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The World First Mythic Fyrakk kill triggered Fyr'alath to start dropping in the whole region next reset and in our latest post, we're looking at how to get the Legendary weapon!
Fyr'alath the Dreamrender will start dropping on live servers starting with the weekly reset, but the Legendary Axe comes in different stages and effects.
The initial legendary consumable drops from Fyrakk. Apparently, it has an increased drop chance on higher difficulties. Once equipped, players will be overwhelmed with shadowflame (Fyr'alath the Dreamrender) and must embark on a questline to unlock the item level 500 Legendary axe.
The axe comes with two effects (please note the placeholder values):
Rage of Fyr'alath - Unleash the Rage of Fyr'alath to charge towards your target and swing repeatedly, dealing 0 Shadowflame damage over 3 sec to all who would stand in your way. (Instant, 25 yd range, 2 min cooldown) Fyr'alath the Dream Render - Your attacks apply Mark of Fyr'alath, dealing 0 Shadowflame damage over 15 sec. Upon activation, Fyr'alath draws in the flames from all marks to increase its damage by 10%. Upon equipping the consumable that drops from Fyrakk, you will receive a quest and must visit a Shadowflame expert named Eadweard Dalyngrigge, located in Thaldraszus who will tell you to gather 3 components to withstand the heat so you can equip the weapon. This is very similar to the Evoker Legendary Questline.
You must get the following items obtainable from professions/crafting:
Erden's Glowspore Grip (Leatherworking) Lydiara's Binding Rune (Inscription) Shalasar's Sophic Vellum (Enchanting) However, they are to as easy to get as you may think...
To craft Erden's Dreamleaf Grip, you will need:
400 Zaralek Glowspores 3 Obsidian Cobraskin 5 Dreaming Essence 50 Mireslush Hide 1 Prototype Dreamleaf Grip To receive 1 Prototype Dreamleaf Grip, you must gather 200 Shadowed Dreamleaves from Superblooms.
The next item you will need is Lydiara's Binding Rune. This requires:
10 Shadowflame Essence 250 Cosmic Ink 50 Runed Writhebark 1 Prototype Binding Rune You must collect 50 Taut Tethercoils from Emerald Dream Rares to receive 1 Prototype Binding Rune. This isn't a 100% drop rate, so this quest may take a while to complete.
The final item is Shalasar's Sophic Vellum. Crafting it requires the following reagents:
150 Awakened Fire 100 Awakened Earth 50 Awakened Order 200 Resonant Crystal 1 Prototype Order Vellum Finally, you must gather 20 Radiant Flecks of Ash from powerful gear with Ashen Dowsing Rod. Basically, you're disenchanting Season 3 gear for quest items here. Once you've accrued 20 pieces, you will get 1 Prototype Order Vellum.
Once you have all 3 items, you can presumably wield the Legendary Axe, but nobody has obtained it yet on live servers, so there may be some additional steps and quests that we haven't covered here.
We have some additional smaller changes to a few classes in PvE and PvP in today's hotfixes, as well as dungeon and raid adjustments, and Emerald Bounty change, as well as some quest fixes that have been in place a while, and more.
November 27 (Source)
Monk Mistweaver The 2-piece class set Chi Harmony now only increases healing taken from Monk abilities. The 4-piece class set Chi Harmony no longer accumulates healing taken by Revitalizing Voodoo Totem. Paladin Protection Fixed an issue causing Cleansing Flame to deal incorrect damage and healing when cast on a target with vulnerability or increased healing taken. Warlock Demonology Fixed an issue where Soul Strike would be relearned whenever Felguard is summoned. Felguard should now prioritize using Soul Strike once it’s off cooldown. Dungeons and Raids
Darkheart Thicket Fixed an issue that caused Oakheart’s Crushing Grip damage to pierce immunities. Galakrond’s Fall Interval no longer triggers on-death affixes. The Everbloom Melded Berserker’s Bounding Whirl inflicts damage every 1.5 seconds (was 1 second). Amirdrassil, the Dream’s Hope Nymue Fixed an issue where Cycle Wardens were not correctly scaling for larger raid sizes on Normal difficulty. Events
Emerald Bounty contributions in the last 2 seconds of the event will no longer consume a seed or give credit for a contribution. This should help guarantee all loot earned is properly credited. Items
Fixed an issue where Smoldering Seedling would fail to trigger from healing abilities in quick succession. Player versus Player
PvP gear with Champion and Hero upgrade tracks should no longer display incorrect PvP ilvl increases when previewed in the upgrade UI. Mage Frost Fixed an issue where Frost Bomb’s explosion was triggering on the incorrect target when reflected. Rogue Fixed issues with Caustic Spatter, Sanguine Blades, Shadow Blades, and Replicating Shadows that caused them to unintentionally keep the Rogue and enemy player in combat. Subtlety Fixed an issue that prevented Eviscerate from dealing bonus shadow damage with Shadowed Finishers talented. Quests
Fixed an issue where Dragon Isles Drakes: White Scales were not awarded when completing the quest “Time to Process”. Players that have already completed the quest will receive the item via mail. Players who did not receive the intended weekly amount of Echoed Ephemera for “The Power of Dreams” will receive these missing items in their mail.
Blizzard have responded to players' comments on the relative small amount of class tuning coming with this week's reset, explaining their reasoning and stating that there will be more coming next week.
Tuning Response (Source)
This afternoon, we posted about class tuning that we’re doing tomorrow. These changes were informed by class performance over the first two weeks of the season.
When a new season begins, we collect a huge amount of data about class performance, item acquisition rates, PvP statistics, etc. During this time we will fix any critical, disruptive, or otherwise immediate problems that come up as quickly as we can. We also need to be careful about any changes we plan and ensure we have adequate data to make informed decisions, and then additionally need time for testing the changes we’re making to avoid further issues. Alongside the changes in the above link, we’re planning to send an additional batch of tuning changes that will be released during restarts on the week of December 5th, which will probably include some buffs and some nerfs.
We’ll continue to make adjustments regularly, based on data and feedback, but probably not as often later in the season compared to these early few weeks.
Blizzard has announced some more class changes coming with this week's reset! 4 classes are affected in both PvE and PvE, with Frost Death Knights getting the most changes, including set bonuses from both Aberrus and Amirdrassil getting tweaked.
We continue to closely monitor data on class performance in-game as well as player feedback. With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes that are over- and under-performing in group content and PvP.
Death Knight Frost Aberrus, the Shadow Crucible 2-piece set The damage of your next Frostwyrm's Fury is increased by 4% (was 5%). Stacks unchanged. The effectiveness of Frostwyrm's Fury reduced to 25% (was 30%). Howling Blast damage reduced to 10% (was 20%). Amirdrassil, the Dream’s Hope 4-piece set Chill Streak can bounce 3 additional times (was 2 times). The chance to proc a bonus effect increased to 35% (was 30%). Chill Streak damage increased by 10%. Obliterate damage increased by 8%. Enduring Chill chance to bounce increased to 25% (was 20%). Piercing Chill damage increased to 12% (was 10%). Druid Restoration All healing increased by 3%. Not applied to PvP combat. Priest Shadow All damage increased by 5%. Not applied to PvP combat. Warlock Affliction All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat. Destruction All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat. Player versus Player
Demon Hunter Havoc Chaotic Disposition (talent) now has a 33.33% chance (base 7.77%) to increase damage by 4% (base 17%) in PvP combat, providing the same average damage bonus with significantly less variance. Druid Feral Regrowth healing is now reduced by 20% in PvP combat (was 43%). Evoker Azure Strike damage increased by 40% in PvP combat. Time Stop (PvP talent) cooldown reduced to 45 seconds (was 1 minute). Chrono Loop (PvP talent) cooldown reduced to 45 seconds (was 1 minute). Augmentation Upheaval damage reduced by 10% in PvP combat. Eruption damage increased by 15% in PvP combat. Preservation Dream Flight healing increased by 100% in PvP combat. Mana regeneration now reduced by 5% in PvP Combat (was 10%). Priest Holy All healing increased by 6% in PvP Combat.
Week 2 of Amirdrassil raiding brings us an even fuller picture, as so many more guilds have finished things up and added their data to the logs! Assassination is the new all-king, as the spec is literally at the top of every chart, so let's dive in and see.
Don't forget, we're focusing on Heroic for a while, as the Mythic numbers are just very unreliable at the moment, with so few guilds having even gotten through half the raid.
Overall Damage 95th Percentile
Beast Mastery's fix brings it down even further in week 2, losing another two spots as Assassination moves even further in front, in ALL categories. Havoc and Demo are pushing up at BM's expense, and Arcane is very much on the rise as well. Enhancement actually gains the most spots at the top, 3 up into 6th, while Balance drops 2. Unholy moves two up as the last patch No.1 is still doing pretty good, leaving Fury and Subtletly to close out the top 10. Windwalker joins the bottom 3, where Destruction has fallen to the very last spot, and Augmentation remembers its glory days from down low.
Update: I mentioned this last week but forgot this week: Augmentation's damage is not very accurate and is considerably higher than what is seen here because of the way it's logged. You can check out this video for the details (thanks for the reminder Sweaksh).
95th percentile Heroic data by Warcraft Logs.
Overall Damage All Percentiles
Yellow is on top everywhere this week, and we see a very similar top 10 here, with only Arcane standing out a little, 1 higher than last week. Marksmanship is the new addition to the bottom 3.
All percentiles Heroic data by Warcraft Logs.
Boss Only Damage All Percentiles
Another massive lead for Assassination, with Arcane and Enhancement the closest to it, as the top 10 looks very similar to the AoE rankings above, even in the bottom.
All percentiles Heroic data by Warcraft Logs.
Overall Damage All Percentiles
While it's still on top here in the land of many logs, Assassination still comes out on top, but Arcane is right behind it and looking to take over, as the shorter fights give it even more power. Unholy is also doing better here, with Arms pushing into 6th and representing Warriors at the top instead of Fury. We even see Devastation make an appearance in the top 10!
All percentiles Notmal data by Warcraft Logs.
Overall Damage All Percentiles
So I guess we're peeking in on Mythic every week now, huh? While many more guilds have ventured into Amirdrassil's hardest difficulty, very VERY few have gotten past the 4th boss, so the numbers are still very swingy. Assassination still reigns supreme, however, but we see Marksmanship at the other end of the spectrum from the other difficulties. Other than that Outlaw an Elemental are doing better as well, and we have a combo of both Evokers at the very bottom.
All percentiles Mythic data by Warcraft Logs.
Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.