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Starym

Potential Fix for FPS Drops and Stuttering After Dragonflight Pre-patch

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Many players have been experiencing performance issues since the pre-patch arrived, specifically with FPS drops and stuttering. However, there seems to be a workaround to disable one specific graphics option which is helping some players, although not fixing it entirely for others.

And here's Marlamin (creator of WoW Tools) explaining the issue and solution as well:

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Yeah, this patch has some issues. Other than what was mentioned in this article, there is also a bug with Wintegrasp battleground, it can crash the game.

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Hey, I created this topic on reddit and I hope more people will find a fix in it 🙂 it helped me alot! I don't have great PC (i5-4gen, GTX960OC, SSD 128 GB on SATA3 and 12 GB of DDR3 RAM) but I also had huge FPS drops problems. I found it and it helped me so I had to share this info for everyone 🙂 Blizz makes really bad job with WoW, I'm afraid what will be at DF launch 😕

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1 hour ago, vadren said:

Hey, I created this topic on reddit and I hope more people will find a fix in it 🙂 it helped me alot! I don't have great PC (i5-4gen, GTX960OC, SSD 128 GB on SATA3 and 12 GB of DDR3 RAM) but I also had huge FPS drops problems. I found it and it helped me so I had to share this info for everyone 🙂 Blizz makes really bad job with WoW, I'm afraid what will be at DF launch 😕

Thanks a lot for sharing it, it's helped a lot of people now (we have comments on twitter etc saying it has helped them as well). Always happy to share community knowledge and help people out!

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I was experiencing the FPS problems even while running WoW in an SSD and this setting also fixed it for me. Thanks a lot!

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6 hours ago, vadren said:

Hey, I created this topic on reddit and I hope more people will find a fix in it 🙂 it helped me alot! I don't have great PC (i5-4gen, GTX960OC, SSD 128 GB on SATA3 and 12 GB of DDR3 RAM) but I also had huge FPS drops problems. I found it and it helped me so I had to share this info for everyone 🙂 Blizz makes really bad job with WoW, I'm afraid what will be at DF launch 😕

I mean, you're kind of trying to play wow with a potato.  Recommended requirements area 6 core 8th gen intel, 16gb ram, 8gb of vram from a current gen graphics card.  They're not optimizing for 10 year old hardware.

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3 hours ago, MikeyD said:

I mean, you're kind of trying to play wow with a potato.  Recommended requirements area 6 core 8th gen intel, 16gb ram, 8gb of vram from a current gen graphics card.  They're not optimizing for 10 year old hardware.

It's not potato spec. I know it's old but dude please xD it's old game on old engine. Even people with RTX3070 had exactly same issues so you think they have potatos too? 😄 Sorry but we can't look for this like you. We just need a fix, Blizzard knows about it already.

https://eu.battle.net/support/en/article/breaking/20112697

Edited by vadren

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i've also had some weird issues as well maybe this will help others. Some reason directx 12 is stupid on my computer setup. idk whats wrong maybe bad software, but ive installed recently a new OS and still isseus with D12. Artifacting very badly, thought it was my GPU turned out not to be my GPU after taking back the old one and buying a new one. Found out after the new Pre-Patch WoW forces d12 now and it just went bad bad bad for me. Switching to d11 "directx 11" helped a lot of the artifacting to <.0025% "Basically barely happening now"

switch from d12 to d11 fixed my issues.

PS: dont come at me about my system specs.

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2 hours ago, pwesty said:

i've also had some weird issues as well maybe this will help others. Some reason directx 12 is stupid on my computer setup. idk whats wrong maybe bad software, but ive installed recently a new OS and still isseus with D12. Artifacting very badly, thought it was my GPU turned out not to be my GPU after taking back the old one and buying a new one. Found out after the new Pre-Patch WoW forces d12 now and it just went bad bad bad for me. Switching to d11 "directx 11" helped a lot of the artifacting to <.0025% "Basically barely happening now"

switch from d12 to d11 fixed my issues.

PS: dont come at me about my system specs.

It was sometimes fix since Shadowlands so yea, for some specs switch to DX11 can help.

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I used to get random spikes of stutter and later found out it would happen at exactly the point  my background slideshow would change pictures. made it 1 solid background and no more stutters gtx 1660 super and i59400 with 16 g of 2666 ram

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I was having similar issues.  Various issues would occur across multiple toons.  I would suddenly lag out and have to restart the game.  This happened more in heavily populated areas.  For me, I removed the "automatic load" for the Warcraft Logs Companion.  Why this would have such a big impact in major, "non-combat" areas, I don't know.  But, I have not had another hiccup since making this change in the app companion settings.  Don't know if this will help anyone else, but wanted to throw that out there.

   

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Command your pet to tear into your target, causing your target to bleed for [ 172.8% of Attack Power ] over 18 sec and take 15% increased damage from your pet by for 18 sec. Eagletalon's True Focus- Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and reduces the Focus Cost of Aimed Shot by 12%. Trueshot lasts an additional 3.0 sec, reduces the Focus Cost of Aimed Shot by 50%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at 30% effectiveness. Flanker's Advantage- Kill Command has an additional 15% chance to immediately reset its cooldown. Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance. Lunge- Increases the range of your melee attacks and abilities by 3 yds. Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec. Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec. Kill Shot- You attempt to finish off a wounded target, dealing [ 278.3% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. You attempt to finish off a wounded target, dealing [ 320% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. Kill Command- Normal: Give the command to kill, causing your pet to savagely deal [ 214.9% of Attack Power ] Physical damage to the enemy. Kill Command has a 25% chance to immediately reset its cooldown. . Generates 15 Focus. Tip of the Spear : Give the command to kill, causing your pet to savagely deal [ 214.9% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Kill Command also increases the damage of your next Raptor Strike by 0%, stacking up to 3 times. Generates 15 Focus. Normal: Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 20% chance to immediately reset its cooldown. Generates 15 Focus. Tip of the Spear : Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Kill Command also increases the damage of your next Raptor Strike by 0%, stacking up to 3 times. Generates 15 Focus. Stomp- When you cast Barbed Shot, your pet stomps the ground, dealing [ 37.5% of Attack Power ] Physical damage to all nearby enemies. When you cast Barbed Shot, your pet stomps the ground, dealing [ 80.3% of Attack Power ] Physical damage to all nearby enemies. Raptor Strike- A vicious slash dealing [ 182.7% of Attack Power ] Physical damage. A vicious slash dealing [ 248% of Attack Power ] Physical damage. Tip of the Spear- Normal: Kill Command increases the damage of your next Raptor Strike by 8%, stacking up to 3 times. Mongoose Bite : Kill Command increases the damage of your next Mongoose Bite by 8%, stacking up to 3 times. Kill Command increases the direct damage of your other spells by 15%, stacking up to 3 times. Trailblazer- Your movement speed is increased by 15% anytime you have not attacked for 3 sec. Your movement speed is increased by 30% anytime you have not attacked for 3 sec. Steel Trap- Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 160% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 32% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. Coordinated Assault- Normal: You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. Birds of Prey : You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. Normal: You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attacks to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Birds of Prey : You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attacks to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. Careful Aim- Aimed Shot deals 25% bonus damage to targets who are above 70% health. Aimed Shot deals 50% bonus damage to targets who are above 70% health. Marksmanship Hunter- Marksmanship Hunter core passive Increases damage/healing by 22%: A Murder of Crows, Aimed Shot, Barrage, Bloodshed, Bursting Shot, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Improved Rapid Fire, Kill Shot, Legacy of the Windrunners, Mongoose Bite, Multi-Shot, Rapid Fire, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 22%: A Murder of Crows, Aimed Shot, Barrage, Bloodshed, Bursting Shot, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Improved Rapid Fire, Kill Shot, Legacy of the Windrunners, Mongoose Bite, Multi-Shot, Rapid Fire, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Decreases damage/healing by 40%: A Murder of Crows Decreases damage/healing by 15%: Barrage Decreases damage/healing by 40%: A Murder of Crows Decreases damage/healing by 15%: Barrage Marksmanship Hunter core passive Increases damage/healing by 7%: Improved Kill Shot and Kill Shot Increases damage/healing by 22%: Chimaera Shot and Multi-Shot Wildfire Bomb- Hurl a bomb at the target, exploding for [ 57% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 114% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. Hurl a bomb at the target, exploding for [ 78% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. Fury of the Eagle- Furiously strikes all enemies in front of you, dealing [ 838.8% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. Furiously strikes all enemies in front of you, dealing [ 1,140.3% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. Improved Tranquilizing Shot- When Tranquilizing Shot successfully dispels an effect, gain 10 Focus. Beast Mastery, Marksmanship, Initial: When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain 10 Focus. Survival: When Tranquilizing Shot successfully dispels an effect or Muzzle interrupts a cast, gain 10 Focus. Barbed Shot- Normal: Fire a shot that tears through your enemy, causing them to bleed for [ 222% of Attack Power ] damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Thrill of the Hunt : Fire a shot that tears through your enemy, causing them to bleed for [ 222% of Attack Power ] damage over 8 sec and increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Normal: Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% of Attack Power ] damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Thrill of the Hunt : Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% of Attack Power ] damage over 8 sec and increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Kill Command- Give the command to kill, causing your pet to savagely deal [ 159% of Attack Power ] Physical damage to the enemy. Give the command to kill, causing your pet to savagely deal [ 148.6% of Attack Power ] Physical damage to the enemy. Frenzy Strikes- Butchery and Carve reduce the remaining cooldown on Wildfire Bomb by 1 sec and the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5. Butchery reduces the remaining cooldown on Wildfire Bomb by 1 sec and the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5. Aimed Shot- Normal: A powerful aimed shot that deals [ 280.5% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage. Chimaera Shot : A powerful aimed shot that deals [ 280.5% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 280.5% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Normal: A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Serpent Sting : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Aimed Shot also fires a Serpent Sting at the primary target. Beast Mastery Hunter- Beast Mastery Hunter core passive Increases damage/healing by 7%: A Murder of Crows, Barbed Shot, Barrage, Bloodshed, Careful Aim, Chakrams, Chimaera Shot, Cobra Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Kill Command, Kill Shot, Mongoose Bite, Multi-Shot, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 7%: A Murder of Crows, Barbed Shot, Barrage, Bloodshed, Careful Aim, Chakrams, Chimaera Shot, Cobra Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Kill Command, Kill Shot, Mongoose Bite, Multi-Shot, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases damage/healing by 50%: Volley Increases damage/healing by 15%: Improved Kill Shot and Kill Shot Beast Mastery Hunter core passive Increases damage/healing by 50%: Volley Moment of Opportunity (New)- When a trap triggers, you gain Aspect of the Cheetah for 3 sec. Can only occur every 1 min. Ghillie Suit (New)- You take 20% reduced damage while Camouflage is active. This effect persists for 3 sec after you leave Camouflage. Padded Armor (New)- Survival of the Fittest gains an additional charge. Tar-Coated Bindings (New)- Binding Shot's stun duration is increased by 1 sec. Scout's Instincts (New)- You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active. Killer Cobra (New)- Kill Shot applies Serpent Sting for 18 sec. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec. Exposed Flank (New)- Your Flanking Strike exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causes your Kill Command to hit 2 additional nearby enemies for 10 sec. Kodo Tranquilizer (New)- Tanquilizing Shot removes up to 1 additional Magic effects from its target. Kill Zone (New)- Your spells and attacks deal 8% increased damage and ignore line of sight against any target in your Volley. Shower of Blood (New)- Bloodshed now hits 2 additional nearby targets. Small Game Hunter (New)- Multi-Shot deals 100% increased damage and Explosive Shot deals 25% increased damage. Trigger Finger (New)- You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet. No Hard Feelings (New)- When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. Explosive Venom (New)- Every 5 cast of Cobra Shot or Multi-Shot will apply Serpent Sting to targets hit. Fan the Hammer (New)- Rapid Fire shoots 3 additional shots. Relentless Primal Ferocity (New)- Coordinated Assault sends you and your pet into a state of primal power. For the duration of Coordinated assault, Kill Command generates 1 additional stack of Tip of the Spear, you gain 10% Haste, and Tip of the Spear's damage bonus is increased by 50%. Wailing Arrow (New)- After summoning 20 Wind Arrows, your next Aimed Shot becomes a Wailing Arrow. Wailing Arrow Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 20% of Attack Power ] Physical damage. Rapid Fire Barrage (New)- Barrage now instead shoots Rapid Fires at your target and up to 4 nearby enemies at 30% effectiveness, but its cooldown is increased by 40 sec. Penetrating Shots (New)- Gain critical strike damage equal to 20% of your critical strike chance. Grenade Juggler (New)- Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 sec. A Murder of Crows (New)- Every 5 cast of Kill Command summons a Murder of Crows. A Murder of Crows Summons a flock of crows to attack your target, dealing [ 345.6% of Attack Power ] Physical damage over 15 sec. Sic 'Em (New)- Kill Shot critical strikes reset the cooldown of Kill Command. Basilisk Collar (New)- Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%. Devilsaur Tranquilizer (New)- If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec. Laceration (New)- When your pets critically strike, they cause their target to bleed for 15% of the damage dealt over 6 sec. Merciless Blows (New)- Casting Butchery makes your next Raptor Strike or Mongoose Bite hit 3 targets. Emergency Salve (New)- Feign Death and Aspect of the Turtle removes poison and disease effects from you. Flanker's Advantage (New)- Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance. Unnatural Causes (New)- Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health. Wildfire Infusion (New)- Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command's cooldown. Kill Command reduces the cooldown of Wildfire Bomb by 2 sec. Scrappy (New)- Casting Kill Command reduces the cooldown of Intimidation and Binding Shot by 0.5 sec. Outland Venom (New)- Each damage over time effect on a target increases the critical strike damage they receive from you by 2%. Huntmaster's Call (New)- Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Territorial Instincts (New)- Intimidation can now be cast without a pet and stuns 2 additional nearby enemies for 50% effectiveness. Kindling Flare (New)- Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare. Contagious Reagents (New)- Reapplying Serpent Sting to a target also spreads it to up to 2 nearby enemies. Sulfur-Lined Pockets (New)- Every 3 Quick Shots is replaced with an Explosive Shot at 100% effectiveness. Go for the Throat (New)- Kill Command deals increased critical strike damage equal to 100% of your critical strike chance. Serrated Tips (New)- You gain 5% more critical strike from critical strike sources. Venomous Bite (New)- Bloodshed increases all damage taken from your pet by an additional 15%, and Kill Command deals 20% increased damage to the target. Specialized Arsenal (New)- Kill Command deals 10% increased damage. Symbiotic Adrenaline (New)- The cooldown of Coordinated Assault is reduced by 60.
    • By Starym
      Cataclysm dominates today's hotfixes, with plenty of class adjustments, the previously announced Valor and Darkmoon changes and more, while MoP Remix gets some Tusks non-plate action, and retail a small PvP Paladin fix.
       June 12 (Source)
      Player versus Player
      Paladin Fixed an issue that caused Blessing of Sacrifice to not break Psychic Scream.
        WoW Remix: Mists of Pandaria
      Players who are holding the Tusks of Mannoroth cosmetic item on their non-plate wearing characters will now see an option on Pythagorus at any Infinite Bazaar to trade their item for a version that they can use to learn the Tusks of Mannoroth appearance for plate characters on their account.
        Cataclysm Classic
      Valor Points will now behave like Conquest and the current weekly cap will be replaced with a rolling seasonal cap. Developer’s note: If you’ve missed any Valor Points in previous weeks since Cataclysm Classic launched, you’ll now be able to catch up from those weeks. There is no longer a cap to the number of times you may earn Valor Points from Random Dungeon Finder each week, up to your normal Valor Points cap. The Hood of Malefic wing affect should work once again. Fixed an issue where the Wrack spell during the Sinestra fight could cause your game to freeze and crash. Fixed an issue that prevented the Staff of Disintegration from working to help you in the Tempest Keep Kael’Thas encounter. Rotten to the Core is now granted properly after completing the achievement. Darkmoon Faire Starting this weekend, Darkmoon Faire will become available every two weeks, instead of once a month. Hunter Scatter Shot will now correctly break if the target takes damage and it is absorbed. Mage Fixed an issue with Living Bomb behaving incorrectly when refreshed on multiple targets. Pyromaniac now counts Ignite as a damage over time effect. Paladin Hand of Sacrifice will now correctly break Scatter Shot and Dragon’s Breath when damage is transferred to the crowd-controlled Paladin. Priest Prayer of Mending bounces will no longer interrupt the casting Priest’s drinks. Chakra will no longer be canceled if a Prayer of Mending bounces that you had cast before you applied Chakra.
    • By Stan
      Blizzard talked in more detail about the big Hunter revamp that went live in this week's War Within Beta build.
      The Hunter core tree and all 3 spec trees have been updated to improve secondary stat scaling, condense existing damage effects, expand Hunter's utility, and solidify rotational gameplay and fantasy for each specialization.
      For more details, check out the latest Beta Development Notes.
      (Source)
      Hello Hunters! We’re very excited to unveil the class and spec tree updates for Hunter today!
      We had a few goals going into this update, and we wanted to communicate those so the Hunter community will have some more direction when giving feedback in the coming weeks.
      Across the Hunter core tree and all spec trees, we had these goals:
      Improve secondary stat scaling across all Hunter specializations Condense existing damage effects Conservatively expand on the range of Hunter utility Solidify rotational gameplay and fantasy of each spec Core Tree
      The Hunter core tree had a substantial amount of throughput relative to other core trees, which all had to be generic given how differently each spec can utilize the Hunter class tools and spells. This led to a lot of passive damage instances and didn’t do a ton to expand on each spec’s gameplay.
      We’ve culled a lot of passive damage procs in the core tree, added some more situational utility, expanded on Hunter defensives, and made sure that each Hunter spec can meaningfully utilize the spells available to them in their core tree.
      Beast Mastery
      Beast Mastery’s gameplay has remained solid through Dragonflight, and we weren’t interested in rocking the boat too violently with this update.
      Beast Mastery and the Hunter class in general have had a host of passive damage over time effects across many abilities. To help add some more cohesion to all these disparate damage over time effects, we added some bonuses like Basilisk Collar to help push the damage over time gameplay in a very Beast Mastery direction.
      Beast Mastery is not a damage over time spec, and we are aiming to keep it that way. Your pets will always be the primary source of your damage and the DoTs you apply will more often than not be completely passive or passive procs-- but we felt the sheer number of DoT effects Beast Mastery has merited some deeper support.
      Lastly, we were interested in pushing on the boundaries of Beast Mastery’s fantasy by adding talents like Huntmaster’s Call. We feel that it is important for Beast Mastery to be primarily about your tamed and summonable pets, but we’re also interested in more deeply expressing the “Wildcaller” part of Beast Mastery’s fantasy. We hope that calling upon beasts of legend and summoning swarms of crows should help to make you feel like the flavor of Hunter that can call upon the wilds to aid you in battle.
      Marksmanship
      At the beginning of the update process, we were feeling mostly pleased with the individual effects found across the Marksmanship tree. However, we had more of an issue with how these effects all worked in concert.
      Precise Shots is a meaningful and expressive part of Marksmanship gameplay, but currently Aimed Shots has a hard time sharing the spotlight with all the other various effects found across the Marksmanship tree—especially during Trueshot. We are aiming to “unclog” the Marksmanship Trueshot rotation with a redesigned Eagletalon’s True Focus. With Eagletalon’s True Focus talented, firing an Arcane Shot or Multi-Shot will immediately fire another Arcane Shot or Multi-Shot that will benefit from and consume Precise Shots. This should help you to continue to get value out of Precise Shots in your Trueshot rotation, and you can focus on the more exciting parts of Trueshot, which are Aimed Shot and Rapid Fire.
      The Wind Arrow suite of talents have been an exciting visual and gameplay component of Marksmanship for quite some time, but their effects and bonuses have gotten more complex over time. With this update, we wanted to dramatically simplify the effects of Legacy of the Windrunners and add some more exciting payoffs via a now-passive Wailing Arrow and an update to the Readiness capstone that should add some more skill expression and further increase the excitement of Trueshot.
      Lastly, we wanted to ensure Marksmanship was owning its niche of burst AoE. Talents like Kill Zone and Rapid Fire Barrage are intended to not only be fantasy-forward and exciting talents in their own right, but encourage groups to try out a Marksmanship hunter if they want some sizeable burst every 60 seconds.
      Survival
      Survival has had a few different iterations over the course of WoW’s history, and with the addition of the Dragonflight talent tree, we saw a collision of many effects both old and new. With this talent tree update, we wanted to take a swing at making Survival’s kit more cohesive and taming some of the more complicated effects across the tree.
      The more impactful core change to Survival is going to be Tip of the Spear’s new design. We really liked the story that this talent told and the gameplay behind it-- the Survival Hunter and their pet working in concert to deal more damage. As such, we’re expanding its effects on the talent itself and also opening it up to be augmented across the talent tree in various ways. We hope that this new core rotational concept will help to create satisfying gameplay and help to sell the Survival fantasy a bit more.
      Many of Survival’s spells were either very simple (Flanking Strike) or incredibly complex (Coordinated Assault + Supporting Talents). We wanted to take some steps to smooth out the average complexity of Survival’s talents while also honing in on the core rotational gameplay and how that might be more cleanly augmented by supporting talents. More complicated talents like Deadly Duo and Wildfire Infusion have been replaced with effects that are simpler, stronger, and have more moment-to-moment implications for your gameplay.
      Explosions are a core part of the Survival experience, and alongside the core rotational changes we made, we also proliferated access to Wildfire Bomb and Explosive Shot. Grenade Juggler and the new Bombardier are working in concert to make Explosive Shot a more appealing and excitement-driving rotational spell, and we hope you enjoy blowing things up in the War Within!
      Lastly, we are aware that Wildfire Infusion’s previous iteration provided a great splash of color to the Survival experience that is now lost. We are interested in exploring ways we can amp up the visual excitement of Survival in the future, but we do not have anything to share at this time.
      Phew, that’s a lot of changes! We are really excited to read everyone’s feedback regarding these updates and can’t wait for you to get your hands on them!
      Thank you for reading!
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