Jump to content
Sign in to follow this  

Activision Blizzard Q4 2022 Financial Results

Recommended Posts


Activision Blizzard have announced record breaking quarterly net bookings for Q4 of 2022 in their financial results press release, with Warcraft, Overwatch and Diablo's growth being major factors. There will not be an earnings call while the Microsoft acquisition is pending, but the report starts with a quote from CEO Bobby Kotick:

We ended 2022 with record quarterly net bookings as we delivered on
our mission to bring epic joy to players. I’m grateful to our talented and hardworking teams for their many successes
entertaining our hundreds of millions of players around the world. We look forward to a historic year, as we work toward
merging with Microsoft. This merger will enable us to better serve our players, create greater opportunities for our
employees, and allow us to succeed in an increasingly competitive global gaming industry.

Blizzard had the strongest quarterly net bookings of all time, sitting at 45 million monthly active users, up from 31 million in Q3, with Warcraft leading the way, despite Dragonflight early sales not having reached those set by Shadowlands, but community feedback has been positive and subscriber retention (in the West) is higher than in recent expansions. The report also mentioned the growth of Activision Blizzard development teams by 25% year-over-year.

Blizzard LogoBlizzard (Source)

Blizzard segment revenue and operating income grew approximately 90% year-over-year in the fourth quarter, as
our teams executed against a substantial pipeline to deliver well-received content across key intellectual
properties. Warcraft, Overwatch and Diablo grew strongly year-over-year and each delivered over $100M in net

In the Warcraft franchise, World of Warcraft delivered significant year-over-year growth in reach, engagement
and net bookings in the fourth quarter following the September release of Wrath of the Lich King® Classic and
the November launch of DragonflightTM. While early Dragonflight sales have not reached the level of the prior
expansion, community feedback on the title has been positive. Blizzard has announced plans to deliver
substantially more follow-on content for the expansion than in the past, and post-launch subscriber retention in
the West is higher than recent expansions. Elsewhere in the Warcraft franchise, mobile title Warcraft: Arclight
RumbleTM continues to progress well through regional testing.

The October launch of Overwatch 2 with a free-to-play model delivered the highest quarterly figures for player
numbers and hours played in Overwatch history. Player investment is also off to a strong start, with fourth quarter
in-game net bookings at the highest level to date for Overwatch. The team is working on an ambitious slate of
regular seasonal updates, including PVE content, to engage and expand the community, as well as other ways for
new and existing players to experience the Overwatch universe longer-term.

Diablo ImmortalTM on mobile and PC also contributed to Blizzard’s fourth quarter year-over-year growth.
Engagement and player investment trends for the title were stable at the end of the fourth quarter and into the
new year. Diablo IV, the next installment in the genre-defining series, is planned for release on PC and console
on June 6, 2023. This ambitious title will serve as the launch for a compelling live service, with regular seasons
and story-driven expansions planned for years to come.

Licensing agreements with NetEase that covered the publication of several titles in China expired in January
2023. Nonetheless, we still expect very strong year-over-year financial growth globally for Blizzard in 2023, driven
by both the launch of Diablo IV and live operations. Blizzard remains focused on finding alternative ways to serve
the community in China.

You can read the full press release here.

Share this post

Link to post
Share on other sites

The top 10 high pop server has 40-80k players and the other 90 has an avarage 4k population... i play on a server with 4k population and is pretty much dead... why blizz doesnt connect the dead realms again?

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      There’s some pretty great final boss death cinematics out there in the many raids of WoW, but have you seen them all? Do you know what the very first one was? Well, Athelarius has got your back and the answers! He made a great compilation of all final boss deaths in honor of 20 years of WoW.
      Starting all the way back in 2007 and the Burning Crusade, when the first final boss defeat cinematic was created. The fall of Illidan the Betrayer was pretty amazing, for me especially, since I was one of the first 20 people in the world to see it! Well, outside of Blizzard’s offices at least.. We go all the way through Arthas, Garrosh, Gul'dan, and finally up to the last/current cinematic, Fyrakk’s Death, which is already 6 months old!
      It’s a pretty interesting thing to see all of them put together, as it charts the progress of the cinematics team and just how good these have gotten over the years. Let’s take a look.
    • By Starym
      We skipped a week in our Mythic+ tracking, but we're back on track today with a look at what's been going on since we last checked in. Not a huge amount, as it turns out, at least at the very tops of the charts,  with M+ being very stable, as it tends to be (especially compared to the weekly fluctuations of different raids Awakening).
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 5 are frozen solid and are not budging, even over the course of 2 weeks. We do see movement at No.6, as Retribution climbs one up, just ahead of Balance, who makes a big 5-spot leap! Those two specs put Outlaw down into 8th and Elemental to 9th, with Unholy closing out the top 10 four spots up. Enhancement falls quite a bit down into the bottom 3, joining Affliction and Survival, who have been there for quite a while.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It's only the top 4 that's fixed solid here in the generalist bracket, as Frost Mage climbs up 2 spots into 5th, pushing Outlaw back behind Retribution. Balance makes the same climb up as in the top percentiles, finding itself in 8th, with Devastation also rising right behind it. Elemental claims the final top 10 slot, with a 1-spot bump. Survival and Affliction get a different cell mate down in the dumps, with Frost DK joining them.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Even the raw DPS chart is uncharacteristically stable, at least for the top two! We do see Unholy burst in to 3rd, gaining a giant 7 spots, with Marksmanship right behind it with a 5-spot leap. Demonology takes down Retribution, as Elemental drops 4 spots, and Arms moves a few up.
      Mythic+ All Keystone DPS rankings by u.gg.
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      Ladies and gentlemen, the show is on! Blizzard has released a hotfix on live servers to identify players who participated in Frog farming. Will the affected players be banned or have their gains reverted?
      As first reported by Wowhead, the hotfix targets the CriteriaTree database table, which is an unusual method to identify those who participated in the farm before it was nerfed. The said table has been updated with a new "10.2.7 Timewalking Season - Is a Frog Farmer" entry.
      We're waiting on Blizzard's comment regarding this hotfix. Stay tuned for more updates!
    • By Stan
      Here's a video of a player soloing World Boss Galleon in MoP Remix!
      We're reaching power levels in MoP Remix where players can take on world bosses on their own!
      Reddit user Wissenschaftlichkeit has shared a video of him soloing Galleon in Valley of the Four Winds! You can watch it below.
    • By Stan
      Blizzard was quick to nerf the goat farm, but resourceful players have discovered a new farming spot in Krasarang Wilds featuring hozen mobs!
      In the southernmost part of Krasarang Wilds, players have found hozen mobs, creating a new farming hotspot. By taking advantage of this area, you can kill approximately 2,000 mobs per hour, yielding around 15,000 Bronze, but the mobs in this area are not hyperspawning, so if another player's there it can get slow.

      Thanks to Kozko for the screenshot and the video that explains the new farm in more detail.
  • Create New...