Jump to content
Sign in to follow this  

Big Druid Changes Coming in Patch 10.0.5

Recommended Posts


Blizzard have detailed the many significant changes coming to all Druid specs in patch 10.0.5

Blizzard LogoDruid (Source)

Hi, Druids.

We’ve got a number of upcoming changes to the core and spec trees coming in 10.0.5. Our hope is that they fix some underlying issues with the trees while still giving you the same options and overall builds you’ve gotten used to.

Talent Dependencies

One of our goals for the talent tree was to make it impossible or unlikely to pick talents that would do nothing for a character. Druid breaks that guideline in a couple places – Feral can take talents that modify Berserk without taking Berserk, Guardian and Feral can skip Swipe, etc. Most players don’t do these, but we still want to tighten this up.

Druid Core Tree

In the core tree, we’ve moved Wild Growth and Sunfire up so they’re among the first points Resto and Balance druids take. Feral druids now start with Rake and Rip, instead of Rake and Thrash. All druids now learn Swipe at level 10, at half its current damage. The previous talent to learn Swipe is now Improved Swipe, restoring Swipe’s (and Brutal Slash’s) current damage.

We’ve rearranged other talents and added connectors and a couple new talents to give you some different options. Lastly, we changed Killer Instinct and Nurturing Instinct to grant 3/6% value for just 2 talent points.

Tuning Changes

  • All Druids learn Swipe at level 10.
  • Swipe and Brutal slash damage reduced by 50%.


  • Killer Instinct changed to 2 points, granting 3/6% physical damage and armor.
  • Nurturing Instinct changed to 2 points, granting 3/6% magical damage and healing.
  • New talent: Improved Swipe increases Swipe and Brutal Slash damage by 100% (restoring 10.0.2 values).
  • New talent, row 8: Forestwalk. 2 points. Casting Regrowth increases your movement speed and healing received by 5% for 3/6 seconds.
  • New talent: Gale Winds. Increases Typhoon’s radius by 20% and range by 5 yards.
  • New talent: Incessent Tempest: Reduces the cooldown of Typhoon by 5 seconds.
  • Feline Swiftness icon changed.
  • Matted Fur icon changed.
  • New connections throughout the tree.
  • Wild Growth moved up and Remove Curse moved to the side.
  • Sunfire moved up and Starsurge moved to the side.
  • Feral druids now start with Rip instead of Thrash.


To correct Feral’s dependency issues, we’ve moved the talents that modify Berserk into a triangle under the core Berserk talent. We’ve repositioned Tear Open Wounds, putting it behind Double-Clawed Rake because in mass AOE situations where you’ll want Tear Open Wounds you’ll generally also want Double-Clawed Rake.

Survival Instincts

While we want you to make choices in your talent tree, the option to skip your major survivability cooldown in exchange for more DPS isn’t really one of them. Feral and other specs that include major survivability cooldowns in their spec tree are generally tuned with the assumption you’re taking those talents. To reinforce the importance of Survival Instincts, we’re moving it above Berserk.

AOE Build Options

We like the power of Feral’s bleeds and are happy that there’s an AOE build that allows you to just cast Primal Wrath, but we don’t want it to be the only option, as it locks in a lot of choices. To make builds that don’t reapply DoTs so frequently more viable, we’re boosting the power of Ferocious Bite in single target and AoE and pulling back the power of Rip and Rake a bit, especially in AOE. This also somewhat increase Feral’s power to funnel damage into a priority target.

Lunar Inspiration

It’s been a challenge to find an appropriate place for Lunar Inspiration. It adds a button to the rotation and another DoT to track. Because of that increased complexity, we don’t want it to feel required for all players. However, the current reduced-power version also isn’t meeting the needs of players who do want to play it.

To address this, we’ve moved it to a choice node with Feral Frenzy at the bottom of the talent tree and restored its former power. This makes it possible to pick it up also with the talents that synergize well with it but gives players that don’t want to play it plenty of other powerful options in the same area of the tree.

Tuning Changes

  • Circle of Life and Death damage over time duration compression reduced to 20% (was 25%).

  • Taste for Blood bonus to Ferocious Bite damage increased to 4/8% per bleed on the target (was 2/4%).

  • Rampant Ferocity damage increased to 35% of Ferocious Bite damage (was 25%).

  • Dreadful Bleeding bonus to Rip damage reduced to 15% (was 20%).

  • Infected Wounds bonus to Rake damage reduced to 25% (was 30%).

  • Veinripper increase to bleed durations increased to 33% (was 25%).

  • Lunar Inspiration damage increased 66%.


  • Background pattern
  • Description automatically generated
  • Tear Open Wounds moved to row 4
  • Survival Instincts moved to row 5.
  • Infected Wounds moved to row 5.
  • Berserk moved to row 6.
  • Moment of Clarity moved to row 7.
  • Berserk: Heart of the Lion and Berserk: Frenzy moved within row 7 and connections changed.
  • Position of Wild Slashes and utal Strike swapped in their choice node.
  • Lunar Inspiration now a choice node with Feral Frenzy.


We’ve reorganized the Balance Druid tree to address Solar Beam’s placement to avoid forcing Balance Druids to make a choice between utility or throughput. While addressing this, we wanted to make some changes to the overall flow of the tree and distribute more power to the later parts of the tree.

Cosmic Rapidity
Circle of Life and Death offered an interesting playstyle choice for Balance, however, with Balance’s new Mastery the juggling felt much more intense and punishing. Cosmic Rapidity increases the rate Moonfire, Sunfire, and Stellar Flare deal damage without reducing their duration to reduce how often Balance needs to refresh their DoTs in order to benefit from their Mastery.

Multiple Rank Adjustments
Talents such as Aetherial Kindling and Solstice didn’t feel impactful enough to warrant multiple talent points to achieve their maximum value. The ranks that were removed from these talents were redistributed to other talents that felt appropriate to have multiple ranks.

Tuning Changes

  • Lunar Eclipse no longer increases the critical strike chance of Starfire.

  • Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 50%.

  • Umbral Intensity now further increases the damage Starfire deals to nearby enemies by 10/20%.

  • Circle of Life and Death has been removed.

  • New Talent: Cosmic Rapidity – Your Moonfire, Sunfire, and Stellar Flare deal damage 25% faster.



  • Solstice’s max rank is now 1.
  • Aetherial Kindling’s max rank is now 1.
  • Power of Goldrinn’s max rank is now 2.
  • Cosmic Rapidity’s (replaced Circle of Life and Death) max rank is now 2.


Ursine Adept

Ursine Adept concentrated too much rotational functionality and defensive power into a single node. We didn’t feel taking it or not offered enough choice to players, so we changed it to a Guardian baseline ability and adjusted the initial section of the tree to account for its absence. Additionally, in recognition of how prohibitively dangerous it often is to cast Innervate in combat, we’ve added it to the list of abilities which may be cast in Bear Form.

Final Gate

In this most recent look at the Guardian tree, our primary objective was to open up the final section of the tree. In the previous iteration, there were several bottlenecks restricting access to each final segment. We’ve added new connections and shuffled talent locations around to allow more points of entry into this section of the tree and offer more freedom of choice.

Reinvigoration felt like an outlier both in terms of interest and power level in the final gate, so it has switched positions with Flashing Claws.

To preserve point balance and to maintain decision-making tension, we’ve also added a few more abilities in this section:

  • Thorns of Iron: When you cast Ironfur, also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.

  • Raze: Strike with the might of Ursoc, dealing 70% of AP Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. (Replaces Maul)

  • Moonless Night: When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.

  • Lunar Beam: Summons a beam of lunar light at your location, dealing 10% of AP Arcane damage and healing you for 35% of AP over 8.5 seconds.

Some talents have changed icons to avoid duplication.


Share this post

Link to post
Share on other sites

Just remove eclipse = balance fixed... dont get why its being held onto we have had so many different versions to try and make it better, it doesnt fit how wow is played anymore.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have posted some new known issues regarding the Trading Post, after having re-enabled refunds earlier today.
      Known Issues (Source)
      There are some issues that have affected the Trading Post and we wanted to provide an update along with where we are at in resolving them.
      We are aware of an issue where the completion credit for activities in the Traveler’s Log is occasionally resetting. We are actively working on addressing this issue and expect to have it resolved this week. Some players who complete the Traveler’s Log are not receiving the Ash’adar mount reward immediately in their chest at the Trading Post. We aim to have this resolved this week. Thank you for your patience.
    • By Starym
      We have a big change to Mythic+ rating gains for +21 keys, Vault improvements, as well as class, quest, PvP changes and some Wrath Classic action as well in today's solid batch of hotfixes!
      February 1 (Source)
      Evoker Fixed an issue where some Echoes could occasionally not be consumed by spell casts. Dungeons and Raids
      Vault of the Incarnates Fixed an issue preventing players from returning to other areas of the raid when returning to an instance with Broodkeeper Diurna already defeated. Kalecgos now summons a portal that will return players to the raid entrance after Broodkeeper Diurna has been defeated. Mythic+ Completing a Mythic 21 or higher dungeon, but exceeding the target time, now awards Mythic+ Rating as if the dungeon were a Mythic 20. Developers’ note: We award partial Mythic Rating credit for untimed dungeons (up to 40% over the target time) to recognize the skill and effort involved, and to encourage groups to stick together even if it seems like they’re going to fall a bit short of the timer. But at the very high end of the system, we’ve heard feedback that sometimes the surest path to further incremental Rating increases lies in seeking out keys a group may have no hope of clearing within the timer. We don’t want to change the way the system works for the vast majority of players who are working their way towards new Valor upgrade tiers, or cosmetic unlocks, but past the Mythic 20 threshold, there are no further tangible rewards other than the leaderboards and eventual end-of-season competition for the Thundering Hero title. The goal of this change is thus to ensure that the way to climb the leaderboards and earn a title meant for the best Mythic+ players in the world is by successfully completing dungeons within the allotted time, without negatively impacting the majority of players using the system. When this change takes effect, some players who are just barely at 2400 rating, with some of that rating coming from untimed 21+ keys, may drop below 2400 and need to re-earn that Rating in order to continue to upgrade new items to Rank 13. Items and Rewards
      Fixed an issue where certain item upgrade previews would display higher item levels than intended. Player versus Player
      Druid Feral Fixed an issue that could cause Leader of the Pack to not always apply correctly to the character while in Cat Form. Mage Frost Fixed an issue where Snowdrift would inconsistently be applied on elevated terrain. Quests
      Fixed an issue where Benthic gear could not be upgraded preventing the completion of “Create Your Own Strength.” System
      Fixed an issue that caused performance decreases when using certain addons.

        Wrath of the Lich King Classic
      Items and Rewards Stormjewels are now correctly unique-equippable. The Blood of the Old God trinket now has the correct attack power value trigger in its tooltip.
    • By Staff
      Blizzard have announced that Trading Post items are now once again refundable (in the Americas, so it's unclear if the fix is also in for EU servers, as there has been no blue post there).
      Trading Post (Source)
      Update: Any items purchased from the Trading Post in the Americas are now be refundable. Items that were purchased during the non-refundable window can be refunded through the weekend to ensure affected players have the time to login and make any desired changes to their Trading Post purchases.
    • By Stan
      We've looked at this week's Mythic+ Tier List based on the data from Subcreation.
      The following post is based on statistics provided by Subcreation, a website that gathers various Mythic+ data from live servers. Please note that the tier list is biased toward the top end because it only looks at the top 100 keys per dungeon per affix and ignores keys below +16 and untimed runs.
      For the reasons mentioned above, the data presented here will always differ from the Mythic Tier Lists maintained by Petko.
      Data Reliability
      The data used in the post comes from Subcreation, a site maintained by Alcaras. Subcreation provides statistical analysis of Mythic+ dungeons, raids, and PvP in Shadowlands, and the data is provided via the Warcraft Logs API and Raider.io. If you'd like to support Subcreation, you can check out their Patreon.
      How the Data is Calculated
      The site looks at the top 100 keys per dungeon per affix across all regions and examines their raider.io scores. For each dungeon and specialization, the site takes the lower bound of a 95% confidence interval of the top 100 runs for each specialization. The site then averages these lower bounds, one per dungeon, to get an overall average lower bound for each spec, which is finally used to create the tier list.
      The site takes the lower bounds of the 95% confidence interval calculated and then clusters them into 6 buckets using the Ckmeans algorithm. You can find more information by reading the site's FAQ.
      Tanks, Healers, Melee, and Ranged are all on the same scale. They're just shown separately for easier comparison across roles.
      Mythic+ Tier List for Dragonflight Season 1: Week #8
      The specs are ranked based on their lb_ci which stands for the lower bound of a 95% confidence interval. If a certain tier is missing, it's not occupied by any specialization.
      The following tier list is for this week's affixes: Tyrannical, Spiteful, Quaking, and Thundering.
      Tank Tier List
      Based on 1,600 runs, ranging in difficulty from +18 to +26. 
      S-Tier: Protection Warrior (179.14) Protection Paladin (178.20) A-Tier: Blood Death Knight (177.69) Brewmaster Monk (177.15) Vengeance Demon Hunter (176.24) F-Tier: Guardian Druid (148.03)
      Healer Tier List
      Based on 1,599 runs, ranging in difficulty from +18 to +26. 
      S-Tier: Preservation Evoker (179.40) Restoration Druid (178.74) C-Tier: Restoration Shaman (174.42) Holy Paladin (174.13) Discipline Priest (174.05) Holy Priest (173.86) F-Tier: Mistweaver Monk (147.58)
      Melee DPS Tier List
      Based on 1,567 runs, ranging in difficulty from +18 to +26. 
      S-Tier: Outlaw Rogue (179.47) Subtlety Rogue (179.25) Havoc Demon Hunter (178.91) Enhancement Shaman (178.67) Windwalker Monk (178.39) A-Tier: Fury Warrior (176.55)  B-Tier: Feral Druid (175.96)  Unholy Death Knight (175.04)  C-Tier: Arms Warrior (173.90) Retribution Paladin (173.89) F-Tier: Assassination Rogue (102.11) Frost Death Knight (76.38) Survival Hunter (18.87)
      Ranged DPS Tier List
      Based on 1,402 runs, ranging in difficulty from +18 to +26. 
      S-Tier: Shadow Priest (179.08) Balance Druid (178.76) A-Tier: Beast Mastery Hunter (177.07) Destruction Warlock (176.63) Frost Mage (176.60) B-Tier: Marksmanship Hunter (175.17) C-Tier: Devastation Evoker (174.35) Fire Mage (173.93) Demonology Warlock (173.57) Arcane Mage (173.00) D-Tier: Elemental Shaman (168.68) F-Tier: Affliction Warlock (41.27)
    • By Staff
      Blizzard encountered some issues affecting the Trading Post refund process. As a result, all item purchases are temporarily non-refundable.
      Due to some issues that are affecting the refund process, the ability to refund any items purchased from the Trading Post 36 has temporarily been disabled. The Customer Support Team will not be able to assist with refunds while these issues are active. Updates will be posted once this situation is resolved.
      Updates will be posted once this situation is resolved and we expect all applicable Trading Post item purchases to be refundable at that time, including items purchased during the nonrefundable period.
      Thank you for your patience.
  • Create New...