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Raszageth Mythic World First Kill by Echo

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And it's done! Raszageth has fallen on Mythic difficulty as Echo takes her down after a very tumultuous progress period, with several nerf rounds (including one at the very end). After a grueling 263 pulls they manage to pull it off and get through all three phases of the boss, despite it looking pretty impossible back in the phase 1 intermission.. and in the phase 2 intermission... and so on, before the holiday-motivated modifications by Blizzard. A third Race to World First win in a row for the guild, after the Sanctum of Domination and Sepulcher of the First ones wins.

After 3 massive nerfs waves, and the 4th just before the kill, each taking a major chunk out of some part of the fight or another, the boss fell over and Echo got their World First.

Here's the full kill try:

The official congrats:

And the raid composition:


It seems there was a last minute nerf involved as well, as Blizzard decided to significantly tune the boss one last time. This hasn't been 100% confirmed by Blizzard, but many experts watching the race think so, including Liquid's GM Max, and Echo's own Naowh:

And there's this datamining snippet as well:

From Raider.IO's coverage:

We have now heard from multiple sources, including Maximum from Liquid, that there have indeed been some hotfixes that reduced the difficulty of P3 and allows guilds to continue the fight quite a bit longer than in earlier attempts.

The specifics, as far as we can tell and were told, are as follows:
  • Slightly adjusted the timing of events at the start of Phase 3
  • Reduced the rate at which motes of Storm-Energy are spawned
  • Slowed the rate that the Raging Storm closes in

While no official bluepost confirms these changes yet, datamining hotfix files that were pushed somewhere around 20-30 minutes ago confirm these changes as well.

Comparing individual pulls from earlier in the day, and the kill, it seems fairly clear that these changes happened sometime prior to the RWF kill from Echo.

This doesn't tarnish their achievement whatsoever, as they have shown an incredible performance throughout the tier, pulling off unthinkable plays and getting the boss down to 8.34% in less than 250 pulls already.

The nerf did arrive while Liquid were still not back for their raid day, however, Echo were in the lead by a significant margin before it as well (not to mention the kill pull was extremely clean and a great one in general, regardless of the nerfs), having gotten the boss down to 8%, compared to Liquid's 14%.

You can also check out a more detailed look at the nerfs over on Raider.IO's progress coverage page.

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35 minutes ago, Icyperson said:

So Liquid got screwed

IDK man I'm a Liquid fan but they just throw every tier on the last boss lol.

This is like the 4th time.

Can't take anything away from Echo. They get it done.

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15 minutes ago, zigrifid said:

If liquid got screwed with the last nerf i assume that they will kill her .....right??? oh wait she is still alive for them! gratz echo 

It's the fact that Blizzard waited for Liquid to log off, then nerfed the boss

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This can easily be fixed for the future. Just announce a time each day that nerfs will go live (if any) and nerf on the same time each day, once per day. This way all guilds will know when to expect it and can plan around it. It will also add an element of suspense "should we push? or wait for the nerf timer!"

It will be fair that way.

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12 hours ago, zigrifid said:

If liquid got screwed with the last nerf i assume that they will kill her .....right??? oh wait she is still alive for them! gratz echo 

Toxic af. Yes they got her after the nerf.

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