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Dragonflight Beta Build 46144 Class Changes

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Here is a recap of the latest class changes that went live this week on the Dragonflight Beta.

Death Knight

Runeforging

  • Rune of Razorice Rune of Razorice - Engrave your weapon with a rune that causes [ 1.13% [ 1.1% of Attack Power ]% Power or 1 ]% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times.

Tier Set Bonuses

  • Death Knight Unholy Class Set 2pc Death Knight Unholy Class Set 2pc - Bursting a Festering Wound grants your ghoul Vile Infusion, increasing their damage by 25% and attack speed by 10% for 5 sec.
  • Death Knight Unholy Class Set 4pc Death Knight Unholy Class Set 4pc - Your primary ghoul's attacks have a 15% 8% chance to increase your damage and Haste by 10% 8% for 8 sec. This chance is increased to 15% during Vile Infusion.

Druid

Balance

  • Starfall Starfall - Calls down waves of falling stars upon enemies within 40 yds, dealing [ 132.8% 86.3% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap.
  • Eclipse Eclipse - Nature spells deal 19% 9% additional damage and Wrath damage is increased by 20%.
  • Arcane spells deal 19% 9% additional damage and Starfire critical strike chance is increased by 20%.
  • Balance Druid Balance Druid (Spec Aura) - Decreased damage/healing and periodic damage/healing of Moonfire Moonfire by 25%.
  • Mastery: Astral Invocation Mastery: Astral Invocation - Your Nature spells deal 8.8% 4.8% additional damage to targets affected by Sunfire. Your Arcane spells deal 8.8% 4.8% additional damage to targets affected by Moonfire.

Tier Set Bonuses

  • Druid Feral Class Set 4pc Druid Feral Class Set 4pc - For each combo point spent, finishing moves increase your Rip, Rake, and Thrash damage by 2% and increase the chance for Bleed Shred, Rake, Swipe, and Thrash to Critically Strike by 2% for 4 sec.
  • Druid Guardian Class Set 4pc Druid Guardian Class Set 4pc - Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you for [ 150% 375% of Attack Power ] over 6 sec.

Evoker

  • Evoker Devastation Class Set 4pc Evoker Devastation Class Set 4pc - Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Exhausted Exhaustion.
  • Evoker Preservation Class Set 4pc Evoker Preservation Class Set 4pc - Reversion healing has a chance to cause your next Living Flame to cast instant and deal 20% increased healing or damage. Stacks up to 2 times. Approximately 2.25 procs per minute.

Hunter

Beast Mastery

  • Barbed Shot Barbed Shot (Thrill of the Hunt) Fire a shot that tears through your enemy, causing them to bleed for [ 175% of Attack Power ] damage over 8 sec and increases your critical strike chance by 3% for 8 sec, stacking up to 3 times 1 time.

Mage

PvP Talents

  • Dampened Magic Dampened Magic - Magical damage over time effects deal 10% 20% less damage to you.

Monk

Windwalker

  • Empowered Tiger Lightning Empowered Tiger Lightning - Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% of the damage you and your summons have dealt to those targets in the last 4 sec.

Tier Set Bonuses

  • Monk Windwalker Class Set 4pc Monk Windwalker Class Set 4pc - Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase the damage of your next Fists of Fury by 5%, stacking up to 3 times.

Paladin

  • Tyr's Deliverance Tyr's Deliverance - Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 10 sec within 20 yds for [ 47.25% of Spell Power ] every 1 sec for 10 sec. Power ].
  • Holy Shock Holy Shock - Triggers a burst of Light on the target, dealing [ 68% of Spell Power ] Holy damage to an enemy, or [ 155% of Spell Power ] healing to an ally. Has an additional 30% critical effect strike chance.

Holy

Protection

  • Mastery: Divine Bulwark Mastery: Divine Bulwark - While inside your Consecration, your damage taken is reduced by 2.8% 5.0% and you have a chance equal to your block chance to reduce your damage taken from harmful periodic effects.
  • Crusader's Judgment Crusader's Judgment - Judgment now has 2 charges, and Grand Crusader now also grants a charge reduces the cooldown of Judgment by 3 sec.

Tier Set Bonuses

Priest

Holy

  • Prayer of Mending Prayer of Mending - Places a ward on an ally that heals them for [ 61% of Spell Power ] the next time they take damage, and then jumps to another ally within 20 yds. Jumps up to 5 4 times and lasts 30 sec after each jump.

Rogue

Assassination

  • Envenom Envenom
    • 1 point : [ 20% [ 16% of Attack Power ] damage, 2 sec
    • 2 points: [ 40% [ 32% of Attack Power ] damage, 3 sec
    • 3 points: [ 60% [ 48% of Attack Power ] damage, 4 sec
    • 4 points: [ 80% [ 64% of Attack Power ] damage, 5 sec
    • 5 points: [ 100% [ 80% of Attack Power ] damage, 6 sec
    • Deeper Stratagem
      • 1 point : [ 20% [ 16% of Attack Power ] damage, 2 sec
      • 2 points: [ 40% [ 32% of Attack Power ] damage, 3 sec
      • 3 points: [ 60% [ 48% of Attack Power ] damage, 4 sec
      • 4 points: [ 80% [ 64% of Attack Power ] damage, 5 sec
      • 5 points: [ 100% [ 80% of Attack Power ] damage, 6 sec
      • 6 points: [ 120% [ 96% of Attack Power ] damage, 7 sec

Tier Set Bonuses

  • Rogue Assassination Class Set 2pc Rogue Assassination Class Set 2pc - Envenom also increases your weapon poisons' damage by 10% 20%.
  • Rogue Assassination Class Set 4pc Rogue Assassination Class Set 4pc - When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing all Bleed damage done by 2% 4% for 8 sec, stacking up to 5 times.
  • Rogue Outlaw Class Set 2pc Rogue Outlaw Class Set 2pc - Dispatch increases the damage of your next Sinister Strike or Ambush by 20% 8% per combo point spent.
  • Rogue Outlaw Class Set 4pc Rogue Outlaw Class Set 4pc - Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50% 25%.
  • Rogue Subtlety Class Set 4pc Rogue Subtlety Class Set 4pc - Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of your next Eviscerate or Rupture by 15% of your next Black Powder by 8%. Eviscerate and Rupture by 12% and the damage of Black Powder by 8% for 3 sec.

Warlock

Demonology

  • Dreadlash Dreadlash - When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 25% 10% more damage.

Warrior

Legendary Powers

  • Seismic Reverberation Seismic Reverberation (Protection) - If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time for 75% 40% damage.

Arms

Fury

  • Enraged Regeneration Enraged Regeneration - Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned or incapacitated. Lasts 8 sec.
  • Onslaught Onslaught - Brutally attack an enemy for [ 151.6% of Attack Power ] 200 Physical damage
  • and become Enrage for 5 sec. Generates 20 0 Rage.

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Just looks more and more rushed in my opinion. Hope I'm wrong but if it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.

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25 minutes ago, Prophet001 said:

Just looks more and more rushed in my opinion. Hope I'm wrong but if it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.

World of Duckcraft

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1 hour ago, Prophet001 said:

Just looks more and more rushed in my opinion. Hope I'm wrong but if it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.

Welll...this expansion does have ducks.

 

But yeah I generally agree, we have a month and a week before launch and we're still seeing rapid fire balance changes and tweaks?    Not that they're not necessary, they are, but this expansion clearly needs to bake for another hour or so if we don't want a doughy mess.  

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2 hours ago, Migol said:

Welll...this expansion does have ducks.

 

But yeah I generally agree, we have a month and a week before launch and we're still seeing rapid fire balance changes and tweaks?    Not that they're not necessary, they are, but this expansion clearly needs to bake for another hour or so if we don't want a doughy mess.  

Considering they are nerfing the worst tank already, I would say they have no clue (more so than usual) what they are doing.
It's scaring me considering the content DF provides, or should I say lack of it outside of "the usual" (new quests, new dungeons, new raids) and dragonflying, or professions - and a very bizarre tree-mess.

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