Jump to content
FORUMS
Sign in to follow this  
Staff

Dragonflight Season 1 Class Set Tuning: November 22nd

Recommended Posts

68886-dragonflight-season-1-class-set-tu

Blizzard have posted new tuning changes for the Season 1 sets for Druids, Monks, Paladins and Warlocks.

Blizzard LogoClass Sets (Source)

I’d like to share some upcoming tuning changes that are being made to Dragonflight’s Season 1 Class Sets. These changes are intended to bring these bonuses more in line with similar bonuses for specs of the same role.

Druid

  • Guardian
    • (2) Set Bonus: Healing amount decreased by 64%.

Monk

  • Brewmaster
    • (2) Set Bonus: Increase Brewmaster’s Rhythm duration to 15 sec (up from 10 sec).

Paladin

  • Protection
    • (2) Set Bonus: Versatility buff duration decreased to 8 sec (down from 10) and Versatility increased to 6% (up from 5%).
    • (4) Set Bonus: Parry amount increased to 5% (up from 4%).

Warlock

  • Demonology
    • (4) Set Bonus: Chance for Demonbolt to enhance your next Hand of Gul’dan increased and damage bonus increased to 150% (up from 50%).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We've prepared a round-up of all class changes that went live in the fifth War Within Alpha build.
      Death Knight
      Enduring Strength- When Pillar of Frost expires, your Strength is increased by 10% 20% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost. Breath of Sindragosa- Continuously deal [ 50.6% 63.3% of Attack Power + 50.6% 63.3% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Soul Rupture- Reaper's Mark explosion causes a piece of the target's soul to tear out and spiral outwards, dealing 20% of the explosion's damage to enemies it passes through.   When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. Frostwhelp's Aid- Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for [ 42% of Attack Power ] Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 2% 8% Mastery for 15 sec, up to 10%. 0%. Wave of Souls- Reaper's Mark calls forth three burst bursts of Shadowfrost energy and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike. Frostscythe- A sweeping attack that strikes all enemies in front of you for [ 23.26% 81.4% of Attack Power ] Frost damage. This attack benefits from Killing Machine always critically strikes and Critical critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1.0 sec. Smothering Offense (New)- Your auto attack damage is increased by 6%. This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times. Empower Rune Weapon (New)- Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec. [NYI] Under Construction (New)- This talent is not yet implemented and is waiting to be raised from the dead. Arctic Assault (New)- Consuming Killing Machine fires a Glacial Advance through your target. The Long Winter (New)- While Pillar of Frost is active your auto-attack critical strikes increase its duration by 1 sec, up to a maximum of 5 sec. Cryogenic Chamber (New)- Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times. Icy Death Torrent (New)- Your auto attack critical strikes have a chance to send out a sleet of ice dealing frost damage to enemies in front of you. Reaper's Mark (New)- Viciously slice into the soul of your enemy, dealing [ 80% of Attack Power ] Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 26% of Attack Power ] damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min. Shattered Frost (New)- When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets. Demon Hunter
      Cycle of Binding- Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 3 2 sec. Soul Cleave- Viciously strike up to 5 enemies in front of you for [ 161% 148.12% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Sigil of Silence- Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 5 4 sec. Druid
      Treants of the Moon- Your treants Grove Guardians cast Moonfire on nearby targets about once every 6 sec. Moment of Clarity- Normal: Omen of Clarity now triggers 50% 30% more often, can accumulate up to [ 1u + 1 ] charges, and increases the damage of your next Shred, Thrash, or Swipe by an additional 15%. Brutal Slash : Omen of Clarity now triggers 50% 30% more often, can accumulate up to [ 1u + 1 ] charges, and increases the damage of your next Shred, Thrash, or Brutal Slash by an additional 15%. Twin Sprouts- When Bloodseeker Vines or Symbiotic Blooms grow, they have a 10% 20% chance to cause another growth of the same type to immediately grow on a valid nearby target. Wildstalker's Power- Rip and Ferocious Bite damage increased by 5%. Rejuvenation healing increased by 10%. Rip damage increased by 6%. Ferocious Bite damage increased by 4%. Rejuvenation healing increased by 3%. Efflorescence and Lifebloom healing increased by 6%. Dreadful Wound- Ravage Massive Attack also inflicts a Bleed that causes [ 20% 25% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 5%. Dreadful Wound is not affected by Circle of Life and Death. Claw Rampage- During Berserk, Shred, Swipe, and Thrash have a 25% chance to make your next Ferocious Bite become Ravage a Massive Attack. Dream Surge- Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing [ 156% 124.8% of Attack Power ] Nature damage to nearby enemies. Damage reduced above 5 targets. Entangling Vortex- Enemies pulled into Ursol's Vortex are rooted in place for 30 3 secs. Damage may cancel the effect. Grove's Inspiration- Wrath and Starfire damage increased by 12% 10%. Regrowth, Wild Growth, and Swiftmend healing increased by 6%. Power of the Dream- Healing spells cast with Dream Surge generate an additional Dream Petal. Cenarius' Might increases spell potency by an additional 5%. Control of the Dream- Time elapsed while your major abilities are available to be used is subtracted from that ability's cooldown after the next time you use it, up to 5 15 seconds. Affects Force of Nature, Celestial Alignment, and Convoke the Spirits. Master Shapeshifter- Your abilities are amplified based on your current shapeshift form, granting an additional effect. Bear Form Ironfur grants 30% additional armor and generates 0 Mana. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and generate 0 Mana. Bear Form Ironfur grants 30% additional armor and generates 0 Mana. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 0 Mana when cast with 5 combo points. Bursting Growth- When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 90% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ]. Ruthless Aggression- Ravage Massive Attack increases your auto-attack speed by 20% for 6 sec. Killing Strikes- Ravage Massive Attack increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 sec. Your first Mangle after entering combat makes your next Maul become Ravage. a Massive Attack. Root Network- Each active Bloodseeker Vine increases the damage your abilities deal by 2%. Each active Symbiotic Bloom increases the healing of your spells Lifebloom and Wild Growth by 2%. Resilient Flourishing- Bloodseeker Vines and Symbiotic Blooms last 2 additional sec. When a target afflicted by Bloodseeker Vines dies, the vines jump to a valid nearby unaffected target for their remaining duration. Strategic Infusion- Tiger's Fury and attacking Attacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Casting Regrowth increases the chance for your periodic heals to critically heal by 10% 8% for 6 10 sec. Implant- Swiftmend Feral Frenzy immediately causes a Bloodseeker Vine to grow on the target. Casting Regrowth that is made instant with Nature's Swiftness causes a Symbiotic Bloom to grow on the target for 4 secs. Lethal Preservation (New)- When you remove an effect with Soothe or Remove Corruption, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead. Rampant Ferocity (New)- Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets. Cenarius' Might (New)- Casting Swiftmend increases your Haste by 8% for 6 sec. Evoker
      Fan the Flames- Engulf reignites Enkindle, extending its duration and effectiveness by 100%. Trailblazer- Hover and Deep Breath travel 50% 30% faster, and Hover travels 50% 30% further. Time of Need- When you or an ally fall below 20% 30% health, a version of yourself enters your timeline and heals them for [ 418% of Spell Power ]. Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec. Reversion- Repair Reverse an ally's injuries, healing them for [ 205.2% of Spell Power ] over 12 sec. When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec. Animosity- Casting an empower spell extends the duration of Dragonrage by 4 sec, up to a maximum of 16 sec. Mage
      Explosive Ingenuity- Your chance of gaining Lit Fuse when consuming Hot Streak is increased to 10%. 20%. Living Bomb damage increased by 50%. Codex of the Sunstriders- Summoning your Arcane Phoenix grants you a Spellfire Sphere. Over its duration, your Acane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell.  Your Arcane Phoenix can now cast Greater Pyroblast and Arcane Surge when casting an exceptional spell. Arcane Battery- Consuming Clearcasting grants increased spell damage by 1% for 25 30 sec, stacking up to 5% 4%. Pyromaniac [Not Yet Implemented]- [ Not Yet Implemented] Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness. This effect counts as consuming Hot Streak. Invocation: Arcane Phoenix- When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Leydrinker- Every 6 5 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies. Fevered Incantation- Each consecutive critical strike you deal increases critical strike damage you deal by 2%, 1%, up to 8% 4% for 6 sec. Mirror Image- Normal: Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. While your images are active damage taken is reduced by 20%. 15%. Taking direct damage will cause one of your images to dissipate. Reabsorption : Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. While your images are active damage taken is reduced by 20%. 15%. Taking direct damage will cause one of your images to dissipate. You are healed for 5% of your maximum health whenever a Mirror Image dissipates due to direct damage. Reduplication : Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. While your images are active damage taken is reduced by 20%. 15%. Taking direct damage will cause one of your images to dissipate. Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage. Explosivo- Casting Combustion grants Lit Fuse. While under the effects of Combustion, your chance of gaining Lit Fuse is increased to 30%.  Your chance of gaining Lit Fuse is increased to 40% while under the effects of Combustion. Ice Barrier- Normal: Shields you with ice, absorbing [ 22% 24% of Total Health ] damage for 60 sec. Melee attacks against you reduce the attacker's movement speed by 50%. Glacial Insulation : Shields you with ice, absorbing [ 22% 24% of Total Health ] damage and increasing your armor by 0% for 60 sec. Melee attacks against you reduce the attacker's movement speed by 50%. Aether Attunement- When you gain 5 4 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Aether Attunement. Aether Attunement : Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage. Imbued Warding- This also affects your Mass Barrier. Lit Fuse- Consuming Hot Streak has a 5% 10% chance to grant you Lit Fuse. Lit Fuse : Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Lessons in Debilitation- Your Arcane Phoenix now has a chance to cast Gravilty Lapse or Supernova as exceptional spells and will periodically Spellsteal buffs from nearby enemies.  Memory of Al'ar- While your Arcane Phoenix is active under the effects of a casted Arcane Surge, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast. Arcane Soul : Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges. Barrier Diffusion (New)- Whenever one of your Barriers is removed, reduce its cooldown by 4 sec. Monk
      Courageous Impulse- The Blackout Kick! effect also increases the damage of your next Blackout Kick by 175% 125%. Heart of the Jade Serpent- Consuming causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of by 75% for 8 sec. Invoke Xuen, the White Tiger- Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% 8% of the damage you have dealt to those targets in the last 4 sec. Glory of the Dawn- Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing [ 135% 100% of Attack Power ] Physical damage and restoring 1 Chi. Fists of Fury- Pummels all targets in front of you, dealing [ 750% 625% of Attack Power ] Physical damage to your primary target and [ 405% 337.5% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. Spirit of the Ox- Rising Sun Kick and Blackout Kick have a chance to summon a Healing Sphere. Healing Sphere : Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 300% 330% of Attack Power ]. Fury of Xuen- Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant 5% 3% critical strike strike, haste, and mastery and invoke Xuen, The White Tiger for 10 sec. Dual Threat- Your auto attacks have a 20% chance to instead kick your target dealing [ 230% 80% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Revival- Heals all party and raid members within 40 yds for [ 325.45% of Spell Power ] and clears them of 3 harmful Magic, all harmful Magical, Poison, and all Disease effects. Healing increased by 100% when not in a raid. Gift of the Ox- When you take damage, you have a chance to summon a Healing Sphere. Healing Sphere : Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 300% 330% of Attack Power ]. Brawler's Intensity- The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 10%. 15%. Windwalker Monk- Windwalker Monk core passive Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases damage/healing by 150%: Tiger Palm Increases damage/healing by 188%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger and Tiger Palm Increases damage/healing by 20%: 40%: Rising Sun Kick Increases damage/healing by 20%: Fists of Fury Decreases damage/healing by 5%: Spinning Crane Kick Increases damage/healing by 150%: Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases damage/healing by 8%: 30%: Blackout Kick Increases damage/healing by 100%: Expel Harm and Reverse Harm Flurry of Xuen- Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 300% of Attack Power ] Physical damage in a 10 yd cone. cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Jadefire Harmony- Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by 8% 6% for 10 sec. Acclamation- Rising Sun Kick increases the damage your target receives from you by 4% 3% for 12 sec. Multiple instances may overlap. Dance of Chi-Ji- Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 300% 200% damage. Revolving Whirl- Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji. Chi-Ji and its cooldown is reduced by 5 sec. Efficient Training- Energy spenders deal an additional 15% damage. Every 50 Energy spent reduces the cooldown of Storm, Earth, and Fire, Serenity, and Weapons of Order by 1 sec. Empowered Tiger Lightning- Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% 8% of the damage you and your summons have dealt to those targets in the last 4 sec. Pool of Mists (New)- Your Renewing Mist spell now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec. Your Rising Sun Kick spell now reduces the remaining cooldown of Renewing Mist by 1.0 sec. Paladin
      Light of the Titans- Word of Glory heals for an additional 20% [ 131.2% of Attack Power ] over 15 sec. Increased by 50% 100% if cast on yourself while you are afflicted by a harmful damage over time effect. Bulwark of Order- Avenger's Shield also shields you for 8 sec, absorbing 30% 50% as much damage as it dealt, up to 30% 50% of your maximum health. Radiant Glory- Wake of Ashes activates grants you Avenging Wrath for 10 sec. Your other damaging abilities have Each Holy Power spent has a chance to activate grant you Avenging Wrath for 5 sec. Valiance- Consuming Shining Light or Infusion of Light extends the duration of any active armaments by 3.0 sec, or reduces the cooldown by 3.0 sec if none exist reduces the cooldown of Holy Armaments by 3.0 sec. Crusader's Resolve- Enemies hit by Avenger's Shield deal 2% 10% reduced melee damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3. Avenger's Shield- Normal: Hurls your shield at an enemy target, dealing [ 66.31% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Bulwark of Order : Hurls your shield at an enemy target, dealing [ 66.31% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Shields you for 8 sec, absorbing 30% 50% as much damage as it dealt. Sanctuary- While in your Consecration, your damage taken is reduced by an additional 5%.  Consecration's benefits persist for 4 seconds after you leave it. Solidarity- If an ally picks up an Armament, you also gain its benefits. If you pick up an Aramement, a narby ally also gains its benefits. If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armanent upon yourself, a nearby ally also gains its benefits.  Strength in Adversity- For each target hit by Avenger's Shield, gain 2% 5% parry for 15 sec. Bastion of Light- Your next 3 5 casts of Judgment generate 2 additional Shield of the Righteous or Word of Glory cost no Holy Power. Priest
      Entropic Rift- Mind Blast tears open an Entropic Rift that follows the enemy for 10 8 sec. Enemies caught in its path suffer [ 80% of Spell Power ] Shadow damage every 1 sec while within its reach. Void Empowerment- Summoning an Entropic Rift empowers your next Power Word: Shield to be 80% more effective  extends the duration of your 5 shortest Atonements by 1 sec. Darkening Horizon- Void Blast increases the duration of Entropic Rift by 1.0 sec, up to a maximum of 5 3 sec. Shadow Crash- Hurl a bolt of slow-moving Shadow energy at the destination, your target, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. Depth of Shadows- Shadow Word: Death has a high chance to summon a Shadowfiend for 5 sec Chance is increased against lower health targets. when damaging targets below 20% health Rogue
      Mean Streak- Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same outcome face as the last flip. Threads of Fate [NYI]- Fate Intertwined duplicates 15% of Dispatch critical strikes duplicate 20% of their damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% 15% to the primary target instead. Delivered Doom- Damage dealt when your Fatebound Coin flips tails is increased by 35% while Blade Flurry is not active  21% if there are no other enemies near the target. Inevitability [NYI]- Cold Blood now benefits the next 2 two abilities but only applies to Dispatch. Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. Assassination Rogue- Assassination Rogue core passive Increases damage/healing by 7%: Ambush, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Feint, Gloomblade, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Secret Technique, Shiv, System Shock, Wound Poison Increases periodic damage/healing by 7%: Ambush, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Feint, Gloomblade, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Secret Technique, Shiv, System Shock, Wound Poison Decreases Increases damage/healing by 3%: Ambush, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Feint, Gloomblade, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Secret Technique, Shiv, System Shock, Wound Poison Decreases Increases periodic damage/healing by 3%: Ambush, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Feint, Gloomblade, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Secret Technique, Shiv, System Shock, Wound Poison Hand of Fate- Flip a Fatebound Coin each time a damaging finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 5%, lasting until you flip Tails. Tails deals Cosmic damage to your targets target. struck. Each effect is increased by 20% each time your Fatebound Coin flip matches the same outcome as the last flip. Shaman
      Primordial Capacity- Increases your maximum mana by 5%. Tidal Waves can now stack up to 4 times. Enhancement Shaman- Enhancement Shaman core passive Increases damage/healing by 16%: Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Rage, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Ride the Lightning, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 16%: Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Rage, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Ride the Lightning, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Elemental Blast, Lightning Bolt, Ride the Lightning Increases damage/healing by 47%: Earth Shield Decreases damage/healing by 4%: Swelling Waves Increases damage/healing by 25%: 40%: Swelling Waves Increases damage/healing by 25%: Chain Heal Increases damage/healing by 43%: Earth Shield Decreases damage/healing by 9%: Elemental Blast Increases damage/healing by 10%: Elemental Blast Swift Recall (New)- [NYI] Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem. Whirling Elements (New)- Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Water: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at100% effectiveness. Air: The cast time of your next healing spell is reduced by 40%. Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit. Wind Barrier (New)- [NYI] If you have a totem active, your totems grant you a shield absorbing damage for 30 sec every 30 seconds. Earthsurge (New)- [NYI] Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you. Supportive Imbuements (New)- [NYI] Learn a new weapon imbue, Tidecaller's Guard. Can only be applied to shields. Increases your healing done by 2% and increases the duration of your Healing Stream Totem and Cloudburst Totem by 3 sec. Pulse Capacitor (New)- [NYI] Increases the damage and healing of Surging Totem by 25%. Oversurge (New)- While Ascendance is active, Surging Totem is 150% more effective. Amplification Core (New)- While Surging Totem is active, your damage and healing done is increased by 3%. Reactivity (New)- [NYI] Your healing spells cause your Healing Stream Totems to heal a nearby ally immediately at 50% effectiveness. Cloudburst Totem stores 25% additional healing. Imbuement Mastery (New)- Increases the duration of your Earthliving effect by 6 sec. Totemic Coordination (New)- [NYI] Chain Heals from your totems are 30% more effective. Surging Totem (New)- N/A Lively Totems (New)- [NYI] Your Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem cast a free, instant Chain Heal when you summon them. Oversized Totems (New)- [NYI] Increases the size and radius of your totems by 15%, and the health of your totems by 30%. Totemic Rebound (New)- [NYI] Chain Heal now jumps to a nearby totem once it reaches its max targets, causing it to bounce an additional time to a nearby injured ally. Warlock
      Abyssal Dominion- Cataclysm summons an Overfiend that casts Chaos Bolt 2 times at 80% effectiveness before departing.  Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that lasts 10 sec. Vile Taint- Unleashes a vile explosion at the target location, dealing [ 93.75% 117.19% of Spell Power ] Shadow damage over 10 sec to 30 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. Oblivion- Unleash wicked magic upon your target's soul, dealing [ 798% 997.5% of Spell Power ] Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Doom- Inflicts impending doom upon the target, dealing [ 104.41% of Spell Power ] Shadow damage immediately and [ 104.41% 581.86% of Spell Power ] Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec. Rain of Fire- Normal: Calls down a rain of hellfire, dealing [ 164.9% of Spell Power ] Fire damage over 8 sec to enemies in the area. Inferno : Calls down a rain of hellfire, dealing [ 164.9% of Spell Power ] Fire damage over 8 sec to enemies in the area. Rain of Fire has a 10% chance to generate a Soul Shard Fragment. Soul Flame- When you kill a target, its soul bursts into flames, dealing [ 40% 48% of Spell Power ] Shadowflame damage to nearby enemies. Deals reduced damage beyond 8 targets. Touch of Rancora- Diabolic Ritual Demonic Art increases the damage of your next Soul Shard spending ability by 100% and reduces its cast time by 50%. Pact of the Imp Mother- Hand of Gul'dan has a 8% 15% chance to cast a second time on your target for free. Chaos Bolt- Unleashes a devastating blast of chaos, dealing a critical strike for [ 369.2% 380.3% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance. Conflagrate- Triggers an explosion on the target, dealing [ 128.56% 134.99% of Spell Power ] Fire damage. Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec. Generates 5 Soul Shard Fragments. Umbral Blaze- Hand of Gul'dan has a 8% 15% chance to burn its target for [ 48% 96% of Spell Power ] additional Shadowflame damage every 2 sec for 6 sec. If this effect is reapplied, any remaining damage will be added to the new Umbral Blaze. Pact of the Ered'ruin- When Doom expires, is removed, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals [ 149.09% of Spell Power ] Shadow damage. Fel Invocation- Soul Strike deals 20% increased damage and generates a Soul Shard. Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals [ 9.06% of Spell Power ] Nature damage to nearby enemies every 1 sec while active. Diabolic Ritual- Spending a Soul Shard grants Diabolic Ritual for 60 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Imp Gang Boss- Summoning a Wild Imp has a 5% 15% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage. Implosions from Imp Gang Boss deal 50% increased damage. Doom Blossom- When Seed of Corruption deals damage to a target suffering from your Unstable Affliction they explode, dealing [ 68.03% 74.84% of Spell Power ] Shadow damage to all enemies within 10 yards. Doom Eternal (New)- Demonic Cores reduce the duration of Doom by an additional 2 sec and when Doom is removed its cooldown is reset. Fiendish Oblation (New)- Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends. Mark of F'harg (New)- Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 47.96% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec. Blood Invocation (New)- The cooldown of Power Siphon is reduced by 5 sec and Power Siphon increases the damage of Demonbolt by an additional 20%. Foul Mouth (New)- Increases Vilefiend damage by 20% and your Vilefiend's Bile Spit now applies Wicked Maw. Mark of Shatug (New)- Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash. Impending Doom (New)- Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration. The Houndmaster's Gambit (New)- Your Dreadstalkers deal 50% increased damage while your Vilefiend is active. Warrior
      Steadfast as the Peaks- Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Mountain of Muscle and Scars- You deal 5% more damage and take 5% 2.5% less damage. Size increased by 5%. Lightning Strikes- Damaging enemies with Thunder Clap, Revenge, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 60% of Attack Power ] Nature damage. Lightning Strikes occur 50% 30% more often during Avatar. Burst of Power- Lightning Strikes have a 20% 15% chance to make your next 2 Shield Slams or Bloodthirsts have no cooldown. Dominance of the Colossus- Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% 5% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Keep Your Feet on the Ground- Armor increased by 8%. Thunder Blast reduces damage you take by 8% for 5 sec. Thunder Blast- Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. damage and generates 5 Rage. Practiced Strikes- Mortal Strike and Cleave Shield Slam damage increased by 20%. Frenetic Flurry- Overpower has a chance to cause you to unleash an empowered partial Bladestorm, striking all enemies around you once for 250% additional damage. You can no wuse Pummel and Storm Bolt while Bladestorming a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage applying Overwhelmed. Deals reduced damage beyond 8 targets. Rally- Taking damage has a chance to give you a Second Wind for 2 sec.  When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec. Demolish- Unleash a series of precise and powerful strikes against your target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and dodge while using this ability use certain defensive abilities while channeling Demolish. Imminent Demise- Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased. Using Sudden Death accelerates your next full Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. Flashing Skies- Chance for a Lightning Strike to critically strike is increased by 5% and their critical strike damage is increased by 10%. Thunder Blast calls down a Lightning Strike on an enemy it hits. Colossal Might- Colossal Might increases damage dealt by your next Demolish by 10%. Mortal Strike and Shield Slam grant grants a stack of Colossal Might, stacking up to 5 times. Tunnel Vision- Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.  Your auto attack speed increases by 2% every 3 sec while you are in combat up to a max of 20%. Changing targets resets this effect. Constant Pressure- Cooldown of Overpower reduced by 10%. When Tactician resets Overpower's cooldown, your next Overpower deals 10% additional damage and 10% additional critical damage.  Tide of Battle- Colossal Might increases the damage of your Overpower and Revenge by 5% per stack. One Against Many- Shockwave, Cleave, Whirlwind, and Revenge Whirlwind deal 5% more damage per target affected up to 5. Precise Might- Mortal Strike and Shield Slam critical strikes grant an additional stack of Colossal Might. Unrelenting Onslaught- When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can now use Pummel and Storm Bolt while Bladestorming. Death Drive- You heal for 50% 15% of damage dealt by Sudden Death. Thorim's Might- Lightning Strikes generate 5 Rage. Revenge, Raging Blow and Execute damage increased by 15%. Thrill of the Kill- Execute increases your attack speed by 30% for 10 sec.  Your next Mortal Strike after Bladestorm ends deals 50% additional damage Strength of the Mountain- Shield Slam damage increased by 20% 10%. Bloodthirst and Rampage damage increased by 10%. Snap Induction (New)- Activating Recklessness grants a charge of Thunder Blast.
    • By Stan
      Super Squirt is up on EU servers today, allowing you to level battle pets to max level very quickly with just a few battles.
      The so-called "Super Squirt Day" has arrived on European realms today! 
      You will find Squirt in the Garrison Menagerie, but you will need a Level 3 Garrison. Anyway, use your Garrison Hearthstone toy to get to Draenor if own it.
      Combined with the buff from this week's bonus event (Sign of the Critter) and items like the Safari Hat toy and pet treats (Lesser Pet Treat / Pet Treat), you can level your pets to max in as little as two battles.
      Our friends at Petopia have plenty of strategies on how to defeat Squirt!

    • By Stan
      The world apparel vendor in your faction shrine now sells Recruit's Shirt and Guild Tabard in MoP Remix.
      If you're looking to finish your transmog in MoP Remix, you can buy Recruit's Shirt and Guild Tabard for 5 Bronze each at your faction's Pandaria capital! Alliance players will find the vendor in the Shrine of Seven Stars. For the Horde, the vendor's located in the Shrine of Two Moons.
    • By Stan
      This WeakAura for MoP Remix gives you a quick view of your cloak's current stats.
      Normally, you have to hover your mouse over the buff to see your cloak's stats.

      But with the Timerunner Cloak Stats WeakAura, you'll always have a tab showing a quick preview of the main stats on your Cloak of Infinite Potential, as shown in the screenshot.

      To make the WeakAura work, you must first install WeakAuras.
    • By Stan
      Finally, here are the Warrior changes from the War Within Alpha Build 54675.
      Warrior
      Steadfast as the Peaks- Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Mountain of Muscle and Scars- You deal 5% more damage and take 5% 2.5% less damage. Size increased by 5%. Lightning Strikes- Damaging enemies with Thunder Clap, Revenge, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 60% of Attack Power ] Nature damage. Lightning Strikes occur 50% 30% more often during Avatar. Burst of Power- Lightning Strikes have a 20% 15% chance to make your next 2 Shield Slams or Bloodthirsts have no cooldown. Dominance of the Colossus- Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% 5% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Keep Your Feet on the Ground- Armor increased by 8%. Thunder Blast reduces damage you take by 8% for 5 sec. Thunder Blast- Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. damage and generates 5 Rage. Practiced Strikes- Mortal Strike and Cleave Shield Slam damage increased by 20%. Frenetic Flurry- Overpower has a chance to cause you to unleash an empowered partial Bladestorm, striking all enemies around you once for 250% additional damage. You can no wuse Pummel and Storm Bolt while Bladestorming a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage applying Overwhelmed. Deals reduced damage beyond 8 targets. Rally- Taking damage has a chance to give you a Second Wind for 2 sec.  When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec. Demolish- Unleash a series of precise and powerful strikes against your target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and dodge while using this ability use certain defensive abilities while channeling Demolish. Imminent Demise- Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased. Using Sudden Death accelerates your next full Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. Flashing Skies- Chance for a Lightning Strike to critically strike is increased by 5% and their critical strike damage is increased by 10%. Thunder Blast calls down a Lightning Strike on an enemy it hits. Colossal Might- Colossal Might increases damage dealt by your next Demolish by 10%. Mortal Strike and Shield Slam grant grants a stack of Colossal Might, stacking up to 5 times. Tunnel Vision- Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.  Your auto attack speed increases by 2% every 3 sec while you are in combat up to a max of 20%. Changing targets resets this effect. Constant Pressure- Cooldown of Overpower reduced by 10%. When Tactician resets Overpower's cooldown, your next Overpower deals 10% additional damage and 10% additional critical damage.  Tide of Battle- Colossal Might increases the damage of your Overpower and Revenge by 5% per stack. One Against Many- Shockwave, Cleave, Whirlwind, and Revenge Whirlwind deal 5% more damage per target affected up to 5. Precise Might- Mortal Strike and Shield Slam critical strikes grant an additional stack of Colossal Might. Unrelenting Onslaught- When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can now use Pummel and Storm Bolt while Bladestorming. Death Drive- You heal for 50% 15% of damage dealt by Sudden Death. Thorim's Might- Lightning Strikes generate 5 Rage. Revenge, Raging Blow and Execute damage increased by 15%. Thrill of the Kill- Execute increases your attack speed by 30% for 10 sec.  Your next Mortal Strike after Bladestorm ends deals 50% additional damage Strength of the Mountain- Shield Slam damage increased by 20% 10%. Bloodthirst and Rampage damage increased by 10%. Snap Induction (New)- Activating Recklessness grants a charge of Thunder Blast.
×
×
  • Create New...