Jump to content
FORUMS
Sign in to follow this  
Staff

Blizzard on White and Grey Transmogs in Patch 10.0.5

Recommended Posts

FV8nJssXoAYNpgI.jpg

Blizzard have clarified how the white and grey transmog items will work once patch 10.0.5 arrives.

Blizzard LogoWhite and Grey (Source)

ITEMS AND REWARDS

  • Common (white) and Poor (grey) quality equipment can now be used for transmogrification. These items will now become bind-on-equip.

If you already possess these items, they will become bind-on-equip, and you’ll just need to equip them to obtain the appearance.

Items that you do not have in your inventory when the patch goes live will have to be obtained and equipped for the system to register them.

  • Like 2

Share this post


Link to post
Share on other sites

Great! Finally! 😊
Been holding on to a few of these over the years "just in case"...
Was really happy when it was announced and have been waiting for it ever since! Good to hear news on it, at last!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have quite a few class fixes in today's batch, both for PvE and PvP, as well as the Primal Chaos BoA vendor and more, including some Wrath Classic improvements!
      February 2 (Source)
      Classes
      Druid Skull Bash will no longer trigger Precognition when successfully interrupting a Holy Paladin with Concentration Aura. Guardian Fixed an issue where Tooth and Claw did not correctly grant 15% magic damage mitigation. Evoker Temporal Anomaly can now be cast while moving when releasing it through Stasis. Monk Mistweaver Fixed an issue that caused Lesson of Anger to not duplicate some damage or healing sources. Items and Rewards
      Fixed an issue that prevented Blueprint: Utility Mechaclaw from dropping from the Caustic Mechaslime in Mechagon. Player versus Player
      Classes Evoker Quell will no longer trigger Precognition when successfully interrupting another player who is affected by Concentration Aura. Solo Shuffle Fixed an issue where summoned pets’ cooldowns were not correctly being reset between rounds. Professions
      Rabul of the Artisan’s Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it. Developers’ notes: We’ve heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. Some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character. Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly. Inscription Fixed an issue with Darkmoon Decks where the Sagescale Sigil’s shuffle-when-jumping mechanic was being extended to all Darkmoon Decks. Wrath of the Lich King Classic
      Classes Death Knight Fixed an issue where creating your first Death Knight would fail on the first attempt. Druid Nightsong Regalia (Tier 😎 4-set bonus heal now correctly triggers on each Rejuvenation. Developers’ note: The once-on-every-other-Rejuvenation cast is true to the behavior in patch 3.3.5. However, the wording of the Tier 8 set bonus does not reflect this, and instead indicates that Rejuvenation should provide an instant-heal on cast. It seemed like the fair thing to do would be to reimplement the once-on-every-Rejuvenation-cast trigger rate.
    • By Staff
      Blizzard commented on their recent decision to make Primal Chaos transferable between alts.
      Earlier today, we reported about "account-wide" Primal Chaos and now Blizzard has commented on the quality-of-life improvement that went live via a hotfix.
      (Source)
      We’ve heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. With a hotfix that went live about 12 hours ago, we’ve added a method for transferring Primal Chaos to other characters on your account.
      Rabul of the Artisan’s Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it. As you can see, some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character.
      Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly.
    • By Stan
      Centaur Dog mounts are coming in Patch 10.0.7 and here's a preview of all the available tints.
      Black




      Brown




      Red




      White




      Yellow




      Black Tan




    • By Starym
      It's been a while since we looked in on the Mythic+ logs and now's the perfect time, as we get to see the results of the new patch tuning! It's still looking pretty yellow on top, but there are plenty of changes all round as well, with Fire coming back with a vengeance.
      Note: The logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      This past week was:
      Fortified , Bolstering, Storming (and Thundering )
      All Keys
      95th percentile
      While the very top of the top percentiles didn't change much with the new patch, with Subtlety and Outlaw switching places in 1 and 2, we do see a big change after that, as an entirely different Mage spec has come to claim the bronze! Fire rises out of the bottom of the chart and claims 3rd, taking it over from Arcane which sees itself 8 spots down. Balance remains strong and doesn't budge from 4th, while Destruction rocket-jumps 12 spots up to claim 5th. Windwalker and Havoc only drop 1, while Shadow takes its cue from Balance and stands still, Enhancement drops a little and Feral rises 2 to close out the top 10. The bottom 3 shuffle around a little but are still the same old 3 specs, with Frost DK getting the short end of the stick this time around.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      The top 4 for the generalist bracket reflects the top percentiles with the patch changes, but No.5 diverges from that pattern and sees Windwalkers... remain in place as last time we checked here. Havoc remains stable as Destruction takes over Demonology's place, Shadow rises and Arcane drops. 

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Tanks
      Prot Warriors have taken the helm in Mythic+ and moved past Blood DKs, as Vengeance remains in third and Paladins move past Monks, with Guardians down in last - but at least they're getting some significant buffs next week!

      Tank All Percentile Data by Warcraft Logs.
      Healers
      Preservation stands at the top, just like in raids, and Resto Druids are extremely close behind, as the top two switch positions, while Holy Paladins shoot into 3rd, moving past the Priests and leaving Monks down in the dumps.

      Healer All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      Blizzard added new reputation rewards for the Winterpelt Furbolg faction in Patch 10.0.7.
      In the forthcoming update, we can reach reputation beyond "Unfriendly" with the Winterpelt Furbolg located in the Azure Span and unlock some cool rewards. The first Patch 10.0.7 contains new faction rewards, which can be purchased from Kazzi, the faction's quartermaster.
      Friendly Reputation Rewards
      At Friendly, you can unlock food.
      Big Chunk o' Meat Kaldorei Fruitcake Frozen Solid Tea Honored Reputation Rewards
      Upon reaching Honored, you'll unlock Dragonriding Customization Options, a cloak, and a weapon.
      Windborne Velocidrake: Exposed Finned Back Cliffside Wylderdrake: Plated Nose Renewed Proto-Drake: Stubby Snout Highland Drake: Sleek Horns Winter Pelt Cloak

      Winterpelt Mending Totem

      Revered Reputation Rewards
      Reaching Revered unlocks the following rewards:
      Cliffside Wylderdrake: Spiked Horns Highland Drake: Horned Chin Windborne Velocidrake: Spiked Neck Renewed Proto-Drake: Malevolent Horns Paw-Made Winterpelt Reagent Bag (34-slot reagent bag) Recipe: Firewater Sorbet (feast recipe) Snow Blanket (toy) Exalted Reputation Rewards
      A battle pet and a toy that transforms you into a furbolg are available at Exalted.
      Primal Stave of Claw and Fur (toy) Driftling (battle pet)

×
×
  • Create New...