Jump to content
FORUMS
Sign in to follow this  
Staff

Wrath Classic Class Vs. Spec Balance, Featuring Retribution Paladins

Recommended Posts

67592-wrath-of-the-lich-king-classic-bet
 

Blizzard have taken to the Wrath Classic forums to write up a very in-depth post on class balance and Retribution Paladins in particular.

Blizzard LogoRet Paladin (Source)

Hi Everyone,

The team has been looking at this thread and discussing the topic of class balance amongst ourselves a lot recently, and we wanted to take a moment to talk about class balance vs. spec balance and clarify some comments that we’ve made in recent discussions and interviews, and also generally explain our philosophy around class balance in Wrath Classic.

We’ve seen this quote and others like it that we’ve made increasingly taken out of context and it’s important to highlight a few key words here. Namely; “class” balance is the key word in this statement, and this might be being conflated with “spec” balance.

Using Paladins as an example, we are hard pressed to think of a class that is more well-represented in Wrath Classic raiding across multiple specializations. Holy is one of the strongest healing specs in Wrath of the Lich King, and Protection Paladins have never been stronger tanks. While Ret is not at the top of the meters relative to other damage specs, they provide stellar raid utility across the course of the entire expansion with several key raid buffs, including Sanctified Retribution, the effect of which is only shared by Beast Mastery Hunters (another spec that is traditionally seen as a PvP spec and has lower representation in raids) and Arcane Mages (a spec that scales well early, but starts to taper off later into the expansion). Additionally, late last week we fixed a bug with Hammer of Wrath that was causing it to not scale properly from Melee attack power, which should be a fairly significant increase to Retribution damage, especially on longer fights with sizable execute phases.

In general, we feel that Paladins are in an exceptionally strong position as a class and see no reason for any major changes at this time. The scenario in which we would step in to make a direct buff to baseline class functionality is quite specific and that’s when a class as a whole is at a point where they are almost never taken in raids across a broad spectrum of skill and performance levels. Having one spec be stronger than another is not a problem if the class itself is well represented. Also, if bleeding-edge groups going for realm firsts, or engaging in speed runs or other highly competitive activities choose to eschew a certain spec to hyper-optimize their setup, that alone is not a sufficient reason to make direct and inauthentic changes to a spec’s core functionality or scaling. Those groups simply do not represent the majority of the raiding population in Wrath Classic and we should not be attempting to balance the game around them.

I hope this helps clarify some of our previous statements. The team is watching this very closely, and we will take action if specific classes start to see a significant drop in inclusion in raid groups, but we are nowhere near feeling the need to do that at this time. The place we do not want to find ourselves in however is making a lot of inauthentic class changes and trying to chase perfect balance across every damage, healing, and tanking spec in the game during every phase of Wrath Classic. Doing so is extremely dangerous and we run the risk of damaging the original gameplay feel of individual classes and specs, which is directly counter to our design pillars for Wrath Classic.

Thanks to everyone for participating in the discussion!

Share this post


Link to post
Share on other sites

Mostly agreed. It's fine for specc balance to not be perfect if the class still finds a spot. Especially in a past expansion. Would be a different story in retail.  

  • Like 1

Share this post


Link to post
Share on other sites
On 11/23/2022 at 3:08 PM, Staff said:

Also, if bleeding-edge groups going for realm firsts, or engaging in speed runs or other highly competitive activities choose to eschew a certain spec to hyper-optimize their setup, that alone is not a sufficient reason to make direct and inauthentic changes to a spec’s core functionality or scaling. Those groups simply do not represent the majority of the raiding population in Wrath Classic and we should not be attempting to balance the game around them.

This is the most important piece for us players to hear from this. Streamlining clunky spec/classes is important to note here as well. That reimagining is more aligned with entire reworks like expansions. DKs don't feel as smooth as they do in later expansions, but their performance is still aligned with their toolkit provided during the game in the era they were introduced.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard just announced that, in addition to having banned 120,000 malicious accounts, they will be reverting Death Knight character creation limits to what they originally were, meaning you will not be able to create a DK unless you have a level 55 character on your account already. 
      Death Knights (Source)
      Greetings,
      Over the past few weeks, we’ve taken actions that removed almost 120,000 malicious accounts from the World of Warcraft ecosystem, including both Wrath of the Lich King Classic and Classic Era. This is in addition to our usual, ongoing banwaves, which often include actions against tens of thousands of accounts per week.
      As a supplement to these recent actions, we want you to know that as of next week’s regional maintenance, we will be returning the original Death Knight character creation restrictions to Wrath of the Lich King Classic. This means that unless you already have a level 55 character on your account, you will be unable to create a Death Knight. We felt it was very important for the launch of Wrath of the Lich King classic to give anyone who wanted to hop into this iconic expansion the ability to do so with as few barriers as possible. Allowing every account access to Death Knights-- even if they did not meet the historic requirements --was important. However, now that the initial launch period has passed, we no longer wish to allow the unrestricted creation of Death Knights on brand new accounts. It’s a tempting vector for malicious actors to use to get into the game and start exploiting very quickly.
      We hope that this helps slow the proliferation of malicious behavior in Wrath of the Lich King Classic. It’s important to keep in mind that as long as there is a demand for gold and other services that players are willing to pay real money for, these malicious actors will keep coming back. Please-- never hesitate to report suspected cheating such as buying and selling gold for real money, automation, and advertisements for power leveling or any real-money sales in chat. Your reports greatly help our efforts to take actions that improve the game.
      Thanks to everyone who has commented on this issue over the past several months, and thanks to everyone who helps by reporting suspicious activity.
    • By Staff
      Blizzard enabled free character transfers between the two most populated (locked) Wrath Classic realms in each region.
      EU Region
      (Source)
      Greetings!
      Since the introduction of the Faction Change service 1 in Wrath of the Lich King Classic, we’ve received a lot of feedback from players currently playing on locked, single-faction realms. They would like to faction change and move to the other locked realm in their region.
      We’ve just temporarily opened Free Character Transfers between the two most populated (locked) realms in each region:
      FROM TO Gehennas Firemaw Firemaw Gehennas Please be reminded that the Free Character Transfer service may be closed at any time, without notice.
      US Region
      (Source)
      Greetings!
      Since the introduction of the Faction Change service in Wrath of the Lich King Classic, we’ve received a lot of feedback from players currently playing on locked, single-faction realms. They would like to faction change and move to the other locked realm in their region.
      We’ve just temporarily opened Free Character Transfers between the two most populated (locked) realms in each region:
      FROM TO Benediction Faerlina Faerlina Benediction Please be reminded that the Free Character Transfer service may be closed at any time, without notice.
    • By Starym
      Another small upgrade arrives via the hotfixes.
      February 24 (Source)
      Dungeons and Raids Fixed an issue in instances where Heroism and Bloodlust were resetting the duration of the Exhaustion and Sated even if you did not benefit from Heroism or Bloodlust.
    • By Starym
      Another small upgrade arrives via the hotfixes.
      February 24 (Source)
      Wrath of the Lich King Classic
      Players in an instance will no longer receive Exhaustion or Sated debuffs when they are not within range to benefit from Heroism or Bloodlust.
    • By Starym
      We have a small hotfix for Wrath Classic today, with a mana regeneration upgrade.
      February 21 (Source)
      Wrath of the Lich King Classic
      Items and Rewards Increased the mana regeneration effect on Meteorite Crystal to 85 (was 68).
×
×
  • Create New...