Jump to content
FORUMS
Sign in to follow this  
Stan

Priest Changes in Patch 10.0.5 Build 47118

Recommended Posts

15291-artifact-series-priest.jpg

Priests received many class changes in the first Patch 10.0.5. Check them out!

Priest

  • Petrifying Scream Petrifying Scream (new talent) - Psychic Scream causes enemies to tremble in place instead of fleeing in fear.

Discipline

  • Divine Star Divine Star - Throw a Divine Star forward 24 27 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
  • Power Infusion Power Infusion - Infuses the target with power for 20 sec, increasing haste by [ 25 + 25% of Spell Power ]%. Can only be cast on players.
  • Mind Blast Mind Blast - Now costs 1.6% of Base Mana (was 2.5%).
  • Power of the Dark Side Power of the Dark Side - Shadow Word: Pain and Purge the Wicked have a chance to empower your next Penance with Shadow, increasing its effectiveness by 30% 50%.
  • Power Word: Solace Power Word: Solace - Strikes an enemy with heavenly power, dealing [ 80% 68% of Spell Power ] Holy damage and restoring 1% of your maximum mana.
  • Shadow Covenant Shadow Covenant - Make a shadowy pact, healing the target and 4 other injured allies within 30 yds for [ 165% of Spell Power ]. For 7 sec, your Shadow spells deal 25% increased damage and healing, and Halo, Divine Star, and Penance are converted to Shadow spells.
  • Pain Transformation Pain Transformation - Pain Suppression also heals your target for 12% 25% of their maximum health and applies Atonement.
  • Protector of the Frail Protector of the Frail Pain Suppression gains an additional charge. Power Word: Shield reduces the cooldown of Pain Suppression by 3 sec.
  • Light's Wrath Light's Wrath now costs 2% of Base Mana.
  • Painful Punishment Painful Punishment - Each Penance bolt extends the duration of Shadow Word: Pain and Purge the Wicked on enemies hit by 0.7 1.5 sec.
  • Embrace Shadow Embrace Shadow - Shadow Covenant lasts an additional 4 8 sec.
  • Twilight Corruption Twilight Corruption has been reworked. Shadow Covenant increases Shadow spell damage and healing by an additional 10%.
  • Dark Reprimand Dark Reprimand can be cast on players.
  • Stolen Psyche has been renamed to Abyssal Reverie Abyssal Reverie and reworked. Atonement heals for 10% more when activated by Shadow spells.
  • Blaze of Light Blaze of Light now also increases the damage of Power Word: Solace in addition to Penance and Smite.
  • Weal and Woe Weal and Woe increases the damage of Power Word: Solace in addition to Smite.
  • Wrath Unleashed Wrath Unleashed increases the damage of Power Word: Solace in addition to Smite.
  • Harsh Discipline Harsh Discipline has been reworked. Every 10 casts of Smite, your next Penance is free and fires an additional 3 bolts. Your next Penance fires an additional 3 bolts and costs no Mana after 10 casts of Smite, Power Word: Solace, or Mind Blast.
  • Void Summoner Void Summoner can now trigger from Power Word: Solace in addition to Mind Blast, Penance, and Smite.

Holy

  • Divine Star Divine Star - Throw a Divine Star forward 24 27 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
  • Burning Vehemence Burning Vehemence and Searing Light Searing Light swapped positions in the talent tree. 
  • Searing Light Searing Light is a 1-point talent. The damage increase is unchanged.
  • Burning Vehemence Burning Vehemence is now a 2-point talent and has been redesigned. Increases the damage of Holy Fire by 25% 15%Holy Fire deals 25% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
  • Prayers of the Virtuous Prayers of the Virtuous increases the maximum stack count of Prayer of Mending by 2 per point.

Shadow

  • Shadow Priest Shadow Priest (Spec Aura) 
    • Increases periodic damage/healing by 10% 21%: Shadow Word: Pain
    • Increases damage/healing by 10% 21%: Shadow Word: Pain
    • Increases damage/healing by 10% 32%: Mind Blast
    • Increases damage/healing by 10% 25%Shadow Word: Death
    • Decreases damage/healing by 12%: Shadow Word: Death
  • Mind Flay Mind Flay - Assaults the target's mind with Shadow energy, causing [ 141.24% 169.49% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%.
  • Void Bolt Void Bolt -  Sends a bolt of pure void energy at the enemy, causing [ 198% 237.6% of Spell Power ] Shadow damage.
  • Shadowy Apparitions Shadowy Apparitions - When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 18.7% 20.57% of Spell Power ] Shadow damage.
  • Devouring Plague Devouring Plague - Afflicts the target with a disease that instantly causes [ 70.12% 77.13% of Spell Power ] Shadow damage plus an additional [ 116.56% 128.22% of Spell Power ] Shadow damage over 6 sec. Heals you for 50% 30% of damage dealt.
  • Vampiric Touch Vampiric Touch - A touch of darkness that causes [ 141.37% 155.51% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
  • Divine Star Divine Star now generates 6 Insanity.
  • Halo Halo now generates 10 Insanity.
  • Mindgames generates 10 Insanity.

PvP Talents

  • Blaze of Light Blaze of Light - The damage of your Smite, Power Word: Solace, and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
  • Void Volley Void Volley - After casting Void Eruption or Dark Ascension, send a slow-moving bolt of Shadow energy at a random location every 0.5 sec for 3 sec, dealing [ 100% 70% of Spell Power ] Shadow damage to all targets within 8 yds, and causing them to flee in Horror for 3 2 sec.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Mage Tower is available again in Patch 10.0.5, so we're looking at all the rewards you can unlock!
      1. Guardian Druid Bear Form
      Guardian Druids can get a fel-themed Bear Form after completing the tank challenge. This is a recolor of the White Bear Form from the Legion Artifact that was removed. All Druids on your account will have access to this form once unlocked.

      2. Soaring Spell Tome Mount
      You will receive the Mage-Bound Spelltome mount from the A Tour of Towers achievement, which requires you to complete every unique challenge available at the Mage Tower.
      In the forgotten depths of the Dalaran library, this oversized tome was found flapping madly around the room. Open the pages of this arcane-infused book and hitch a ride to magical adventure.

      The character stands on the book while riding the mount.

      3. Armor Sets
      The Mage Tower Sets are recolors of Mythic Tomb of Sargeras Tier 20 sets. Every class has a different set that you can check out below. Some classes have two variations due to multiple chest armor pieces. I'm not sure if Evokers get a unique set as I don't main one.
      Death Knight

      Demon Hunter

      Druid


      Evoker
      ???
      Hunter

      Mage


      Monk

      Paladin

      Priest

      Rogue

      Shaman


      Warlock

      Warrior

      4. Tower Overwhelming Achievement
      Tower Overwhelming doesn't reward anything, but the achievement is quite the challenge for players who must complete every challenge at the Mage Tower across all classes and specializations.
    • By Stan
      The Lunar Festival has been updated in 2023 with the Elders of the Dragon Isles that you must earn for the meta-achievement. Check out our latest post to find out locations of the new Elders!

      For more details about the event, check out our Lunar Festival Guide. We've updated the guide for 10.0.5 and the changes should be deployed soon.
    • By Staff
      We have a bit of a dungeon availability switcheroo today, as Blizzard have fixed the Plaguefall issue and turned the dungeon back on, but also disabled Timewalking Court of Stars! 
      Dungeons (Source 1, 2)
      We’ve identified an issue causing some players to become trapped in the Legion Timewalking Court of Stars dungeon and we’ve temporarily removed the dungeon from the Timewalking dungeon finder. No one likes being stuck in Court.
      The Mythic+ version of the dungeon appears to be unaffected by this issue.
      We’ll let you know when we’ve got it fixed and opened again.

      ...
      With a hotfix, we’ve re-enabled the Plaguefall dungeon. The terrain issue some players were experiencing has been fixed.
      Thank you.
    • By Staff
      Blizzard have announced some big changes coming to Retribution Plaladins with the next content patch, with a rebuild of the talent tree from the ground up! Check out all the details below:
      Retribution (Source)
      Well met!
      We’re doing a substantial rework to the Retribution talent tree in patch 10.0.7. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build(s), so initial testing on the PTR will be missing important context.
      Nonetheless, we’d like to share our major goals for Retribution with you.
      Button bloat: Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. We’re working to tone this down and have a more focused set of abilities and cooldowns.
      Stacking modifiers: There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. This doesn’t mean we’re reducing all elements of burst damage, but we do want to make burst more purposeful and deliberate, while also allowing options that provide sustained damage.
      Survivability: Retribution Paladins currently have one of the highest death rates across all forms of content. For a plate wearing class with hybrid healing, this doesn’t feel right. We’re looking to strengthen them through a mixture of passive bonus and improvements to active abilities and cooldowns, while keeping the degree of challenge that results from being a melee-based spec.
      Maneuverability: We recognize that there’s an issue here and we hope to make some improvements. However, we want to set clear expectations. Retribution Paladins should not expect to gain the mobility of Rogues.
      Utility: The changes that Dragonflight brought to Retribution have caused some conflict for players, forcing the Ret Paladin to choose between providing benefits to their groups or benefiting themselves. This choice can be interesting, but due to the way this has historically worked for Paladins, it hasn’t felt right in Dragonflight. So, we’re looking to make changes here that allow you to feel good and improve your own damage while also providing the group benefits that you’re used to. We’re also looking into additional utility improvements for Paladins during the 10.0.7 test cycle.
      We’re looking forward to hearing your feedback on the points above, as well as anything else about Retribution that you’d like to share. Thank you!
    • By Starym
      Plenty of class fixes arrive in today's batch, as well as a change to Bolstering, items, quests, professions and more - including a Wrath Classic fix as well.
      January 27 (Source)
      Classes
      Druid Restoration Fixed an issue that could cause Regrowth to sometimes not apply its direct healing after casting Nourish. Monk Mistweaver Fixed an issue that caused Awakened Faeline and Ancient Concordance to fail to apply in some instances while multiple Faelines were present. Paladin Retribution Lawbringer now correctly deals 8% of enemy maximum health in damage. Rogue The Outlaw 2pc set bonus now correctly interacts with Echoing Reprimand. Warlock Affliction Fixed an issue where Inevitable Demise was granting double benefit to Drain Life. Fixed an issue where Malefic Affliction was not being removed when casting Unstable Affliction on another target. Fixed an issue where Withering Bolt was exceeding the described damage increase cap when using Drain Soul. Fixed an issue where Malefic Rapture and Seed of Corruption consumed multiple applications of Cruel Epiphany. Dungeons and Raids
      Mythic+ Affixes Bolstering no longer applies to players’ summons. Items and Rewards
      The Ensemble: Tuskar Trader’s Leather Armor sold by Lontupit or Murik in Iskaara will no longer require Resilient Leather, which wasn’t showing on the vendor’s list of required items. Professions
      Alchemy Potion of Sacrificial Anima can no longer be used above level 60. The tooltip will reflect this in a future patch. Engineering The Magazine of Healing Darts embellishment will now only fire towards and be consumed by other players. Quests
      Valdrakken Players who have not yet started “Reviving the Machine” should now see its starting location displayed in Valdrakken’s map.
        Wrath of the Lich King Classic
      Classes Death Knight Sigil of the Vengeful Heart now increases Death Coil damage and Frost Strike damage by the correct amounts listed on the item’s tooltip.
×
×
  • Create New...