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Class Changes in Dragonflight Beta Build 46259

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We've summarized all class changes that went live in the latest Dragonflight Beta Build 46259.

The first Beta update since the pre-patch release is now available on the Beta and brought a few class changes and, most importantly, set bonus changes. Please note some of the changes may already be live on retail.

Death Knight

Unholy

  • Epidemic Epidemic - Causes each of your Virulent Plagues to flare up, dealing [ 24% 22.8% of Attack Power ] Shadow damage to the infected enemy, and an additional [ 9.6% 9.12% of Attack Power ] Shadow damage to all other enemies near them.
  • Sudden Doom Sudden Doom - Approximately 2.88 2.5 procs per minute.
  • Clawing Shadows Clawing Shadows - Deals [ 50.78% 55.86% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst.
  • Bursting Sores Bursting Sores - Bursting a Festering Wound deals 25% 20% more damage, and deals [ 20% 18% of Attack Power ] Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets.
  • Harbinger of Doom Harbinger of Doom - Sudden Doom triggers 15% 30% more often and can accumulate up to 2 charges.
  • Unholy Pact Unholy Pact - Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal [ 236.2% 224.4% of Attack Power ] Shadow damage over 15 sec to enemies between you and your pet.

Tier Set Bonuses

  • Death Knight Unholy Class Set 2pc Death Knight Unholy Class Set 2pc - Bursting a Festering Wound grants your ghoul Vile Infusion, increasing their damage by 25% and Attack Speed Haste by 10% for 5 sec.

Demon Hunter

Vengeance

  • Sigil of Flame Sigil of Flame - Deals [ 11.85% 14.7% of Attack Power ] Fire damage, and an additional [ 29.22% 41.4% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.
  • Sigil of Flame Sigil of Flame (Rank 2) - Sigil of Flame deals an additional [ 29.22% 41.4% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.

Druid

Baseline

  • Shred Shred - Shred the target, causing [ 54.65% 68.37% of Attack Power ] Physical damage to the target.

Balance

  • Starfall Starfall - Calls down waves of falling stars upon enemies within 40 yds, dealing [ 86.3% 112.9% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap.
  • Starsurge Starsurge - Launch a surge of stellar energies at the target, dealing [ 134.55% 114.37% of Spell Power ] Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
  • Wrath Wrath - Hurl a ball of energy at the target, dealing [ 60% 54% of Spell Power ] Nature damage.
  • Eclipse Eclipse - Nature spells deal 9% 19% additional damage and Wrath damage is increased by 20%. Arcane spells deal 9% 19% additional damage and Starfire critical strike chance is increased by 20%.
  • Innervate Innervate - If cast on somebody else, you gain the effect at 50% 100% effectiveness.
  • Mastery: Astral Invocation Mastery: Astral Invocation - Your Nature spells deal 4.8% 7.2% additional damage to targets affected by Sunfire. Your Arcane spells deal 4.8% 7.2% additional damage to targets affected by Moonfire.

Feral

  • Rake Rake - Rake the target for [ 27% 16% of Attack Power ] Bleed damage and an additional [ 115.55% of Attack Power ] Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec.

Restoration

  • Rejuvenation Rejuvenation now costs 12% of Base Mana (was 11%).
  • Natural Wisdom Natural Wisdom - If you cast Innervate on somebody else, you gain its effect at 50% 100% effectiveness.
  • Innervate Innervate - If cast on somebody else, you gain the effect at 50% 100% effectiveness.
  • Soul of the Forest Soul of the Forest - Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200% 150%, or your next Wild Growth by 60% 50%.
  • Cultivation Cultivation - When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 28.8% 18.72% of Spell Power ] over 6 sec.

Tier Set Bonuses

Hunter

Baseline

  • Fury of the Eagle Fury of the Eagle - Furiously strikes all enemies in front of you, dealing [ 236.2% 354.6% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.

Survival

  • Kill Command Kill Command - Give the command to kill, causing your pet to savagely deal [ 95% 143% of Attack Power ] Physical damage to the enemy.
  • Kill Shot Kill Shot - You attempt to finish off a wounded target, dealing [ 220% 297% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health.
  • Flanking Strike Flanking Strike - You and your pet leap to the target and strike it as one, dealing a total of [ 149% 224% of Attack Power + 149% 223.5% of Attack Power ] Physical damage.

Tier Set Bonuses

  • Hunter Survival Class Set 4pc Hunter Survival Class Set 4pc - Raptor Strike, Carve, and Butchery have a 101% 20% chance to make your next Raptor Strike, Carve, or Butchery cost no Focus and deal 50% increased damage.

Monk

Brewmaster

Mistweaver

  • Renewing Mist Renewing Mist - Surrounds the target with healing mists, restoring [ 225% 207% of Spell Power ] health over 20 sec.
  • Essence Font Essence Font - Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for [ 47.2% 42.48% of Spell Power ], plus an additional [ 16.8% 15.12% of Spell Power ] over 8 sec.
  • Essence Font Essence Font (Rank 2) - Each bolt of Essence Font heals a target for an additional [ 16.8% [ 15.12% of Spell Power ] over 8 sec.
  • Refreshing Jade Wind Refreshing Jade Wind - Summon a whirling tornado around you, causing [ 150.8% 181% of Spell Power ] healing over 9 15 sec to up to 6 allies within 10 yards. Now costs 5% of Base Mana (was 3.5%) and has a 45 second cooldown (was 9 seconds).
  • Rising Mist Rising Mist - Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for [ 28% 25.2% of Spell Power ], and extends those effects by 4 sec, up to 100% of their original duration.

Paladin

Baseline

  • Judgment Judgment
    • HolyJudges the target, dealing [ 63.4% 57.06% of Spell Power ] Holy damage.
    • Protection, Retribution: Judges the target, dealing [ 63.4% 57.06% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
  • Lay on Hands Lay on Hands - Grants the target 15% 30% increased armor for 60 sec.

Holy

  • Light of Dawn Light of Dawn - Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 105% 92.4% of Spell Power ].
  • Holy Shock Holy Shock - Triggers a burst of Light on the target, dealing [ 68% 61.2% of Spell Power ] Holy damage to an enemy, or [ 155% 139.5% of Spell Power ] healing to an ally. Has an additional 30% critical strike chance.
  • Judgment of Light Judgment of Light - Judgment causes the next 25 successful attacks against the target to heal the attacker for [ 7% 3.5% of Spell Power ].

Protection

  • Judgment of Light Judgment of Light - Judgment causes the next 25 successful attacks against the target to heal the attacker for [ 7% 3.5% of Spell Power ].

Retribution

  • Divine Storm Divine Storm - Unleashes a whirl of divine energy, dealing [ 95.81% 86.23% of Attack Power ] Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Sanctified Wrath Sanctified Wrath - Avenging Wrath lasts 25% longer. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light for [ 27% 13.5% of Attack Power ] damage to nearby enemies.

Priest

Baseline

  • Power Word: Shield Power Word: Shield - Shields an ally for 15 sec, absorbing [ 280% 336% of Spell Power ] damage.

Discipline

  • Rapture Rapture - Immediately Power Word: Shield your target, and for the next 8 sec, Power Word: Shield has no cooldown and absorbs an additional 30% 40%.
  • Power Word: Radiance Power Word: Radiance - A burst of light heals the target and 4 injured allies within 30 yards for [ 105% 157.5% of Spell Power ], and applies Atonement for 60% of its normal duration.
  • Mindbender Mindbender - Generates 0.5% 0.2% mana each time the Mindbender attacks.
  • Contrition Contrition - When you heal with Penance, everyone with your Atonement is healed for [ 14.4% [ 9.36% of Spell Power ].

Holy

  • Renew Renew now costs 2.7% of Base Mana (was 1.8%).
  • Mastery: Echo of Light Mastery: Echo of Light - Your direct healing spells heal for an additional 10.0% 9.0% over 6 sec.
  • Prayer of Healing Prayer of Healing now costs 4.4% of Base Mana (was 4%).
  • Renewed Faith Renewed Faith - Your healing on allies with your Renew is increased by 8% 6%.
  • Prayer Circle Prayer Circle - Using Circle of Healing reduces the cast time and cost of your Prayer of Healing by 25% 20% for 8 sec.
  • Benediction Benediction - Your Prayer of Mending has a 15% 12% chance to leave a Renew on each target it heals.

Shadow

  • Shadowy Apparitions Shadowy Apparitions -  When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 17% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Mind Blast, Devouring Plague, and Void Bolt have a 100% chance to conjure Shadowy Apparitions and Mind Sear has a 50% chance to conjure Shadowy Apparitions. Shadowy Apparitions float towards all targets afflicted by your Vampiric Touch for [ 17% of Spell Power ] Shadow damage. Critical strikes with Mind Blast, Devouring Plague, and Void Bolt increase the damage of the Shadowy Apparitions they conjure by 100%.

Rogue

Baseline

  • Mutilate Mutilate - Instantly attacks for [ 42% 46.2% of Attack Power ] Physical damage.
  • Deadly Poison Deadly Poison - Poisoned weapons have a chance to deal [ 5.09% 5.6% of Attack Power ] Nature damage to a target already affected by Deadly Poison.

Covenant Abilities

  • Slaughter Poison Slaughter Poison - Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for [ 42.7% 47% of Attack Power ] Shadow damage over 12 sec. Subsequent poison applications will instantly deal [ 5.09% 5.6% of Attack Power ] Shadow damage.

Assassination

  • Wound Poison Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
  • Fan of Knives Fan of Knives - Sprays knives at all enemies within 10 yards, dealing [ 36.8% 44.16% of Attack Power ] Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets.
  • Deadly Poison Deadly Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 42.7% 47% of Attack Power ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 5.09% 5.6% of Attack Power ] Nature damage.
  • Garrote Garrote - Garrote the enemy, causing [ 145.8% 174.96% of Attack Power ] Bleed damage over 18 sec. Silences the target for 3 6 sec when used from Stealth.
  • Mutilate Mutilate - Attack with both weapons, dealing a total of [ 63% [ 69.3% of Attack Power ] Physical damage.
  • Rupture Rupture 
    • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
    • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
    • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
    • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
    • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
    • Deeper Stratagem
      • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
      • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
      • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
      • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
      • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
      • 6 points: [ 289.2% 318.1% of Attack Power ] over 28 sec
  • Venomous Wounds Venomous Wounds - You regain 5 6 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
  • Venom Rush Venom Rush - Ambush and Mutilate refunds 5 7 Energy when used against a poisoned target.
  • Crimson Tempest Crimson Tempest - Now costs 30 Energy (down from 35). 
    • 1 point : [ 10.8% [ 24.2% of Attack Power ] plus [ 26.9% of Attack Power ] over 4 sec
    • 2 points: [ 16.1% [ 36.3% of Attack Power ] plus [ 40.4% of Attack Power ] over 6 sec
    • 3 points: [ 21.5% [ 48.4% of Attack Power ] plus [ 53.8% of Attack Power ] over 8 sec
    • 4 points: [ 26.9% [ 60.6% of Attack Power ] plus [ 67.3% of Attack Power ] over 10 sec
    • 5 points: [ 32.3% [ 72.7% of Attack Power ] plus [ 80.7% of Attack Power ] over 12 sec
      • Deeper Stratagem
        • 1 point : [ 10.8% 24.2% of Attack Power ] plus [ 26.9% of Attack Power ] over 4 sec
        • 2 points: [ 16.1% 36.3% of Attack Power ] plus [ 40.4% of Attack Power ] over 6 sec
        • 3 points: [ 21.5% 48.4% of Attack Power ] plus [ 53.8% of Attack Power ] over 8 sec
        • 4 points: [ 26.9% 60.6% of Attack Power ] plus [ 67.3% of Attack Power ] over 10 sec
        • 5 points: [ 32.3% 72.7% of Attack Power ] plus [ 80.7% of Attack Power ] over 12 sec
        • 6 points: [ 37.7% 84.8% of Attack Power ] plus [ 94.2% of Attack Power ] over 14 sec
  • Poison Bomb Poison Bomb - Envenom has a [ 50 / 10% ]% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [ 132% 105.6% of Attack Power ] Nature damage over 2 sec to all enemies within it.

Outlaw

  • Wound Poison Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.

Subtlety

  • Wound Poison Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
  • Deepening Shadows Deepening Shadows - Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.1000 * 10% 6% of weapon damage ] sec per combo point spent.
  • Backstab Backstab - Stab the target, causing [ 49.33% 54.26% of Attack Power ] Physical damage. Damage increased by 20% when you are behind your target, and critical strikes apply Find Weakness for 10 sec.
  • Black Powder Black Powder
    • 1 point : [ 8% 8.8% of Attack Power ] damage
    • 2 points: [ 16% 17.6% of Attack Power ] damage
    • 3 points: [ 24% 26.4% of Attack Power ] damage
    • 4 points: [ 32% 35.2% of Attack Power ] damage
    • 5 points: [ 40% 44% of Attack Power ] damage
    • Deeper Stratagem
      • 1 point : [ 8% 8.8% of Attack Power ] damage
      • 2 points: [ 16% 17.6% of Attack Power ] damage
      • 3 points: [ 24% 26.4% of Attack Power ] damage
      • 4 points: [ 32% 35.2% of Attack Power ] damage
      • 5 points: [ 40% 44% of Attack Power ] damage
      • 6 points: [ 48% 52.8% of Attack Power ] damage
  • Shadowstrike Shadowstrike - Strike the target, dealing [ 87.35% 96.09% of Attack Power ] Physical damage.
  • Rupture Rupture 
    • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
    • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
    • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
    • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
    • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
    • Deeper Stratagem
      • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
      • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
      • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
      • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
      • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
      • 6 points: [ 289.2% 318.1% of Attack Power ] over 28 sec
  • Shadow Blades Shadow Blades - Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 30% 50% additional damage as Shadow for 20 sec.
  • Shuriken Storm Shuriken Storm - Sprays shurikens at all enemies within 10 yards, dealing [ 16.2% 21.1% of Attack Power + 16.2% 21.1% of Off-hand Attack Power ] Physical damage and reducing movement speed by 50% for 8 sec. Deals reduced damage beyond 8 targets.
  • Gloomblade Gloomblade - Punctures your target with your shadow-infused blade for [ 56.58% 62.24% of Attack Power ] Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec.
  • Secret Technique Secret Technique cooldown changed to 60 seconds (was 45).
    • 1 point : [ 33% 42.9% of Attack Power ] total damage
    • 2 points: [ 66% 85.8% of Attack Power ] total damage
    • 3 points: [ 99% 128.7% of Attack Power ] total damage
    • 4 points: [ 132% 171.6% of Attack Power ] total damage
    • 5 points: [ 165% 214.5% of Attack Power ] total damage
      • Deeper Stratagem
        • 1 point : [ 33% 42.9% of Attack Power ] total damage
        • 2 points: [ 66% 85.8% of Attack Power ] total damage
        • 3 points: [ 99% 128.7% of Attack Power ] total damage
        • 4 points: [ 132% 171.6% of Attack Power ] total damage
        • 5 points: [ 165% 214.5% of Attack Power ] total damage
        • 6 points: [ 198% 257.4% of Attack Power ] total damage

Shaman

PvP Talents

  • Ethereal Form Ethereal Form - You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 14 10 sec. Now has a 60 second cooldown (was 45).

Warlock

Destruction

  • Immolate Immolate - Burns the enemy, causing [ 39.84% 53.78% of Spell Power ] Fire damage immediately and an additional [ 149.4% 201.69% of Spell Power ] Fire damage over 18 sec.
  • Incinerate Incinerate - Draws fire toward the enemy, dealing [ 96.92% 130.84% of Spell Power ] Fire damage.
  • Conflagrate Conflagrate - Burns the enemy, causing [ 39.84% 53.78% of Spell Power ] Fire damage immediately and an additional [ 149.4% 201.69% of Spell Power ] Fire damage over 18 sec.
  • Chaos Bolt Chaos Bolt - Unleashes a devastating blast of chaos, dealing a critical strike for [ 235.2% 305.8% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance.
  • Rain of Fire Rain of Fire - Calls down a rain of hellfire, dealing [ 71.7% 96.8% of Spell Power ] Fire damage over 8 sec to enemies in the area.
  • Cataclysm Cataclysm - Calls forth a cataclysm at the target location, dealing [ 180% 216% of Spell Power ] Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.

Warrior

Arms

  • Tactician Tactician - You have a 1.40% 1.30% chance per Rage spent on abilities to reset the remaining cooldown on Overpower.
  • War Machine War Machine - Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.

Fury

  • Raging Blow Raging Blow Raging Blow has a 20% chance to instantly reset its own cooldown.
  • Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.
  • Onslaught Onslaught - Brutally attack an enemy for 200 [ 151.6% of Attack Power ] Physical damage
  • and become Enrage for 5 sec. Generates 0 20 Rage.

Protection

  • War Machine War Machine - Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.

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Some are getting small to slight increases of the skill power or dmg while some are getting dialed down to a certain degree.  I would not say this is the final set of results heading to the opening of DF's release.  I feel as if all classes need a thorough run through of adjustments to be on par and fairness on given content.

The ones I don't see in this or being mentioned at this time are:

Elemental Shamans

Arcane Mages

Affliction Warlock

And anymore changes to Evoker

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      Reins of the Azure Netherwing Drake Reins of the Cobalt Netherwing Drake Reins of the Onyx Netherwing Drake Reins of the Purple Netherwing Drake Reins of the Veridian Netherwing Drake Reins of the Violet Netherwing Drake Here's a screenshot to better illustrate their appearance.

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      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
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