Jump to content
FORUMS
Sign in to follow this  
Staff

Raider.io Dragonflight Pre-Launch Interview with Ion Hazzikostas

Recommended Posts

40581-forbes-interview-with-game-directo

Raider.io talked to Game Director Ion Hazzikostas about Dragonflight, and we have the highlights.

We encourage you to read the full interview on raider.io.

Interview Highlights

  • The team's goal with Mythic tuning is to make the raid difficult enough that it allows the best guild in the world to distinguish itself from the second-best guild in the world.
  • When Dragonflight Season 1 starts, Mythic raid difficulty will be immediately available, and rewards from Mythic+ will be uncapped from the beginning. The raid opening during the holiday season was the main impetus for the changes. They hope to use the release model going forward.
  • Cross-faction guilds are coming in the future.
  • There's no chance of a global raid release in Dragonflight.
  • Fated Raids weren't without flaws, but they were successful in terms of player participation. It beats having had another 3 months of Sepulcher, which was the alternative.
  • There are no immediate plans to make changes to the Hall of Fame.
  • In Dragonflight, players who are high-end key pushers doing 20s for the Great Vault rewards should be able to have every bit as much item-level (if not higher in some cases) 3-4 months into the season than someone weekly full-clearing their Mythic raid.
  • There are no immediate plans to expand the Mythic+ rewards system, but the goal is to keep evolving those structures.
  • Internally, the team has drawn the line at Mists of Pandaria regarding dungeons returning in future Mythic+ seasons. The visual fidelity of dungeons introduced prior does not fit with the aesthetic of the modern game.
  • Dragonflight is meant to be a breath of fresh air in its conception.
  • The entirety of the Dragonflight was created in a hybrid (primarily remote) environment. A couple hundred folks are back in the office any given day, with many coming in for 3 days and working at home on Mondays and Fridays. Other team members are fully remote or thousand miles away in different timezones. The team realized shifting to virtual meetings was superior.
  • Dragonflight truly is a labor of love, and the team is excited, full of passion and joy for what they made together, and can't wait to share it with the world.

Share this post


Link to post
Share on other sites

Bit sad that they don't see the caverns of time dungeons as viable.    That was development's heyday, in a part of the dungeon you didn't even go to for the run you could explore and find all kinds of story and lore bits ranging from the crafting of Ashbringer and a non undead Kel'Thuzud.

Share this post


Link to post
Share on other sites
45 minutes ago, Staff said:

Internally, the team has drawn the line at Mists of Pandaria regarding dungeons returning in future Mythic+ seasons. The visual fidelity of dungeons introduced prior does not fit with the aesthetic of the modern game.

Understandable, but also a bit misleading. As the current "Uldaman: Legacy of Tyr" dungeon proves, it's a return to a Dungeon almost 18 years old (long before Mists of Pandaria). While the dungeon is far more linear than the original, there are certain rooms that are virtually identical to the original, albeit with updated texturing and lighting. So maybe instead of having a cutoff point at Mists of Pandaria, consider updating the visual fidelity of those older dungeons...? Not all at once, but if it fits within a given theme of an expansion.

Fated Raids is one feature I hope to see the return of, potentially replacing the regular LFR mode entirely. And not as an "outro" to the expansion, but rather something that gets expanded upon with each new Raid release. And just like they do with Dungeons for a new Mythic+ season, increase the Damage and Healing of the mobs, as well as the rewards of the "older raid" to match that of the new raid. With the added mechanic that only exists in Fated, actually providing a bit of a challenge, compared to the snoozefest that is LFR.

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, Meurik said:

Fated Raids is one feature I hope to see the return of, potentially replacing the regular LFR mode entirely. And not as an "outro" to the expansion, but rather something that gets expanded upon with each new Raid release. 

Making previous LFR fated after next patch releases could incentivize people to return there. I guess the only downside is getting bored from running same raids throughout entirety of the expansion.

As for dungeons, Uldaman: Legacy of Tyr received different mechanics, so drawing line at MoP makes sense, unless they do some reworks for the rest of dungeons, but this is likely too much work to be done at once (so the issue is with mechanics, not how these dungeons look). Otherwise these dungeons would have been too easy now, they were designed with different balance and mechanics in mind.

Share this post


Link to post
Share on other sites
23 hours ago, Staff said:

The team's goal with Mythic tuning is to make the raid difficult enough that it allows the best guild in the world to distinguish itself from the second-best guild in the world.

This path led to so many problems, tryhards, sweatlords and elitism, I am sure even Ion will know this, but is unable to change it because reasons.

You dont tune anything for the 1%, you tune it for the 99% that actually play this game for fun and not as a profession.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Danta is back with another soloing guide, this time, covering how to obtain Glory of the Uldir Raider achievement that rewards a crawg mount!
      Glory of the Uldir Raider rewards the Bloodgorged Crawg mount and you must enter Uldir, the first Battle for Azeroth raid, to earn the achievement and get the mount.
      Here's what the mount looks like:
      Bloodgorged Crawg
      This crawg was left alone to feast on G'huun's corrupted blood and rot. He was so happy.

      The Uldir meta-achievement requires players to complete a total of 8 achievements (1 per boss). For more details, you can watch Danta's video linked below.
      In case you've missed it, there's also a guide on how to solo the Tomb raider meta-achievement.
    • By Starym
      It's surprising to learn just how many racial abilities have been removed from WoW over the years (or changed/nerfed enough as to basically be a different ability). Today we have hirumaredx going over some of the most overpowered and fun ones.
      The first one triggers me greatly, as the idea of tauren just running around really fast instead of mounting was one of the reasons I even installed WoW back in the day in the first place! The video also talks about Priest-specific racial spells , some that don't fit the OP or fun description of the video, the Blood Elf ones you knew would be featured, and more.
    • By Stan
      We're looking at the most popular specs for Mythic+ this week. Check out how your spec's performing!

      DISCLAIMER
      The following post is based on data taken from u.gg, which has combined thousands of parses from live servers.
      The Most Popular Specializations for Mythic+ in Season 3 Week 15
      This week's affixes are Fortified, Entangling, and Bolstering.
      The Most Popular DPS Specializations
      Retribution Paladin - 16.9% Fire Mage - 9.2% Augmentation Evoker - 8.9% Havoc Demon Hunter - 8.1% Shadow Priest - 6.3% Outlaw Rogue 6.2% Demonology Warlock - 4.5% Beast Mastery Hunter - 4.4% Fury Warrior - 3.9% Balance Druid - 3.1% Windwalker Monk - 2.9% Destruction Warlock - 2.3% Enhancement Shaman - 2.0% Frost Mage - 2.0% Arms Warrior - 1.9% Elemental Shaman - 1.9% Unholy Death Knight - 1.8% Arcane Mage - 1.6% Frost Death Knight - 1.6% Feral Druid - 1.5% Assassination Rogue - 1.5% Survival Hunter - 1.5% Marksmanship Hunter - 1.5% Devastation Evoker - 1.5% Affliction Warlock - 1.5% Subtlety Rogue - 1.4%
      The Most Popular Tanks
      Vengeance Demon Hunter - 55.9% Protection Paladin - 18.6% Blood Death Knight - 8.8% Guardian Druid - 6.4% Protection Warrior - 5.5% Brewmaster Monk 4.8%
      The Most Popular Healers
      Mistweaver Monk - 31.4% Restoration Druid - 20.2% Discipline Priest 17.0% Restoration Shaman - 11.6% Holy Priest - 8.9% Holy Paladin - 6.3% Preservation Evoker - 4.6%
    • By Staff
      Blizzard is nerfing Mythic Tindral with next week's maintenance, reducing his health and the health of Fiery Vines by 10%.
      (Source)
      During our next scheduled weekly maintenance, we’ll make the following adjustments:
      Amirdrassil, the Dream’s Hope
      Tindral Sageswift Tindral’s health reduced by 10% in Mythic difficulty. Fiery Vines’ health reduced by 10% in Mythic difficulty.
    • By Stan
      During one raid, we got to see the Fyr'alath bad luck protection buff work wonders, yielding 12 drops from a single Fyrakk kill.
      Sacolas shared an interesting shot on Reddit, showing 12 Fyr'alaths dropping simultaneously! This might just be the record for the most Fyr'alath the Dreamrender drops we've seen from a single kill to date. Sadly, the original poster missed out on the quest item, and looted instead a Greater Ember of Fyr'alath. Here's hoping for better luck next week!

      What's the highest number of Fyr'alaths you've seen drop from one kill? Let us know in the comments below!
      Source: Reddit
×
×
  • Create New...