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Bonus Rolls in WoD: Seals of Tempered Fate

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Bonus Rolls, introduced in Mists of Pandaria, will be sticking around for Warlords. While inv_misc_coin_18.jpgLesser Charms of Good Fortune currently are the only source for obtaining the 3x inv_arcane_orb.jpgWarforged Seals needed for bonus rolls each, in Warlords of Draenor there will be a variety of different ways to acquire your 3 weekly ability_animusorbs.jpgSeals of Tempered Fate (the WoD equivalent for Warforged Seals). Each of the 6 methods we present in the article awards 1 Seal of Tempered Fate, meaning that you do not need to do each of them every week, merely three.

Learn how to earn Bonus Rolls in Warlords and the new uses for Lesser Charms in 6.0!




Ashran Weekly Turn-ins


Just as with the weekly turn-in for inv_arcane_orb.jpgWarforged Seal, ability_animusorbs.jpgSeal of Tempered Fate are earned on a weekly basis and cap at a maximum of 10 per character at a time. The most common way of obtaining these is through the four weekly quests offered by Arrakoa in Ashran, located within each faction's hub. For Alliance players, Fate-Twister Seress is located at the southern point of Stormshield; for Horde players, Fate-Twister Tiklal is located at the western edge of the long, thin peninsula in the Warspear base.
 

Sealing Fate: Gold


At a cost of 500 gold, this is perhaps the most straight-forward method of obtaining bonus rolls. In Warlords, gold should be more plentiful and easier to obtain in general than in previous expansions:

Blizzard Icon Watcher, on Gold replacing Valor and Justice for rewards

Honor and Conquest definitely are not going away, just to clarify a misconception - you'll still be earning those currencies through PvP and using them to buy your PvP gear.

What will be going away is Justice and Valor. Over time, they've moved away from their original purpose, and given how widely available they'd become (awarded from quests, scenarios, dungeons, raids, etc.), we'd rather return to the original universal currency: gold. The final values aren't hooked up yet, but the old Valor rewards for completing your daily random dungeon or an LFR wing will be replaced with a hefty sum of gold, which should make something like the gold turn-in for a bonus roll seem far more attainable even for players who currently don't have much gold.

That said, the feedback/suggestion of allowing repeat turn-ins definitely has merit, and it's something we'll discuss and consider.

(Source)


Sealing Fate: Apexis Crystals


For 1000x inv_apexis_draenor.jpgApexis Crystals, this is another fairly farmable method of getting a bonus roll each week. Apexis Crystals can be earned from many sources, including killing rare spawns throughout Draenor, completing the daily Garrison "Strategic Assault" quest (800), and completing the daily Battle in Ashran quest (1000). The drawback from using this weekly as one of your sources of Seals of Tempered Fate is that, early on at least, Apexis Crystals are a major source of gear upgrades.

Sealing Fate: Garrison Resources


If you have inv_garrison_resource.jpgGarrison Resources to spare, you can choose to spend 200 of them for a weekly bonus roll. As with inv_apexis_draenor.jpgApexis Crystals above, Garrison Resources will be quite at a premium early on in Warlords due to their importance in establishing your Garrison and for the purchase/exchange for other materials used by professions. In addition to earning Garrison Resources while questing, these are also dropped most commonly by rares around Draenor, and via repeatable item turn-ins at your Garrison.

Sealing Fate: Honor


If you are a casual PvPer or just have some to spare, spending 500x pvpcurrency_honor_horde.jpgHonor Points is the fourth Ashran weekly quest option for obtaining bonus rolls. Participating in Ashran battles or queuing for Random Battlegrounds will remain the most efficient ways to farm Honor Points in Warlords.
 


Garrisons


There are two additional ways in which to earn ability_animusorbs.jpgSeals of Tempered Fate via specific buildings or a bit of RNG inside your Garrison.

Dwarven Bunker / War Mill (Level 3)


Upon leveling a Dwarven Bunker / War Mill to Level 3, you will be provided with one ability_animusorbs.jpgSeal of Tempered Fate per week. As with all Level 3 garrison buildings, the blueprint is tied to a specific achievement. The blueprint for upgrading this garrison building to level 3, inv_garrison_blueprints3.jpgGarrison Blueprint: Dwarven Bunker, Level 3 (Alliance) or inv_garrison_blueprints3.jpgGarrison Blueprint: War Mill, Level 3, requires the achievement achievement_garrisonfollower_levelup20.jFilling the Ranks, which requires that you raise 20 garrison followers to level 100.

Mission: Drov the Ruinder


Drov the Ruiner is a Rare Level 100 Garrison Mission for three of your followers. Given the random nature of missions, it is not advised to plan on having this mission available as a source of one of your bonus rolls every week. Instead if you do happen to get this mission, if you already have procured three ability_animusorbs.jpgSeals of Tempered Fate through other methods in the current week, it is recommended that you hold on to it and not assign followers to complete it until after weekly resets happen.
 


Lesser Charms - Now For More Than Just Bonus Rolls!


If you're like me and have literally thousands of inv_misc_coin_18.jpgLesser Charms of Good Fortune that you never thought you'd ever be able to spend, there is good news ahead! In addition to being used for inv_arcane_orb.jpgWarforged Seal -- which will have no weekly limit on how many sets of 3 you can purchase -- come 6.0 players will also have the ability to spend 50x Lesser Charms of Good Fortune to upgrade their MoP-level blues and epics one time, the current equivalent of spending 250 pvecurrency_valor.jpgValor Points or 500 pvecurrency_justice.jpgJustice Points. This means that upgrading a Siege of Orgrimmar item to 4/4 will require 200x Lesser Charms of Good Fortune. The major impact of these changes are twofold.

First, you will be able to use a bonus roll on every boss within Siege of Orgrimmar. For those guilds who are looking to the 6.0 changes as the extra boost they need in order to kill Garrosh on Heroic or Mythic for the first time (to secure their raid team's leveling heirloom weapons), or those who are looking to finish gearing out alts in preparation for leveling in Warlords, this will be a pleasant power boost.

Second, this change means that, if members of your raid maintain multiple offsets of gear or manage to snag a bunch of upgrades in the weeks leading up to the launch of Warlords, the only limiting factor in having those items be fully 4/4 upgraded is spending some time grinding out rares on the Timeless Isle! Once again, not being limited to one full upgrade per week will be a welcome power boost.
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    • By Stan

      Argus the Unmaker drops interesting trinkets with secondary on-equip effects and Blizzard explained how they work in more detail.
      Path of the Titans Trinkets
      The final boss of the upcoming raid drops trinkets that have two on-equip effects. While the primary effect functions just like any other trinket, the secondary on-equip effect only activates under certain conditions.
      Aggramar's Conviction - Mark of Aggramar Aman'Thul's Vision - Mark of Aman'thul Eonar's Compassion - Mark of Eonar Golganneth's Vitality - Mark of Golganneth Khaz'goroth's Courage - Mark of Khaz'goroth Norgannon's Prowess - Mark of Norgannon Clarifications
      The secondary "When empowered by the Pantheon..." proc on the trinkets will only activate within Antorus the Burning Throne raid. Only four unique buffs are needed to trigger the secondary proc (down from 6). Aman'Thul's Vision ignores the rule as a "wild card" and the item does not count toward the Legion Legendary cap, so you can have 3 Legendary items equipped at the same time. Pantheon's Blessing is used to upgrade Pantheon trinkets up to item level 1,000. Blizzard (Source)
      Hey guys,

      A slightly different discussion here, but just popping in with a note that the secondary Equip effect on the Antorus trinkets that note "When empowered by the Pantheon...", such as 'Aman'Thul's Grandeur' on Aman'Thul's Vision or 'Khaz'goroth's Shaping' on Khaz'goroth's Courage will only function within the Antorus raid once it is live.

      Currently on the PTR this effect works outside of the raid, but its worthwhile to offer some clarification so there's no confusion once the raid itself is live.

      If you have any questions on this, let me know!
      While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five.

      So for example you can have two Aman'Thul's and two of the other uniques and it will trigger the Pantheon proc.

      Keep in mind we're still tweaking and making changes to the trinkets so please keep voicing your feedback about it :)
      Currently all of the trinkets on PTR behave like Aman'Thul's Vision does in the Pantheon proc but will be changed to be unique before it goes live, other than Aman'Thul's which will stay as a wild card. 

      Still as always subject to change but that's the current plan.
      All trinkets have received updates in the latest Patch 7.3.2 PTR build:
      Aggramar's Conviction
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    • By Stan

      Antorus will open soon and it's time to look at all trinkets that drop inside the new raid that will go live after Patch 7.3.2.
      An overview of all trinkets from Antorus, sorted by class roles.
      Last week, we previewed all Tier 21 set bonuses and in this overview, we're exploring all trinkets and their various effects. All the data should be up-to-date as of the latest Patch 7.3.2 Build 25326.
      Tank Trinkets
      It's interesting to point out the synergy between Eye of F'harg and Eye of Shatug. Both trinkets have two effects and drop from the Hounds of Sargeras (second boss). Every 30 seconds, you can switch between those two trinkets. I imagine it to work exactly like Anathema / Benediction did back in Vanilla. Obviously, only 1 Eye of the Hounds trinket can be equipped at the same time and if your nearby tank-specialized ally bears the opposite eye, you gain either Versatility or Armor. It will be interesting to see how the switching plays out during progression.
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      Swap Hounds - Transform to Eye of Shatug. (30 sec cooldown)
      F'harg Eye of Shatug Eye of the Hounds - Grants ??? Armor to a nearby tank-specialized ally bearing the opposite Eye.
      Swap Hounds - Transform to Eye of F'harg. (30 sec cooldown)
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      Name Effect Source Forgefiend's Fabricator Fire Mines - Your melee and ranged attacks have a chance to plant Fire Mines at the enemy's feet. Fire Mines detonate after 15 sec, inflicting 63,094 Fire damage to all enemies within 12 yds. Approximately 7 procs per minute. Garothi Demolisher Golganneth's Vitality Golganneth's Thunderous Wrath - Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 524,262 Nature damage split among all enemies within 6 yds over 6 sec. When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [ 4,785,800% of Mainhand Weapon Speed ] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec. Approximately 1.8 procs per minute. Argus the Unmaker Gorshalach's Legacy Echo of Gorshalach - Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Approximately 10 procs per minute.
      Gorshalach's Legacy - Lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Consumes all applications of Echo of Gorshalach.
      Aggramar Seeping Scourgewing Shadow Strike - Your melee attacks have a chance to deal 329,772 Shadow damage to the target. If there are no other enemies within 8 yds of them, this deals an additional 176,662 damage. Approximately 3 procs per minute. Varimathras Shadow-Singed Fang Flames of F'harg - Your melee and ranged abilities have a chance to increase your Strength or Agility by 4,548 for 12 sec. Approximately 3 procs per minute.
      Corruption of Shatug - Your autoattacks have a chance to increase your Critical Strike by 2,201 for 12 sec. Approximately 3 procs per minute.
      F'harg Hybrid Trinkets
      Aman'Thul's Vision's secondary "When empowered by the Pantheon..." effect increases your primary attribute, not just Intellect as indicated in the tooltip. The item ignores the maximum cap of Legendary items (2) that can equipped at once. In order for the secondary "When empowered by the Pantheon..." effects to proc, your raid members need to have four Path of the Titans trinkets equipped. The proc only works in Antorus the Burning Throne and Aman'Thul's Vision's buff serves as a wild card for the effect to activate. You can learn more about Pantheon trinkets here.
      Blizzard (Source)
      While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five. Trinkets listed in this section can be used and are winnable by multiple class roles.
      Name Winnable by Effect Source Aman'Thul's Vision All class roles Aman'Thul's Grandeur Your spells and abilities have a chance to grant you 3,840 Speed, Avoidance, and Leech for 12 sec. When empowered by the Pantheon, your primary stat is increased by 3,831 for 15 sec.-  Argus the Unmaker Khaz'goroth's Courage Melee DPS & Hunters Khaz'goroth's Shaping - Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do [ 4,681,000% of Mainhand Weapon Speed ] additional Fire damage for 12 sec. When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 9,215 for 15 sec. Khaz'goroth always empowers your highest secondary stat. Argus the Unmaker Prototype Personnel Decimator Casters & Melee DPS Prototype Personnel Decimator - Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 10 yds away, dealing up to 243,786 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage. Approximately 4 procs per minute. Garothi Worldbreaker Vitality Resonator Casters & Healers Reverberating Vitality - Redirect the life force of an enemy, increasing your Intellect by up to 9,705 for 15 sec. This grants more Intellect when used against targets at high health. Essence of Eonar
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