Jump to content
FORUMS
Sign in to follow this  
Stan

Are Gear Rewards from Open World Content in Dragonflight Too Random?

Recommended Posts

FiNG9l4WIAAIntc.jpg

Since the beginning of Dragonflight, players have been receiving gear they cannot equip from open-world content, such as Community Feasts, Siege of the Dragonbane Keep, and more.

While it's fine to receive gear for your off-spec, players have been receiving items they either cannot equip or that are intended for other roles, since Dragonflight launched.

Reddit user realnzall received an Agility Fist Weapon on their Paladin from the Community Feast event in Iskaara.

ugur8q2o899a1.png

Another player received a Hunter Gun on their Druid.

Rares and Super Rares have fixed loot tables. Quinzz got a Hunter Crossbow on their Boomkin.

Redditor Good-Expression-4433 got a Melee DPS trinket from the soup event and multiple melee DPS trinkets on their Warlock. 

Did you receive gear you can't use from doing World Quests in Dragonflight?

  • Like 2

Share this post


Link to post
Share on other sites

From World Quests specifically, no. The gear rewards from those are appropriate for my class. Everything else though? Yeah. I’d say I’ve received more unusable gear than usable gear from open world rares etc. 

Share this post


Link to post
Share on other sites

That’s all normally get is gear not for my class, good thing I’am not dependent on them for gear otherwise I would have none! I can’t say the same for ppl who gear doing open world stuff.

Share this post


Link to post
Share on other sites

It is for one of specs if gear comes from world quests. However, it is different if drop comes from rare mobs, very often there is some useless stuff. Loot should have remained personal and drop stuff only for currently selected spec. This is more annoying in LFR, where items that no one in the group can or want to use may often drop.

Share this post


Link to post
Share on other sites
Uncommon Patron

On the one hand wrong-spec like "agility sword to a mage" is disenchant bait.   On the other if it's BOE it's guildie stuff or AH worthy.

On the next tentacle I'm pretty sure it'd be nice if we could trade wrong gear for a few minutes past the feast.  In the, um, spirit of community and all.

Share this post


Link to post
Share on other sites
Uncommon Patron
2 hours ago, Icyperson said:

People wanting everything handed to them, might as well have the rares drop participation trophies.

You mean like the ICC bosses "here have a shoulder widget, btw it's still soulbound, now go be a good tyke and chase up the vendor whose name you don't know"

We have enough problems with jerks already, we don't need the loot system pointing and laughing too.

Share this post


Link to post
Share on other sites

I've been getting random drops since start of the expansion. Trial of Elements, Super Rares, Rares, Community Feasts & Sieges, all of them. Even 1 world quest exists that gives wrong spec intellect 1H weapon; even when you're specced into tank or dps. And similar world quest arrives each week giving a different intellect 1H weapon or Agility Polearm.

  • Like 1

Share this post


Link to post
Share on other sites

It's one of the oddest hidden changes. Why were they not transparent about rares not giving useful loot is intended? Instead they make people run around and wondering if something is wrong.

The past few expansions, you have always recieved either nothing or useful gear. Now you can get nothing, useless gear or useful gear rarely.

Share this post


Link to post
Share on other sites

Was doing the super rares almost daily; simply you recieve 50 reputation each from the 4 that spawn in Brakenhide for Tuskar.  But the loot I would very rarely get something associated for use for my DH.  More than likely it would either be cloth, plate, or a crossbow.  Over near the Obsidian Citadel and Dragonkeep I would get more mail drops or a polearm.  Not upset about I just vendor the unusable items for some gold and call it a day.

Share this post


Link to post
Share on other sites
Uncommon Patron

I would say that's fine for rares/chests, makes transmog farming way better, but for chests from activities and such, nah that should be catered to spec/class

  • Like 1

Share this post


Link to post
Share on other sites

Created this account just to moan too.

On release and upon hitting 70 on my Hunter Main, I farmed the "Special Rare Mobs" in Azure Span, Ancient and Obsidian Throne.
This was alongside participating in the Grand Hunts, Tuskarr Feast and Siege on Dragonbane Keep.
 

I received amazing loot including:

  • Shields
  • Plate Chest
  • Plate Helm
  • Caster Staffs
  • Polearms (Well.... i could Play survival if I was dropped on my head)
  • Cloth Helms
  • Leather Legs
  • Leather Gloves

I, to this day, still never saw a Gun, Crossbow or Bow after Dozens of Kills, I got a couple of Trinkets which were nice.
But no Mail armor, no rings, no necks which were actually close or even near my ilvl.

The Work to Reward ratio was appalling. 

And what was disheartening was seeing a Druid receive a 392 Crossbow while I was sat with a 372 Bow from a Weekly Quest for Sabellion quest because of luck with RNG.

Share this post


Link to post
Share on other sites
On 1/1/2023 at 8:47 PM, Icyperson said:

People wanting everything handed to them, might as well have the rares drop participation trophies.

I think it's more the effect it has on players. When receiving an epic gear reward players tend to get pumped and see what they got. That huge burst of excitement quickly turns into huge disappointment when you find out it's something completely unusable for you and is basically just vendor trash. I had the same thing multiple times already and it's not the feeling you want players to have. Nobody here is asking for free easy loot, just to get rid of that effect which is completely understandable and easily accomplished without increasing the chance for loot.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Mage Tower is available again in Patch 10.0.5, so we're looking at all the rewards you can unlock!
      1. Guardian Druid Bear Form
      Guardian Druids can get a fel-themed Bear Form after completing the tank challenge. This is a recolor of the White Bear Form from the Legion Artifact that was removed. All Druids on your account will have access to this form once unlocked.

      2. Soaring Spell Tome Mount
      You will receive the Mage-Bound Spelltome mount from the A Tour of Towers achievement, which requires you to complete every unique challenge available at the Mage Tower.
      In the forgotten depths of the Dalaran library, this oversized tome was found flapping madly around the room. Open the pages of this arcane-infused book and hitch a ride to magical adventure.

      The character stands on the book while riding the mount.

      3. Armor Sets
      The Mage Tower Sets are recolors of Mythic Tomb of Sargeras Tier 20 sets. Every class has a different set that you can check out below. Some classes have two variations due to multiple chest armor pieces. I'm not sure if Evokers get a unique set as I don't main one.
      Death Knight

      Demon Hunter

      Druid


      Evoker
      ???
      Hunter

      Mage


      Monk

      Paladin

      Priest

      Rogue

      Shaman


      Warlock

      Warrior

      4. Tower Overwhelming Achievement
      Tower Overwhelming doesn't reward anything, but the achievement is quite the challenge for players who must complete every challenge at the Mage Tower across all classes and specializations.
    • By Stan
      The Lunar Festival has been updated in 2023 with the Elders of the Dragon Isles that you must earn for the meta-achievement. Check out our latest post to find out locations of the new Elders!

      For more details about the event, check out our Lunar Festival Guide. We've updated the guide for 10.0.5 and the changes should be deployed soon.
    • By Staff
      We have a bit of a dungeon availability switcheroo today, as Blizzard have fixed the Plaguefall issue and turned the dungeon back on, but also disabled Timewalking Court of Stars! 
      Dungeons (Source 1, 2)
      We’ve identified an issue causing some players to become trapped in the Legion Timewalking Court of Stars dungeon and we’ve temporarily removed the dungeon from the Timewalking dungeon finder. No one likes being stuck in Court.
      The Mythic+ version of the dungeon appears to be unaffected by this issue.
      We’ll let you know when we’ve got it fixed and opened again.

      ...
      With a hotfix, we’ve re-enabled the Plaguefall dungeon. The terrain issue some players were experiencing has been fixed.
      Thank you.
    • By Staff
      Blizzard have announced some big changes coming to Retribution Plaladins with the next content patch, with a rebuild of the talent tree from the ground up! Check out all the details below:
      Retribution (Source)
      Well met!
      We’re doing a substantial rework to the Retribution talent tree in patch 10.0.7. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build(s), so initial testing on the PTR will be missing important context.
      Nonetheless, we’d like to share our major goals for Retribution with you.
      Button bloat: Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. We’re working to tone this down and have a more focused set of abilities and cooldowns.
      Stacking modifiers: There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. This doesn’t mean we’re reducing all elements of burst damage, but we do want to make burst more purposeful and deliberate, while also allowing options that provide sustained damage.
      Survivability: Retribution Paladins currently have one of the highest death rates across all forms of content. For a plate wearing class with hybrid healing, this doesn’t feel right. We’re looking to strengthen them through a mixture of passive bonus and improvements to active abilities and cooldowns, while keeping the degree of challenge that results from being a melee-based spec.
      Maneuverability: We recognize that there’s an issue here and we hope to make some improvements. However, we want to set clear expectations. Retribution Paladins should not expect to gain the mobility of Rogues.
      Utility: The changes that Dragonflight brought to Retribution have caused some conflict for players, forcing the Ret Paladin to choose between providing benefits to their groups or benefiting themselves. This choice can be interesting, but due to the way this has historically worked for Paladins, it hasn’t felt right in Dragonflight. So, we’re looking to make changes here that allow you to feel good and improve your own damage while also providing the group benefits that you’re used to. We’re also looking into additional utility improvements for Paladins during the 10.0.7 test cycle.
      We’re looking forward to hearing your feedback on the points above, as well as anything else about Retribution that you’d like to share. Thank you!
    • By Starym
      Plenty of class fixes arrive in today's batch, as well as a change to Bolstering, items, quests, professions and more - including a Wrath Classic fix as well.
      January 27 (Source)
      Classes
      Druid Restoration Fixed an issue that could cause Regrowth to sometimes not apply its direct healing after casting Nourish. Monk Mistweaver Fixed an issue that caused Awakened Faeline and Ancient Concordance to fail to apply in some instances while multiple Faelines were present. Paladin Retribution Lawbringer now correctly deals 8% of enemy maximum health in damage. Rogue The Outlaw 2pc set bonus now correctly interacts with Echoing Reprimand. Warlock Affliction Fixed an issue where Inevitable Demise was granting double benefit to Drain Life. Fixed an issue where Malefic Affliction was not being removed when casting Unstable Affliction on another target. Fixed an issue where Withering Bolt was exceeding the described damage increase cap when using Drain Soul. Fixed an issue where Malefic Rapture and Seed of Corruption consumed multiple applications of Cruel Epiphany. Dungeons and Raids
      Mythic+ Affixes Bolstering no longer applies to players’ summons. Items and Rewards
      The Ensemble: Tuskar Trader’s Leather Armor sold by Lontupit or Murik in Iskaara will no longer require Resilient Leather, which wasn’t showing on the vendor’s list of required items. Professions
      Alchemy Potion of Sacrificial Anima can no longer be used above level 60. The tooltip will reflect this in a future patch. Engineering The Magazine of Healing Darts embellishment will now only fire towards and be consumed by other players. Quests
      Valdrakken Players who have not yet started “Reviving the Machine” should now see its starting location displayed in Valdrakken’s map.
        Wrath of the Lich King Classic
      Classes Death Knight Sigil of the Vengeful Heart now increases Death Coil damage and Frost Strike damage by the correct amounts listed on the item’s tooltip.
×
×
  • Create New...