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Dragonflight Patch 10.0.2 Hotfixes: January 11h

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After the little brek we had from hotfixes yesterday and Monday's giant-sized batch, today's are just normal and feature more dungeon/Mythic+ tuning, a big Dragonrider's Cultivation change and more.

Blizzard LogoJanuary 11 (Source)

Dragonriding

  • Rebalanced Dragonrider's Cultivation Dragonrider's Cultivation, increasing the amount to 400% (from 10%) and reducing the duration to 3 sec (from 10 sec). This should provide more of a bonus for those that like to gather on the go.

Dungeons and Raids

  • Halls of Valor
    • Adjusted the visual of Sanctify cast by Hyrja in Halls of Valor.
  • Mythic+
    • Azure Vaults
      • Fixed an issue where being hit with Thundering while on the translocation path would cause you to repeat the path.
    • Shadowmoon Burial Grounds
      • Ner’zhul
        • Fixed an issue causing Ritual of Bones to regenerate health during combat.
    • Temple of the Jade Serpent
      • Wise Mari
        • Wise Mari will now die immediately and grant players credit for the encounter upon defeat.
      • Lorewalker Stonestep
        • Intensity damage decreased 40%.
        • Agony damage decreased by 40%.
        • Fixed an issue causing the healing bonus from Feeling of Superiority to increase per stack Fixed an issue causing Feeling of Superiority to be able to spread to multiple targets.
          • Developers’ note: We are lowering the damage output of Peril and Strife to account for fixing a bug that was causing the healing increase of Feeling of Superiority to increase per stack.

Items and Rewards

  • Fixed an issue with the Hood of Surging Time Hood of Surging Time where the Haste given would be lower than intended if the player’s pet attacked the new target first.

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Not really clear why they felt compelled to reduce the duration on a vigor-improving feature when the total stacks of Vigor one can have is a mind blowing 6.  If you have all the glyphs.

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31 minutes ago, SpilledStars said:

Not really clear why they felt compelled to reduce the duration on a vigor-improving feature when the total stacks of Vigor one can have is a mind blowing 6.  If you have all the glyphs.

When doing Herblore or Mining you'll be popping up and down towards the nodes you want. For the first 3-4 nodes you'll be perfectly fine, but if focusing on gathering it won't take long before you end up with 0-1 vigor (even at 6 vigor). At that point it happens quite quickly that you're grounded for over a minute waiting for vigor to recharge. It happens way more often than to someone who is fighting/questing since gatherers are only on the ground for 1-2 seconds before needing to launch again, while people who are fighting are usually on the ground for longer than 1-2 seconds and have their vigor charging during that time. If you do any herbloring or mining you'd know exactly what I mean.

The reason this is a welcome change is because the old version was pretty much worthless. You only recharge vigor while on the ground or at max flying speed. When gathering you're not long enough on the ground to recharge vigor and you're usually already at the next node before you reach maximum flying speed, meaning the 10% increase to recharging isn't actually even happening. With this change you can stay on the ground for 2-3 seconds longer after harvesting, actually have a short boost to recharging vigor and continue with much less vigor-problems. I think any gatherer will be very delighted to see this change.

Edit; I just tested it out on live servers and it went from completely worthless to 0,75-1 Vigor per node you harvest in just seconds. So yeah, it's definitely more useful than it was.

Edited by Pandabuffel
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1 hour ago, SpilledStars said:

Not really clear why they felt compelled to reduce the duration on a vigor-improving feature when the total stacks of Vigor one can have is a mind blowing 6.  If you have all the glyphs.

6 is still not enough imo. When I'm flying killing mobs is quicker than vigor reset, not a problem for undergeared/low dps players.

Shame they didn't improve the combat one to 50% or something too.

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I wish they had like a hover ability that used like 1 vigor every 10 seconds, so we could get those pesky nodes that are stuck in mid air or spawned in unreachable positions from the ground. It would also be nice for scouting nodes, the nodes disappear so fast on the mini map because of how fast you are going most of the time. I’am not complaining about the speed by any means I actually love it, it’s just herbing and mining kinda suck with dragon riding really wish I could use my regular flying while doing so!

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On 1/12/2023 at 5:27 AM, ArthasStormrage87 said:

I wish they had like a hover ability that used like 1 vigor every 10 seconds, so we could get those pesky nodes that are stuck in mid air or spawned in unreachable positions from the ground. It would also be nice for scouting nodes, the nodes disappear so fast on the mini map because of how fast you are going most of the time. I’am not complaining about the speed by any means I actually love it, it’s just herbing and mining kinda suck with dragon riding really wish I could use my regular flying while doing so!

While I'm pretty sure the nodes in mid air issues are a bug (and were seen in previous xpacs even as far back as Wrath) - there's some late renown Dragonscale Expedition feature about mining/herbing while mounted.  

With enough Deftness stacked you could probably mine a sky-node while floating past it.  Maybe.

I just hope that if some streamer figures out how to do this that Blizz doesn't try to claim it was intended. Gah.

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