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Dragonflight Pre-Expansion Update Notes - Now Live!

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69185-dragonflight-pre-patch-maintenance

Blizzard have updated the pre-patch notes with a new addition for the Companion app (which you can find at the bottom).

Blizzard LogoPatch Notes (Source)

The journey to the Dragon Isles is nearly here! Take a look at the first of two pre-expansion updates that go live with the completion of regional realm maintenance beginning October 25. 

New updates are highlighted in gold.


NEW TALENT SYSTEM

The Dragonflight pre-expansion patch contains major updates to World of Warcraft classes, centering on the re-introduction of talent trees. The new talent system empowers players to make creative and meaningful talent choices without compromising their effectiveness—and most importantly, it gives them meaningful options at every level. Gain talent points with each level-up and spend them in two distinct talent trees – Class talent trees featuring utility skills for your class, and Specialization talent trees that boost your offensive, defensive, or healing powers. [LEARN MORE

Take a look at some of the features the new talent system brings:

  • Change your talents anywhere, for free. Switching talents no longer requires being in a rested area or using tomes. However, you can’t change talents during combat, Mythic+ runs, and active PvP matches.
  • Starter Build – The Starter Build is a preset talent build available for players who prefer not to choose their own talents, but want a decent build that is suitable for most content.
  • Loadouts – Save and switch between multiple talent builds with ease.
    • Import Loadouts – Easily import talent builds from outside sources.
    • Export Loadouts – Copy a loadout code you can share with friends or online communities.
    • Saved Action Bars – By default, each loadout has its own saved set of action bars. However, you can set specific loadouts to share action bars by enabling the loadout option “Use shared action bars.”
  • Unlearned Talent History – Unlearning a talent high up in the tree may automatically unlearn lots of talents below it. To make it easier to reconstruct your build, these unlearned talents are clearly marked, and you can mass relearn them by using shift click.
  • Search Bar
    • Locate specific talents, keywords, and even related talents for spotting synergies. For example, searching for “Tidal Waves” will also highlight Riptide, Healing Wave, and Healing Surge since they are mentioned in Tidal Waves’ description.
    • The search bar also has a preset search to help you easily locate abilities missing from your action bars.

 


MAGE, PRIEST, AND ROGUE AVAILABLE TO ALL RACES

All playable races can now join the fray as scholarly Mages, cunning Rogues, or devout Priests.  [LEARN MORE


CUSTOMIZE YOUR USER INTERFACE

Get ready for a fresh-looking Heads-Up Display (HUD), and User Interface (UI) revamp designed to be adjustable, effective, attractive, and easily accessible. [LEARN MORE]


ACHIEVEMENTS

  • New mount collection achievement: Thanks for the Carry! – Obtain 500 mounts (useable by a single character). Mount Reward: Otterworldly Ottuk Carrier
  • New pet collection achievements have been added:
    • Many More Mini Minions – Collect 1250 unique pets. Pet Reward: Crystalline Mini-Monster
    • Proven Pet Parent – Collect 1500 unique pets. Pet Reward: Secretive Frogduck
    • What Can I Say? They Love Me. – Collect 1750 unique pets. Pet Reward: Violet Violence
    • Good Things Come in Small Packages – Collect 2000 unique pets. Pet Reward: Mister Muskoxeles

CHARACTERS

  • Resurrection Sickness now lasts 1 minute (was 10 minutes). Characters that resurrect at a Spirit Healer below level 10 now suffer 10% durability loss, and characters that resurrect at a Spirit Healer at level 10 and above now suffer 50% durability loss (was all levels suffer 25% durability loss).
  • Up to 5 players of any faction can tag an enemy to earn quest credit and drops (was faction specific). War Mode is unchanged.
  • Resolved an issue that caused Da Voodoo Shuffle (Troll Racial) to reduce the duration of roots by less than intended. Duration reduced by 20%, matching current Snare reduction amount.

DUNGEONS AND RAIDS

  • Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones now use Group Loot.

ITEMS AND REWARDS

  • New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, transforming into your Soulshape. 5 minute cooldown. Available from Lady Muunn in Heart of the Forest.
  • Eternity’s End class set bonuses are now legacy and disabled in combat.
    • Developers’ note: While it’s routine for us to mark older set bonuses as Legacy, we do not normally take this step so soon after they were acquired. Unfortunately, the extent of class changes coming in the pre-patch is an exceptional circumstance that has led to this decision. In the future, it is not our intention to repeat this timing when marking class sets as Legacy.
      To account for the removal of set bonuses and addition of the new talent trees, game content will be re-tuned so that difficulty remains relatively the same.

PET BATTLES

  • Upgrade stones can now be applied to pets directly through the Pet Journal (was use upgrade stone on a summoned pet).

PLAYER VERSUS PLAYER

  • RATED SOLO SHUFFLE
    • New Rated game mode: Rated Solo Shuffle. This mode is a Rated version of our Solo Shuffle Brawl that was introduced in Shadowlands. Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations. Just like in Rated Battlegrounds and Arenas, you’ll be able to earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest. Additionally, cross-faction is enabled for Rated Solo Shuffle so Horde and Alliance can match together and play against each other.
  • Gladiator's Distinction (Trinket Set Bonus) now provides 10% reduction to incoming crowd control effects in addition to existing effects.
  • Trinkets with the Relentless effect are now capped at level 60. There are no plans for a Dragonflight Season 1 version of this trinket.
  • CLASSES
    • All ranged spell casting and healing specializations have a new PvP Talent: Precognition – If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to control effects for 4 seconds.
    • DEATH KNIGHT
      • Rot and Wither – Now available for all Death Knight specializations (was Blood only).
      • Necrotic Aura – Now available for all Death Knight specializations (was Unholy only).
      • Chill Streak – Removed as a PvP talent (moved into the talent tree).
    • DEMON HUNTER
      • Cover of Darkness – Now available for both Demon Hunter specializations (was Havoc only).
      • Rain from Above – Now available for both Demon Hunter specializations (was Havoc only).
      • Glimpse – Now available for both Demon Hunter specializations (was Havoc only).
      • Sigil Mastery – Now available for both Demon Hunter specializations (was Vengeance only).
    • DRUID
      • Malorne’s Swiftness – Now available for all Druid specializations (was Feral and Guardian only).
      • Reactive Resin – Now available for all Druid specializations (was Restoration only).
      • Reactive Resin’s triggered heal is at 75% effectiveness for Guardian, Feral, and Balance.
    • HUNTER
      • Interlope – Now available for all Hunter specializations (was Beast Mastery only).
      • Diamond Ice – Now available for all Hunter specializations (was Survival only).
      • Beast Mastery
        • Kindred Beasts redesigned to work with Tenacity Pet’s new ability, Fortitude of the Bear – While using a Tenacity pet: Command Pet’s unique ability cooldown reduced by 50% and allies within 20 yards of your pet gain 10% increased maximum health for 10 seconds.
    • MAGE
      • Ice Wall – Now available for all specializations (was Frost only).
      • Ring of Fire – Now available for all specializations (was Fire only).
      • Torment the Weak has been removed.
      • Burst of Cold has been removed.
      • Fire
        • New PvP Talent: Glass Cannon – Increase Fireball and Scorch damage by 40%, but reduces your maximum health by 15%.
      • Frost
        • New PvP Talent: Snowdrift – Summon a strong Blizzard that surrounds you for 6 seconds that slows enemies by 70% and deals Frost damage every 1 second. Enemies that are caught in Snowdrift for 3 seconds consecutively become Frozen in ice, stunned for 4 seconds.
        • New Talent: Frost Bomb – Places a Frost Bomb on the target. After a 5 seconds the bomb explodes, dealing Frost damage to the target and Frost damage to all other targets within 10 yards. All affected targets are slowed by 70% for 4 seconds.
    • MONK
      • Grapple Weapon – Now available for Brewmaster (was Mistweaver and Windwalker only).
      • Mighty Ox Kick – Now available for all Monk specializations (was Brewmaster only).
      • Dematerialize – Now available for Brewmaster (was was Mistweaver only).
      • Alpha Tiger – Now grants 20% Haste (was 30%) after using Tiger Palm. Available for all Monk specializations (was Windwalker only).
      • Wind Waker – Now available for Brewmaster (was Windwalker only).
    • PALADIN
      • Hallowed Ground – Now available for Retribution (Holy and Protection only).
      • Aura of Reckoning – Now available for all Paladin specializations (was Retribution only). For Holy Paladins: The spells empowers your next Judgement once you get to 50 stacks.
      • Vengeance Aura – Now available for all Paladin specializations (was Retribution only).
      • Divine Favor – Removed from PvP talents and moved into the talent tree.
    • PRIEST
      • New PvP Talent: Eternal Rest – Reduces the cooldown of Shadow Word: Death by 12 seconds.
      • New PvP Talent: Catharsis – 20% of all damage that you take is stored. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next Shadow Word: Pain or Purge the Wicked deals this stored damage to your target.
      • Delivered from Evil – Now available for all Priest specializations (was Holy only).
      • Cardinal Mending – Now available for all Priest specializations (was Holy only).
      • Purification – Now available for Holy (was Discipline only).
      • Purified Resolve – Now available for Holy (was Discipline only).
      • Strength of Soul – Now available for all Priest specializations
      • Driven to Madness – Now affects Dark Ascension in addition to Void Eruption.
      • Void Origins – Now affects Dark Ascension in addition to Void Eruption.
      • Void Volley – Now affects Dark Ascension in addition to Void Eruption.
      • Improved Mass Dispel – Removed as a PvP talent (moved into the talent tree).
      • Void Shift – Removed as a PvP talent (moved into the talent tree).
      • Void Shield – Removed as a PvP talent (moved into the talent tree).
      • Great Fade – has been removed.
    • ROGUE
      • Dagger in the Dark – Now available for all Rogue specializations (was Subtlety only).
        • Each second while Stealth is active, nearby enemies within 10 yards (was 12 yards) take an additional 5% damage from your next Shadowstrike or Ambush for 10 seconds. Stacks up to 8 times (was 10 times).
      • Dagger in the Dark increases Shadowstrike damage for Subtlety, and Ambush damage for Assassination and Outlaw.
      • Veil of Midnight – Now available for all Rogue specializations (was Subtlety only).
      • Control is King – Now available for all Rogue specializations (was Outlaw only).
      • Flying Daggers – Removed as a PvP talent (moved into the talent tree).
      • Intent to Kill – Removed as a PvP talent (moved into the talent tree).
      • Float Like a Butterfly – Removed as a PvP talent (moved into the talent tree).
    • SHAMAN
      • Traveling Storms – Now available for all Shaman specializations (was Elemental only).
      • Traveling Storms has been redesigned – Thunderstorm now can be cast on allies within 40 yards, reducing enemies movement speed by 60% and knocks enemies 25% further. Thundershock knocks enemies 100% higher.
      • Tidebringer – Now available for all Shaman specializations (was Restoration only).
      • Lightning Lasso – Removed as a PvP talent (moved into the talent tree).
    • WARLOCK
      • Call Observer – Now available for all Warlock specializations (was Demonology only).
      • Bonds of Fel – Now available for all Warlock specializations (was Destruction only).
    • WARRIOR
      • Rebound – Reflected spells now cause 50% extra damage back to the attacker (was 33%). Now available for all Warrior specializations (was Protection only).
      • Battle Trance has been redesigned – You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target or striking a target with Annihilator 8 times. Striking a new target with Raging Blow or Annihilator will cancel this effect.
      • Enduring Rage redesigned to also work with Annihilator:
        • Raging Blow functionality – Increases the duration of your Enrage effect by 1 second, and your Raging Blows extend the duration of your Enrage by 1.5 seconds.
        • Annihilator functionality – Increases the duration of your Enrage effect by 1 second, and your Annihilator damage extends the duration of your Enrage by 0.5 seconds.

USER INTERFACE AND ACCESSIBILITY

  • Added an option to combine all bags into a single bag window. Enable this option under Options > Controls > Combine Bags into a Single Backpack.
  • The login screen has been updated.
  • Barbershop services are now free of cost.
  • Icon selection for macros, equipment sets, and guild banks now supports drag-and-drop from certain sources (items, spells, mounts, battle pets, macros).
  • Added a new mouseover cursor for NPCs offering a Campaign Quest.
  • Horde characters now have wyvern icons surrounding their action bars instead of gryphons.
  • Implemented additional Gamepad support.
  • OPTIONS MENU
    • You can now search for options using the newly added search bar.
    • Added tooltips to various options.
    • Some options from the previous Raid Profile page have been moved under Interface, while others have been moved to Edit Mode.
    • You can now right click a keybind to unbind it.
    • NEW FEATURE: INTERACT KEY
      • Press the Interact Key to interact with NPCs and objects with a keypress instead of your mouse.
      • Interactive NPCs and objects will highlight as you enter interact range. An icon will appear above NPCs.
      • The default Interact Key is F. If F is not working or is bound to something else, go to the Keybindings menu and make sure “Interact With Target” is bound to a key.
      • Enable this option under Options > Controls > Enable Interact Key.
    • NEW FEATURE: PRESS AND HOLD CASTING
      • Allows the player to continually cast a spell by holding down the hotkey instead of having to repeatedly press the button.
      • Only keyboard hotkeys are supported; holding down a mouse click will still only cast the spell a single time.
      • Doesn’t work with macros and items.
      • Enable this option under Options > Combat > Press and Hold Casting.
    • NEW FEATURE: ACTION TARGETING
      • Automatically targets enemies as you approach them, allowing you to start casting abilities immediately.
      • Dynamically switches targets based on where you’re looking.
      • Works alongside the standard targeting system. If you need to lock on to a target, simply press Tab to enter Tab Target Combat.
      • Enable this option under Options > Combat > Enable Action Targeting.
    • NEW FEATURE: DISPLAY NAME SIZE ADJUSTMENT
      • Players can now set a minimum text size to keep in-world names legible.
      • Enabling this option will make names fade with distance instead of shrinking in size.
      • Enable this option under Options > Accessibility > Minimum Character Name Size.

WOW COMPANION APP

  • The navigation of the app has been reorganized and refreshed for clarity and better scalability into the future.

 

 

 


To view all content update notes, click here.

For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.

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      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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