Jump to content
FORUMS
Sign in to follow this  
Stan

Class Changes in Dragonflight Beta Build 46259

Recommended Posts

72UXchj.jpg

We've summarized all class changes that went live in the latest Dragonflight Beta Build 46259.

The first Beta update since the pre-patch release is now available on the Beta and brought a few class changes and, most importantly, set bonus changes. Please note some of the changes may already be live on retail.

Death Knight

Unholy

  • Epidemic Epidemic - Causes each of your Virulent Plagues to flare up, dealing [ 24% 22.8% of Attack Power ] Shadow damage to the infected enemy, and an additional [ 9.6% 9.12% of Attack Power ] Shadow damage to all other enemies near them.
  • Sudden Doom Sudden Doom - Approximately 2.88 2.5 procs per minute.
  • Clawing Shadows Clawing Shadows - Deals [ 50.78% 55.86% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst.
  • Bursting Sores Bursting Sores - Bursting a Festering Wound deals 25% 20% more damage, and deals [ 20% 18% of Attack Power ] Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets.
  • Harbinger of Doom Harbinger of Doom - Sudden Doom triggers 15% 30% more often and can accumulate up to 2 charges.
  • Unholy Pact Unholy Pact - Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal [ 236.2% 224.4% of Attack Power ] Shadow damage over 15 sec to enemies between you and your pet.

Tier Set Bonuses

  • Death Knight Unholy Class Set 2pc Death Knight Unholy Class Set 2pc - Bursting a Festering Wound grants your ghoul Vile Infusion, increasing their damage by 25% and Attack Speed Haste by 10% for 5 sec.

Demon Hunter

Vengeance

  • Sigil of Flame Sigil of Flame - Deals [ 11.85% 14.7% of Attack Power ] Fire damage, and an additional [ 29.22% 41.4% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.
  • Sigil of Flame Sigil of Flame (Rank 2) - Sigil of Flame deals an additional [ 29.22% 41.4% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.

Druid

Baseline

  • Shred Shred - Shred the target, causing [ 54.65% 68.37% of Attack Power ] Physical damage to the target.

Balance

  • Starfall Starfall - Calls down waves of falling stars upon enemies within 40 yds, dealing [ 86.3% 112.9% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap.
  • Starsurge Starsurge - Launch a surge of stellar energies at the target, dealing [ 134.55% 114.37% of Spell Power ] Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
  • Wrath Wrath - Hurl a ball of energy at the target, dealing [ 60% 54% of Spell Power ] Nature damage.
  • Eclipse Eclipse - Nature spells deal 9% 19% additional damage and Wrath damage is increased by 20%. Arcane spells deal 9% 19% additional damage and Starfire critical strike chance is increased by 20%.
  • Innervate Innervate - If cast on somebody else, you gain the effect at 50% 100% effectiveness.
  • Mastery: Astral Invocation Mastery: Astral Invocation - Your Nature spells deal 4.8% 7.2% additional damage to targets affected by Sunfire. Your Arcane spells deal 4.8% 7.2% additional damage to targets affected by Moonfire.

Feral

  • Rake Rake - Rake the target for [ 27% 16% of Attack Power ] Bleed damage and an additional [ 115.55% of Attack Power ] Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec.

Restoration

  • Rejuvenation Rejuvenation now costs 12% of Base Mana (was 11%).
  • Natural Wisdom Natural Wisdom - If you cast Innervate on somebody else, you gain its effect at 50% 100% effectiveness.
  • Innervate Innervate - If cast on somebody else, you gain the effect at 50% 100% effectiveness.
  • Soul of the Forest Soul of the Forest - Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200% 150%, or your next Wild Growth by 60% 50%.
  • Cultivation Cultivation - When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 28.8% 18.72% of Spell Power ] over 6 sec.

Tier Set Bonuses

Hunter

Baseline

  • Fury of the Eagle Fury of the Eagle - Furiously strikes all enemies in front of you, dealing [ 236.2% 354.6% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.

Survival

  • Kill Command Kill Command - Give the command to kill, causing your pet to savagely deal [ 95% 143% of Attack Power ] Physical damage to the enemy.
  • Kill Shot Kill Shot - You attempt to finish off a wounded target, dealing [ 220% 297% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health.
  • Flanking Strike Flanking Strike - You and your pet leap to the target and strike it as one, dealing a total of [ 149% 224% of Attack Power + 149% 223.5% of Attack Power ] Physical damage.

Tier Set Bonuses

  • Hunter Survival Class Set 4pc Hunter Survival Class Set 4pc - Raptor Strike, Carve, and Butchery have a 101% 20% chance to make your next Raptor Strike, Carve, or Butchery cost no Focus and deal 50% increased damage.

Monk

Brewmaster

Mistweaver

  • Renewing Mist Renewing Mist - Surrounds the target with healing mists, restoring [ 225% 207% of Spell Power ] health over 20 sec.
  • Essence Font Essence Font - Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for [ 47.2% 42.48% of Spell Power ], plus an additional [ 16.8% 15.12% of Spell Power ] over 8 sec.
  • Essence Font Essence Font (Rank 2) - Each bolt of Essence Font heals a target for an additional [ 16.8% [ 15.12% of Spell Power ] over 8 sec.
  • Refreshing Jade Wind Refreshing Jade Wind - Summon a whirling tornado around you, causing [ 150.8% 181% of Spell Power ] healing over 9 15 sec to up to 6 allies within 10 yards. Now costs 5% of Base Mana (was 3.5%) and has a 45 second cooldown (was 9 seconds).
  • Rising Mist Rising Mist - Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for [ 28% 25.2% of Spell Power ], and extends those effects by 4 sec, up to 100% of their original duration.

Paladin

Baseline

  • Judgment Judgment
    • HolyJudges the target, dealing [ 63.4% 57.06% of Spell Power ] Holy damage.
    • Protection, Retribution: Judges the target, dealing [ 63.4% 57.06% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
  • Lay on Hands Lay on Hands - Grants the target 15% 30% increased armor for 60 sec.

Holy

  • Light of Dawn Light of Dawn - Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 105% 92.4% of Spell Power ].
  • Holy Shock Holy Shock - Triggers a burst of Light on the target, dealing [ 68% 61.2% of Spell Power ] Holy damage to an enemy, or [ 155% 139.5% of Spell Power ] healing to an ally. Has an additional 30% critical strike chance.
  • Judgment of Light Judgment of Light - Judgment causes the next 25 successful attacks against the target to heal the attacker for [ 7% 3.5% of Spell Power ].

Protection

  • Judgment of Light Judgment of Light - Judgment causes the next 25 successful attacks against the target to heal the attacker for [ 7% 3.5% of Spell Power ].

Retribution

  • Divine Storm Divine Storm - Unleashes a whirl of divine energy, dealing [ 95.81% 86.23% of Attack Power ] Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Sanctified Wrath Sanctified Wrath - Avenging Wrath lasts 25% longer. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light for [ 27% 13.5% of Attack Power ] damage to nearby enemies.

Priest

Baseline

  • Power Word: Shield Power Word: Shield - Shields an ally for 15 sec, absorbing [ 280% 336% of Spell Power ] damage.

Discipline

  • Rapture Rapture - Immediately Power Word: Shield your target, and for the next 8 sec, Power Word: Shield has no cooldown and absorbs an additional 30% 40%.
  • Power Word: Radiance Power Word: Radiance - A burst of light heals the target and 4 injured allies within 30 yards for [ 105% 157.5% of Spell Power ], and applies Atonement for 60% of its normal duration.
  • Mindbender Mindbender - Generates 0.5% 0.2% mana each time the Mindbender attacks.
  • Contrition Contrition - When you heal with Penance, everyone with your Atonement is healed for [ 14.4% [ 9.36% of Spell Power ].

Holy

  • Renew Renew now costs 2.7% of Base Mana (was 1.8%).
  • Mastery: Echo of Light Mastery: Echo of Light - Your direct healing spells heal for an additional 10.0% 9.0% over 6 sec.
  • Prayer of Healing Prayer of Healing now costs 4.4% of Base Mana (was 4%).
  • Renewed Faith Renewed Faith - Your healing on allies with your Renew is increased by 8% 6%.
  • Prayer Circle Prayer Circle - Using Circle of Healing reduces the cast time and cost of your Prayer of Healing by 25% 20% for 8 sec.
  • Benediction Benediction - Your Prayer of Mending has a 15% 12% chance to leave a Renew on each target it heals.

Shadow

  • Shadowy Apparitions Shadowy Apparitions -  When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 17% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Mind Blast, Devouring Plague, and Void Bolt have a 100% chance to conjure Shadowy Apparitions and Mind Sear has a 50% chance to conjure Shadowy Apparitions. Shadowy Apparitions float towards all targets afflicted by your Vampiric Touch for [ 17% of Spell Power ] Shadow damage. Critical strikes with Mind Blast, Devouring Plague, and Void Bolt increase the damage of the Shadowy Apparitions they conjure by 100%.

Rogue

Baseline

  • Mutilate Mutilate - Instantly attacks for [ 42% 46.2% of Attack Power ] Physical damage.
  • Deadly Poison Deadly Poison - Poisoned weapons have a chance to deal [ 5.09% 5.6% of Attack Power ] Nature damage to a target already affected by Deadly Poison.

Covenant Abilities

  • Slaughter Poison Slaughter Poison - Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for [ 42.7% 47% of Attack Power ] Shadow damage over 12 sec. Subsequent poison applications will instantly deal [ 5.09% 5.6% of Attack Power ] Shadow damage.

Assassination

  • Wound Poison Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
  • Fan of Knives Fan of Knives - Sprays knives at all enemies within 10 yards, dealing [ 36.8% 44.16% of Attack Power ] Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets.
  • Deadly Poison Deadly Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 42.7% 47% of Attack Power ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 5.09% 5.6% of Attack Power ] Nature damage.
  • Garrote Garrote - Garrote the enemy, causing [ 145.8% 174.96% of Attack Power ] Bleed damage over 18 sec. Silences the target for 3 6 sec when used from Stealth.
  • Mutilate Mutilate - Attack with both weapons, dealing a total of [ 63% [ 69.3% of Attack Power ] Physical damage.
  • Rupture Rupture 
    • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
    • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
    • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
    • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
    • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
    • Deeper Stratagem
      • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
      • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
      • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
      • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
      • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
      • 6 points: [ 289.2% 318.1% of Attack Power ] over 28 sec
  • Venomous Wounds Venomous Wounds - You regain 5 6 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
  • Venom Rush Venom Rush - Ambush and Mutilate refunds 5 7 Energy when used against a poisoned target.
  • Crimson Tempest Crimson Tempest - Now costs 30 Energy (down from 35). 
    • 1 point : [ 10.8% [ 24.2% of Attack Power ] plus [ 26.9% of Attack Power ] over 4 sec
    • 2 points: [ 16.1% [ 36.3% of Attack Power ] plus [ 40.4% of Attack Power ] over 6 sec
    • 3 points: [ 21.5% [ 48.4% of Attack Power ] plus [ 53.8% of Attack Power ] over 8 sec
    • 4 points: [ 26.9% [ 60.6% of Attack Power ] plus [ 67.3% of Attack Power ] over 10 sec
    • 5 points: [ 32.3% [ 72.7% of Attack Power ] plus [ 80.7% of Attack Power ] over 12 sec
      • Deeper Stratagem
        • 1 point : [ 10.8% 24.2% of Attack Power ] plus [ 26.9% of Attack Power ] over 4 sec
        • 2 points: [ 16.1% 36.3% of Attack Power ] plus [ 40.4% of Attack Power ] over 6 sec
        • 3 points: [ 21.5% 48.4% of Attack Power ] plus [ 53.8% of Attack Power ] over 8 sec
        • 4 points: [ 26.9% 60.6% of Attack Power ] plus [ 67.3% of Attack Power ] over 10 sec
        • 5 points: [ 32.3% 72.7% of Attack Power ] plus [ 80.7% of Attack Power ] over 12 sec
        • 6 points: [ 37.7% 84.8% of Attack Power ] plus [ 94.2% of Attack Power ] over 14 sec
  • Poison Bomb Poison Bomb - Envenom has a [ 50 / 10% ]% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [ 132% 105.6% of Attack Power ] Nature damage over 2 sec to all enemies within it.

Outlaw

  • Wound Poison Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.

Subtlety

  • Wound Poison Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
  • Deepening Shadows Deepening Shadows - Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.1000 * 10% 6% of weapon damage ] sec per combo point spent.
  • Backstab Backstab - Stab the target, causing [ 49.33% 54.26% of Attack Power ] Physical damage. Damage increased by 20% when you are behind your target, and critical strikes apply Find Weakness for 10 sec.
  • Black Powder Black Powder
    • 1 point : [ 8% 8.8% of Attack Power ] damage
    • 2 points: [ 16% 17.6% of Attack Power ] damage
    • 3 points: [ 24% 26.4% of Attack Power ] damage
    • 4 points: [ 32% 35.2% of Attack Power ] damage
    • 5 points: [ 40% 44% of Attack Power ] damage
    • Deeper Stratagem
      • 1 point : [ 8% 8.8% of Attack Power ] damage
      • 2 points: [ 16% 17.6% of Attack Power ] damage
      • 3 points: [ 24% 26.4% of Attack Power ] damage
      • 4 points: [ 32% 35.2% of Attack Power ] damage
      • 5 points: [ 40% 44% of Attack Power ] damage
      • 6 points: [ 48% 52.8% of Attack Power ] damage
  • Shadowstrike Shadowstrike - Strike the target, dealing [ 87.35% 96.09% of Attack Power ] Physical damage.
  • Rupture Rupture 
    • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
    • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
    • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
    • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
    • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
    • Deeper Stratagem
      • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
      • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
      • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
      • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
      • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
      • 6 points: [ 289.2% 318.1% of Attack Power ] over 28 sec
  • Shadow Blades Shadow Blades - Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 30% 50% additional damage as Shadow for 20 sec.
  • Shuriken Storm Shuriken Storm - Sprays shurikens at all enemies within 10 yards, dealing [ 16.2% 21.1% of Attack Power + 16.2% 21.1% of Off-hand Attack Power ] Physical damage and reducing movement speed by 50% for 8 sec. Deals reduced damage beyond 8 targets.
  • Gloomblade Gloomblade - Punctures your target with your shadow-infused blade for [ 56.58% 62.24% of Attack Power ] Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec.
  • Secret Technique Secret Technique cooldown changed to 60 seconds (was 45).
    • 1 point : [ 33% 42.9% of Attack Power ] total damage
    • 2 points: [ 66% 85.8% of Attack Power ] total damage
    • 3 points: [ 99% 128.7% of Attack Power ] total damage
    • 4 points: [ 132% 171.6% of Attack Power ] total damage
    • 5 points: [ 165% 214.5% of Attack Power ] total damage
      • Deeper Stratagem
        • 1 point : [ 33% 42.9% of Attack Power ] total damage
        • 2 points: [ 66% 85.8% of Attack Power ] total damage
        • 3 points: [ 99% 128.7% of Attack Power ] total damage
        • 4 points: [ 132% 171.6% of Attack Power ] total damage
        • 5 points: [ 165% 214.5% of Attack Power ] total damage
        • 6 points: [ 198% 257.4% of Attack Power ] total damage

Shaman

PvP Talents

  • Ethereal Form Ethereal Form - You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 14 10 sec. Now has a 60 second cooldown (was 45).

Warlock

Destruction

  • Immolate Immolate - Burns the enemy, causing [ 39.84% 53.78% of Spell Power ] Fire damage immediately and an additional [ 149.4% 201.69% of Spell Power ] Fire damage over 18 sec.
  • Incinerate Incinerate - Draws fire toward the enemy, dealing [ 96.92% 130.84% of Spell Power ] Fire damage.
  • Conflagrate Conflagrate - Burns the enemy, causing [ 39.84% 53.78% of Spell Power ] Fire damage immediately and an additional [ 149.4% 201.69% of Spell Power ] Fire damage over 18 sec.
  • Chaos Bolt Chaos Bolt - Unleashes a devastating blast of chaos, dealing a critical strike for [ 235.2% 305.8% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance.
  • Rain of Fire Rain of Fire - Calls down a rain of hellfire, dealing [ 71.7% 96.8% of Spell Power ] Fire damage over 8 sec to enemies in the area.
  • Cataclysm Cataclysm - Calls forth a cataclysm at the target location, dealing [ 180% 216% of Spell Power ] Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.

Warrior

Arms

  • Tactician Tactician - You have a 1.40% 1.30% chance per Rage spent on abilities to reset the remaining cooldown on Overpower.
  • War Machine War Machine - Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.

Fury

  • Raging Blow Raging Blow Raging Blow has a 20% chance to instantly reset its own cooldown.
  • Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.
  • Onslaught Onslaught - Brutally attack an enemy for 200 [ 151.6% of Attack Power ] Physical damage
  • and become Enrage for 5 sec. Generates 0 20 Rage.

Protection

  • War Machine War Machine - Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.

Share this post


Link to post
Share on other sites
1 hour ago, Krimzin said:

Is Red Highlight the change? or what it was vs green to what it is now?

red = before, green = after

Share this post


Link to post
Share on other sites

Some are getting small to slight increases of the skill power or dmg while some are getting dialed down to a certain degree.  I would not say this is the final set of results heading to the opening of DF's release.  I feel as if all classes need a thorough run through of adjustments to be on par and fairness on given content.

The ones I don't see in this or being mentioned at this time are:

Elemental Shamans

Arcane Mages

Affliction Warlock

And anymore changes to Evoker

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Torghast doesn't scale to Level 70, which means it's easier now than ever to earn Tower Ranger and Flawless Master (Layer 16) achievements and the various rewards they offer.
      If you returned to the game in Dragonflight but skipped Shadowlands, you should definitely clear Torghast.
      The mobs in Torghast do not scale to Level 70, so getting the achievements won't take up much your time.  You can add multiple rewards including titles, a battle pet, and mounts to your collection, which is useful if you're working on Thanks for the Carry!. The 
      Tower Ranger rewards the "Tower Ranger" title. Flawless Master (Layer 16) rewards Sturdy Gilded Mawrat Harness. Twisting Corridors: Layer 8 rewards Corridor Creeper. The Jailer's Gauntlet: Layer 4 rewards Sturdy Soulsteel Mawrat Harness.
    • By Starym
      We've used words like big or huge to describe hotfixes before, but today's can only be classified as colossal, with the big PvE class tuning combining with the even bigger PvP pass, some achievement, quest and reputations fixes, and more to form... this! The tuning will arrive with weekly resets in your region, as usual, with the other hotfixes live already.
      December 5 (Source)
      Achievements
      Fixed an issue where Iskaaran Harpoon was not granting credit towards Cutting Tusk Equipment. Obsidian Champion should now register step completions correctly. Unfortunately, previous credit for the quest “Forging the Answer” may need to be repeated. Classes
      Tank Specializations Tank-specialized characters now generate 650% additional threat (was 550%). Developers’ note: We’ve heard feedback that on-pull burst in dungeon content is causing damage dealers to pull threat more often than is desirable. This change represents roughly a 15% increase to tank threat generation, which should help alleviate these cases, while still requiring tanks to actively engage with packs to hold threat. Demon Hunter [With weekly restarts] The Hunt damage reduced by 10%. [With weekly restarts] Fodder to the Flame’s trigger rate no longer scales with Haste. Druid Restoration [With weekly restarts] Regrowth healing decreased by 6%. Hunter [With weekly restarts] Steel Trap damage has been reduced by 20%. [With weekly restarts] Explosive Shot damage has been increased by 15%. [With weekly restarts] Barrage damage has been increased by 15%. Marksmanship [With weekly restarts] All damage increased by 10%. [With weekly restarts] Heavy Ammo now causes Trick Shot ricochets to deal an additional 25% damage (was 10%). Survival [With weekly restarts] All damage increased by 5%. Mage Fire [With weekly restarts] Flamestrike damage increased by 8%. [With weekly restarts] Pyroblast damage increased by 5%. [With weekly restarts] Fireball damage increased by 10%. [With weekly restarts] Scorch damage increased by 10%. [With weekly restarts] Ignite damage increased by 5%. Monk Brewmaster [With weekly restarts] Brewmaster’s Balance now grants 45% increased Stamina (was 30%). Mistweaver [With weekly restarts] Awakened Faeline Spinning Crane Kick now heals 3 nearby allies for 60% of the damage done (was 50%). [With weekly restarts] Vivify healing to primary target increased by 20%. [With weekly restarts] Peaceful Mending now increases healing received by Enveloping Mist and Renewing Mist by 30% (was 20%). [With weekly restarts] Yu’lon’s Whisper now heals 5 targets (was 6) and healing increased by 15%. Paladin Protection [With weekly restarts] Aegis of Light now grants 50% increased Stamina (was 45%) and 30% increased Armor (was 15%). Priest Mind Spike now correctly has a visual when damaging enemies. Shadow Fixed an issue causing Mental Decay to not extend the duration of Shadow Word: Pain and Vampiric Touch when damage was absorbed. Rogue Assassination [With weekly restarts] Exsanguinate cooldown increased to 3 minutes (was 45 seconds) and bleed effect magnitude reduced to 80% (was 100%). Developer’s note: Recent data from Live and Beta indicates that Exsanguinate is drastically overperforming its historic and intended power level. We recognize that this is a heavy nerf for an individual talent, but it is important that Exsanguinate’s power be similar to alternative available talent choices. We see this as a temporary measure as we head towards the opening of Dragonflight’s first season, and we will be reconsidering Exsanguinate’s position and role as an available talent for Assassination and may move, replace, or redesign it in a future patch. Shaman Restoration [With weekly restarts] All healing spells healing increased by 5%. [With weekly restarts] Acid Rain damage increased by 50%. Warlock [With weekly restarts] Soul Leech now converts 3% of damage dealt to an absorb shield (was 6%). Warrior Arms [With weekly restarts] Fueled by Violence now heals for 85% of the damage done by Deep Wounds (was 65%). Protection [With weekly restarts] Fueled by Violence now causes Deep Wounds to heal you for 85% (was 65%) of the damage it deals. [With weekly restarts] Brutal Vitality now adds 15% of the damage dealt to your active Ignore Pain (was 30%). Dungeons and Raids
      Brackenhide Hollow Decatriarch Wratheye Fixed an issue where she might not perform her abilities. The Nokhud Offensive Fixed an issue where Teera and Maruuk encounter can sometimes reset if pulled too quickly after their roleplay has ended. Fixed an issue where Ukhel Deathspeakers were using the silver dragon border instead of the gold dragon border. Ruby Life Pools Kokia Blazehoof Fixed an issue where Molten Boulder could sometimes fail to indicate the correct impact location. Items and Rewards
      Fixed an issue where learning a toy while they were stacked would consume the entire stack. Player versus Player
      Classes
      Death Knight [With weekly restarts] Anti-Magic Shell (Talent) absorption amount reduced by 25% in PvP combat. [With weekly restarts] Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat. [With weekly restarts] Will of the Necropolis (Talent) damage reduction reduced by 50% in PvP combat. [With weekly restarts] Anti-Magic Barrier (Talent) increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat. [With weekly restarts] Abomination Limb (Talent) will no longer pull individual enemy players more than once over its duration (was every 4 seconds). Frost [With weekly restarts] Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Unholy [With weekly restarts] Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Developers’ note: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents. Druid Restoration [With weekly restarts] Budding Leaves is now 70% effective in PvP combat. [With weekly restarts] Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent. Developers’ note: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line. Evoker [With weekly restarts] Scarlet Adaptation’s cap is reduced by 30% in PvP combat. [With weekly restarts] Fire Breath’s initial damage is reduced by 30% in PvP combat. [With weekly restarts] Disintegrate and Pyre deal 15% increased damage in PvP combat. Developers’ note: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations. Preservation [With weekly restarts] Mana regeneration is reduced by an additional 10% in PvP combat. Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP. Mage Arcane [With weekly restarts] Nether Precision now 75% effective in PvP combat. [With weekly restarts] Prodigious Savant now 80% effective in PvP combat. [With weekly restarts] Arcane Bombardment now 65% effective in PvP combat. Developers’ note: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability. Frost [With weekly restarts] Piercing Cold is now 50% effective in PvP combat. [With weekly restarts] Ice Lance damage increased by 20% in PvP combat. [With weekly restarts] (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds). [With weekly restarts] (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds). Developers’ note: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown. Monk Mistweaver [With weekly restarts] Ancient Teachings of the Monastery now heals for 375% of damage done in PvP combat (was 240%). Developers’ note: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle. Rogue [With weekly restarts] Echoing Reprimand damage reduced by 30% in PvP combat. Developers’ note: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP. Shaman Elemental [With weekly restarts] Magma Chamber effectiveness reduced by 50% in PvP combat. Developers’ note: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP. Enhancement [With weekly restarts] Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP combat (was 10%/20%). [With weekly restarts] Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP combat (was 5%). [With weekly restarts] Stormstrike and Windstrike damage increased by 30% in PvP combat. Developers’ note: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage. Warlock [With weekly restarts] Curse of Tongues reduces cast time by 10% in PvP combat (was 15%). [With weekly restarts] Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP combat (was 35%). Developers’ note: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells. Warrior Arms [With weekly restarts] Mortal Strike’s damage is no longer reduced by 30% in PvP combat. [With weekly restarts] Sharpened Blades now increases critical strike damage by 5% in PvP combat (was 10%). [With weekly restarts] Martial Prowess now increases Mortal Strike’s damage by 15% per stack in PvP combat (was 30%). [With weekly restarts] Execute damage increased by 20% in PvP combat (Arms only). [With weekly restarts] Rend damage reduced by 15% in PvP combat (Arms only). Developers’ note: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots. War Mode
      Bloody Tokens from honorable kills are no longer awarded while in a raid. Developers’ Note: We are happy to see awarding Bloody Tokens from player kills in the open world has had positive reception. However, we’ve seen some behavior going against the spirit of the game, particularly forming full raid groups to farm the currency rather than through organic PvP encounters in the open world. Bloody Tokens are still awarded for honorable kills in the open world when a player is in a party, but not in a raid group. Professions
      Skill ranges indicated by Mining and Herbalism gathering journals now accurately reflect the leveling experience. Alchemy Alchemical Experimentation has been re-enabled. Blacksmithing Grekka Anvilsmash (Master Blacksmith) now correctly offers Blacksmithing Knowledge instead of Mining Knowledge. Engineering Tinker’s Workbench and Portable Tinker’s Workbench are now also considered Anvils. Fishing Fixed an issue where full Fishing Nets in River Mouth Fishing Hole occasionally disappearing. Quests
      Adventure Mode Fixed an issue where the campaign quest indicators were not appearing properly for quests in Ohn’ahran Plains and Thaldraszus. The Azure Span Fixed an issue where quest rewards could be unavailable for some players turning in “For Imbu!” Ohn’ahran Plains Fixed an issue where the first four quests of Thunderspine dailies were erroneously removing all items from player’s inventory and bank upon completion. Thaldraszus Abandoning the Horde or Alliance versions of the quest “Deathwingurlugull!” while in the plane will now result in the player being teleported back to the quest givers. Reputation
      Cobalt Assembly Leech stacks now capped at 5. User Interface and Accessibility
      The icon for Siege on Dragonbane Keep now disappears when it is no longer available due to already being completed.
    • By Staff
      Here's an unexpected turn: Blizzard have reversed their decision from a few hours ago and will no longer be turning some semi-weekly world quests into daily ones, after a lot of player feedback of not wanting to feel forced to do daily quests.
      World Quests (Source)
      Upon further review and consideration, we’ve decided to drop this change at this time.
      All along, our goal has been to avoid making World Quests feel mandatory, while still offering them as a worthwhile option for players who are looking for things to do on a given day.
      Following your feedback here and our own internal discussions, we’re going to try to find other ways to accomplish that without impacting crafting too much or generating a great deal of concern for those who don’t already have a daily routine or want a daily routine.
      Thank you.
    • By Staff
      World Quests associated with the four major Dragonflight factions will reset daily instead of semi-weekly with this week's maintenance.
      (Source)
      With scheduled weekly maintenance tomorrow, we’re making a change that we’ve seen a lot of feedback from players about.
      Many World Quests associated with the Valdrakken Accord, Iskaara Tuskarr, and Dragonscale Expedition factions will now reset daily (was semi-weekly). The Maruuk Centaur, who have regular hunts and a nomadic camp full of periodic quests, will continue to offer their World Quests on a semi-weekly cadence.
    • By Stan
      We're looking at new models of Ysera in the Dragonflight expansion.
      A new Ysera cinematic caught us by surprise yesterday, revealing new models for Ysera.
      Visage Form
      1


      2


      Dragon Form


×
×
  • Create New...