ expansion) Court of Stars (from the Legion™ expansion) Shadowmoon Burial Grounds (from the Warlords of Draenor™ expansion) Temple of the Jade Serpent (from the Mists of Pandaria™ expansion) Mythic+ and PvP Season 1 will also begin the week of December 12 with regional maintenance. For Dragonflight, the item level of rewards from completing Mythic+ runs will not be capped on the first week, as Mythic Vault of the Incarnates will open simultaneously.
      The Inspiration Catalyst used to turn non-set pieces of the appropriate slot into a new set piece of the same item level will be available later in Season 1.
      New Seasonal Affix: Thundering
      Enemies have 5% more health. While in combat, players are periodically overcharged with primal power from Raszageth's unending storm. This power comes with great risk, and failure to discharge it quickly can have stunning consequences.
      Mythic+ Rewards
      The following rewards can be obtained by completing Mythic Keystone Dungeons in Season 1:
      Dragonflight Keystone Conqueror: Season 1 - Attain a Mythic+ Rating of at least 1500 during Dragonflight Season 1. Reward:  “The Thundering” title Dragonflight Keystone Master: Season 1 – Attain a Mythic+ Rating of at least 2000 during Dragonflight Season 1. Reward: Mount: Hailstorm Armoredon Dungeon Teleports Earned for each dungeon by completing a +20 or higher in that dungeon. Title awarded to players in the top 0.1% of Mythic+ rating in each region at the end of the season. Reward: “The Thundering Hero” title New PvP Season
      A new PvP Season will also kick off, allowing heroes all over Azeroth a chance to obtain glory in the Arenas and Battlegrounds. The new item level caps for Honor and Conquest gear shake up as follows:
      Crafted PvP gear is Crimson Combatant and has a PvP item level of 398 Honor PvP gear Crimson Aspirant and has a PvP item level of 411 Conquest PvP gear is Crimson Gladiator and has a PvP item level of 424 Rewards
      Title: Crimson Gladiator Mount: Crimson’s Gladiator’s Drake Dragonriding Appearance: Highland Drake: Embodiment of the Crimson Gladiator New Vicious mounts–Alliance and Horde-themed Sabertooth New Weapon Illusion New Pennant New Tabard and Cloak The Weapon Illusion, Pennant, Tabard, and Cloak will be updated and added in a future content patch before the end of Season 1.
      To learn more about Dragonflight, visit Dragonflight.blizzard.com and check WorldofWarcraft.com/news for updates.
      See you on the Dragon Isles!
    • By Staff
      Vault of the Incarnates opens next week beginning December 12 with Dragonflight Season 1 and here's the official raid schedule.
      The Primalists breached the Titan prison used to hold the Incarnates for millennia. Within, Raszageth performs a foul ritual to unleash her siblings so together they can purge the world of the Titans' influence. The champions of Azeroth must assault this impregnable fortress and break their defenses to end this threat. While many could fall, defeat condemns all the realms to the Incarnates' reign of fire and blood.
      Raid bosses: 8
      Difficulties: Raid Finder, Normal, Heroic, Mythic
      Level: 70
      Raid Finder Minimum Item Level: 359
      Week of December 12—Normal, Heroic, and Mythic difficulties.
      Week of December 19—Raid Finder Wing 1: The Primal Bulwark (Eranog, Dathea Ascended, The Primal Council) becomes available.
      Week of January 2—Raid Finder Wing 2: Caverns of Infusion (Kurog Grimtotem, Sennareth the Cold Breath, Terros) becomes available.
      Week of January 16—Raid Finder Wing 3: Fury of the storm (Broodkeeper Diurna, Raszageth The Storm-Eater) becomes available.
      Eranog, commander of the Primalist forces, is relentless in his pursuit of power. With the incarnates' release imminent, Eranog summons the whole of his army and will not hesitate to sacrifice his devoted followers to achieve victory.
      Primalists sought to pull Terros, an unyielding force of destruction, from the elemental plane. However, their ritual was interrupted. Trapped between two worlds, this hulking terror seeks to free himself and obliterate everything in his path.
      These masters of the elements are ruthless in their pursuit of power. Embar Firepath is as merciless as the fire she commands. Opalfang wields the might of the earth to crush her enemies. Kadros Icewrath is cold and cruel, while his sibling Dathea Stormlash is as wild and unpredictable as a raging storm.
      Sennarth, Kurog Grimtotem's most vicious creation, is a massive arachnid infused with the unforgiving cold. Her singular purpose is to guard her brood of thousands, awaiting the day they'll hatch and enshroud Azeroth in a web of winter.
      Driven manic by her defeat, Dathea strikes a bargain with Raszageth to attain even greater power. Imbued with a fraction of the Incarnate's strength, Dathea gains control of the wind itself and unleashes its ferocity to tear her enemies apart.
      Once a prized pupil of Magatha Grimtotem, this master of the primal elements is preparing to unleash his most devastating creations. If Kurog is not stopped, his entities of storm, fire, ice, and earth will wreak havoc across the whole of Azeroth.
      Broodkeeper Diurna is the fierce Guardian of the Primalist Clutchwarren. She devotes her considerable strength to protect the unhatched and seeks vengeance for the one she lost.
      Raszageth devoutly believes that dragonkind was meant to be as wild and free as the storm itself. Should she succeed at freeing her fellow incarnates from their ancient prison, Raszageth and her kin will topple the aspects and scour the world clean of every trace of the Titans' influence.
      New Achievements
      All Difficulties
      Vault of the Incarnates: Defeat the following bosses on any difficulty—Eranog; The Primal Council; Dathea, Ascended; Terros; Sennarth, The Cold Breath; Kurog Grimtotem; Broodkeeper Diurna; and Raszageth the Storm-Eater. Normal Difficulty and Higher
      What Frozen Things Do: Defeat Eranog after finding a Frozen Portal Stone and defeating a Burning Behemoth. Little Friends: Defeat Terros after hitting the three Dormant Earth nodes in his chamber with Awakened Earth and then defeating the resultant Energized Earth creatures. The Lunker Below: Use fishing to lure the Lurking Lunker living in the lava out, then engage and defeat the Primal Council. I Was Saving That For Later: Defeat Sennarth, the Cold Breath after finding and freeing 5 mysterious captives using Caustic Eruption, then witnessing their demise. Nothing But Air: Defeat Dathea, Ascended after collecting 8 Condensed Gales. The Power is MINE!: Defeat Kurog Grimtotem after destroying the Primal Avatar. Incubation Extermination: Defeat Broodkeeper Diurna after successfully hatching and defeating lieutenants from each Primal element's eggs within 10 seconds of each other. The Ol Raszle Daszle: Defeat Raszageth the Storm-Eater after successfully gathering two Concentrated Storm Essences and defeating the Concentrated Storm. Vault of the Incarnates Meta-Achievement
      Glory of the Vault Raider: Complete the Vault of the Incarnates raid achievements listed—What Frozen Things Do, Little Friends, The Lunker Below, I Was Saving That For Later, Nothing But Air, The Power is MINE!, Incubation Extermination, and The Ol Raszle Daszle. Mount Reward: Raging Magmammoth
      Heroic Difficulty and Higher
      Ahead of the Curve: Raszageth the Storm-Eater—Defeat Raszageth the Storm-Eater in Vault of the Incarnates on Heroic difficulty or higher, before the release of the next raid tier. Cutting Edge: Raszageth the Storm-Eater—Defeat Raszageth the Storm-Eater in Vault of the Incarnates on Mythic difficulty before the release of the next raid tier. Mythic Difficulty
      Title Reward: The Storm-Eater
      Mythic: Eranog—Defeat Eranong in the Vault of the Incarnates on Mythic difficulty. Mythic: Terros—Defeat Terros in the Vault of the Incarnates on Mythic difficulty. Mythic: The Primal Council—Defeat The Primal Council in the Vault of the Incarnates on Mythic difficulty. Mythic: Sennarth, the Cold Breath—Defeat Sennarth, the Cold Breath in the Vault of the Incarnates on Mythic difficulty. Mythic: Dathea, Ascended—Defeat Dathea, Ascended in the Vault of the Incarnates on Mythic difficulty. Mythic: Kurog BloodtotemDefeat Kurog Grimtotem in the Vault of the Incarnates on Mythic difficulty. Mythic: Broodkeeper Diurna—Defeat Broodkeeper Diurna in the Vault of the Incarnates on Mythic difficulty. Mythic: Raszageth the Storm-Eater—Defeat Raszageth the Storm-Eater in the Vault of the Incarnates on Mythic difficulty.
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