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Primordial Gems in Patch 10.0.7

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Primordial Gems are new types of gems added in Patch 10.0.7. They come with various effects that we preview in our latest post.

Primordial Gems are Unique-Equipped and can only be socketed into Primordial Sockets. We do not know how to obtain them at this time. Maybe there will be a consumable that adds Primordial Sockets to armor.

Here are all Primordial Gems added to the game so far.

  • Cold Frost Stone Cold Frost Stone - Gain Frost armor every 20 seconds, absorbing damage and slowing melee attackers.
  • Deluging Water Stone Deluging Water Stone - Abilities can drench a nearby ally in restorative waters, healing over time.
  • Desirous Blood Stone Desirous Blood Stone - Dealing damage can drain life from nearby enemies, dealing Shadow damage and healing you.
  • Echoing Thunder Stone Echoing Thunder Stone - Moving builds an electrical charge, causing your next damaging ability to deal Nature damage.
  • Entropic Fel Stone Entropic Fel Stone - Fire damage from your Primordial Stones is increased by 60%, and now considered Chaos.
  • Exuding Steam Stone Exuding Steam Stone - Receiving heals can exude steam, healing yourself and 2 nearby allies.
  • Flame Licked Stone Flame Licked Stone - Dealing damage can set the enemy on fire, dealing Fire damage over time.
  • Freezing Ice Stone Freezing Ice Stone - Dealing damage can chill the enemy, dealing Frost damage and slowing them.
  • Gleaming Iron Stone Gleaming Iron Stone - Standing still for 3 seconds steels your resolve, increasing armor and autoattack damage.
  • Harmonic Music Stone Harmonic Music Stone - Entering combat increases the tertiary stats of you and 4 nearby allies.
  • Humming Arcane Stone Humming Arcane Stone - Dealing Magic damage can fire Arcane missiles for each kind of magic you've used in the past 20 sec.
  • Indomitable Earth Stone Indomitable Earth Stone - Taking damage can shield yourself in earth, absorbing damage.
  • Necromantic Death Stone Necromantic Death Stone - Being near a corpse grants the effects of the Blood, Frost, and Plague Primordial Stones.
  • Obscure Pastel Stone Obscure Pastel Stone - Spells and abilities can cast a random Primordial Stone effect.
  • Pestilent Plague Stone Pestilent Plague Stone - Dealing damage can infect the target with a plague that spreads to other enemies.
  • Prodigious Sand Stone Prodigious Sand Stone - Being near 3 enemies stirs up a sandstorm, dealing Nature damage to nearby enemies.
  • Prophetic Twilight Stone Prophetic Twilight Stone - Damaging effects from your Primordial Stones trigger your healing effects, and vice versa.
  • Raging Magma Stone Raging Magma Stone - Absorbing damage can coat your armor in lava, causing melee attackers to take Fire damage.
  • Searing Smokey Stone Searing Smokey Stone - Successful interrupts exhale smoke, dealing Fire damage to enemies in front of you.
  • Shining Obsidian Stone Shining Obsidian Stone - Anytime a Primordial Stone activates you shield yourself, absorbing damage.
  • Sparkling Mana Stone Sparkling Mana Stone - Spent mana seeps into the stone, granting stacking mana regeneration.
  • Storm Infused Stone Storm Infused Stone - Critically striking an enemy can shock them and 2 nearby enemies, dealing Nature damage.
  • Swirling Mojo Stone Swirling Mojo Stone - Being near a dying creature saps a portion of their mojo, and eventually crystallizes it.
  • Wild Spirit Stone Wild Spirit Stone - When a Nature or healing effect from a Primordial Stone activates, heal up to 5 allies over time.
  • Wind Sculpted Stone Wind Sculpted Stone - Moving rallies the wind to your side, granting 0 Speed.

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Uncommon Patron

And here comes the unnecessary systems. You were so close blizzard, so close to being alt friendly.

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15 minutes ago, Grumar said:

And here comes the unnecessary systems. You were so close blizzard, so close to being alt friendly.

Nothing in the post eludes to some unnecessary system.

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Uncommon Patron
14 minutes ago, Madyrn said:

Nothing in the post eludes to some unnecessary system.

Did you not just see the article layout Dom shards 2.0? You know what no one asked for, the return of the worst system of the worst expansion of the game.

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39 minutes ago, Grumar said:

Did you not just see the article layout Dom shards 2.0? You know what no one asked for, the return of the worst system of the worst expansion of the game.

Disagree with this. Those customizations will be nice, and since we still dont know how it will work to get em, no complains, yet.

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Oh god, please no. The domination shards were the tipping point that made me quit during SL.

Edited by Q

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7 hours ago, Grumar said:

Did you not just see the article layout Dom shards 2.0? You know what no one asked for, the return of the worst system of the worst expansion of the game.

I see nothing on here. To what are you referring?

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They do have various effects, so some people will quickly figure out what's best. I guess these will be mandatory for raiders.

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We don't necessarily know how these gems and sockets will be obtained in that patch.  Don't think Blizzard would do a repeat of Domination Shards of SL fiasco again.  So I can't get bent out of shape till the full details of acquisition of gems/slots are revealed and not based on a datamined source alone.

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2 hours ago, Ragingwolf said:

Don't think Blizzard would do a repeat of Domination Shards of SL fiasco again.  

IDK about that one... they have repeated bad stuff before, and they still do. 😢
This looks like similar system, but I hooooopeeee not... at the same time I kinda don't dare to hope anymore.

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