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Warlock Changes in Patch 10.0.5 Build 47118

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15232-artifact-series-warlock.jpg

Warlocks received some new talents and numerous changes in the latest 10.0.5 build.

Warlock

  • Soul Leech Soul Leech
    • NormalAll single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 10% 5% of maximum health.
    • Demon Skin: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt, up to 15% 10% of maximum health.
  • Summon Soulkeeper Summon Soulkeeper has been reworked. Summons a Soulkeeper that consumes all Tormented Souls you've collected, blasting nearby enemies for [ 28.6% of Spell Power ] Chaos damage per soul consumed over 8 sec. Deals reduced damage beyond 8 targets. You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
  • Inquisitor's Gaze Inquisitor's Gaze is now a passive and has been redesigned. Your spells and abilities have a chance to summon an Inquisitor's Eye that deals [ 240% of Spell Power ] Shadowflame damage over 15 sec.

Affliction

  • Drain Soul Drain Soul - Drains the target's soul, causing [ 175.78% 210.94% of Spell Power ] Shadow damage over 5 sec.
  • Demon Skin Demon Skin - Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% 10% of maximum health.
  • Soul Tap has been removed.
  • Pandemic Invocation Pandemic Invocation has been moved to row 6 and is now a 1-rank talent.
  • Focused Malignancy Focused Malignancy (new talent) - Malefic Rapture deals 15% increased damage to targets suffering from Unstable Affliction.
  • Soul Swap Soul Swap - Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap within 10 sec will exhale a copy damage of the effects onto a new target. (Costs 1 Soul Shard, Instant cast, 40 yd range, 30 sec cooldown)

Demonology

  • Implosion Implosion - Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 26.4% 33% of Spell Power ] Shadowflame damage to all enemies within 8 yards.
  • Demon Skin Demon Skin - Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% 10% of maximum health.

Destruction

  • Chaos Bolt Chaos Bolt - Unleashes a devastating blast of chaos, dealing a critical strike for [ 305.8% 321% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance.
  • Eradication Eradication - Chaos Bolt and Shadowburn increases the damage you deal to the target by 5% for 7 sec.
  • Demon Skin Demon Skin - Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% 10% of maximum health.

PvP Talents

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pf...

demon skin nerf and a tiny bit of chaos bolt buff... u can change that in a weekly fix...

the whole destro is broken...

in m+ dont have resources for aoe, cant cast chaos bolt coz of the constant running, and im always targeted 3 times more than the other dps...

 

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Soul swap nerfs bodes ill in pvp and will be even more useless in ove, they shoyld revert it. 

 

Currently, it lets you spend a soulshard even when trained by melee, on a moderate (30 sec) cd. You still can't use modt of your shards that way, so you need to cast a lot of the game, but it can patch up some moment. 

With the change, you'd only be able to do it if you already have 3 fresh dots on a target. That's insanely punishing, clunky, and a bit of a mockery of the mop model where you had both versions at no cd. 

The cd is acceptable in dragonflight because unstable is a very strong dot so being able to interrupt some of it is important, but if you can only copy it, it'd be annoyingly weak and just plain unfun. 

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1 hour ago, Mishmish said:

Soul swap nerfs bodes ill in pvp and will be even more useless in ove, they shoyld revert it. 

 

Currently, it lets you spend a soulshard even when trained by melee, on a moderate (30 sec) cd. You still can't use modt of your shards that way, so you need to cast a lot of the game, but it can patch up some moment. 

With the change, you'd only be able to do it if you already have 3 fresh dots on a target. That's insanely punishing, clunky, and a bit of a mockery of the mop model where you had both versions at no cd. 

The cd is acceptable in dragonflight because unstable is a very strong dot so being able to interrupt some of it is important, but if you can only copy it, it'd be annoyingly weak and just plain unfun. 

Probably some devs get wasted by some warlocks. lol

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They buff Demonology AOE but do nothing for Destruction AOE... Why? At the moment Demo is the best warlock spec for M+, while Destruction is struggling. IDK what they are doing.

Edited by Sedethul

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