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New Race/Class Combinations Available in the Dragonflight Pre-Patch

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New race/class combinations will be available in the Dragonflight pre-patch tomorrow.

All races will be able to roll Mages, Priests, and Rogues, which accounts for a total of 8 new combinations:

  • Draenei Rogue
  • Highmountain Tauren Mage
  • Highmountain Tauren Priest
  • Highmountain Tauren Rogue
  • Lightforged Draenei Rogue
  • Orc Priest
  • Tauren Mage
  • Tauren Rogue

Here is a useful cross-tab with all the available race/class combos created by spreadsheetdoode.

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Source: Reddit

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46 minutes ago, Prophet001 said:

 I kinda think this is a big F.

😕

But why? I cannot see the downside other than top tier raiders having to spend money to race change if one of those races becomes the best option in the race for WF but that doesn't matter to 99% of the playerbase.

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new race/class combos always good to see, this is what we need no more lore lock anymore blizz pls ! let us choose what we want ! im hoping for a gnome druid.

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39 minutes ago, Quickcloud said:

Tauren Rogue but no Kul Tiran Paladin huh? Shame shame

Give it time, they said they'd like to eventually let all races be any class.

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2 hours ago, Quickcloud said:

Tauren Rogue but no Kul Tiran Paladin huh? Shame shame

They are going to add them eventually, but paladin is one of classes that requires additional assets (in this case, each race gets a different mount). Their plan is to enable all classes for all races, except maybe for demon hunters and evokers (but it's not impossible).

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I believe that this is a huge bullshit from Blizzard.

The race combo for alliance druids and shamans are way too limited compared with the horde options.

They should add more options for alliance shamans and druids.

The only class that is in a bit of option disadvantage from the horde is Paladin, but is 3 vs 5, still not fair. Just look at the shamans.

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4 hours ago, Nicolae said:

I believe that this is a huge bullshit from Blizzard.

The race combo for alliance druids and shamans are way too limited compared with the horde options.

They should add more options for alliance shamans and druids.

The only class that is in a bit of option disadvantage from the horde is Paladin, but is 3 vs 5, still not fair. Just look at the shamans.

Anything but at this point.

It's an RPG game, stuff like class/race conbos has to make cultural sense. Or, as pointed out in the example above, common sense.

Shamans, Druids, Paladins and Priests are religious-oriented groups first and foremost, some races simply do not have associated beliefs at all, let alone widespread.

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6 hours ago, Teufel said:

Shamans, Druids, Paladins and Priests are religious-oriented groups first and foremost, some races simply do not have associated beliefs at all, let alone widespread.

But there isn't a lot of religious stuff going on in Warcraft, so no race is restricted. Most of them connect to some force or type of magic that simply exists in that universe. For example, Light isn't a power coming from some god here. Even its "worship" aspect is more about philosophy, to become a better person, helping others or at least to believe that you are doing something good. It's not like D&D, where to become a cleric or paladin requires you to have to worship some deity, and if you stray from their path and ideals, you will become "fallen". 

Even in D&D there are no more race/class restrictions, so you can have combinations like dwarf druid or orc paladin.

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11 hours ago, Nicolae said:

I believe that this is a huge bullshit from Blizzard.

The race combo for alliance druids and shamans are way too limited compared with the horde options.

They should add more options for alliance shamans and druids.

The only class that is in a bit of option disadvantage from the horde is Paladin, but is 3 vs 5, still not fair. Just look at the shamans.

What is the problem with the Horde having more Shaman capable races and the Alliance having more Paladin capable races? They're more prominent in the faction that they are more culturally relevant to, and many of the class capable races in the opposing faction are just adaptations of very specific sub-cultural beliefs to fit the class archetype. 

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46 minutes ago, Arcling said:

But there isn't a lot of religious stuff going on in Warcraft, so no race is restricted. Most of them connect to some force or type of magic that simply exists in that universe. For example, Light isn't a power coming from some god here. Even its "worship" aspect is more about philosophy, to become a better person, helping others or at least to believe that you are doing something good. It's not like D&D, where to become a cleric or paladin requires you to have to worship some deity, and if you stray from their path and ideals, you will become "fallen". 

Even in D&D there are no more race/class restrictions, so you can have combinations like dwarf druid or orc paladin.

Except the Tauren Sunstriders and priests are culturally reflected in their duality religious beliefs of the two eyes of the Earth Mother, An'she for the Sun and Mu'sha for the Moon. Yet the Kal'dorei have no paladins and their priests worship Elune. The druids serve Nature itself, and in so end up serving both the Sun, the Moon, and the land itself (which encompasses the plants and animals). Kul Tiran Tidesages aren't shamans in the traditional sense as the Horde sees it, but their affinity for the elements makes it the closest thing for them to be for gameplay. Some (even in the Horde) would argue that Goblins aren't really shamans, given their relationship with the elements is stripped down to the basics of a contract, yet the elements seem to have no issue with it. Blood Knight paladins originally obtained their abilities through force from M'uru, and now after the remains of M'uru and Anveena have re-ignited the Sunwell to a combination of Arcane/Holy, are empowered through it.

Class abilities being standardized for gameplay shouldn't be taken as an interpretation that there's no religion in WoW, even if said religion might turn out to be incorrect (Mograine and Uther both conflated their service of the Light with Bastion, even though that was revealed to be utterly inaccurate).

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39 minutes ago, SidonisAntares said:

Except the Tauren Sunstriders and priests are culturally reflected in their duality religious beliefs of the two eyes of the Earth Mother, An'she for the Sun and Mu'sha for the Moon. Yet the Kal'dorei have no paladins and their priests worship Elune.

But these are not real gods. What I meant is an objective concept of gods in fantasy and having their powers tied to them. An'She and Mu'sha might be just an interpretation of Elune. Elune herself might be just a construct, since Winter Queen was one and she is her sister. So yeah, Elune might be a droid, while others (if they exist), are the same or something similar. So it's just a belief that these "gods" might exist, but even if you don't believe in them and/or you are from different culture, you can still learn or obtain these powers. This can work in Warcraft, but it wouldn't work with actual gods (with their existence and powers being a fact) in something like D&D.

If you mean specific orders, Tidesages consist of different classes (shamans, priests, mages). So classes as we know them, do exist in the lore, it's just that same classes can come from different backgrounds. And I don't see why goblins can't be real shamans, the way they obtain power may differ, but they still command elemental powers and it leads to same effect.

And as mentioned before, powers aren't tied to any deity. In D&D they are tied to actual gods, where they have domains. In Warcraft you don't have to be a good person and you might still be able to use Light (and no gods and religion required), while in D&D there is no choice. If you've abandoned your god, you lose related powers (good and evil are tangible concepts there). In Warcraft a civilization might, for example, have a specific order dedicated to the Light, but it doesn't need one. An individual from a different civilization might learn how to wield the Light or commune with nature, become a druid etc. So no one is "locked out".

Edited by Arcling
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13 hours ago, Nicolae said:

I believe that this is a huge bullshit from Blizzard.

The race combo for alliance druids and shamans are way too limited compared with the horde options.

They should add more options for alliance shamans and druids.

The only class that is in a bit of option disadvantage from the horde is Paladin, but is 3 vs 5, still not fair. Just look at the shamans.

I don't see why it matters anymore since Alliance and Horde can play together in group content now. In time, all races will probably be able to be any class with some exceptions like demon hunter and evoker. Give it time.

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