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Dragonflight Patch 10.0.7 PTR Development Notes: February 14th

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Blizzard just posted some massive development notes for the 10.0.7 PTR, featuring mostly a LOT of class tuning!

Blizzard LogoPTR Notes (Source)

Happy Valentine’s Day everyone :dracthyr_love_animated:
Here are this week’s 10.0.7 development notes:

RETURN TO THE FORBIDDEN REACH

  • The Forbidden Reach is now available for testing.
  • Treasure Vaults are now on their intended weekly timer (was daily for testing purposes).

WINTERPELT FURBOLG FACTION

  • The Winterpelt furbolg speak a language no one seems to understand. Learn to understand, and eventually speak, the language of the Winterpelt furbolg as you help Sonova Snowden crack their peculiar dialect and earn their trust.
  • Start the “Academic Assistance” quest by accepting it in the Adventure Guide. “Academic Assistance” will become available after completing the Winterpelt Hollow and Rustpine Den quest chains in the Azure Span.
  • Players can access their language progress in the Spellbook.

CLASSES

  • DEATH KNIGHT
    • Unholy
      • Harbinger of Doom now also increases the damage of your next Death Coil by 20% or Epidemic by 10%.
      • Pestilent Pustules has been removed from the Unholy specialization tree.
      • Defile is no longer a choice node with Unholy Pact and has replaced Pestilent Pustules within the specialization tree.
      • Defile now works with the Pestilence talent.
      • Defile now has additional functionality - If an enemy is inside Defile, it grants 1% Mastery every second, stacking up to 8% Mastery.
      • Ruptured Viscera now has a 25% chance to apply a Festering Wound to enemies struck by the explosion.
      • Ruptured Viscera damage increased by 10%.
      • Feasting Strike now also has a 15% chance to grant Runic Corruption.
      • Commander of the Dead no longer only affects nearby Army of the Dead ghouls or Summon Gargoyle and should apply to any summoned ghoul or gargoyle regardless of their distance from you.
  • DEMON HUNTER
    • Reduced the range that Fodder to the Flame demons can spawn by 20%.
    • The Demon Soul generated upon killing a Fodder to the Flame demon will now land in front it (towards the Demon Hunter), whenever possible.
    • Havoc
      • Blind Fury now increases Eye Beam damage and duration by 10%/20% (was duration only by 25%/50%).
      • Improved Fel Rush and the choice node of Desperate Instincts/Netherwalk have swapped locations in the specialization tree.
      • Furious Throws and Fel Eruption have swapped locations in the specialization tree.
    • Vengeance
      • Reduced the health of Fodder to the Flame demons by 20%.
  • DRUID
    • Balance
      • Stellar Flare now has an additional effect – If dispelled, causes a Star Burst to crash into the dispeller, dealing area of effect damage and knocking enemies.
        • Developers’ note: We would like there to be some cost associated with dispelling Balance Druid damage over time effects in PvP now that their damage relies more heavily on having Moonfire, Sunfire, and Stellar Flare active on their target.
    • Restoration
      • Natural Wisdom is now a baseline effect on Innervate for Restoration Druids. No longer increases mana regeneration by 5% and the additional Innervate’s effectiveness has been reduced to 50% (was 100%).
        • This change has been reverted.
  • EVOKER
    • Preservation
      • Ouroboros has been redesigned – Casting Echo increases the healing of your next Emerald Blossom by 15%, stacking up to 10 times (was Emerald Blossom and Dream Breath increase healing of Echo).
      • Fluttering Seedlings healing increased by 20%.
  • HUNTER
    • Rejuvenating Winds now also increases maximum health by 4% per rank.
    • Marksmanship
      • Steady Focus and Tactical Reload have swapped spots back to their pre-10.0.5 spots.
      • A few talent connections have been adjusted.
  • MONK
    • Mistweaver
      • Shaohao’s Lessons now displays a tracking buff indicating which Lesson will be learned on the next Sheilun’s Gift cast.
      • Zen Pulse no longer requires an enemy to be present to be cast.
      • Fixed an issue that caused Zen Pulse to not function with in-game mouseover settings.
      • Enveloping Breath has been renamed to Empowered Celestial.
      • Empowered Celestial – While active, Yu’lon and Chi’Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing over 7 seconds, and increasing the healing they receive from you by 10%. When activated, Yu’lon and Chi’Ji apply Chi Cocoons to 5 targets within 40 yards, absorbing damage for 10 seconds.
        • Developers’ note: The visual FX attached to the Chi Cocoon is temporary and will be updated in a future PTR build.
    • Windwalker
      • Inner Peace’s maximum Energy Bonus increased to 30 (was 10).
      • Inner Peace now also increases Tiger Palm damage by 10%.
      • Rising Star now increases Rising Sun Kick damage by 3/6% (was 5/10%).
      • Rising Star now increases Rising Sun Kick’s critical strike damage by 6/12%.
      • Faeline Harmony’s damage and healing bonus increased to 10% (was 8%).
        • Developers’ note: Several Windwalker Monk talents have been adjusted to allow players to focus on specializing in single target damage.
  • PALADIN
    • Class tree pathing has been adjusted:
      • Moved Cleanse up to row 2.
      • Moved Obduracy up to row 2.
      • Rebuke and Greater Judgment moved up a row.
      • Fist of Justice moved to row 4.
      • Turn Evil moved up to row 2.
      • Seal of Might moved up to row 8.
      • Seal of Alacrity moved up to row 8.
      • Obduracy moved moved before initial 8-point gate.
      • Judgment of Light moved below 20-point gate
    • Aspirations of Divinity, Seal of Reprisal, and Seal of Clarity removed from Paladin class tree.
    • Added Faith’s Armor and Strength of Conviction to the Paladin class tree.
    • New Talent: Justification – Judgment damage increased by 10%.
    • New Talent: Punishment – Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
    • New Talent: Lightforged Blessing – Divine Storm heals you and up to 4 nearby allies for 5% of maximum health.
    • New Talent: Crusader’s Reprieve – Your Crusader Strike and auto-attack range is increased by 3 yards and using Crusader Strike heals you for 2% of your maximum health.
    • New Talent: Faith’s Armor – Word of Glory grants 20% bonus armor for 4.5 seconds.
    • New Talent: Sanctified Plates – Armor increased by 20%, Stamina increased by 10%, and damage taken from area of effects attacks reduced by 10%.
    • New Talent: Strength of Conviction – While in your Consecration, your Shield of the Righteous and Word of Glory have 10% per rank increased damage and healing. 2 Ranks.
    • Seal of Might has been adjusted – Mastery increased by 2% per rank and Strength/Intellect increased by 2% per rank.
    • Seal of Alacrity has been adjusted – Haste increased by 2% per rank and Judgment cooldown reduced by 0.5 seconds per rank. 2 Ranks.
    • Seal of the Crusader has been redesigned – Your auto attacks now deal additional Holy damage (was: Your attacks have a chance to cause your target to take 3% increased Holy damage for 5 seconds.)
    • Quickened Invocations has been adjusted – Divine Toll’s cooldown is reduced by 15 seconds.
    • Judgment of Light has been adjusted – Judgment causes the next 5 successful attacks against the target to heal the attacker.
    • Seal of Mercy reduced from 2 ranks to 1 rank.
    • Seal of the Crusader has been redesigned – Your auto attacks deal additional damage as Holy damage.
    • Of Dusk and Dawn has been redesigned – When you cast 3 Holy power generating ability, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dust.
      • Blessing of Dawn has been redesigned – Your next Holy Power spending ability deals 20% additional increased damage healing. This effect stacks.
      • Blessing of Dusk has been redesigned – Damage taken reduced by 5% for 10 seconds.
    • New Talent: Fading Light – Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. Blessing of Dusk causes your Holy Power generating abilities to also grant and absorb shield for 20% of damage or healing dealt.
    • Seal of Order has been redesigned – Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cool down 10% faster.
    • Holy Avenger, Sanctified Wrath, Seraphim, Seal of Reprisal, Aspiration of Divinity, Hallowed Ground, and Seal of Clarity have been removed from the talent tree.
    • Seal of the Templar has been removed from the talent tree and its effect built into Crusader Aura.
    • Recompense can no longer critically strike.
    • Crusader Aura now additionally increases the ranges of Rebuke, Hammer of Justice, Templar’s Verdict, and Crusader Strike/Hammer of the Righteous by 3 yards.
    • Seasoned Warhorse duration increased to 2 seconds (was 1 second).
    • Righteous Protector is now a 1 rank talent, granting 3 seconds of cooldown reduction.
    • Divine Shield now also prevents movement forces (such as pushbacks) from affecting you.
    • Divine Steed has been adjusted – No longer on the global cooldown and now lasts an additional second.
    • Holy
      • Aura Mastery’s Retribution Aura interaction has been redesigned – Now increases healing by 15% while Retribution Aura’s effect is active.
      • Divine Toll and Divine Resonance have been removed from the specialization tree.
      • Sanctified Wrath now occupies Divine Toll’s previous location.
      • Added a connection between Sanctified Wrath and Glimmer.
    • Protection
      • Faith’s Armor and Strength of Conviction have moved to the Paladin class tree (was in the Protection talent tree).
      • Seal of Reprisal has moved to the Protection talent tree (was in the Paladin class tree).
      • Seal of Reprisal’s damage bonus increased to 20%.
      • New Talent: Seal of Charity – When you cast Word of Glory on anyone not yourself, you also heal yourself for 50% of the healing done.
      • Resolute Defender is now a 2-rank talent (1/2 seconds of cooldown reduction on Ardent Defender and Divine Shield).
      • Faith’s Armor back to 1 rank and moved above the 20-point gate.
      • Strength in Conviction has moved back above the 20-point gate and is in a different location.
      • New Talent: Inmost Light – Eye of Tyr deals 300% increased damage and has 15% reduced cooldown.
      • Uther’s Counsel moved below 20-point gate and is now a 2-rank talent.
      • Replaced Improved Lay on Hands with Tirion’s Devotion.
    • Retribution
      • Divine Protection is now granted when choosing Retribution specialization.
      • Retribution specialization gains Blessing of Freedom as a starting talent.
      • New Talent: Swift Justice – Reduces the cooldown of Judgement by 2 seconds and Crusader Strike by 2 seconds.
      • New Talent: Light of Justice – Reduces the cooldown of Blade of Justice by 2 seconds.
      • New Talent: Improved Blade of Justice – Blade of Justice now has 2 charges.
      • New Talent: Light’s Celerity – Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 second cooldown.
      • New Talent: Guided Prayer – When your health is brought below 25%, you instantly cast a free Word of Glory at 100% effectiveness on yourself. Cannot occur more than once every 60 seconds.
      • New Talent: Unbound Freedom – Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
      • New Talent: Righteous Cause – Templar’s Verdict, Final Verdict, and Justicar’s Vengeance have a 25% chance to reset the cooldown of Blade of Justice.
      • New Talent: Jurisdiction – Final Verdict and Blade of Justice deal 10% increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yards.
      • New Talent: Judgment of Justice – Judgment deals 10% increased damage, increases your movement speed by 10% for 5 seconds, and slows enemies by 30% for 15 seconds.
      • New Talent: Zealot’s Fervor – Auto-attack speed increased by 20%.
      • New Talent: Improved Judgment – Judgment now has 2 charges.
      • New Talent Version: Boundless Judgment – Judgment generates 1 additional Holy Power.
      • New Talent: Teaching of the Light – Not fully implemented more details to come.
      • New Talent: Inquisitor’s Ire – Every 3 seconds, gain 5% increased damage to your next Divine Storm, stacking up to 10 times.
      • New Talent: Blade of Vengeance – Blade of Justice now hits nearby enemies for damage. Deals reduced damage beyond 5 targets.
      • New Talent: Crusading Strike – Crusader Strike replaces your auto-attacks.
      • New Talent: Blessed Hammers – Throws a Blessed Hammer that Spirals outward, dealing Holy damage to enemies. Generates 1 Holy Power. Replaces Crusader Strike.
      • New Talent: Heart of the Crusader – Crusader Strike and auto-attacks deal 10% increased damage and have a 10% increased critical strike chance.
      • New Talent: Blessed Champion – Crusader Strike hits an additional 2 targets for 85% damage. 2 ranks.
      • New Talent: Divine Hammer – Divine Hammers spin around you damaging enemies within 8 yards for Holy damage over 9 seconds. Generates 1 Holy Power. Replaces Consecration.
      • New Talent: Adjudication – Critical strike chance increased by 2%. Hammer of Wrath has a 5% increased critical strike chance and deals 10% increased critical strike damage.
      • New Talent: Aegis of Protection – Divine Protection reduces damage you take by an additional 10% and Shield of Vengeance protects you from 30% more damage.
      • New Talent: Swift Retribution – Haste increased by 2%. Blade of Justice and Hammer of Wrath cooldown reduced by 1 second.
      • New Talent: Blades of Light – Crusader Strike, Judgment, and Hammer of Wrath now deal Holystrike damage.
      • New Talent: Highlord’s Judgment – Judgment causes targets to take increased damage from your next 2 Holy Power abilities. 2 ranks.
      • New Talent: Holy Crusader – Blade of Justice and Expurgation now deal Holystrike damage.
      • New Talent: Burning Crusade – Blade of Justice and Expurgation now deal Radiant damage.
      • New Talent: Penitence – Increases the damage of your periodic effects by 15%. 2 ranks.
      • New Talent: Commanding Judgment – Judgment hits an additional 2 targets for 85% damage. 2 ranks.
      • New Talent: Divine Auxiliary – Final Reckoning and Execution Sentence grant 3 Holy Power.
      • New Talent: Seething Flames – Wake of Ashes now causes you to lash out 2 extra times for Radiant damage. Deals significantly reduced damage to secondary targets.
      • New Talent: Physical Presence – Not fully implemented, more details to come in future PTRs.
      • New Talent: Searing Light – Not fully implemented, more details to come in future PTRs.
      • Expurgation has been updated – Your Blade of Justice causes the target to burn for 70% of the damage dealt over 6 seconds.
      • Art of War has been updated – Your auto-attacks and Crusader Strike have a 15% chance to reset the cooldown of Blade of Justice.
      • Final Verdict now has a 15% chance to reset the cooldown of Hammer of Wrath and make it useable regardless of the target’s health (was 10%).
      • Avenging Wrath: Might cooldown reduced to 60 seconds (was 120 seconds).
      • Crusade duration increased to 35 seconds (was 25 seconds).
      • Sanctify damage bonus reduced to 25% (was 100%).
      • Consecrated Blade has been updated – Blade of Justice has a 40% chance to cast Consecration at the target’s location. Replaces Consecration.
      • Vanguard’s Momentum has been updated – Hammer of Wrath has 2 extra charges, deals 10% increased damage, and on enemies below 20% health generates 1 additional Holy Power. 2 ranks.
      • Wake of Ashes cooldown reduced to 30 seconds (was 45 seconds).
      • Executioner’s Will now also applies to Final Reckoning.
      • Truth’s Wake now also causes Wake of Ashes to burn targets for additional Radiant damage over 10 seconds.
  • PRIEST
    • Fixed an issue causing the root effect from Void Tendrils to persist after the Void Tendril is killed.
    • Fixed an issue causing Protective Light to trigger when casting Flash Heal on allies without Binding Heals talented.
    • Discipline
      • Fixed an issue causing Divine Star and Halo healing to not be increased from Shadow Covenant.
    • Holy
      • Divine Image now triggers off all Holy Word casts instead of having a chance to trigger.
      • Divine Image duration reduced to 9 seconds (was 15 seconds).
      • The Divine Image buff on the Priest now has a stack count representing the number of active Divine Images.
      • The Divine Image buff on the Priest has been added to the Personal Resource Display.
      • Lightwell healing increased by 40%.
      • The cooldown of Lightwell is now 2 minutes (was 3 minutes).
      • Lightwell is now instant cast (was 0.5 seconds).
      • Fixed an issue with Divine Image causing some healing or damaging Priest spells to not have a similar spell cast from the Naaru.
      • Fixed an issue causing Spirit of Redemption with Afterlife talented to not increase the range of some spells.
      • Fixed an issue causing Afterlife to not increase the range of any spells during Spirit of Redemption with Spirit of the Redeemer talented.
      • Afterlife and Divine Ascension now increase the radius of Divine Hymn, Cosmic Ripple, and Symbol of Hope.
    • Shadow
      • Fixed an issue causing Void Eruption to fire 4 missiles instead of 2.
      • Fixed an issue causing the Echoing Void debuff to be exclusive to one Priest.
      • Fixed an issue causing Insanity generation from Shadowy Apparitions to trigger on spawn instead of when the apparition deals damage.
  • SHAMAN
    • Fixed an issue causing Totemic Projection to sometimes fail to move totems.
    • Earth Shield is no longer removed any time the Shaman or the Shaman’s target changes talents.
    • Elemental
      • Ghost Wolf no longer removes the Shaman’s Maelstrom bar while active.
      • Fixed an issue causing Fire and Ice to not increase the overload damage of multiple spells.
      • Fixed an issue causing Primordial Surge to incorrectly increase the damage of multiple overload spells.
    • Restoration
      • Stormkeeper has been moved to Call of Thunder’s position in the talent tree.
      • Fixed an issue causing Ancestral Awakening to double dip into healing reduction effects.
  • WARLOCK
    • Summon Soulkeeper damage increased 100%.
    • Summon Soulkeeper can no longer be used if you have a Soulkeeper already active.
    • Inquisitor’s Gaze damage increased by 270%.
    • Gorefiend’s Resolve has been removed from the class tree.
    • Desperate Pact has been removed from the class tree.
    • Greater Banish has been removed from the class tree.
    • New Talent: Sargerei Technique – Shadow Bolt/Drain Soul/Incinerate damage increased by [8/15%][5/10%].
    • Sargerei Technique has been added to the class tree in Lifeblood’s old location.
    • New Talent: Socrethar’s Guile – Agony/Wild Imp/Immolate damage increased by [8/15%][10/20%][10/20%].
    • Socrethar’s Guile has been added to the class tree in Accrued Vitality’s old location.
    • Lifeblood has moved to Nightmare’s previous location.
    • Accrued Vitality has moved to Desperate Pact’s previous location.
    • Nightmare has been moved to Gorefiend’s Resolve previous location and is now a 1 rank talent.
    • New Talent: Horrify – Your Fear causes the target to tremble in place instead of fleeing in fear.
    • Horrify has been been added to the class tree as a choice against Nightmare.
    • Developer notes: We are readjusting the tuning of Inquisitor’s Gaze and Summon Soulkeeper once more so that they are more attractive and exciting capstone options for players to path towards as they descend their class tree. In addition, we are removing some defensive talents that felt a bit niche and replacing them with basic throughput talents to avoid adding complexity to each specialization’s rotational gameplay.
    • Affliction
      • Darkglare has been redesigned – Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 seconds. The Darkglare will serve you for 20 seconds, blasting its target for Shadow damage, increased by 25% for every damage over time effect you have active on their current target.
      • Xavian Teachings has been removed from the Affliction talent tree and is now baseline.
      • Harvester of Souls has been removed from the Affliction talent tree.
      • Writhe in Agony has been moved to row 3 of the Affliction talent tree and is now a 1 rank talent.
      • New Talent: Dark Virtuosity – Increases Shadow Bolt/Drain Soul damage by 15/30%.
      • Dark Virtuosity has been added to the fourth row.
      • New Talent: Kindled Malice – Increases Malefic Rapture and Seed of Corruption damage by 8/15%.
      • Kindled Malice has been added to the fourth row.
      • Developer notes:
        • Looking at talents early in the Affliction tree, Xavian Teachings feels overly mandatory to smooth out Affliction’s gameplay. Additionally, Harvester of Souls is difficult to tune to be competitive with other options on Affliction’s tree due to how it affects survivability. Due to this, we are making Xavian Teachings baseline and removing Harvester of Souls and in their place adding basic throughput increase talents, to avoid additional complexity.
        • Darkglare has been increasingly difficult to tune due to how they scale in multi-target situations. To remedy this, we are changing how Darkglare scales so that they contribute more in single-target encounters. This should also increase the effectiveness of Grim Reach, emphasizing Darkglare as a powerful AOE option when talented.
    • Demonology
      • Reign of Tyranny now increases the damage of Demonic Tyrant by 50% in addition to its original effect.
      • New Talent: Immutable Hatred – When your primary Felguard’s Legion Strike damages only 1 target, its damage is increased by 120%. Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times.
      • Immutable Hatred has been added to the Demonology specialization tree as a choice against Guillotine.
      • New Talent: Umbral Blaze – Hand of Gul’dan has a 8/15% chance to burn its target for additional Shadowflame damage every 2 seconds for 6 seconds.
      • Umbral Blaze has been added to the Demonology specialization tree in Hounds of War’s previous location.
      • Hounds of War has been removed from the Demonology talent tree.
      • Pact of the Imp Mother now has an 8/15% chance (was 5/10%) to cast Hand of Gul’dan a second time.
      • Guillotine damage increased by 200%.
      • Guillotine now lasts 6 seconds (was 8 seconds).
      • Stolen Power now triggers after 75 applications (was 100).
      • Developer notes:
        • Hounds of War has little room for further tuning due to it hooking onto rotational, frequently used spells in the Demonology toolkit. To replace it, we are bringing back Umbral Blaze as a choice to further improve Hand of Gul’dan.
        • Reign of Tyranny has continued to underperform. However, rather than put additional emphasis on the ramp up required, we are wanting to bring up its ‘floor’ value while retaining the skill expression aspect of the talent. Ideally, this makes Reign of Tyranny the more passive, friendly option compared to the frequent skill checks that Grand Warlock’s Design demands.
        • Lastly, Guillotine has been underperforming. To rectify this, we are increasing its overall throughput and decreasing its duration to make it a more competitive choice. In addition, we are adding a new capstone to the right side of the tree that focuses on improving Demonology’s contribution to single target encounters without adding complexity to their rotational gameplay.
    • Destruction
      • Burn to Ashes now stacks up to 6 times.
      • Mayhem is now tracked under the personal resource bar.

ENEMIES AND NPCS

  • Added Ancient Bats and Ancient Tigers to Zul’Gurub as a new source of Primal Bat and Tiger leather.

ITEMS AND REWARDS

  • Vile Fumigator’s Mask can now be transmogged.

PET BATTLES

  • Collect new pets, pet achievements, and challenge new pet battle masters in the Forbidden Reach.

PLAYER VERSUS PLAYER

  • DEMON HUNTER
    • Reverse Magic (PvP Talent) now triggers the backlash effects from dispelled debuffs.
  • EVOKER
    • Preservation
      • Rewind healing is now increased by 100% while in arena combat with 5 or less allied players.
  • MONK
    • Mistweaver
      • Healing Sphere (PvP Talent) spell visual has been updated to be more noticeable.

USER INTERFACE AND ACCESSIBILITY

  • NEW FEATURE: REAL TIME CHAT MODERATION
    • Whispers that may contain harassing chat sent from a player you are not friends with will now be hidden. The recipient will receive a message warning them that they’ve received a whisper that may have disruptive content and will be prompted if they’d like to see it anyway. If the whisper is revealed, there will be a Report Player option directly in the message so the offending player can be reported easily.
  • Added a tag in the Chat typing bar to tell players what language they are typing in if they are not typing in Common or Orcish.

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Really Blizzard? No meaningful Elemental Shaman changes? Ele is not doing well at all the new rankings has them at the bottom in all difficulties of the raid, and it’s even worse in mplus. How the hell does shaman always get forgotten, it’s cool to see these other classes get buffs but Demo was doing far better in mplus then ele and they’re getting some really good changes.

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3 hours ago, ArthasStormrage87 said:

Really Blizzard? No meaningful Elemental Shaman changes? Ele is not doing well at all the new rankings has them at the bottom in all difficulties of the raid, and it’s even worse in mplus. How the hell does shaman always get forgotten, it’s cool to see these other classes get buffs but Demo was doing far better in mplus then ele and they’re getting some really good changes.

ele shammy will rock later seasons im sure of it

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      Class
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      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
    • By Staff
      Here come this week's Windwalker changes as well, with Blizzard detailing adjustments to Tiger Palm and Combo Strikes, as well as announcing talent tree layout changes coming with next week's build.
      Monk (Source)
      This week’s Alpha build brings more updates to Windwalker and we’d like to go over the underlying philosophy and reasoning for these changes. The main changes we’ll be discussing are to Tiger Palm and its damage distribution, making Combo Strikes more consistent and intuitive, and some incoming shifts to their spec tree talent layout.
      Tiger Palm
      Tiger Palm is the most commonly used button for Windwalker, but historically it has represented very little overall damage itself. We want Tiger Palm to remain mostly about generating Chi, but also represent a more meaningful percentage of Windwalker’s damage breakdown. Our goal is not to change rotational priorities, but to make every button press feel directlymeaningful to your overall damage.
      This also helps us tackle some interesting damage profiles by increasing their priority target damage, even in AoE scenarios. We’re excited about talents like Martial Mixture for this reason, which could offer some additional support to this profile.
      Combo Strikes
      We’ve removed Chi Wave and Expel Harm from the list of spells that trigger Combo Strikes for Windwalker Monks in The War Within. Since these are now automatically triggered, we didn’t think it was intuitive for these to trigger Mastery. Our intent for Combo Strikes is that the main focus should be directly on the action bar and relying on direct spell casts rather than auras to determine your next spell to cast.
      Alongside this, we’re making a couple adjustments to Combat Wisdom and Storm, Earth, and Fire to support these changes.
      Combat Wisdom will now rebalance Chi to 2 while out of combat instead of the default depletion. We think this will help both Windwalker’s opener feel more intuitive (only one required Tiger Palm before entering cooldowns with max Chi when playing with Ordered Elements) and also improve the experience of traveling between packs in Mythic Plus or the open world.
      Storm, Earth, and Fire is being added to the list of spells that triggers Combo Strikes. Our goal here is to make the transition to bursting feel as smooth as possible – both when maximizing Rising Sun Kicks with Ordered Elements and in the cases a Windwalker may choose to Storm, Earth, and Fire immediately before using other globals to set up Combo Strikes.
      Windwalker Tree Talent Layout Adjustments
      In next week’s Alpha build, we’re repositioning some nodes in the Windwalker tree to free up some builds we’re excited about. The main change is moving Teachings of the Monastery to Flying Serpent Kick’s location and moving Flying Serpent Kick baseline. Teachings of the Monastery is a talent we’re now considering core to the spec’s design in all scenarios, and moving it to a more centralized location frees up a talent point to increase optionality elsewhere.
      Thank you very much for your testing and feedback!
      And the changes from the development notes:
      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
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