Jump to content
FORUMS
Sign in to follow this  
Staff

Upcoming High Mythic+ Rating Adjustments: January 31st

Recommended Posts

70626-complete-4-mythic-dungeons-for-1-p

With next week's maintenance, Blizzard is implementing changes to Mythic Keystone Dungeon Ratings. Completing a +21 or higher dungeon and exceeding the target time, will award Mythic+ Rating as if the dungeon were a +20.

The Mythic+ Rating system may be revisited as a whole in future Seasons.

Blizzard Logo(Source)

With maintenance next week (January 31 in this region), we’ll make a change to Mythic Keystone Dungeon Ratings. Thereafter, completing a Mythic+21 or higher dungeon, but exceeding the target time, will award Mythic+ Rating as if the dungeon were a Mythic+20.

We award partial Mythic Rating credit for completed dungeons beyond the target time (up to 40% over the target time) to recognize the skill and effort involved, and to encourage groups to stick together even if it seems like they’re going to fall a bit short of the timer. But at the very high end of the system, we’ve heard feedback that sometimes the best way to attain further incremental Rating increases is seeking out keys that a group may have no hope of clearing within the timer. We don’t want to change the way the system works for the vast majority of players who are working their way towards new Valor upgrade tiers or cosmetic unlocks, but past the Mythic+20 threshold, there are no further tangible rewards, other than the leaderboards and eventual end-of-season competition for the Thundering Hero title.

The goal of this change is to ensure that the way to climb the leaderboards and earn a title meant for the best Mythic+ players in the world is by successfully completing dungeons within the allotted time, without negatively impacting the majority of players using the system. With this change, some players who are just barely at 2400 rating, with some of that rating coming from untimed 21+ keys, may drop below 2400 and need to re-earn that Rating in order to continue to upgrade new items to Rank 13.

make depleted keys award rating 1.5-2 key levels lower than timed ones, like it was before Dragonflight

Revisiting the scoring system as a whole is something we may do in future Seasons.

But any changes are inherently retroactive, and must be to be fair. We don’t want to make a midseason change that would lower the Rating a majority of M+ players, dropping many of them below important thresholds.

Thus, this is a surgical change to sharpen competition at the very high end, while minimizing the midseason impact to the majority.

Share this post


Link to post
Share on other sites
25 minutes ago, MiNiGiANT said:

for blizz

finishing keys depleted makes you a depleter and you dont get invites...

I think when it starts getting to the plus 20’s and higher it’s all about meta classes. I been reading the shaman discord the past few days and there’s so many shamans in there talking about having 2700 io plus and getting invited to a group and removed after they see that they are playing elemental. A bunch of ppl saying they spend a hour trying to get groups and the 3 they get invited to remove them because they’re not the meta spec. Blizzard reinforces this toxic behavior by not buffing our classes or nerfing the over performing.

  • Like 1

Share this post


Link to post
Share on other sites
44 minutes ago, ArthasStormrage87 said:

I think when it starts getting to the plus 20’s and higher it’s all about meta classes. I been reading the shaman discord the past few days and there’s so many shamans in there talking about having 2700 io plus and getting invited to a group and removed after they see that they are playing elemental. A bunch of ppl saying they spend a hour trying to get groups and the 3 they get invited to remove them because they’re not the meta spec. Blizzard reinforces this toxic behavior by not buffing our classes or nerfing the over performing.

Unfortunately this has been a toxic trademark since BFA that carried through SL and now has sprouted in DF; specially if you are pugging for the higher keys above 16+.  The only solution that I've found was forming a static group of friends/community to push keys and work together as a whole that do not care what specialization you choose to play.  

Share this post


Link to post
Share on other sites
2 hours ago, MiNiGiANT said:

I have 412 ilvl and 2550 rating all on 19, and im not getting invites to 20 as a prot pala, i have 19++ sbg and nobody invites me to 20 sbg, can somebody tell me why?

This change has literally no effect on you, then. It's only 21+ keys.

Share this post


Link to post
Share on other sites
3 hours ago, MiNiGiANT said:

I have 412 ilvl and 2550 rating all on 19, and im not getting invites to 20 as a prot pala, i have 19++ sbg and nobody invites me to 20 sbg, can somebody tell me why?

i agree this is annoying everyone be like just meta... i prefer best player than best class,spec.

edit: i still prefer Protection paladin best tank with their blessings and healing,BR allies maximum support.

Edited by Dahaka99
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Mage Tower is available again in Patch 10.0.5, so we're looking at all the rewards you can unlock!
      1. Guardian Druid Bear Form
      Guardian Druids can get a fel-themed Bear Form after completing the tank challenge. This is a recolor of the White Bear Form from the Legion Artifact that was removed. All Druids on your account will have access to this form once unlocked.

      2. Soaring Spell Tome Mount
      You will receive the Mage-Bound Spelltome mount from the A Tour of Towers achievement, which requires you to complete every unique challenge available at the Mage Tower.
      In the forgotten depths of the Dalaran library, this oversized tome was found flapping madly around the room. Open the pages of this arcane-infused book and hitch a ride to magical adventure.

      The character stands on the book while riding the mount.

      3. Armor Sets
      The Mage Tower Sets are recolors of Mythic Tomb of Sargeras Tier 20 sets. Every class has a different set that you can check out below. Some classes have two variations due to multiple chest armor pieces. I'm not sure if Evokers get a unique set as I don't main one.
      Death Knight

      Demon Hunter

      Druid


      Evoker
      ???
      Hunter

      Mage


      Monk

      Paladin

      Priest

      Rogue

      Shaman


      Warlock

      Warrior

      4. Tower Overwhelming Achievement
      Tower Overwhelming doesn't reward anything, but the achievement is quite the challenge for players who must complete every challenge at the Mage Tower across all classes and specializations.
    • By Stan
      The Lunar Festival has been updated in 2023 with the Elders of the Dragon Isles that you must earn for the meta-achievement. Check out our latest post to find out locations of the new Elders!

      For more details about the event, check out our Lunar Festival Guide. We've updated the guide for 10.0.5 and the changes should be deployed soon.
    • By Staff
      We have a bit of a dungeon availability switcheroo today, as Blizzard have fixed the Plaguefall issue and turned the dungeon back on, but also disabled Timewalking Court of Stars! 
      Dungeons (Source 1, 2)
      We’ve identified an issue causing some players to become trapped in the Legion Timewalking Court of Stars dungeon and we’ve temporarily removed the dungeon from the Timewalking dungeon finder. No one likes being stuck in Court.
      The Mythic+ version of the dungeon appears to be unaffected by this issue.
      We’ll let you know when we’ve got it fixed and opened again.

      ...
      With a hotfix, we’ve re-enabled the Plaguefall dungeon. The terrain issue some players were experiencing has been fixed.
      Thank you.
    • By Staff
      Blizzard have announced some big changes coming to Retribution Plaladins with the next content patch, with a rebuild of the talent tree from the ground up! Check out all the details below:
      Retribution (Source)
      Well met!
      We’re doing a substantial rework to the Retribution talent tree in patch 10.0.7. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build(s), so initial testing on the PTR will be missing important context.
      Nonetheless, we’d like to share our major goals for Retribution with you.
      Button bloat: Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. We’re working to tone this down and have a more focused set of abilities and cooldowns.
      Stacking modifiers: There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. This doesn’t mean we’re reducing all elements of burst damage, but we do want to make burst more purposeful and deliberate, while also allowing options that provide sustained damage.
      Survivability: Retribution Paladins currently have one of the highest death rates across all forms of content. For a plate wearing class with hybrid healing, this doesn’t feel right. We’re looking to strengthen them through a mixture of passive bonus and improvements to active abilities and cooldowns, while keeping the degree of challenge that results from being a melee-based spec.
      Maneuverability: We recognize that there’s an issue here and we hope to make some improvements. However, we want to set clear expectations. Retribution Paladins should not expect to gain the mobility of Rogues.
      Utility: The changes that Dragonflight brought to Retribution have caused some conflict for players, forcing the Ret Paladin to choose between providing benefits to their groups or benefiting themselves. This choice can be interesting, but due to the way this has historically worked for Paladins, it hasn’t felt right in Dragonflight. So, we’re looking to make changes here that allow you to feel good and improve your own damage while also providing the group benefits that you’re used to. We’re also looking into additional utility improvements for Paladins during the 10.0.7 test cycle.
      We’re looking forward to hearing your feedback on the points above, as well as anything else about Retribution that you’d like to share. Thank you!
    • By Starym
      Plenty of class fixes arrive in today's batch, as well as a change to Bolstering, items, quests, professions and more - including a Wrath Classic fix as well.
      January 27 (Source)
      Classes
      Druid Restoration Fixed an issue that could cause Regrowth to sometimes not apply its direct healing after casting Nourish. Monk Mistweaver Fixed an issue that caused Awakened Faeline and Ancient Concordance to fail to apply in some instances while multiple Faelines were present. Paladin Retribution Lawbringer now correctly deals 8% of enemy maximum health in damage. Rogue The Outlaw 2pc set bonus now correctly interacts with Echoing Reprimand. Warlock Affliction Fixed an issue where Inevitable Demise was granting double benefit to Drain Life. Fixed an issue where Malefic Affliction was not being removed when casting Unstable Affliction on another target. Fixed an issue where Withering Bolt was exceeding the described damage increase cap when using Drain Soul. Fixed an issue where Malefic Rapture and Seed of Corruption consumed multiple applications of Cruel Epiphany. Dungeons and Raids
      Mythic+ Affixes Bolstering no longer applies to players’ summons. Items and Rewards
      The Ensemble: Tuskar Trader’s Leather Armor sold by Lontupit or Murik in Iskaara will no longer require Resilient Leather, which wasn’t showing on the vendor’s list of required items. Professions
      Alchemy Potion of Sacrificial Anima can no longer be used above level 60. The tooltip will reflect this in a future patch. Engineering The Magazine of Healing Darts embellishment will now only fire towards and be consumed by other players. Quests
      Valdrakken Players who have not yet started “Reviving the Machine” should now see its starting location displayed in Valdrakken’s map.
        Wrath of the Lich King Classic
      Classes Death Knight Sigil of the Vengeful Heart now increases Death Coil damage and Frost Strike damage by the correct amounts listed on the item’s tooltip.
×
×
  • Create New...