Jump to content
Sign in to follow this  

Patch 3.4.1 PTR Development Notes: January 6th

Recommended Posts


Blizzard has posted patch notes for the latest 3.4.1 PTR build today, which contains various fixes and Ulduar boss changes.

Blizzard Logo(Source)


With Ulduar raid testing resuming very shortly we wanted to again give an update on recent bug fixes and adjustments in 3.4.1 and the Ulduar raid.

Of note, we detailed plans to test an adjustment to the Death Knight spell Summon Gargoyle yesterday and this change is present now on the 3.4.1 PTR.

General Bug Fixes

  • Fixed an issue that caused you to receive an interface error if the Move Pad was enabled.
  • Fixed an issue that caused an interface error when opening and closing the world map.
  • Resolved an Issue that caused an interface error when viewing the group browser while in a party with a party leader offline.
  • Fixed an issue that caused an interface error when refunding an item to a vendor.
  • Fixed an issue that caused an interface error when reporting another player and when closing the report frame.
  • Resolved an issue that caused an interface error to appear when opening the scoreboard in battlegrounds.
  • Fixed an issue that caused player power bars (mana, rage, etc.) to have a faded color for players who died and then released or were resurrected.
  • Resolved an issue that prevented the Stable Master UI to appear when using the Call Stabled Pet ability.
  • Resolved an issue causing hunter pets to generate focus too rapidly.
  • Resolved an issue where Grounding Totem was incorrectly absorbing reflected spells.
  • Fixed an issue where players who were sent to the Frostfield graveyard in Storm Peaks could become disconnected from the game.
  • Fixed various issues related to item level adjustments in Ulduar.
    • Ranged Weapons from Ulduar now have the appropriate weapon DPS.
    • Decimator’s Armguards item level was adjusted to the appropriate level.
    • Delirium’s Touch item level was adjusted to the appropriate level.
    • Fixed an issue with the Sigil of the Vengeful Heart tooltip not being updated to reflect the higher item level.
    • Fixed an issue with Dark Matter displaying the incorrect critical strike rating value in the tooltip.
    • Legplates of the Endless Void now have the correct stat values.
  • Resolved an issue that would cause a game crash when opening multiple profession panes.
  • Resolved an issue causing the Hunter ability Kill Shot to crash the client for the hunter and other nearby players.
    • Developer’s Note: This was temporarily resolved early in the last testing period by disabling the animation related to this spell, but we’ve committed the “full fix” for this now and re-enabled the Kill Shot animation.
  • Fixed an issue causing Kill Shot and Volley to not gain appropriate bonus attack power from Hunter’s Mark.
  • Fixed an issue that caused Oil of Immolation and Troll’s Blood Elixirs to cause the player’s potions to become “permanently” on cooldown.
  • Stormjewel gems are not correctly unique-equipped.
  • Fixed an issue preventing the Argent Tournament quest “The Stories Dead Men Tell” to be uncompletable.
  • Fixed an issue causing the Warrior ability Devastate to not play appropriate sound effects.

Ulduar Raid-Specific Fixes and Adjustments

  • Ulduar General
    • Fixed an issue that allowed you to gain the Keeper of Ulduar buffs from Hodir, Freya, Thorim, and Mimiron outside of the Yogg-Saron encounter.
    • The RX-214 Repair-o-matic stations should now properly repair vehicles.
    • Fixed an issue preventing players from swapping to 10-player mode of the raid leader had an active 25-player raid ID lock.
  • Flame Leviathan
    • Fixed an issue causing Flame Leviathan to take too long to spawn after the final Ulduar Colossus is killed.
  • XT-002 Deconstructor
    • The Health of XT-002 Deconstructor has been reduced on Hard Mode in both 10 and 25-player versions.
      • Developer’s Notes: The version of the fight we had present on PTR was the very first version of XT-002 Deconstructor that was live for a very short time in 2009. This version was never defeated, and with good reason; it had an unfeasibly large health pool and players couldn’t hope to beat the enrage even with perfect gear and play at that time. We considered a lot of changes and ultimately decided to reduce the overall health to make it more in-line with this boss’s place within Ulduar as the 2nd required boss. The real-prenerf version of this boss will continue to be relegated to legend, just like a certain Old God residing in his winter vacation home in southern Kalimdor was.
    • Fixed an issue causing XT-002 Deconstructor to not case Searing Light and Gravity bomb in 10-player mode.
    • Resolved an issue causing the 25-player version of Heartbreak to apply to the 10-player version of the boss when the hard mode is engaged.
  • Razorscale
    • Reduced the berserk timer from 600 seconds to 360 seconds.
    • Dark Rune watchers have had their abilities correctly restored to pre-nerf levels:
      • Chain Lightning may be cast while the Dark Rune Watcher is moving.
      • Chain Lightning’s range is now 100 yards (up from 30).
      • Chain Lightning’s damage has been increased in both 10-player and 25-player modes.
  • Ignis the Furnace Master
    • Health increased in 10-player and 25-player modes by 20%.
    • Scorch Ground damage doubled in both 10-player and 25-player modes.
    • Molten Periodic Damage increased.
    • Strength of the Creator buff has been increased from 15% to 20% per stack.
  • Kologarn
    • Stone Grip now deals 4000 damage per second on 10-player and 5000 damage per second on 25-player.
    • Eye Beams now move slightly faster.
  • Thorim
    • Unbalancing strike default recast time reduced from 20 seconds to 15 seconds.
    • Unbalancing strike is no longer an “on next hit” style attack and is now correctly an instant melee attack.
    • Fixed an issue where the Dark Rune Warbringers would not properly clean up when the encounter ends.
  • Mimiron
    • Fixed an issue that caused Mimiron to immediately engage players on hard mode, before his RP had reached the appropriate point.
    • The Magnetic Core is now flagged to always be free-for-all lootable.
    • The Aerial Command unit should no longer spin at ludicrous speed during phase 4.
  • General Vezax
    • The Faceless Horrors leading up to Vezax should no longer be skippable.
  • Yogg-Saron
    • Fixed an issue that allowed players to reach and remain in the room containing the Brain of Yogg-Saron before the encounter begins.
    • Guardian of Yogg Saron’s health has been increased on both 10-player and 25-player modes.
    • Immortal Guardians health has been increased on both 10-player and 25-player modes.
  • Algalon the Observer
    • The floor of the Celestial Planetarium is no longer quite so bright and more closely matches the original Wrath of the Lich King encounter space.
    • Fixed an issue causing the graphical effects of Cosmic Smash to vanish when another object with transparency was between the player camera and the effect.
    • Fixed an issue that caused the Supermassive achievement to not clear its progress after a wipe properly.
  • Like 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard has announced they reduced the costs of Wrath Classic PvP gear by 66%, due to lower Honor gains during the Cataclysm pre-patch. 
      PvP Gear (Source)
      A few minutes ago, we significantly reduced the cost of all Honor and Arena gear from Wrath of the Lich King.
      This is intended to better match the lower Honor gains players are seeing while at level 80, compared to level 85.
      Specifically, we reduced the cost of everything across the board by about 66%.
    • By Staff
      Blizzard announced free character moves for Wrath Classic in preparation for the launch of Cataclysm Classic.
      Hey all,
      In preparation for the launch of Cataclysm Classic, we will be closing our low-population realms. To prepare for this we are going to be opening Free Character Moves from these realms to other, higher population realms. We are also going to be utilizing the technology introduced recently in Season of Discovery to allow each of our destination realms to hold a far higher number of players than was previously possible.
      |Old Blanchy|----->|Mankrik|
      |Old Blanchy|----->|Pagle|
      |Old Blanchy|----->|Atiesh|
      If you are currently playing on one of the source realms, we’d encourage you to make preparations to move as soon as you are able to do so. We will be moving all remaining characters on these realms to a new destination at some point after the launch of Cataclysm Classic. Moving your character before launch will allow you to have a choice of where you end up, so we’d encourage you to do so as soon as possible.
    • By Staff
      We have the announcement of the Cataclysm Classic pre-patch, which features increased dungeon drops and changes to Gamma dungeons, as well as buffs to legendary material drops and more.
      Cataclysm Classic Pre-Patch (Source)
      Get increased dungeon drops in Wrath of the Lich King Classic and take part in the UPrising of gnomes and trolls as they work to reclaim their homelands. Alliance players will heed the call of High Tinker Mekkatorque in Operation Gnomeregan and members of the Horde will be called to Vol’jin’s side as he set his sights on Zalazane and the Echo Isles.
      Join their causes and represent your faction with pride during these events!
      Get Increased Dungeon Drops
      To celebrate the launch of Operation Gnomeregan and Zalazane's Fall and the coming of Cataclysm Classic, we've made several limited-time adjustments to Defense Protocol: Gamma dungeons as well as the acquisition rate of Heroic tier tokens in 25-player Icecrown Citadel. There are also additional limited-time adjustments to the acquisition rates of Fragments of Val'anyr and Shadowfrost Shards in Ulduar and Icecrown Citadel, respectively.  All Defense Protocol Gamma bosses now drop 2 Defiler's Scourgestones (up from 1.) Here are the changes players can expect:
      All Icecrown Citadel 25-player Normal and Heroic bosses are now guaranteed to drop 1 Shadowfrost Shard. All Icecrown Citadel 25-player Normal and Heroic end wing bosses and The Lich King now drop 2 guaranteed Shadowfrost Shards (up from 1.) All Icecrown Citadel 25-player Heroic end wing bosses now drop one additional Heroic tier token. The Lich King now drops 2 additional Heroic tier tokens on 25-player Heroic difficulty. All "Hard Mode" encounters in the 25-player version of Ulduar are now guaranteed to drop 1 Fragment of Val'anyr. Please note that Algalon and "Zero Light" Yogg-Saron are unchanged and drop the same number of Fragments as they did previously as they were already very generous with their Fragment drops. These changes will take effect with each region's regularly occurring maintenance beginning the week of March 26 and will remain in place until the end of the Cataclysm Classic pre-patch period. Alliance: Operation Gnomeregan
        With confirmation of the impending attack upon Gnomeregan comes your chance to get involved. Victory begins in Tinker Town! As great citizens of Azeroth and proud members of the Alliance, High Tinker Mekkatorque shall call upon you to serve his gnomes in exile. After all, the best offense is a good... offense! Whether you're a hero of your people and slayer of the most dreadful Burning Legion and Scourge creatures, or an up-and-coming adventurer, you can start by motivating your gnome brethren to unite behind the Gnomeregan banner. All it takes is a bit of finesse with the Motivate-a-Tron to call gnomes to action. The device works flawlessly! After all, what good would it be if such a powerful invention ended up turning Tinker Town citizens into little critters? Almost no good!
      With fresh new recruits at your side, Mekkatorque will send you to Steelgrill's Depot, the staging grounds for the Gnomeregan offensive, where you'll meet Captain Sparknozzle. Do as he commands by completing Drill Sergeant Steamcrank's training and testing the operative capabilities of the brand new Mechano-Tanks before they're shipped to the front lines. Seizing Gnomeregan is more important than your fear of heights, which will be put to the test as you're summoned by Pilot Muzzlesprock to neutralize the irradiation vents bruising the Gnomeregan horizon in a critical Radiageigatron bombing run.
      Every hero is called to serve! Even if you're just barely getting your bearings on the art of combat in places like Kharanos or Elwynn Forest, you can do your part by helping fuel the war effort. A few dead boars lead to a few more comfortable siege pilot seats, and surely you can handle such a crucial step in the preparation for facing Thermaplugg's poisoned followers. You can even help master wordsmith Toby Zeigear in writing High Tinker Mekkatorque's battle cry. The road to success will be paved by you, and you'll be rewarded as such with a commendation of Gnomeregan Pride, allowing you to temporarily don the uniform of the elite Gnomeregan Infantry.
      Thermaplugg is no trifling gnome, though his arrogance will be his undoing! Even still, he is undoubtedly preparing never-before-seen forces to meet this assault. Only the most battle-hardened heroes of the Alliance (levels 75-80) will be called to serve during Operation: Gnomeregan. When Mekkatorque determines the operation is ready to get underway, you must speak with him on the front lines before following him on a full assault of the enemy airfield, surface command post, and into the tunnels of lower Gnomeregan. It is said that Thermaplugg has employed the use of so-called "Brag"-bots to spread his propaganda and hubris. Be not afraid of his words, fellow members of the Alliance. Stick with Mekkatorque and Doc Cogspin to ensure your safety. After all, you wouldn't want to lose the grace of Cogspin's Surgeon General's Warding. Gnomeregan must be cleansed of irradiation and the troggs it was intended to repel. It is time to reclaim this modern marvel and earn your very own Gnomeregan Overcloak, a testament to your historic bravery in the face of madness!
      Operation: Gnomeregan is coming, and Gnomeregan needs YOU!
      Horde: Zalazane’s Fall
      "Zalazane Must Fall!" Cries Vol'jin.
      Embedded on the coast of Durotar, the tiny troll Village of Sen'jin is bursting with recent activity. In what some claim is a retort to the overblown assertions of the vertically-challenged High Tinker Mekkatorque, troll chieftain Vol'jin has announced his intention to honor the ancestors and take back the troll homeland. The call has been given, and the scattered Darkspear tribe has begun to gather at the once-sleepy location. Now the primal rhythm of beating drums and strange clouds of acrid smoke drift aloft deep into the night, arguably a sign of celebration and preparation for an impending offensive.
      With the full support of Thrall and his counterparts, Vol'jin is calling upon all factions of the Horde to prepare for an assault on Echo Isles and the twisted witch doctor Zalazane. He will pay for his crimes against the Darkspears and the land bestowed upon them by Thrall! As explained by Vol'jin in the demand for Zalazane's fall today, honorable members of the Horde passing through the village proper -- whether they've never slain a boar in their lives or are the subject of every dragon's nightmare -- will be given a chance to help their upstanding troll brothers in what will surely be the most brutal of attacks. But first there must be preparation. With the Echo Isles on the line, no detail is too small, no spoken word too trivial. And for that reason the noted troll shaman, Vanira, will get adventurers started on the monumental tasks ahead.
      Using sacred totemic rituals, Vanira needs frogs for her agenda. It is unclear of her exact intentions with these amphibious lurkers of Sen'jin, but there appears to be a bat handler standing by. Could it be that frogs will soon rain down from the heavens upon the Echo Isles? When asked for further comment, Vanira only remarked that she's seeking "da perfect spies." It seems war is sometimes won with even the most unlikely of arsenals. Spying on the enemy, however, is only the beginning. Vol'jin has spoken of a most-trusted trainer of reinforcements, Champion Uru'zin, who will guide new recruits of all ranges of experience into battle-hardened Darkspear warriors. "Trollin' for volunteers," as Vol'jin remarked, will be a key component to building a strike force capable of overthrowing Zalazane's hexed Darkspears.
      Vol'jin argues that the spirits are on the side of his Darkspear tribe. Can animistic beliefs truly manifest into proven battle leverage against Zalazane? Perhaps only Vanira and her beguiled spies can answer this. But it is rumored that, long ago, a tribe of troll druids once called the Echo Isles home. If ever there was a time for good omens such as this, it is now. Only if the spirits truly are on the side of the son of Sen'jin, reportedly only a phenomenon that Witch Doctor Hez'tok can decipher, then the assault will commence! Those who assist Hez'tok in his ceremony will be adorned with Darkspear Pride, allowing adventurers the ability to take on the form of an elite Darkspear Warrior during battle. Wearing such battle garb is an honor to the ancestors of a people long persecuted and plagued by war between tribes.
      Should the spirits give their blessing to Vol'jin, Champion Uru'zin will call for all seasoned veterans of the Horde levels 75-80 to aid in the attack. If "at last, everythin' be ready," as Vol'jin put it, his plan is to launch a full assault from the shores of Sen'jin village. Vol'jin has also gone so far as to offer a particularly rare Sen'jin Overcloak to those who help bring Zalazane down.
      Preparations for Zalazane's fall are underway, but will it be enough to best this witch doctor? It's time, proud members of the Horde, to stand with your disaffected troll brethren and recognize the full might of the Darkspear tribe!
    • By Staff
      We have more rewards from the Plunderstorm to take a look at, as Wrath/Cataclysm Classic players have a new pet and mount to look forward to! MrGM did some more digging and found Pinchy and Polly Roger would be available in Wrath Classic (we won't give away which is which, it's a complex mystery!)
      So just how much Renown will you need to get in 10.2.6's new event for these Classic rewards? Well, pretty much all of them, as the mount is all the way down at Renown 39, out of 40. The pet is earlier on the track, so if you don't want a flying parrot you'll only need to get to rank 11. 
      The pet and mount are the same as their Dragonflight counterparts. 

      And here's the original tweet:
    • By Staff
      Blizzard is adding teleports to Shadowfang Keep for both Horde and Alliance in Wrath Classic, for the Love is in the Air event. The NPCs are the ones in faction capitals for the event. 
      SFK (Source)
      We’ve had enough of traveling to Shadowfang Keep.
      With a hotfix that will go live to all realms soon, Inspector Snip Snagglebolt and Detective Snap Snagglebolt will begin offering free Shadowfang Keep teleports to Alliance and Horde players respectively.
      Just talk to them to get underway.
  • Create New...