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Diablo Immortal: New Expansion Coming December 14

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The latest Diablo Immortal update adds Stormpoint (a new zone), 5 new Helliquary bosses, new Hell Difficulties, five new Legendary Gems to kick-off the Season 8 Battle Pass, and more.

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Good tidings, adventurer.

Welcome to Terror’s Tide, our second Major Update for Diablo Immortal. This update is packed with a slew of changes to existing content and systems, as well as new content, such as the Stormpoint Zone, Voidwound Helliquary, and much more!

Hoist up your courage, because you’re going to need it in Stormpoint, our first post-launch Zone. Players will sail to the salt-scrubbed prison island to investigate a sinister plot to harness the power of the largest Worldstone shard, which has overtaken the island. To find out how you can embark on this new Questline, and to watch our developers reveal more details about the island’s grim past, see our Stormpoint section.

We want to take a moment to thank you for helping us reach this monumental milestone—it is an understatement to say this would be impossible to achieve without you, our community, and the incredible feedback many of you have provided since Diablo Immortal launched six months ago. Here’s to many more Content Updates!

Before we dig into this Major Update, because of the incoming holidays, we will not release a Content Update in two weeks as we traditionally have. Our next Content Update will come in early January of 2023.

As with previous Content Updates, there will be server maintenance starting on December 13, from 4 p.m.–6 p.m. PST for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on December 14, from 12 a.m.–2 a.m. PST for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live. Specific dates for any content going live afterward are provided below.


Codex

Feature Updates

New Zone and Questline: Stormpoint

Brumaltine Limited-Time Holiday Event

The Voidwound Helliquary

Five New Legendary Gems

Westmarch Barber

Recruit a Friend

Season Eight Battle Pass

Hungering Moon: Back For Seconds

Sacred Wilds Phantom Market

Bug Fixes


Feature Updates

Introducing Hell Difficulties VI, VII, and VIII

Hell’s flames burn bright and hot, more now than ever before. Three additional Hell Difficulties have been added to aid players in raising their Paragon Level to never-before-achieved heights. In the Hell Difficulties menu, you will see that Hell Difficulties VI, VII, and VIII are new options. If battling the strongest nightmares to walk through Hell’s gates seems intimidating, don’t worry. Our new Sever Paragon Level experience and loot bonuses will elevate you to Hell VI promptly.

For more information on how to unlock all Hell Difficulties in Diablo Immortal, see our Voidwound Helliquary section.

Daily Activities

We have received a great deal of feedback from players stating they felt Legendary and Set items did not drop often enough. To address this, we are incorporating them seamlessly into daily activities so that players have more opportunities to receive these types of items. The following changes have been made:

  • The Bounty chest now has a higher chance to drop Legendary items.
  • Completing a Bestiary quest will now guarantee a Legendary item upon the first turn in each day.
  • Completing three dungeons will now reward a guaranteed Set item once per day. The Set item will be rewarded via the Codex.

Below Server Paragon System

To help prepare all adventurers for the dangers awaiting them in the new Stormpoint Zone, we have made some adjustments to the experience of catching up in Server Paragon Levels:

  • All servers below a Server Paragon Level of 320 will be set to a Server Paragon Level of 320.
  • The maximum Experience rewards for being below Server Paragon Level has been increased from 400% to 800%.
  • The chance to receive Legendary and Set items as a drop has been increased by 250% for players far below the Server Paragon Level—as a player gets closer to Server Paragon Level, these increased drop rates will decrease.

New Paragon Trees

Three new Paragon Trees are also arriving: Massacre, Brawler, and Duelist. We recognize that having new Paragon Trees locked behind specific Paragon Levels makes them feel more time gated and doesn't necessarily feel like you've earned them once they are unlocked. As part of this update, we are shifting Paragon Trees to unlock at different Hell difficulties to help Hell difficulties feel more rewarding and allow player skill instead of grind time to provide early access to new Paragon Trees. Players that have already unlocked existing Paragon Trees will have those trees unlocked after the update and in every case, players should be able to unlock new Paragon Trees sooner than they could prior to the update.

Massacre: Focuses on increasing your efficiency as you rack up kills and raise your streak counter.

Brawler: Focuses on bolstering your defenses against Elite enemies. While in a party, this benefit will be shared with others.

Duelist: Focuses on utilizing Skills to stack damage bonuses—you must avoid taking damage to maintain these benefits. In the event you do receive damage, all the power built up will erupt outward in a Static Discharge, damaging nearby enemies.

We have also adjusted the way Cheat Death works:

  • Its cooldown has increased from 120 to 210 seconds.

Developer’s Note: Cheat Death's effect is extremely potent in PvP, and we want deaths to have more meaning. Our intention is that increasing the cooldown will lead to fewer situations where multiple Cheat Death effects all stack together to provide long periods of immunity to dying. This should lead to more consistent skirmishes during a Battleground where a player's death actually results in a death. This change should not have any real impact on other game modes where engagements won't last long enough to see a second use of Cheat Death.

Monk Skills

We recognize the Skill unlock order for Monk puts some situational Skills, such as Shield of Zen and Inner Sanctuary, too early in the leveling experience, and players often don't find a use for these Skills until late game. To address this, we adjusted the unlock levels for several Skills so that players can experiment with more offensive skills earlier in the leveling process. We hope this provides players with additional meaningful choices and allows them to experiment with their offensive skills to find a playstyle they enjoy.

  • Wave of Light now unlocks at level 20 instead of 41.
  • Exploding Palm now unlocks at level 28 instead of 20.
  • Flying Dragon now unlocks at level 38 instead of 47.
  • Shield of Zen now unlocks at level 41 instead of 28.
  • Inner Sanctuary now unlocks at 47 instead of 38.

Additionally, we have tuned some underused Monk Skills to promote their usage and additional builds for this class:

  • Flying Kick's range was increased, and the cooldown was reduced from 12 to nine seconds. This cooldown reduction will also apply to all Legendary affixes for Flying Kick.
  • Cyclone Strike's charge time was reduced to half a second and the radius was increased.
  • Wave Strike's charge time was reduced to half a second and the radius of its explosions was increased.
  • Wave of Light's damage was increased.
  • Exploding Palm's debuff now also causes the enemy to Bleed. The Bleed effect will be applied to all Legendary affixes for Exploding Palm.
  • Deadly Reach's attack area was increased and does full damage to your primary target and 30% of that damage to all other enemies in the area.

Set Items

After a review of our current Set items, we determined the Vithu’s Urges four-piece set bonus provided double the Attack Speed compared to what its in-game description stated. We have fixed this set, so it now provides the intended 30% Attack Speed. Since this particular set was overperforming by significant amounts, we wanted to create more parity between it and our other sets.

In this same vein, we concluded a few other sets could benefit from tuning too. We have changed the following set bonuses to:

  • Windloft Perfection (Two-Piece Bonus): Gain Thousand Winds when in combat, increasing your Movement Speed by 15%. Thousand Winds deactivates for two seconds if you take damage.
  • Issatar Imbued (Two-Piece Bonus): Each time you defeat an enemy, gain 30% increased Movement Speed for three seconds.
  • Feasting Baron’s Pack (Four-Piece Bonus): Increases damage done from all sources by 20% to enemies suffering under your loss of control effects.

Hero’s Journey

Following the maintenance windows for this Major Content Update, all current progress for Hero’s Journey Chapters One through Six will be paused and a new Hero’s Journey will begin. Only Chapters One through Four will be available for the new Hero’s Journey, with Chapters Five and Six coming later.

To ease Chapter completion, we have removed all Zone event tasks from Hero’s Journey. While completing their Chapters, adventurers will receive a bevy of rewards, and once Chapter Four is completed, they will receive the Boundary Walker Portrait Frame—a token of triumph.

This Hero’s Journey is planned to be available for about six months, similar to the first iteration—we will update you once we have an exact end date confirmed.

Shadow War

Players that become the Immortal in Shadow War will now experience a new Stamina mechanic. Whenever they move throughout the battlefield, the Stamina bar will begin to drain. When the Stamina bar is fully depleted, the Immortal will incur a movement speed penalty. The Stamina bar will begin to recharge only when the Immortal stands completely still.

Developer’s Note: As we took stock of the current state of Shadow War, we noticed that the main win condition for Immortal players comprised of constantly moving throughout the battlefield to kite the opposing Shadows as much as possible. The goal of the strategy was to limit how much damage the Shadows could consistently deal, hoping to ultimately time out the encounter. With the implementation of this Stamina mechanic, we believe this strategy will become less viable and should provide more opportunities for the Immortal to commit to fighting the Shadows rather than running away, making the encounter more dynamic for both sides.

Dungeons

  • There is now a Blacksmith located at the end of all dungeons.
  • Ancient Elites can now randomly appear in dungeons. Remember, your first Ancient Elite kill of the day guarantees a Legendary item will drop.
  • A Waypoint has been added next to the Cavern of Echoes dungeon in the Frozen Tundra zone.

Charms

  • Increased the chance to roll a +10% modifier while imbuing Charms.

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New Zone and Questline: Stormpoint

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Once a player has reached Hell Difficulty III, has completed the Starsign quest, and is at least level 60, they may travel to Stormpoint, Diablo Immortal’s first post-launch Zone! Battered by rainfall and caked in mist, the island has long been used as a clandestine prison to house Sanctuary’s worst of the worst and political prisoners. Diablo’s servants—the Cult of Terror, are sieging Stormpoint Keep in an attempt to retrieve the largest shard of the Worldstone. Putting their sinister plan to rest requires your urgency, adventurer. But watch out, the behemoth Howling Terror watches your every move from the lightning-filled skies above.

This zone contains a main story Questline, 20 new monsters straight out of Hell’s depths, new bosses and minibosses, and a horde of crabs.

For a taste of the nightmares the Worldstone has conjured on Stormpoint island, watch our Developer Update video on Terror’s Tide.

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Brumaltine Limited-Time Holiday Event

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With the moon as their witness, the townsfolk of Westmarch shuttered their businesses early. Some gallantly strolled, others bolted in a fit of excitement. “To Rakkis Plaza, quick!” a man carrying a hefty stone carving adorned with an archaic sigil yelled. The spectacle brewing in the town’s center was that of legends—the plaza was bathed in radiance and warmth oozed from nearby hearths, handheld lanterns, and unwieldy torches. A tree, barren of green, but teeming with crimson candles dominated the festivity’s center. As the plaza began to host numerous souls, presents of various ornamentation, and the exchanging of handmade cards, a cry rung about:

“May warmth fill your heart throughout the new year!”

From December 14, 3:00 a.m.–January 4, 3:00 a.m. server time you can show your adoration for continued warmth and safety during the Brumaltine limited-time holiday event. Each day, players can complete up to three daily tasks in exchange for snow-dusted rewards and progress towards grander rewards.

Each weekend, players can log in to receive celebratory Brumaltine gifts. Players can also participate in the Brumaltine tradition of trading greeting cards with friends. Visit the Brumaltine in-game menu for more details!

New Cosmetic Set: Grakkinskin

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Stray too far into the night on Brumaltine, and you will only survive the cold as a Grakkin. Transform yourself into a winter-worn nightmare by purchasing the Grakkinskin Standard Cosmetic Set from the in-game shop for 1,000 Eternal Orbs.

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The Voidwound Helliquary

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Long ago, witches of the Sharval Wilds sealed away demons of darkness. Now, the pieces of their damaged cage rain down, and their centuries-old machinations threaten Westmarch as well as the lands beyond. The new Voidwound Helliquary becomes unlocked by completing the prologue quest, The Chainbreakers, which is available at player level 60.

This expansion to the Helliquary brings with it some exciting changes:

  • Helliquary Raids may now be soloed across all difficulties.
  • The difficulty of each Helliquary boss will significantly increase with each Hell Difficulty. To triumph over evil, we recommend recruiting allies to your cause.
  • To unlock new Hell difficulties in Diablo Immortal, you must defeat corresponding Helliquary bosses.
  • Players may now party up across Hell Difficulties I–IV. Dungeon difficulty will scale to each party member’s respective Hell difficulty, as will any experience gains and loot drops.

Demonic Remains have also been reworked in the following ways:

  • Demonic Remains will now drop after each Helliquary boss is slain. You will only receive remains for your first five kills following each Helliquary reset on Monday and Thursday.
  • The Trophies tab of the Helliquary menu now contains various slots for you to assign Demonic Remains to. Each Demonic Remain provides various bonuses to Challenge Rifts when placed in a slot. Previously, you could only have one active Demonic Remains bonus, now you may now have up to five.
  • The attributes provided by each Demonic Remain will scale to the Hell Difficulty you received it from—so, we challenge you to climb to higher Hell Difficulties for the best rewards.

Here's how to unlock Hell Difficulties I–V:

  • Felling Lassal the Flame-spun unlocks Hell Difficulty I
  • Felling Vitaath the Shivering Death unlocks Hell Difficulty II
  • Felling Gorgothra the Claimer unlocks Hell Difficulty III
  • Felling Beledwe and Gishtur unlocks Hell Difficulty IV
  • Felling Izilech the Misshapen unlocks Hell Difficulty V

A hellish quintet of terror has run amuck in Sanctuary—meet your new lieutenants of Hell:

Ophinneb the Skin-Veiled: Ophinneb is alone among the Voidwound demons in her fascination with humanity. She wears and sheds lives like clothing--but to what end? Upon her arrival in Sanctuary, she laired in a long-forgotten fortress; over the years it accumulated decoration, and opulence. Does she aspire to be something else, or is she merely a hunter hiding in human skin?

Felling Ophinneb alone or with a party unlocks Hell Difficulty VI.

Catarag the Strangling Sun: Catarag’s crowning in the Black Abyss left behind a burning shadow that swallows up light. When it rose on Sanctuary as a smear on the sun, a circle of Sharval witches barely confined the demon at the cost of their lives. Centuries later, it seeks to bring about a shadowed age where the void of its birth can consume sun and moon, Heaven and Hell.

Dymdrail, Crawling Woe: Dymdrail's insatiability left it an easy mark for imprisonment by the Circle of Untamable Wilds--a performance of slow drowning was all it took to coax the demon from its lair. Yet Dymdrail contains multitudes within its folds of shadow, and with each soul it devours, it grows further legion.

Apothrus, Tamer of the Fallen: The claimant of Rattlebreath Hall traps and torments phantoms as they escape their bodies, leaving maddened haunts behind. No number of anguished dead can calm Apothrus’s fury at his imprisonment—his sole memory of humiliation in a primordial existence. While other Voidwound seek revelry or power, he remains focused on eternal vengeance.

Felling Apothrus alone or with a party unlocks Hell Difficulty VII.

Phangwrth, Warmth-Feaster: Phangwrth has lived a frigid existence since it crawled in shadowed form out of the Abyss. Any warmth it feels has been carved from the steaming entrails of its kills; centuries imprisoned have worsened its cravings. Freed to walk Sanctuary, it gnaws at frost and bone, inexorable as winter wind, and will soon turn to a feast of millions.

Felling Phangwrth alone or with a party unlocks Hell Difficulty VIII.

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Five New Legendary Gems

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Legendary Gems are an integral part of a character’s build. To equip players with additional options, we have added five new Legendary Gems to Diablo Immortal. For three weeks after release, players will have the option to enable a modified drop table for their Legendary Crests when running Elder Rifts. With the modified drop table enabled, any time a five-star gem drops, it has a 25% chance to be the new Concentrated Will Legendary Gem or a 25% chance to be the Hellfire Fragment Legendary Gem.

We have seen players come up with some rather unique builds using previously released Legendary gems and cannot wait to see what the community cooks up with this batch. The below values for each gem reflect their Rank-10 values:

Heartstone (One-Star Gem): The duration of your absorb shields are increased by 36% and they also reduce the duration of Loss of Control effects by 24% while active.

Kir Sling (Two-Star Gem): You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total Loss of Control for four seconds. Cannot occur more often than once every 20 seconds. You also deal 14% increased damage to Blinded enemies.

Volatility Shard (Two-Star Gem): When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for two seconds. Cannot occur more often than once every six seconds.

Concentrated Will (Five-Star Gem): Using a Dash skill calls a guardian angel to your aid, unleashing a blast of holy light in your direction dealing 135% base damage + 547 to all enemies in the path. When the guardian angel returns to the High Heavens, it blesses you, increasing your damage and Movement Speed by 16% for two seconds. Cannot occur more often than once every six seconds.

Hellfire Fragment (Five-Star Gem): Using a skill conjures three hellfire blazes around you to seek out enemies within six yards, exploding on them dealing 108% base damage + 510 to all nearby enemies. Enemies struck by multiple hellfire blazes take 50% additional damage from subsequent hits. Cannot occur more often than once every 20 seconds.

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Westmarch Barber

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In need of a trim? Pay a visit to Yaira the Barber, located in Westmarch near Charsi’s Smithy. At Yaira’s shop he’ll employ the finest cosmetology techniques in all of Sanctuary to re-customize your character’s face, hair, and skin tone. Plus, a fourth face option has been added for each class. Players can receive a complimentary re-customization from Yaira every seven days—there are no options to pay to reduce this cooldown.

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Recruit a Friend

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Hell’s servants number many and will stop at nothing to see Sanctuary crumble in their maw. You must rally allies under your banner if you wish to turn the tide in humanity’s favor, for friends who slay together forge unbreakable bonds.

From December 14, 3:00 a.m.–January 11, 3:00 a.m. server time, revel in the Brumaltine spirit with new friends at your heels by using the Recruit a Friend feature.

To recruit players, you must be at least level 20. Each player has a unique code that can be found on the Recruit a Friend event page. To be recruited by another player, you must be playing on a new character created on December 14 or after, be under level 20, and have completed the introduction to Diablo Immortal.

If you want to recruit a player who meets the requirements, share your code with them via the event page, and if they redeem your code, they are officially recruited. You may recruit a total of three players using this method. Both the recruiter and recruit will receive various awards as the recruit levels up and completes tasks around Sanctuary.

  • Rewards for recruiters:
    • Share your code once: Two Enchanted Dust, 30 Scrap, and 5K Gold.
    • One friend redeems your code: Six Rare Crests and six Normal Gems.
    • One friend reaches level 60: One Legendary Crest, three Rare Crests, and six Normal Gems.
    • Two friends reach level 60: One Legendary Crest, three Rare Crests, and six Normal Gems.
    • Three friends reach level 60: Grim Fellowship Portrait Frame, two Legendary Crests, and nine Rare Crests.
  • Rewards for new recruits:
    • Reach level 10: 10K Gold.
    • Reach level 30: One random Legendary item from your class.
    • Reach level 50: One random Legendary item from your class.
    • Reach level 60: Six Rare Crests.
    • Complete an Elder Rift while in a party: Two Enchanted Dust, 30 Scrap, and 5K Gold.
    • Complete a dungeon while in a party: Two Enchanted Dust, 30 Scrap, and 5K Gold.
    • Complete a Challenge Rift while in a party: Two Enchanted Dust, 30 Scrap, and 5K Gold.

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Season Eight Battle Pass

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"There is life and warmth in the burning sun above—and greater power still to be found in its shadow."
-Westmarch Scholar

The Hidden Sun, a new Battle Pass devoted to powerful cosmic mystery, has eclipsed into Diablo Immortal, and with it, the Season Eight Battle Pass on December 22, at 3:00 a.m. server time. This Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.

The Season Eight Battle Pass only runs until January 19, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!

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Hungering Moon: Back for Seconds

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Feeling underfed, the moon has doubled its demands, providing you with an upcoming opportunity to sate its seemingly endless appetite for blood!

The moonlit path you’ll take to heed your lunar overlord’s increased howl for sustenance is ready to be traversed. Players can complete up to three tasks a day starting December 29, 3:00 a.m.–January 2, 3:00 a.m. server time. Through completing tasks, you’ll gain Astrolabe Power—the power can be used to draw a Blessing of Magic or Blessing of Might, each with unique benefits, from the Astrolabe. Use the blessings to gain Moonslivers, which can be exchanged for lunar-laced rewards.

Visit here for more information on the Hungering Moon event’s mechanics.

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Sacred Wilds Phantom Market

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Phantom Market, Diablo Immortal’s version of the Lucky Draw mechanic, is an additional way for players to acquire new Cosmetic Sets, Weapon Cosmetics, Emoji, and more. Using Obols, a new currency exclusive to Phantom Market, players will purchase the ability to draw one item at random from the available item pool. There are ten items total, and each can only be acquired once. Each time you draw an item, the cost of the next draw will increase. Performing 10 draws guarantees that you will receive all items available in the Phantom Market, including the Sacred Wilds Cosmetic Set. This is our first Cross-Class Cosmetic Set, which once acquired, can be used for all of Diablo Immortal’s Classes—this cosmetic also boasts a unique Cosmetic Emoji, tailored visual effects when you rack up a killstreak against Hell’s minions, and ethereal flourishes while moving and standing still.

Obols can be purchased with Eternal Orbs, and any unspent Obols will be converted into Platinum once the Phantom Market event ends on January 11 at 2:59 a.m. server time. All players will receive enough Obols for a free first draw—these are automatically added to your account.

Because items from the Phantom Market are acquired randomly per draw, we want to provide players with the initial draw rates for each item to aid in deciding if they would like to engage with the event past their first free draw. Do note, the drop rates provided below are for the first draw only and will adjust to reflect the relative probabilities of the remaining items in the Phantom Market item pool.

  • Contempt Emoji: 30.00%
  • Despair Emoji: 30.00%
  • Battleground Brawl Amethyst Armor Cosmetic: 8.13%
  • Battleground Brawl Amethyst Weapon Cosmetic: 8.13%
  • Battleground Brawl Lapis Armor Cosmetic: 8.13%
  • Battleground Brawl Lapis Weapon Cosmetic: 8.13%
  • Winged Darkness Azure Armor Cosmetic: 2.57%
  • Winged Darkness Azure Weapon Cosmetic: 2.57%
  • Sacred Wilds Portal Cosmetic: 2.20%
  • Sacred Wilds Cosmetic Set: 0.14%

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Bug Fixes

Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.

Happy Holidays!
-The Diablo Immortal Team

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      The latest content update for Diablo Immortal adds Tong-Shi's Renewal Lunar New Year event, 36 new Legendary Items, Red Bags, Lineage of Beasts Cosmetic Sets, and more.
      The patch will go live on January 16. The next content update for Diablo Immortal will be released 3 weeks from now. 
      (Source)
      Happy Lunar New Year, adventurer!
      We cannot wait for you to wish blessings upon your friends in the Tong-Shi’s Renewal Lunar New Year event, test out potent builds with a fresh batch of 36 Legendary items, and more.
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      Codex
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      Tong-Shi’s Renewal Lunar New Year Event
      Lineage of Beasts Standard Cosmetic Set
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      Arc of the Ascendants (Main Hand): Deadly Reach now also has a 25% chance to make enemies vulnerable, increasing damage taken by 10% for two seconds. Fate Alight (Shoulders): Mystic Strike also causes your next skill used within four seconds to deal 30% increased damage. Gergel's Familiarity (Pants): Mystic Strike now conjures a spirit ally to charge forward, damaging and slowing enemies in its path. Ordered Obsidian (Chest): Wave Strike now deals 20% increased damage to enemies suffering loss of control. Resurgency (Head): Mystic Allies duration is now increased by 0.4 seconds after defeating an enemy, up to a maximum of four seconds. Willbillow (Off-Hand): Wave Strike now instantly unleashes a large blast of energy that damages enemies within the area. Necromancer
      Black Cavalcade (Shoulders): Skeletal Mage damage is increased by 5% each time they defeat an enemy, up to a maximum of 30%. Filth Spurns Squalor (Chest): Bone Wall now places a larger ethereal wall that continually damages enemies within and reduces their Movement Speed. Grave Cutter (Main Hand): Grim Scythe now slices enemies in front of you several times, with the final swing inflicting a Bleed. Greathelm of Deflection (Head): Your Command Golem is now linked to you, equally splitting the duration of harmful effects between the both of you. Ravening Silence (Pants): Grim Scythe now triggers all continual damage on the targets it hits, causing them to instantly take the remaining damage. Spite-Fetor (Off-Hand): Soulfire now has a 25% chance to explode on hit, dealing damage to nearby enemies and causing them to Burn. Wizard
      Charged Stigma (Off-Hand): Electrocute also increases your Primary Attack Speed by 6% for two seconds, stacking up to a maximum of five times. Crushing Weight (Head): Teleport also increases your damage by 10% for three seconds. Galebrinde (Shoulders): Ice Armor also causes your Primary Attacks to decrease enemy Movement Speed by 40% for three seconds. Novel Castigation (Pants): Arcane Torrent also fires tracking missiles that seek out enemies, dealing damage. Ol' Rustic (Staff): Lightning Nova also increases your Primary Attack Speed by 30% for three seconds. Rampant and Inscrutable (Chest): Lightning Nova now conjures a lightning orb that orbits you, firing chain lightning at your target when you use your Primary Attack. Legendary Essence Extraction
      A new method of Essence Extraction has been discovered! You can enhance your Legendary Attributes to increase their power by extracting the same essences multiple times. Legendary equipment can no longer be salvaged at the Blacksmith, and instead must be extracted. Essence Extraction still provides players with the same Upgrade Materials they would get from salvaging, but now, as you find duplicate Legendary equipment, your overall power will increase too.
      When you find a new Legendary item, your first extraction will pull out the Legendary Essence and store it for you to inherit later, as it always has. Further extractions will grant you Essence Energy to increase your Essence Mastery level—however, extracting Essence Energy from a particular Legendary item will become more difficult with each Essence Energy you obtain from it, and eventually you will no longer be able to extract the energy from that Legendary item.
      Additionally, you will now receive Upgrade Materials on the first extraction for every Legendary Essence and no longer must choose between gaining a Legendary Essence or Upgrade Materials.
      As your Essence Mastery level increases, it will further enhance the power of all your Legendary Attributes. Some skills will receive damage bonuses, while others might receive cooldown reduction, or other effects. You can always view your current power and what bonuses you will get at the next Essence Mastery level at Zamina, the Essence Transfer NPC in Westmarch.
      Dungeon Set Item Drops
      All Dungeons will now drop a guaranteed Set Item after many Dungeon completions in a row that did not result in a Set Item being dropped. Dungeons boosted by the Codex have a lower threshold before a guaranteed Set Item is dropped.
      Cross-Server Dungeons
      When a player is trying to find a Party for a Dungeon, if the Party Finder fails to find other players to join, it will search other Servers to fill the Party. Players can also invite players from other Servers to join the Party.
      Immortal System Improvements
      Immortals will now receive more information about the Shadows when alerted to Defend the Vault. Immortal Parties in the queue will see the Shadow Party that has queued to defend against them, along with the relative strength of the Shadow Party versus their Party. The Party Leader of the Immortal group will then be able to decide to either accept defending against the Shadow Party or pass, which will give another Immortal Party in the queue the opportunity to defend.
      Immortal Party leaders can also automatically pass all Shadow Parties that are relatively stronger than their Party by enabling a new button in the Defend the Vault interface.
      Rejoining the Shadows Faction
      We are making the experience of rejoining the Shadows after a new Cycle of Strife begins easier. The lottery system has been replaced with a first-come, first-served system. An Adventurer who successfully signs up during one of the three daily recruitment periods beginning at 1:00, 7:00, and 10:00 p.m. server time can instantly embark on the trial to become a Shadow.
      To join the Shadows faction, speak with the Mysterious Patron located in Westmarch’s Wolf City Tavern during the above-mentioned recruitment periods.
      Treasure Hunter Paragon Tree
      The Treasure Hunter Paragon Tree has been updated to remove the restriction of outdoor areas from the Treasure Find, Gold Find, and Lucky specialization skills.
      Battleground End of Season Ceremony
      When a Battleground season ends, players will now receive a summary of their previous Battleground season the first time they talk to the Battleground Captain.
      Converting Adventurer Clan
      Converting an Adventurer Clan to a Dark Clan will now only cost five Akeba’s Signets.
      New Resonance Wings
      Two new sets of Resonance Wings have been added at the Resonance milestones of 2,000 and 4,000.
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      Tong-Shi’s Renewal Lunar New Year Event

      Tong-Shi invites you to his Renewal—a call to bask in the fading glow of a finished year and begin the cycle anew—welcoming a new year with open arms and optimism.
      From January 16, 3:00 a.m.–February 6 2:59 a.m. server time, players can complete up to three tasks a day to earn festive rewards, such as Red Bags and Tseym.
      Players can also receive rewards such as the Divine Framework of Xiansai Portrait Frame and With a Bang Emoji for logging in on the following days: January 18, January 21, January 22, January 25, January 28, January 29, February 1, February 4, and February 5.
      If you miss a login reward for one of these dates, do not worry, you’ll be given a quest to complete which will provide you with the missed reward once finished. Note that missed rewards must be claimed in chronological order.
      Deliver and Receive Blessings with Red Bags and Tseym

      Red Bags are celebratory Tong-Shi’s Renewal rewards that can be gifted to a friend. You’ll not only receive rewards when you open Red Bags sent to you, but you’ll also receive rewards for sending Red Bags to friends. Spread the blessings of Tong-Shi’s Renewal by sending and receiving as many Red Bags as you can get your hands on!
      Completing daily event tasks can also yield Tseym. Turn in any Tseym you receive within the Tong-Shi’s Renewal event UI to receive ample rewards. Turning in Tseym has a second effect too—each Tseym will add towards Server-wide milestones, with each milestone met rewarding all players on that Server with a bevy of Battle Points. Players who contribute 88 Tseym will also receive a random Legendry Item for their class.
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      Lineage of Beasts Cosmetic Set

      How better to best the beasts of the Burning Hells than to become one yourself? Adorn this primal cosmetic and tap into a lineage of beasts to become Sanctuary’s ultimate apex predator. The Lineage of Beasts Standard Cosmetic Set can be purchased from the in-game shop for 1,000 Eternal Orbs.
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      Season Nine Battle Pass: Wicked Wanderer

      “We traveled for an eternity across that arid wasteland. How long, I couldn’t say. And, always, a dark cloud seemed to follow us just over the horizon.”
      -A Lost Adventurer
      The Wicked Wanderer, a new Battle Pass devoted to communing with your sinister side, has skulked into Diablo Immortal, and with it, the Season Nine Battle Pass on January 19, at 3:00 a.m. server time. This Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
      The Season Nine Battle Pass only runs until February 16, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
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      Fractured Plane Limited-Time Event

      In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind—entering the Fractured Plane is the only way forward.
      The Fractured Plane is a limited-time event where players enter an unexplored realm of their existence. A 15-floor gauntlet, inhabited by the fiercest minions the Hells can throw your way awaits. Your journey in the Fractured Plane begins without your usual gear, gems, and skills. Instead, you will be provided with a set of pre-selected skills for your class. To advance, you must rely solely on your wits, unstable gear you find, and the Chaos Coins you receive from progressing through hordes of demons. Best of all, only unstable gear of Legendary rarity will drop in the Fractured Plane, and items you receive will complement the skills you begin with, equipping you with the ability to make, and tweak, your build on the fly. When your journey in the Fractured Plane is over, all the unstable gear you’ve collected will vanish.
      The Chaos Coins you earn will also come to your aid—spent at the Chaos Broker, you can exchange Chaos Coins for new items or Shards of Fortune. These shards will increase your Fortune Rating, providing a greater chance of receiving higher-quality Legendary items from chests on each floor. If you’re resourceful enough to make it to the fifteenth floor without dying more than five times, you’ll receive a reward. Out of all the Legendary items you’ve encountered during your run, select six, and out of those six, you will be rewarded one at random for you to carry out of the Fractured Plane. This time around, you’ll also receive Tseym as a reward for your runs—turn your Tseym in at the Tong-Shi’s Renewal event menu to receive additional rewards and contribute to your Server’s progress!
      Begin your journey towards mental ease soon—the Fractured Plane is available from January 16, 3:00 a.m.–February 6, 2:59 a.m. server time.
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      Hungering Moon

      Feeling underfed, the moon has doubled its demands, providing you with an upcoming opportunity to sate its seemingly endless appetite for blood!
      The moonlit path you’ll take to heed your lunar overlord’s increased howl for sustenance is ready to be traversed. Players can complete up to three tasks a day starting February 2, 3:00 a.m.–February 6, 2:59 a.m. server time. Through completing tasks, you’ll gain Astrolabe Power—the power can be used to draw a Blessing of Magic or Blessing of Might, each with unique benefits, from the Astrolabe. Use the blessings to gain Moonslivers, which can be exchanged for lunar-laced rewards.
      Visit here for more information on the Hungering Moon event’s mechanics.
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      Bug Fixes
      Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
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      Diablo Immortal Developer Q&A Series
      Have questions about Diablo Immortal? We have answers. Check out our Diablo Immortal Developer Q&A series for answers to some of the community’s burning questions about the game. We will post a new set of questions and answers about once a month.
      We’ll see you in Sanctuary!
      -The Diablo Immortal Team
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    • By Staff
      Diablo Immortal will receive a minor update with a new limited-time event and various updates to existing game features today. Here are the patch notes with more details.
      (Source)
      Well met.
      Since Terror’s Tide, our second Major Update for Diablo Immortal, many gallant adventurers have unshackled Stormpoint from evil, stayed safe and warm during the Brumaltine holiday event, and began their ascent to Hell Difficulties VI, VII, and VIII.
      We are beginning 2023 with a smaller Content Update, comprised of a new limited-time event and a variety of updates to existing game features. The year is just beginning though, and we have many Content Updates and additional Major Updates in store for you. We thank you for beginning your year by slaying Hell’s horrors in Diablo Immortal.
      As with previous Content Updates, there will be server maintenance starting on January 4, from 4 p.m.–6 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on January 5, from 12 a.m.–2 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
      Codex
      Feature Updates
      Rising Damnation Limited-Time Event
      Bug Fixes
      Feature Updates
      Legendary Gems
      Players have brought it to our attention that some Legendary Gems behaved inconsistently with creatures summoned by the player. We have made changes to two Legendary Gems to create parity between their effects and that of similar Legendary Gems.
      Chip of Stoned Flesh: Your summoned creatures will now deal additional damage to enemies affected by Explosive Curse. Seeping Bile: The damage-over-time effects now apply to Critical Hits originating from your summoned creatures. Reforge Stones
      Until now, Reforge Stones have only been purchasable by using Eternal Orbs. We want to allow more players to get their hands on this item and have made the following change to further this:
      Reforge Stones may now be purchased using Platinum. Each Reforge Stone will cost 1,000 Platinum. To purchase Reforge Stones using Platinum, visit Yverius, the Smithing Materials vendor in Westmarch, or the in-game shop. Iben Fahd’s Sanctum
      Aspirant’s Keys and Gems will now be automatically looted from Iben Fahd’s Sanctum. Social Notification Improvements
      When you create a Helliquary Raid, members of your Warband and Clan will be notified via their respective chat channels, allowing them to join your Raid. A Party Leader’s Bounties will now be automatically shared with other Party members unless those players already have four active Bounties. Players with active Bounties will be given the option to replace their current Bounties with the Party Leader’s Bounties. Back to Top
      Rising Damnation Limited-Time Event

      Nobody is safe from demonic temptation in Sanctuary, not even you, adventurer. They’re omnipresent, inescapable, and waiting to devour your body and soul whole. Damnation is coming!
      From January 5 at 3 a.m.–January 13 at 3 a.m. server time, as you complete daily Rising Damnation tasks, you’ll receive various rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you—a testament to your valor.
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      Bug Fixes
      Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
      We’ll see you in Sanctuary!
      -The Diablo Immortal Team
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    • By Staff
      Blizzard and Netease will be holding a Diablo Immortal Q&A once a month to answer a few questions from the community. In the first round, we learned about a new feature for facial re-customization planned for the next major content update on December 14.
      (Source)
      Well met, adventurers.
      Welcome to our official Diablo Immortal Q&A series. About once a month, the development team at both Blizzard and Netease will select a handful of burning questions from the community to respond to—both the question and answer will be posted below. We hope for this series to not only be educational but provide an additional level of transparency between the development team and players.
      November 30, 2022—Q&A
      Q. I really like some of the recent updates, such as Set Crafting. Will there be any future updates?
      A: We plan to continue our regular Content Update cadence of roughly two updates a month. With regards to changes such as Set item crafting, we're planning to further improve the Set item collecting experience in our next Major Content Update on December 14.
      Q. I was busy working for a while and did not play much, and now most of the players on my server are Hell Level five while I am still in Hell Level three. It’s really hard to find a dungeon party. Does the Diablo Immortal development team have any plans to make this easier?
      A: We are working on additional changes that will be added to Diablo Immortal in the coming months—these changes will make catching up to the rest of your server easier. This includes increasing the experience boost if you're significantly behind Server Paragon Level and exploring ways for players who are behind to raise their Combat Rating by increasing the rate at which they receive Legendary and Set items. In Immortal's current form, there's a situation where a player can catch up in experience, but their Combat Rating is still too low to participate in various activities. Another way we are improving player experience is through Server Merges. We have released two waves of Server Merges and will continue to monitor server populations and player behavior to scope out additional Server Merges.
      Q. When can I change my character’s appearance, and when will we be able to hide our character’s helmet?
      A: We are planning to release a feature for facial re-customization in our next Major Content Update on December 14. We have heard the call for the ability to hide your character’s helmet and fully understand the desire to see more of the character’s face. We are already in the thick of production on this feature's implementation, so stay tuned.
      Q. When can we have a new zone? I want to farm somewhere new.
      A: You're in luck! Our next Major Content Update will introduce a new zone, Stormpoint that will expand the story of Diablo Immortal and introduce a new questline. The new zone will provide players with more farming opportunities, Bounties, and unique zone-wide events.
      Q. Every time I try to find parties for a Helliquary boss raid, I need to wait for each boss to gather enough people. Why is this?
      A: We found that many players like to fight all the Helliquary bosses at once. In the upcoming Major Content Update on December 14, it will be possible to change the raid target boss without exiting the raid, making it easy for adventurers to challenge different bosses in succession.
    • By Staff
      The latest Diablo Immortal patch adds the Fire Before Darkness limited-time event, Unspeakable Depths cosmetic set, and feature updates. Blizzard is also merging the population of select servers on November 9 at 3:00 a.m. server time.
      (Source)
      Harken thee.
      Since we last gathered for a Diablo Immortal Content Update, many players have seen Sanctuary anew through Character Transfer, climbed the ranks of the Season Six Battle Pass, and harnessed the power of the 36 new Legendary items to achieve glorious new feats.
      This Content Update details when the Server Merge goes into effect, and how specifically it functions. We also have a variety of feature updates to introduce that further iterate on some of Diablo Immortal’s systems. Kick back, grab a beverage, and let’s dive in!
      As with previous Content Updates, there will be server maintenance starting on November 8, from 4:00-6:00 p.m. PST for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on November 9 from 12:00-2:00 a.m. PST for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
      Codex
      Server Merge
      Fire Before Darkness Limited-Time Event
      Unspeakable Depths Cosmetic Set
      Bug Fixes
      Feature Updates
      Server Merge

      Following Diablo Immortal’s scheduled maintenance on November 9 at 3:00 a.m. server time, we will be merging the populations of select servers. This change is being made so players will have an easier time finding other players to party up with regardless of the server they play on. We will continue to monitor player populations on all servers and merge additional servers as needed. At this time, we cannot say when additional server merges will occur, but we will keep players updated. Here’s a complete list of all servers that will merge in this wave:
      Region
      Merging Servers
      South America
      Bailey
      Morlu
      Vidian
      Flavie
      Torajan
      Blunderbore
      Asylla
      Ghom
      Oza
      Izilech
      Jondo
      Gorgothra
      Xul
      Elzix
      Belial
      Akara
      East Asia 1 - KR
      아스카리
      세릴
      라다먼트
      나탈랴
      그리스월드
      사르고스
      아우리엘
      미카옐
      와리브
      키대아
      자카
      카샤
        East Asia 2 - JP
      ラクリ
      マノルク
      オンゴリ
      リリス
      エスカラ
      ゾヴ
      ファヒール
      イナリウス
      ティラエル
      アンダリエル
      ザイム
      ホラドリムのキューブ
        North America 1
      Caldesann
      Kanai
      Eternal Crown
      Deckard Cain
      Zoltun Kulle
      Sand Scorpions
      Stormshield
      Old Growth
      Khalim's Will
      Purus the Decimator
      Halls of the Blind
      Hand of Justice
        North America 2
      Sin War
      Prime Evils
      Tree of Inifuss
      Soul Siphon
      Sandro the Mouth
      The Malus
      Iceburn Tear
      The Worldstone
      Plains of Despair
      Town Portal
      Wirt
      Hadriel
        This is a big change for everyone, and we understand that you may have questions regarding what you must do if you’re playing on a merging server or how your gameplay experience might change. Here’s how Server Merge will specifically work for players—please note the below only applies to players on a merging server:
      Once the Server Merge is complete, you will continue to log into your same server, but will notice you now share a population with the other servers in your grouping. No characters have been deleted. If your merged server contains duplicate character names, Warband names, or Clan names, a number will be automatically added to the end of each identical name and a free name change will be provided. Battle Pass progress will be shared across the merged servers. Your character will retain all of their items, such as equipment, resources, gems, etc. Your character will retain all players on their Friends List. Your character will remain in the same Clan. Your character will remain in the same Warband. Your Battlegrounds score and rank will be retained. All Deeds of Valor badges will be retained. All server first achievements for Challenge Rift will be retained. All leaderboards will be re-ranked following Server Merge. All Wynton’s Grand Market transactions will be retained on the merged server. The recommended price of all items in the market will become the average of the merged servers. The Immortal with the highest Dominance among the merged servers will become the new Immortal. All other Immortals will be reverted to Adventurers and receive compensation befitting their previous station. Previous Immortal Reigns will be retained on the Wall of Honor. Shadows and Adventurers will retain their progress on the merged server. Shadow War and Rite of Exile will be paused until XXX server time to give players time to adjust. Back to Top
      Fire Before Darkness Limited-Time Event

      There are few in Sanctuary capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. Your quest to serve the downtrodden grows in complexity—harness the fire within to contain ever spreading darkness.
      From November 9 at 3:00 a.m.–November 23 at 2:59 a.m. server time, as you complete daily Fire Before Darkness tasks, you’ll receive various rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you—an ode to vanquishing countless demons.
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      Unspeakable Depths Cosmetic Set

      There’s another world hidden below the waterline. Yet, much of humanity huddles in the dry, well-lit corners of Sanctuary. This is not for a lack of trying—Sanctuary’s volatile oceans have claimed the bodies and souls of countless foolhardy adventurers who have tread water. Will we truly ever know what riches the ocean guards so fiercely?
      Give in to the temptation of the tides and coat yourself in its briny mysteries. The Unspeakable Depths Standard Cosmetic Set is available in the in-game shop for 1,000 Eternal Orbs.
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      Bug Fixes
      Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
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      Feature Updates
      Daily Activities Time Change
      The Shadows’ Assembly will now take place from 7:00-9:00 p.m. server time. Previously, the Assembly ran from 6:00-8:00 p.m. server time. Wrathborne Invasion will now occur twice a day, first at 12:30 p.m. server time, and again at 9:00 p.m. server time. Set Items
      You can now craft specific Set items at Charsi’s forge in Westmarch using a new resource, Fabled Wisp—these can be acquired by salvaging Set items. Legendary Gems
      There are now two types of Gem Fragments: Bound and Unbound. Neither of these Gem Fragments can be sold in Wynton’s Grand Market, but Unbound Gem Fragments allow a Legendary Gem to be upgraded without making it bound. Upgraded Legendary Gems can now be sold in Wynton’s Grand Market. To be eligible, the Legendary Gem must have never been equipped to your character, must have been previously upgraded using Unbound Gems or Unbound Gem Fragments only and must be rank five or lower. Castle Cyrangar
      A Blacksmith and Identifier have been added to Castle Cyrangar’s courtyard to provide additional player ease. Kion’s Ordeal
      We have received feedback that managing other players in Kion’s Ordeal is quite a challenge. To alleviate organizational duties for the Immortal leader, we have added a few quality-of-life updates to this feature:
      A new management UI that displays the Paragon Level, Combat Rating, and Contribution Score of each of your players with the ability to sort each listing. The ability to set Combat Rating and Contribution Score requirements for raid entry. A Waitlist feature to help manage incoming applicants. An improved difficulty selection UI with clear descriptions for each tier. Thank you for keeping Sanctuary safe!
      -The Diablo Immortal Team
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    • By Staff
      Blizzard released a preview of the biggest update to Diablo Immortal yet called Forgotten Nightmares coming on September 27. In the blog post, Lead Game Designer Joe Grubb and Associate Game Designer Stephen Steward talk about the new Silent Monastery dungeon, Gloomsguide's Prize item set, and the Castle Cyrangar Warband exploration system.
      (Source)
      Well met, adventurer!
      Welcome to Forgotten Nightmares, our first Major Update for Diablo Immortal! Before we begin to unfold all that’s coming in this milestone, we want to thank you for the many hours you have spent saving Sanctuary from demonic threats, and for your continued support. We are eternally grateful for the feedback many of you have provided since launch, much of which has been incorporated into Diablo Immortal and our future plans as we continue to release frequent content updates.
      There will be server maintenance starting on September 27, from 5:00 p.m.–7:00 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on September 28 from 1:00 a.m.–3:00 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
      The Forgotten Nightmares Major Content Update is our largest to date! Join lead game designer Joe Grubb and associate game designer Stephen Stewart as they shed some light on the new dungeon Silent Monastery, Gloomguide’s Prize item set, and the Castle Cyrangar Warband exploration system. Be sure to read on after watching the video for a full reveal of what’s coming next week.
      Codex
      New Dungeon: Silent Monastery
      Castle Cyrangar
      Ancestral Weapons
      Season Five Battle Pass: Scions of the Storm
      New Helliquary Raid Boss: Izilech the Misshapen
      Scouring the Darkness Limited-Time Event
      Hungering Moon: Back for Seconds
      Crowned Ones Cosmetic Set
      Bug Fixes
      Feature Updates
      New Dungeon: Silent Monastery

      Foreboding black mist originating from the Silent Monastery, an ancient Sahptev temple, is rolling off the peaks of Mount Zavain and creeping into Sentinel’s Watch—threatening to encase the entire zone in incomprehensible darkness. In this new dungeon, players who are level 60 and above can group up in parties of two to four to relive the history of the Zakarum crusades through the lands of Ivgorod.
      The inside of the Silent Monastery is home to eternal night, making it nearly impossible to navigate. Fortunately, some of the temple’s statues can be illuminated. Make haste in lighting these statues, they are the only thing that can weaken the nightmarish demons lurking in the shadows! As you light additional statues and rid the dungeon of monsters, the darkness will be cast out of that area for good.
      Once you’ve flooded the temple with light, there is but one direction to head: into the obsidian heart of the Silent Monastery. Going toe-to-toe with the Ancient Nightmare in its lair will be no easy task. If you can survive an unrelenting flurry of empowered shadow blasts and ghastly spike attacks, a lion’s share of rewards shall be granted to commemorate your feat.
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      Castle Cyrangar

      In the outskirts of Westmarch lies an ancient fortress rife with unspeakable horrors to extinguish, mysterious secrets to uncover, and if you’re successful, a new place for your Warband to call home: Castle Cyrangar. This Warband exploration experience will replace Warband Camps and introduce two replayable game modes along with passive bonuses that can be upgraded as you secure and defend your castle.
      Before moving further into the specifics of Castle Cyrangar, we want to introduce large-scale improvements to how Warbands will function. A big part of this patch features new game modes, unique rewards, and more progression systems focused on Warbands. Additionally, we want to remove all the major pain points players have expressed about Warbands while simultaneously providing better rewards for players who choose to take part.
      The requirement to slay monsters with your Warband to establish the camp has been removed. We have lowered the threshold for Warband Helliquary Raids from eight to four people. If there are at least four members in the Raid from the same Warband, the Raid can be filled by anyone else. Completing the Raid this way will still yield extra Warband rewards for the Warband members. Successfully completing a Warband Helliquary Raid for the first time will now grant Warband members an additional 400% drop rate increase for Sealed Warband Chests. This bonus resets every seven days. To begin the quest to bring Castle Cyrangar under your Warband’s banner, you must be at least level 20, be part of a Warband, and speak to Valstus in Westmarch’s Rakkis Plaza. Castle Cyrangar contains three main areas of emphasis for players to engage with: Purging the Depths, Warband Rooms, and Defense of Cyrangar.
      Purge the Depths of Castle Cyrangar

      Upon arriving at Castle Cyrangar, your Warband will realize that there are still some unwanted occupants taking up residence in the castle’s bowels—you must purge them from your new home!
      As you crush, incinerate, and eviscerate your way through rooms of undead threats, you’ll come across restless spirits that are bound to rot here for all eternity. It’s up to you to set them free by first defeating them—severing the connection with their tormented vessel, then cleansing their Remnants. Each of the Remnants provides unique bonuses that are applied to your character.
      You can traverse the randomized dark underbelly of Castle Cyrangar alone or with up to seven other Warband members as many times as desired.

      Once you’ve cleared your castle of unwanted guests, additional rooms will become available for you and your Warband members to occupy. Each room has its own variety of unique bonuses that it provides to the occupant. Who occupies which room is up to your Warband Leader—they can assign and unassign players at will. A player is still able to unassign themselves from a Warband Room at any time. Players will receive the benefits of their room for as long as they occupy it, but cannot occupy more than one room at a time.
      Warband Rooms can be upgraded by placing Remnants received from Purging the Depths of Castle Cyrangar. Doing so will provide that respective room with additional bonuses.
      Defense of Cyrangar

      Now that your Warband has renovated Castle Cyrangar and settled in, word has gotten back to the armies of the Burning Hells, who want the stronghold for themselves. They’re coming in full force, so you’ll need to work in unison with your Warband to hold back the infernal tide of demonic destruction headed straight for your castle’s front gate. Defense of Cyrangar offers two modes:
      Standard Mode can be played once a week. In this mode, players must withstand eight waves of blood-thirsty demons. If your Warband successfully staves off the Hellspawn, you’ll receive rewards and experience for holding the line firm. Endless mode can be played at any time. In this mode, Warbands will receive a score based on how many heavy-hitting waves of demons they can survive. This mode has an accompanying leaderboard, so you can see how your Warband stacks up to others. Additionally, the top Warbands will receive the Cyrangar Defense Portrait Frame for their tenacity. Back to Top
      Ancestral Weapons

      Purging the Depths of Castle Cyrangar and defending it from an assault yield valuable rewards. While participating in these game modes, you’ll have a chance to find Ancestral Weapons. To harness the power of these weapons, place them into your Ancestral Tableau, located in the heart of Castle Cyrangar. Once placed, Ancestral Weapons will confer a portion of their Attributes, such as Strength, Intelligence, and Vitality onto all members of your Warband. Each Warband member can only place one Ancestral Weapon in the Tableau, so work together with your fellow Warband members to assemble the best Ancestral Weapons you can find to power up all Warband members. The action of placing items into your Ancestral Tableau and providing a portion of their attributes to all members of your Warband does not require anyone else but yourself to be online.
      In addition to the bonus Attributes, you can also call upon special powers from the Warband's Ancestral Weapons while donning Invocation Gear. While participating in Castle Cyrangar activities, gear that drops has a chance to possess an additional Invocation property. Invocation Gear can be equipped to your character in its respective item slot to receive the benefit and trigger the ability of your Ancestral Weapon. Mix and match your Invocation gear with the Ancestral Weapon of your choice to further customize your build.
      For example, your Ancestral Weapon might provide the property:
      Deal Lightning damage to surrounding enemies.
      When combined with an Invocation such as:
      Chance to trigger your Ancestral Property when you deal damage.
      It results in the combined ability:
      Chance to deal lightning damage to surrounding enemies when you deal damage.
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      Season Five Battle Pass: Scions of the Storm
      “Children born during a storm carry its fierceness in their voices and its chaos in their hearts.”
      -Westmarch Sailor
      Sanctuary’s denizens believe that the sheer power of a squall can not be controlled—only nature can truly govern itself. But you are born of the elements, adventurer! And thus, the winds have shifted in your favor, sharing your desire to rid Sanctuary of its invaders and restore balance. It is time to surrender yourself to the chaos, time to take your place among the Scions of the Storm.
      A new Battle Pass devoted to the Storm has surged into Diablo Immortal, and with it, Season Five begins on September 29, at 3:00 a.m. server time. The Scions of the Storm Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
      For adventurers seeking additional treasures from their Battle Pass ranks, we have two paid versions they can upgrade their Battle Pass to for the full duration of the season: the Empowered Battle Pass, and Collector’s Empowered Battle Pass.
      The Empowered Battle Pass includes all rank rewards from the free standard Battle Pass but also unlocks an Empowered track that provides additional rewards at each rank. Plus, you’ll receive the Scions of the Storm Weapon cosmetic, unlocked at rank one, and the turbulent Scions of the Storm Armor cosmetic, unlocked at rank 40.
      The Collector’s Empowered Battle Pass gives you access to all rank rewards and cosmetics from the Empowered Battle Pass plus, the Scions of the Storm Avatar Frame, Portal cosmetic, and a ten-rank boost, all provided immediately after upgrading.
      The Season Five Battle Pass only runs until October 27, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
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      New Helliquary Raid Boss: Izilech the Misshapen

      Rayek has located the most wicked Wrathborne demon to date, Izilech the Misshapen! Leader of the Wrathborne demons, his cruelty knows no bounds, and is revered by lesser demons who cower under his tyrannical rule. Izilech earned his moniker by defying the Lord of Terror days before the Dark Exile—his body lay twisted and broken, a result of Diablo’s wrath, but Izilech’s will endured. He’s now the Misshapen, a tortured soul bound to the cursed form forced upon him.
      Journal entries recounting the Misshapen’s martial prowess make note of his massive bow, pinpoint accuracy, and penchant for flaming arrows. For those fearless enough to close the gap, you’ll be met by massive hooves designed to flatten even the sturdiest adventurers. Records also mention a bone prison—unfortunately, there seems to be no explanation of what happens to those who linger in it for too long.
      If your Combat Rating is at least 6175, assemble your group of hardened adventurers and convene with Rayek in front of the Einfrinn Tree in Westmarch beginning on October 2 at 3:00 a.m. server time to confront the Misshapen. Should you be skilled enough to close the book on the Misshapen’s legend, you’ll receive his remains, the Wrathborne Crown, as a reward. Equipping this item to the top slot of the Helliquary will provide you with an additional 30 combat rating, and a 10% movement speed boost while inside Challenge Rifts.
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      Scouring the Darkness Limited-Time Event

      The mist surrounding the Silent Monastery and Castle Cyrangar might have faded, but now you find yourself lost, Scouring the Darkness for a path forward. Twisted beings promising curses for the weak and power for the worthy tempt you to push further—who knows if insanity or glory is waiting to greet you at the end of this trek?
      Band together with your Warband or slay your way to safety alone as you complete tasks and earn a variety of rewards, including the Congratulations Emote, for your quick-witted bravery. Beat back the shadows from September 28, 3:00 a.m.–October 19, 3:00 a.m. server time.
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      Hungering Moon: Back for Seconds

      Despite your best efforts to sate the moon’s hunger…it confoundingly demands more blood! This time around, the moonlit path you’ll take to heed your lunar overlord’s howl for sustenance has been shaken up. Players can complete up to three tasks a day starting October 6, 3:00 a.m.–October 10, 3:00 a.m. server time. Through completing tasks, you’ll gain Astrolabe Power—the power can be used to draw one of two types of blessings with unique benefits from the Astrolabe.
      Drawing a Blessing of Magic will give you a bonus to Magic Find, handy for increasing your chances of receiving Rare, Magic, Legendary, or Set items from monsters as a drop. Drawing a Blessing of Might invites you to complete any dungeon in exchange for Moonslivers, and if you complete the dungeon with a party, twice the amount of Moonslivers shall be bestowed upon you. The moon is a generous entity, so you may have one of each Blessing active at a time.
      Once you’ve racked up a handful of Moonslivers by purging demonic hordes from dungeons, visit the Hermit’s Collection located within the Hungering Moon event page to trade your Moonslivers for lunar-laced rewards of your choice!
      Can you satisfy the moon’s hunger before the long night wanes?
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      Crowned Ones Cosmetic Set

      It is seldom enough to act like royalty in the courts of Sanctuary, you must also look the part. Adorn yourself with the same gilded luxury flaunted by generations of Khanduran nobility—the Crowned Ones Standard Cosmetic Set can be purchased from the in-game shop for 1,000 Eternal Orbs.
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      Bug Fixes
      Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
      We wish you luck in the Silent Monastery!
      -The Diablo Immortal Team
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      Feature Updates
      New Legendary Gems
      Three new Legendary Gems have been added! For three weeks after release, players will have the option to enable a modified drop table for their Legendary Crests when running Elder Rifts. With the modified drop table enabled, any time a five-star gem drops, it has a 50% chance to be the new Frozen Heart Five Star Gem.
      Blessed Pebble (One Star Gem): Increases the duration of beneficial effects on you by 12% and increases your Movement Speed by 8% for three seconds after gaining a beneficial effect. The Abiding Curse (Two Star Gem): Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement speeds by 35% for eight seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds. Frozen Heart (Five Star Gem): When you take damage, activate a Frigid Shield for six seconds that Chills enemy attackers and absorbs damage equal to 360% of your base damage plus 1,458. Frigid Shield also grants your attacks a 60% chance to Chill enemies. Cannot gain Frigid Shield more than once every 20 seconds. New Set Items: Gloomguide’s Prize
      Set items provide powerful synergies with certain builds and represent a large part of endgame character build optimization. Our newest set, Gloomguide’s Prize, is centered around using Dash skills to amplify your damage while terrifying enemies in the process. To accommodate the addition of Silent Monastery and provide players with more variety in their hunt for specific sets, we have shuffled the drop locations of all our sets.
      Gloomguide’s Prize (2-Piece Bonus): Increases your damage done by 15% for three seconds after using a Dash skill. Gloomguide’s Prize (4-Piece Bonus): Increases your Critical Hit Chance by 22.5% for three seconds after using a Dash skill. Gloomguide’s Prize (6-Piece Bonus): Unleashes a wave of terror when your Dash skill ends, dealing X damage and causing nearby enemies to flee in Fear for three seconds. The wave of terror will only trigger when enemies are nearby but cannot occur more often than every 40 seconds. Legendary and Rare Crest Improvements
      Players can now:
      Trade 1,600 platinum for one Legendary Crest. This can be done once a week. Trade 200 Platinum for a Rare Crest. This can be done up to three times a week. To do so, see Jondo Mouren, the Crest Merchant, located in the Westmarch Palace Courtyard.
      Immortal Reign: Defend the Vault Improvements
      We are improving the Immortal’s Defend the Vault experience by using a queueing system like how Shadows Raid the Vault. Players will now also be able to use the Find Party feature to be matched into four-player groups.
      Corvus Expedition Variants
      The Corvus Expedition Immortal activities are gaining variants that can potentially activate during a run. This includes surprise challenges and twists on activities that are enhanced with additional rewards.
      Hero’s Journey Additional Chapters
      Your path to greatness continues to unfold with two additional chapters—see what lies in wait on the Hero’s Journey! Carve your way through tasks featuring some of Diablo Immortal’s newest additions while earning handy rewards and the Glorious Journey Portal Cosmetic.
      New Bestiary Entries
      We're adding over 20 new entries to the Horadric Bestiary to make gathering Monstrous Essence more rewarding and depict some of the familiar and new monsters that have emerged in Sanctuary. To see them, just keep conquering your enemies and unlocking pages.
      Wynton’s Grand Market Adjustments
      The timeframe in which players can buy any items you have up for sale has been reduced from 12 hours to three hours. The timeframe in which players can resell items they recently purchased has been reduced from seven to two days. Eternal Orbs Bundle Update
      The 315 Eternal Orbs bundle for USD $4.99 has been changed to 320 Eternal Orbs for USD $4.99. The 630 Eternal Orbs bundle for USD $9.99 has been changed to 650 Eternal Orbs for USD $9.99. Back to Top
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