Jump to content
FORUMS
Sign in to follow this  
Staff

Dragonflight Patch 10.0.7 PTR Development Notes: February 14th

Recommended Posts

71012-a-first-look-at-patch-1007-and-its

Blizzard just posted some massive development notes for the 10.0.7 PTR, featuring mostly a LOT of class tuning!

Blizzard LogoPTR Notes (Source)

Happy Valentine’s Day everyone :dracthyr_love_animated:
Here are this week’s 10.0.7 development notes:

RETURN TO THE FORBIDDEN REACH

  • The Forbidden Reach is now available for testing.
  • Treasure Vaults are now on their intended weekly timer (was daily for testing purposes).

WINTERPELT FURBOLG FACTION

  • The Winterpelt furbolg speak a language no one seems to understand. Learn to understand, and eventually speak, the language of the Winterpelt furbolg as you help Sonova Snowden crack their peculiar dialect and earn their trust.
  • Start the “Academic Assistance” quest by accepting it in the Adventure Guide. “Academic Assistance” will become available after completing the Winterpelt Hollow and Rustpine Den quest chains in the Azure Span.
  • Players can access their language progress in the Spellbook.

CLASSES

  • DEATH KNIGHT
    • Unholy
      • Harbinger of Doom now also increases the damage of your next Death Coil by 20% or Epidemic by 10%.
      • Pestilent Pustules has been removed from the Unholy specialization tree.
      • Defile is no longer a choice node with Unholy Pact and has replaced Pestilent Pustules within the specialization tree.
      • Defile now works with the Pestilence talent.
      • Defile now has additional functionality - If an enemy is inside Defile, it grants 1% Mastery every second, stacking up to 8% Mastery.
      • Ruptured Viscera now has a 25% chance to apply a Festering Wound to enemies struck by the explosion.
      • Ruptured Viscera damage increased by 10%.
      • Feasting Strike now also has a 15% chance to grant Runic Corruption.
      • Commander of the Dead no longer only affects nearby Army of the Dead ghouls or Summon Gargoyle and should apply to any summoned ghoul or gargoyle regardless of their distance from you.
  • DEMON HUNTER
    • Reduced the range that Fodder to the Flame demons can spawn by 20%.
    • The Demon Soul generated upon killing a Fodder to the Flame demon will now land in front it (towards the Demon Hunter), whenever possible.
    • Havoc
      • Blind Fury now increases Eye Beam damage and duration by 10%/20% (was duration only by 25%/50%).
      • Improved Fel Rush and the choice node of Desperate Instincts/Netherwalk have swapped locations in the specialization tree.
      • Furious Throws and Fel Eruption have swapped locations in the specialization tree.
    • Vengeance
      • Reduced the health of Fodder to the Flame demons by 20%.
  • DRUID
    • Balance
      • Stellar Flare now has an additional effect – If dispelled, causes a Star Burst to crash into the dispeller, dealing area of effect damage and knocking enemies.
        • Developers’ note: We would like there to be some cost associated with dispelling Balance Druid damage over time effects in PvP now that their damage relies more heavily on having Moonfire, Sunfire, and Stellar Flare active on their target.
    • Restoration
      • Natural Wisdom is now a baseline effect on Innervate for Restoration Druids. No longer increases mana regeneration by 5% and the additional Innervate’s effectiveness has been reduced to 50% (was 100%).
        • This change has been reverted.
  • EVOKER
    • Preservation
      • Ouroboros has been redesigned – Casting Echo increases the healing of your next Emerald Blossom by 15%, stacking up to 10 times (was Emerald Blossom and Dream Breath increase healing of Echo).
      • Fluttering Seedlings healing increased by 20%.
  • HUNTER
    • Rejuvenating Winds now also increases maximum health by 4% per rank.
    • Marksmanship
      • Steady Focus and Tactical Reload have swapped spots back to their pre-10.0.5 spots.
      • A few talent connections have been adjusted.
  • MONK
    • Mistweaver
      • Shaohao’s Lessons now displays a tracking buff indicating which Lesson will be learned on the next Sheilun’s Gift cast.
      • Zen Pulse no longer requires an enemy to be present to be cast.
      • Fixed an issue that caused Zen Pulse to not function with in-game mouseover settings.
      • Enveloping Breath has been renamed to Empowered Celestial.
      • Empowered Celestial – While active, Yu’lon and Chi’Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing over 7 seconds, and increasing the healing they receive from you by 10%. When activated, Yu’lon and Chi’Ji apply Chi Cocoons to 5 targets within 40 yards, absorbing damage for 10 seconds.
        • Developers’ note: The visual FX attached to the Chi Cocoon is temporary and will be updated in a future PTR build.
    • Windwalker
      • Inner Peace’s maximum Energy Bonus increased to 30 (was 10).
      • Inner Peace now also increases Tiger Palm damage by 10%.
      • Rising Star now increases Rising Sun Kick damage by 3/6% (was 5/10%).
      • Rising Star now increases Rising Sun Kick’s critical strike damage by 6/12%.
      • Faeline Harmony’s damage and healing bonus increased to 10% (was 8%).
        • Developers’ note: Several Windwalker Monk talents have been adjusted to allow players to focus on specializing in single target damage.
  • PALADIN
    • Class tree pathing has been adjusted:
      • Moved Cleanse up to row 2.
      • Moved Obduracy up to row 2.
      • Rebuke and Greater Judgment moved up a row.
      • Fist of Justice moved to row 4.
      • Turn Evil moved up to row 2.
      • Seal of Might moved up to row 8.
      • Seal of Alacrity moved up to row 8.
      • Obduracy moved moved before initial 8-point gate.
      • Judgment of Light moved below 20-point gate
    • Aspirations of Divinity, Seal of Reprisal, and Seal of Clarity removed from Paladin class tree.
    • Added Faith’s Armor and Strength of Conviction to the Paladin class tree.
    • New Talent: Justification – Judgment damage increased by 10%.
    • New Talent: Punishment – Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
    • New Talent: Lightforged Blessing – Divine Storm heals you and up to 4 nearby allies for 5% of maximum health.
    • New Talent: Crusader’s Reprieve – Your Crusader Strike and auto-attack range is increased by 3 yards and using Crusader Strike heals you for 2% of your maximum health.
    • New Talent: Faith’s Armor – Word of Glory grants 20% bonus armor for 4.5 seconds.
    • New Talent: Sanctified Plates – Armor increased by 20%, Stamina increased by 10%, and damage taken from area of effects attacks reduced by 10%.
    • New Talent: Strength of Conviction – While in your Consecration, your Shield of the Righteous and Word of Glory have 10% per rank increased damage and healing. 2 Ranks.
    • Seal of Might has been adjusted – Mastery increased by 2% per rank and Strength/Intellect increased by 2% per rank.
    • Seal of Alacrity has been adjusted – Haste increased by 2% per rank and Judgment cooldown reduced by 0.5 seconds per rank. 2 Ranks.
    • Seal of the Crusader has been redesigned – Your auto attacks now deal additional Holy damage (was: Your attacks have a chance to cause your target to take 3% increased Holy damage for 5 seconds.)
    • Quickened Invocations has been adjusted – Divine Toll’s cooldown is reduced by 15 seconds.
    • Judgment of Light has been adjusted – Judgment causes the next 5 successful attacks against the target to heal the attacker.
    • Seal of Mercy reduced from 2 ranks to 1 rank.
    • Seal of the Crusader has been redesigned – Your auto attacks deal additional damage as Holy damage.
    • Of Dusk and Dawn has been redesigned – When you cast 3 Holy power generating ability, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dust.
      • Blessing of Dawn has been redesigned – Your next Holy Power spending ability deals 20% additional increased damage healing. This effect stacks.
      • Blessing of Dusk has been redesigned – Damage taken reduced by 5% for 10 seconds.
    • New Talent: Fading Light – Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. Blessing of Dusk causes your Holy Power generating abilities to also grant and absorb shield for 20% of damage or healing dealt.
    • Seal of Order has been redesigned – Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cool down 10% faster.
    • Holy Avenger, Sanctified Wrath, Seraphim, Seal of Reprisal, Aspiration of Divinity, Hallowed Ground, and Seal of Clarity have been removed from the talent tree.
    • Seal of the Templar has been removed from the talent tree and its effect built into Crusader Aura.
    • Recompense can no longer critically strike.
    • Crusader Aura now additionally increases the ranges of Rebuke, Hammer of Justice, Templar’s Verdict, and Crusader Strike/Hammer of the Righteous by 3 yards.
    • Seasoned Warhorse duration increased to 2 seconds (was 1 second).
    • Righteous Protector is now a 1 rank talent, granting 3 seconds of cooldown reduction.
    • Divine Shield now also prevents movement forces (such as pushbacks) from affecting you.
    • Divine Steed has been adjusted – No longer on the global cooldown and now lasts an additional second.
    • Holy
      • Aura Mastery’s Retribution Aura interaction has been redesigned – Now increases healing by 15% while Retribution Aura’s effect is active.
      • Divine Toll and Divine Resonance have been removed from the specialization tree.
      • Sanctified Wrath now occupies Divine Toll’s previous location.
      • Added a connection between Sanctified Wrath and Glimmer.
    • Protection
      • Faith’s Armor and Strength of Conviction have moved to the Paladin class tree (was in the Protection talent tree).
      • Seal of Reprisal has moved to the Protection talent tree (was in the Paladin class tree).
      • Seal of Reprisal’s damage bonus increased to 20%.
      • New Talent: Seal of Charity – When you cast Word of Glory on anyone not yourself, you also heal yourself for 50% of the healing done.
      • Resolute Defender is now a 2-rank talent (1/2 seconds of cooldown reduction on Ardent Defender and Divine Shield).
      • Faith’s Armor back to 1 rank and moved above the 20-point gate.
      • Strength in Conviction has moved back above the 20-point gate and is in a different location.
      • New Talent: Inmost Light – Eye of Tyr deals 300% increased damage and has 15% reduced cooldown.
      • Uther’s Counsel moved below 20-point gate and is now a 2-rank talent.
      • Replaced Improved Lay on Hands with Tirion’s Devotion.
    • Retribution
      • Divine Protection is now granted when choosing Retribution specialization.
      • Retribution specialization gains Blessing of Freedom as a starting talent.
      • New Talent: Swift Justice – Reduces the cooldown of Judgement by 2 seconds and Crusader Strike by 2 seconds.
      • New Talent: Light of Justice – Reduces the cooldown of Blade of Justice by 2 seconds.
      • New Talent: Improved Blade of Justice – Blade of Justice now has 2 charges.
      • New Talent: Light’s Celerity – Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 second cooldown.
      • New Talent: Guided Prayer – When your health is brought below 25%, you instantly cast a free Word of Glory at 100% effectiveness on yourself. Cannot occur more than once every 60 seconds.
      • New Talent: Unbound Freedom – Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
      • New Talent: Righteous Cause – Templar’s Verdict, Final Verdict, and Justicar’s Vengeance have a 25% chance to reset the cooldown of Blade of Justice.
      • New Talent: Jurisdiction – Final Verdict and Blade of Justice deal 10% increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yards.
      • New Talent: Judgment of Justice – Judgment deals 10% increased damage, increases your movement speed by 10% for 5 seconds, and slows enemies by 30% for 15 seconds.
      • New Talent: Zealot’s Fervor – Auto-attack speed increased by 20%.
      • New Talent: Improved Judgment – Judgment now has 2 charges.
      • New Talent Version: Boundless Judgment – Judgment generates 1 additional Holy Power.
      • New Talent: Teaching of the Light – Not fully implemented more details to come.
      • New Talent: Inquisitor’s Ire – Every 3 seconds, gain 5% increased damage to your next Divine Storm, stacking up to 10 times.
      • New Talent: Blade of Vengeance – Blade of Justice now hits nearby enemies for damage. Deals reduced damage beyond 5 targets.
      • New Talent: Crusading Strike – Crusader Strike replaces your auto-attacks.
      • New Talent: Blessed Hammers – Throws a Blessed Hammer that Spirals outward, dealing Holy damage to enemies. Generates 1 Holy Power. Replaces Crusader Strike.
      • New Talent: Heart of the Crusader – Crusader Strike and auto-attacks deal 10% increased damage and have a 10% increased critical strike chance.
      • New Talent: Blessed Champion – Crusader Strike hits an additional 2 targets for 85% damage. 2 ranks.
      • New Talent: Divine Hammer – Divine Hammers spin around you damaging enemies within 8 yards for Holy damage over 9 seconds. Generates 1 Holy Power. Replaces Consecration.
      • New Talent: Adjudication – Critical strike chance increased by 2%. Hammer of Wrath has a 5% increased critical strike chance and deals 10% increased critical strike damage.
      • New Talent: Aegis of Protection – Divine Protection reduces damage you take by an additional 10% and Shield of Vengeance protects you from 30% more damage.
      • New Talent: Swift Retribution – Haste increased by 2%. Blade of Justice and Hammer of Wrath cooldown reduced by 1 second.
      • New Talent: Blades of Light – Crusader Strike, Judgment, and Hammer of Wrath now deal Holystrike damage.
      • New Talent: Highlord’s Judgment – Judgment causes targets to take increased damage from your next 2 Holy Power abilities. 2 ranks.
      • New Talent: Holy Crusader – Blade of Justice and Expurgation now deal Holystrike damage.
      • New Talent: Burning Crusade – Blade of Justice and Expurgation now deal Radiant damage.
      • New Talent: Penitence – Increases the damage of your periodic effects by 15%. 2 ranks.
      • New Talent: Commanding Judgment – Judgment hits an additional 2 targets for 85% damage. 2 ranks.
      • New Talent: Divine Auxiliary – Final Reckoning and Execution Sentence grant 3 Holy Power.
      • New Talent: Seething Flames – Wake of Ashes now causes you to lash out 2 extra times for Radiant damage. Deals significantly reduced damage to secondary targets.
      • New Talent: Physical Presence – Not fully implemented, more details to come in future PTRs.
      • New Talent: Searing Light – Not fully implemented, more details to come in future PTRs.
      • Expurgation has been updated – Your Blade of Justice causes the target to burn for 70% of the damage dealt over 6 seconds.
      • Art of War has been updated – Your auto-attacks and Crusader Strike have a 15% chance to reset the cooldown of Blade of Justice.
      • Final Verdict now has a 15% chance to reset the cooldown of Hammer of Wrath and make it useable regardless of the target’s health (was 10%).
      • Avenging Wrath: Might cooldown reduced to 60 seconds (was 120 seconds).
      • Crusade duration increased to 35 seconds (was 25 seconds).
      • Sanctify damage bonus reduced to 25% (was 100%).
      • Consecrated Blade has been updated – Blade of Justice has a 40% chance to cast Consecration at the target’s location. Replaces Consecration.
      • Vanguard’s Momentum has been updated – Hammer of Wrath has 2 extra charges, deals 10% increased damage, and on enemies below 20% health generates 1 additional Holy Power. 2 ranks.
      • Wake of Ashes cooldown reduced to 30 seconds (was 45 seconds).
      • Executioner’s Will now also applies to Final Reckoning.
      • Truth’s Wake now also causes Wake of Ashes to burn targets for additional Radiant damage over 10 seconds.
  • PRIEST
    • Fixed an issue causing the root effect from Void Tendrils to persist after the Void Tendril is killed.
    • Fixed an issue causing Protective Light to trigger when casting Flash Heal on allies without Binding Heals talented.
    • Discipline
      • Fixed an issue causing Divine Star and Halo healing to not be increased from Shadow Covenant.
    • Holy
      • Divine Image now triggers off all Holy Word casts instead of having a chance to trigger.
      • Divine Image duration reduced to 9 seconds (was 15 seconds).
      • The Divine Image buff on the Priest now has a stack count representing the number of active Divine Images.
      • The Divine Image buff on the Priest has been added to the Personal Resource Display.
      • Lightwell healing increased by 40%.
      • The cooldown of Lightwell is now 2 minutes (was 3 minutes).
      • Lightwell is now instant cast (was 0.5 seconds).
      • Fixed an issue with Divine Image causing some healing or damaging Priest spells to not have a similar spell cast from the Naaru.
      • Fixed an issue causing Spirit of Redemption with Afterlife talented to not increase the range of some spells.
      • Fixed an issue causing Afterlife to not increase the range of any spells during Spirit of Redemption with Spirit of the Redeemer talented.
      • Afterlife and Divine Ascension now increase the radius of Divine Hymn, Cosmic Ripple, and Symbol of Hope.
    • Shadow
      • Fixed an issue causing Void Eruption to fire 4 missiles instead of 2.
      • Fixed an issue causing the Echoing Void debuff to be exclusive to one Priest.
      • Fixed an issue causing Insanity generation from Shadowy Apparitions to trigger on spawn instead of when the apparition deals damage.
  • SHAMAN
    • Fixed an issue causing Totemic Projection to sometimes fail to move totems.
    • Earth Shield is no longer removed any time the Shaman or the Shaman’s target changes talents.
    • Elemental
      • Ghost Wolf no longer removes the Shaman’s Maelstrom bar while active.
      • Fixed an issue causing Fire and Ice to not increase the overload damage of multiple spells.
      • Fixed an issue causing Primordial Surge to incorrectly increase the damage of multiple overload spells.
    • Restoration
      • Stormkeeper has been moved to Call of Thunder’s position in the talent tree.
      • Fixed an issue causing Ancestral Awakening to double dip into healing reduction effects.
  • WARLOCK
    • Summon Soulkeeper damage increased 100%.
    • Summon Soulkeeper can no longer be used if you have a Soulkeeper already active.
    • Inquisitor’s Gaze damage increased by 270%.
    • Gorefiend’s Resolve has been removed from the class tree.
    • Desperate Pact has been removed from the class tree.
    • Greater Banish has been removed from the class tree.
    • New Talent: Sargerei Technique – Shadow Bolt/Drain Soul/Incinerate damage increased by [8/15%][5/10%].
    • Sargerei Technique has been added to the class tree in Lifeblood’s old location.
    • New Talent: Socrethar’s Guile – Agony/Wild Imp/Immolate damage increased by [8/15%][10/20%][10/20%].
    • Socrethar’s Guile has been added to the class tree in Accrued Vitality’s old location.
    • Lifeblood has moved to Nightmare’s previous location.
    • Accrued Vitality has moved to Desperate Pact’s previous location.
    • Nightmare has been moved to Gorefiend’s Resolve previous location and is now a 1 rank talent.
    • New Talent: Horrify – Your Fear causes the target to tremble in place instead of fleeing in fear.
    • Horrify has been been added to the class tree as a choice against Nightmare.
    • Developer notes: We are readjusting the tuning of Inquisitor’s Gaze and Summon Soulkeeper once more so that they are more attractive and exciting capstone options for players to path towards as they descend their class tree. In addition, we are removing some defensive talents that felt a bit niche and replacing them with basic throughput talents to avoid adding complexity to each specialization’s rotational gameplay.
    • Affliction
      • Darkglare has been redesigned – Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 seconds. The Darkglare will serve you for 20 seconds, blasting its target for Shadow damage, increased by 25% for every damage over time effect you have active on their current target.
      • Xavian Teachings has been removed from the Affliction talent tree and is now baseline.
      • Harvester of Souls has been removed from the Affliction talent tree.
      • Writhe in Agony has been moved to row 3 of the Affliction talent tree and is now a 1 rank talent.
      • New Talent: Dark Virtuosity – Increases Shadow Bolt/Drain Soul damage by 15/30%.
      • Dark Virtuosity has been added to the fourth row.
      • New Talent: Kindled Malice – Increases Malefic Rapture and Seed of Corruption damage by 8/15%.
      • Kindled Malice has been added to the fourth row.
      • Developer notes:
        • Looking at talents early in the Affliction tree, Xavian Teachings feels overly mandatory to smooth out Affliction’s gameplay. Additionally, Harvester of Souls is difficult to tune to be competitive with other options on Affliction’s tree due to how it affects survivability. Due to this, we are making Xavian Teachings baseline and removing Harvester of Souls and in their place adding basic throughput increase talents, to avoid additional complexity.
        • Darkglare has been increasingly difficult to tune due to how they scale in multi-target situations. To remedy this, we are changing how Darkglare scales so that they contribute more in single-target encounters. This should also increase the effectiveness of Grim Reach, emphasizing Darkglare as a powerful AOE option when talented.
    • Demonology
      • Reign of Tyranny now increases the damage of Demonic Tyrant by 50% in addition to its original effect.
      • New Talent: Immutable Hatred – When your primary Felguard’s Legion Strike damages only 1 target, its damage is increased by 120%. Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times.
      • Immutable Hatred has been added to the Demonology specialization tree as a choice against Guillotine.
      • New Talent: Umbral Blaze – Hand of Gul’dan has a 8/15% chance to burn its target for additional Shadowflame damage every 2 seconds for 6 seconds.
      • Umbral Blaze has been added to the Demonology specialization tree in Hounds of War’s previous location.
      • Hounds of War has been removed from the Demonology talent tree.
      • Pact of the Imp Mother now has an 8/15% chance (was 5/10%) to cast Hand of Gul’dan a second time.
      • Guillotine damage increased by 200%.
      • Guillotine now lasts 6 seconds (was 8 seconds).
      • Stolen Power now triggers after 75 applications (was 100).
      • Developer notes:
        • Hounds of War has little room for further tuning due to it hooking onto rotational, frequently used spells in the Demonology toolkit. To replace it, we are bringing back Umbral Blaze as a choice to further improve Hand of Gul’dan.
        • Reign of Tyranny has continued to underperform. However, rather than put additional emphasis on the ramp up required, we are wanting to bring up its ‘floor’ value while retaining the skill expression aspect of the talent. Ideally, this makes Reign of Tyranny the more passive, friendly option compared to the frequent skill checks that Grand Warlock’s Design demands.
        • Lastly, Guillotine has been underperforming. To rectify this, we are increasing its overall throughput and decreasing its duration to make it a more competitive choice. In addition, we are adding a new capstone to the right side of the tree that focuses on improving Demonology’s contribution to single target encounters without adding complexity to their rotational gameplay.
    • Destruction
      • Burn to Ashes now stacks up to 6 times.
      • Mayhem is now tracked under the personal resource bar.

ENEMIES AND NPCS

  • Added Ancient Bats and Ancient Tigers to Zul’Gurub as a new source of Primal Bat and Tiger leather.

ITEMS AND REWARDS

  • Vile Fumigator’s Mask can now be transmogged.

PET BATTLES

  • Collect new pets, pet achievements, and challenge new pet battle masters in the Forbidden Reach.

PLAYER VERSUS PLAYER

  • DEMON HUNTER
    • Reverse Magic (PvP Talent) now triggers the backlash effects from dispelled debuffs.
  • EVOKER
    • Preservation
      • Rewind healing is now increased by 100% while in arena combat with 5 or less allied players.
  • MONK
    • Mistweaver
      • Healing Sphere (PvP Talent) spell visual has been updated to be more noticeable.

USER INTERFACE AND ACCESSIBILITY

  • NEW FEATURE: REAL TIME CHAT MODERATION
    • Whispers that may contain harassing chat sent from a player you are not friends with will now be hidden. The recipient will receive a message warning them that they’ve received a whisper that may have disruptive content and will be prompted if they’d like to see it anyway. If the whisper is revealed, there will be a Report Player option directly in the message so the offending player can be reported easily.
  • Added a tag in the Chat typing bar to tell players what language they are typing in if they are not typing in Common or Orcish.

Share this post


Link to post
Share on other sites

Really Blizzard? No meaningful Elemental Shaman changes? Ele is not doing well at all the new rankings has them at the bottom in all difficulties of the raid, and it’s even worse in mplus. How the hell does shaman always get forgotten, it’s cool to see these other classes get buffs but Demo was doing far better in mplus then ele and they’re getting some really good changes.

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, ArthasStormrage87 said:

Really Blizzard? No meaningful Elemental Shaman changes? Ele is not doing well at all the new rankings has them at the bottom in all difficulties of the raid, and it’s even worse in mplus. How the hell does shaman always get forgotten, it’s cool to see these other classes get buffs but Demo was doing far better in mplus then ele and they’re getting some really good changes.

ele shammy will rock later seasons im sure of it

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Senior Artist Mike Marra has recreated Zangarmarsh in Unreal Engine 5 and it looks amazing!
      Mike's interpretation of Zangarmarsh tries to capture the many diverse areas in the zone such as The Dead Mire, The Spawning Glen, and Umbrafen Lake. You can find a lot of HQ screenshots on ArtStation.




      Here's also a video of the zone in Unreal Engine 5.
    • By Stan
      Here's a recap of all class changes that went live in the latest War Within Beta build.
      Death Knight
      Vampiric Strike - Vampiric Strike heals you for 5% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.5%, up to 7.5% for 20 sec. Your Death Coil and Death Strike have a 10% chance to make your next Heart Scourge Strike become Vampiric Strike Subduing Grasp - When you pull an enemy enemy, + the damage they deal to you is reduced by 6% for 6 sec. Null Magic - Magic Damage damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%. Ghoulish Frenzy - Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 0%. 5%. Wave of Souls - Reaper's Mark calls forth bursts of Shadowfrost energy and back, dealing [ 86.25% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and the wave back is always a critical strike. Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 86.25% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back. The Blood is Life - Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 50% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Vampiric strike Strike has a chance to summon a Blood Beast to attack your enemy for 10 sec [NYI] Under Construction - This talent is not yet implemented and is waiting to be raised from the dead. Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 sec. Mawsworn Menace - The cooldown of your Unholy Blight is reduced by 15 sec and Death and Decay by 10 sec. Scourge Strike deals 15% increased damage and the cooldown of your Death and Decay is reduced by 10 sec. Gift of the San'layn - While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150%, and Vampiric Strike replaces your Heart Scourge Strike for the duration. Exterminate - The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage. The first scythe strikes your target for [ 306% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Sudden Doom - Your auto attacks have a 25% chance to make your next Death Coil or Epidemic cost 10 less Runic Power and critically strike Additionally, your next Death Coil and Epidemic will burst 1 Festering Wound. Obliteration - Glacial Advance : While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune. Additionally, while Pillar of Frost is active your Frost Strike consumes up to an additional 15 Runic Power to deal additional damage. Glacial Advance : While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune. Additionally, while Pillar of Frost is active your Frost Strike consumes up to an additional 15 Runic Power to deal additional damage. Hungering Thirst - The damage of your diseases, Frost Strike, Death Coil are increased by 15%. The damage of your diseases and Death Coil are increased by 15%. Infliction of Sorrow - When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy. After Gift of the San'layn ends, your next Heart Strike consumes the disease to deal 200% of their remaining damage to the target. When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy. After Gift of the San'layn ends, your next Scourge Strike consumes the disease to deal 100% of their remaining damage to the target. Visceral Regeneration - Your Heart Strike has a 3% chance per stack of Essence of the Blood Queen to refund a Rune. Vampiric Strike doubles the chance to refund a Rune. When Sudden Doom is consumed, you gain 5% Strength for 5 sec. Unholy Blight (New) - Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals [ 27.83% of Attack Power ] damage over 14 sec, stacking up to 4 times. Demon Hunter
      Escalation - Each successive enhanced ability deals 10% increased damage. The effect of the second enhancement is increased by 100%. When enhanced by Reaver's Glaive, Soul Cleave casts 3 additional glaive slashes to nearby targets. If cast after Shear, cast 6 slashes instead. Incisive Blade - When enhanced, Soul Cleave deals 30% increased damage. Intent Pursuit - Casting The Hunt allows you to cast Reaver's Glaive. When enhanced by Reaver's Glaive, Shear applies Reaver's Mark, which causes the target to take 15% increased damage for 20 sec. If cast after Soul Cleave, Reaver's Mark is increased to 30%. Art of the Glaive - Consuming 40 Soul Fragments allows you to cast Reaver's Glaive. Reaver's Glaive : Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 2 additional targets for [ 150% of Attack Power ]. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave: Shear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack Power damage. Consuming 40 Soul Fragments converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive : Throw a glaive enhanced with the essence of consumed souls at your target, dealing [ 300% of Attack Power ] Physical damage and ricocheting to 1 additional targets. Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. Illuminated Sigils - Sigil skills have 1 additional charges Sigil of Flame has 5 sec reduced cooldown and 1 additional charges Preemptive Strike - Throw Glaive deals [ 20% 200% + of Attack Power ] damage to enemies near its initial target. Warblade's Hunger - Consuming a Soul Fragment causes your next Shear to deal [ 100% 20% of Attack Power ] additional damage. Druid
      Boundless Moonlight - Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for Astral damage. Full Moon Full Moon calls down 2 Crescent Moons that deal Astral damage and generate 3 Astral Power. Lunar Beam Lunar Beam now causes you to leech life equal to 10% of all damage dealt to enemies within the beam. [ Fury of Elune Fury of Elune now ends with a flash of energy, blasting nearby enemies for ( 212% of Spell Power ) Astral damage. Full Moon Full Moon calls down 2 Minor Moons that deal ( 116.6% of Spell Power ) Astral damage and generate 3 Astral Power.] Stellar Command - Increases the damage of Fury of Elune and Full Moon by 15%. Increases the damage of Lunar Beam by 30%. Increases the damage of Lunar Beam by 30% and Fury of Elune by 15%. The Eternal Moon - Fury of Elune The flash of energy now generates 6 Astral Power or 6 Rage and its damage is increased by 50%. Full Moon New Moon and Half Moon now also call down 1 Crescent Moons. Lunar Beam Lunar Beam increases Mastery by an additional [ 1,400% of mas ]%, deals 30% increased damage, and lasts 3 sec longer. Fury of Elune The flash of energy now generates 6 Astral Power and its damage is increased by 50%. Full Moon New Moon and Half Moon now also call down 1 Minor Moons. Lunation - Your Arcane abilities reduce the cooldown of Fury of Elune by 2.0 sec and the cooldown of New Moon, Half Moon, and Full Moon by 1.0 sec. Your Arcane abilities reduce the cooldown of Lunar Beam by 3.0 sec Your Arcane abilities reduce the cooldown of Lunar Beam by 3.0 sec. Restoration Druid - Increases periodic damage/healing by 68%: Incarnation: Tree of Life and Rejuvenation Increases periodic damage/healing by 25%: Improved Regrowth and Regrowth Astral Insight - Incarnation: Chosen of Elune and Incarnation: Guardian of Ursoc increase Arcane damage from spells and abilities by 10% while active Incarnation: Chosen of Elune increase Arcane damage from spells and abilities by 10% while active Entangling Vortex - Damage may cancel the effect. Enemies pulled into Ursol's Vortex are rooted in place for 3 secs - sec Moondust - Enemies affected by Moonfire are slowed by 30%. 20%. Lunar Calling - Starfire deals 40% increased damage to its primary target, but no longer triggers Solar Eclipse. Thrash now deals Arcane damage and its damage is increased by 12%. Starfire deals 40% increased damage to its primary target, but no longer triggers Solar Eclipse. Moon Guardian - Moonfire and Starfire generate 2 additional Astral Power Photosynthesis - While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom. While your Lifebloom is on yourself, your periodic heals heal 20% 10% faster Atmospheric Exposure - Enemies damaged by Full Moon, Fury of Elune, or Lunar Beam take 4% increased damage from you for 6 sec. Enemies damaged by Lunar Beam or Fury of Elune take 4% increased damage from you for 6 sec. Implant - Your Swiftmend causes a Symbiotic Bloom to grow on the target for 4 secs. - sec. Thriving Growth - Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec. Multiple instances of these can overlap. Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% of Attack Power ] bleed Bleed damage over 6 sec Evoker
      Engulf - For each of your periodic effects on the target, effectiveness is increased by 50%. Engulf your target in dragonflame, damaging them for [ 370% of Spell Power ] Fire or healing them for [ 425% of Spell Power ] Unrelenting Siege - For each second you are in combat, Azure Strike and Living Flame deal 1% increased damage, up to 50%. For each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%. Double-time - Ebon Might and Prescience can critically strike, extending their duration by 10 sec. Ebon Might and Prescience gain a chance equal to your critical strike chance to grant 50% additional stats. Temporal Burst - Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 1%, ramping up to 40% over 40 sec. Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 30%, decreasing over 30 sec. Hunter
      Wailing Arrow - Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target Normal: Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target Explosives Expert - Wildfire Bomb cooldown reduced by 4.0 2.0 sec. Focused Aim - Aimed Shot and Rapid Fire damage increased by 5%. 5.0%. Spearhead - You and your pet charge your enemy, applying a heavy bleed that increases your chance to critically strike your target by 30% for 10 sec. You and your pet charge your enemy, bleeding your target for [ 300% of Attack Power ] damage over 10 sec and increasing your chance to critically strike your target by 30% for 10 sec. Born To Be Wild - Beast Mastery, Marksmanship, Initial: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec. Beast Mastery, Marksmanship, Initial: Reduces the cooldowns of Aspect of the Cheetah, and Aspect of the Turtle by 30 sec. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle by 30 sec. High Explosive Trap - Normal: Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 57.33% of Attack Power ] Fire damage and knocking all enemies away. Targets knocked back by High Explosive Trap deal 10% less damage to you for 8 sec after being knocked back.. Binding Shackles : Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 57.33% of Attack Power ] Fire damage and knocking all enemies away. Trap will exist for 60 sec Limit 1. Limit 1 Bombardier - When Coordinated Assault ends, Explosive Shot has its cooldown reduced by 100% and its Focus cost reduced by 100% for 4 sec. When Coordinated Assault ends, your next 2 Explosive Shots have their cooldown reduced by 100% and their Focus cost reduced by 100%. Wildfire Infusion - Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command's cooldown Kill Command reduces the cooldown of Wildfire Bomb by 2 1 sec. Posthaste - Disengage also frees you from all movement impairing effects and increases your movement speed by [ 25 50 25% of Spell Power ]% for 4 sec. Dire Beast - Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec. Generates 20 Focus Grenade Juggler - Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 sec. Wildfire Bomb deals 5% increased damage and has a 25% chance to also cast an Explosive Shot at your target at 100% effectiveness. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec. Tar Trap - All enemies have 50% reduced movement speed while in the area of effect. Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. Trap will exist for 60 sec. Limit 1 Flanking Strike - You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power 245.9% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power 300% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. Kill Command - Normal: Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Generates 15 Focus. Tip of the Spear : Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Kill Command also increases the damage of your next Raptor Strike by 0%, stacking up to 3 times Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy Exposed Flank - Your Flanking Strike exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causes your Kill Command to hit 2 additional nearby enemies for 10 sec. Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, causing your Kill Command to hit 2 additional nearby enemies for 10 sec. Symphonic Arsenal - Multi-Shot, Carve and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [ 56% 33.6% of Attack Power ] Arcane damage to up to 6 5 targets within 8 yds of your Sentinel targets. Explosive Venom - Every 5 cast of Cobra Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit. Huntmaster's Call - Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle Hati Increases the damage of all your pets by 15%. 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Thrill of the Hunt - Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 2 3 times. Wailing Arrow - Wailing Arrow Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target Wailing Arrow Normal: Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target Aimed Shot - Normal: A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Serpent Sting : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage Normal: A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage. Serpent Sting : A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage Flanker's Advantage - Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance. Kill Command has an additional 10% chance to immediately reset its cooldown, increased to 20% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 30%, based on your critical strike chance. War Orders - Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 25% 50% chance to reset the cooldown of Kill Command. Mage
      Arcane Missiles - Only castable when you have Clearcasting Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 235.3% 255% of Spell Power ] Arcane damage. Lessons in Debilitation - Your Arcane Phoenix will cast Supernova or Gravity Lapse shortly after being summoned and will periodically Spellsteal buffs from nearby enemies. Your Arcane Phoenix will Spellsteal when it is summoned and when it expires. Arcane Barrage - Consumes all Arcane Charges.. For each Arcane Charge, deals 30% additional damage, grants you 1.5% of your maximum mana, and hits 1 additional nearby targets for 40% of its damage Launches bolts of arcane energy at the enemy target, causing [ 106.62% 120% of Spell Power ] Arcane damage Eureka - When a spell consumes Clearcasting, its damage is increased by 25%. 10%. Spellfrost Teachings - Direct damage from Arcane Splinters has a 2% chance to reset the cooldown of Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec. Direct damage from Arcane Splinters has a 2% chance to launch an Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec. Frostfire Mastery - Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Adding stacks does not refresh duration. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% for 12 14 sec, stacking up to 8 times each Phoenix Flames - Always deals a critical strike. Hurls a Phoenix that deals [ 77.05% 70% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies Pyroblast - Hurls an immense fiery boulder that causes [ 180.22% 172% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec. Glorious Incandescence - Consuming Burden of Power causes your next cast of Arcane Orb to call down a storm of 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge. Consuming Burden of Power causes your next cast of Arcane Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target. Mana Addiction - Consuming Clearcasting grants you 3.0% Haste for 10 sec Casting Arcane Blast or Arcane Barrage grants you 1.0% Haste for 10 sec Pyromaniac - Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness. Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness. This effect counts as consuming Hot Streak. Mass Barrier - Cast Prismatic Barrier on yourself and 4 nearby allies. Cast Prismatic Barrier on yourself and 4 allies within 40 yds. Arcane Blast - Generates 1 Arcane Charge.. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8% Blasts the target with energy, dealing [ 72.8% 80% of Spell Power ] Arcane damage Nether Munitions - When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 6% for 12 sec. When your Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 sec. Mage Frost 11.0 4pc - Frozen Orb increases Ice Lance's damage by 15% for 15 sec. Damage dealt by Fingers of Frost enhanced Ice Lances invoke a Frigid Pulse, dealing [ 30% of Spell Power ] Frost damage to nearby targets. Damage reduced beyond 8 targets. Sparking Cinders - Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast by 15%. Spellfire Spheres - Every 4 times you consume Clearcasting, conjure a Spellfire Sphere Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere Time Anomaly - At any moment, you have a chance to gain Arcane Surge for 6 4 sec, Clearcasting, or Time Warp for 6 sec. Splintering Orbs - Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4 The first enemy damaged by your Arcane Orb conjures 4 Arcane Splinters Mage Frost 11.0 Class Set 2pc - Ice Lance damage increased by 5% and Fingers of Frost increases the damage of your next Frozen Orb by 10%, stacking up to 10 times. Ice Lance damage increased by 8%. Mage Arcane 11.0 Class Set 2pc - Arcane Blast and Arcane Explosion Barrage damage increased by 6%. Lit Fuse - Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.. Consuming Hot Streak has a 10% chance to grant you Lit Fuse Lit Fuse : Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 60% 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds Intensifying Flame - While Ignite is on 3 or fewer enemies it flares up dealing an additional 25% 20% of its damage to affected targets. Magi's Spark - Your Touch of the Magi now also conjures a spark, causing the damage from your next Arcane Barrage, Arcane Blast, and Arcane Missiles to echo for 25% 100% of their damage. Upon receiving damage from all three spells, the spark explodes, dealing [ 150% 400% of Spell Power ] Arcane damage to all nearby enemies. Codex of the Sunstriders - Summoning your Arcane Phoenix grants you a Spellfire Sphere. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers. Lingering Embers Increases your spell damage by 2%. Stacks up to 5 times. Arcane Debilitation - Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.0%. Multiple instances may overlap. Living Bomb - Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 60% 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds Mage Arcane 11.0 Class Set 4pc - Casting Arcane Blast or Arcane Explosion has a 10% chance to make your next Arcane Barrage deal 10% increased damage and generate 4 Arcane Charges. Casting Arcane Blast or Arcane Barrage has a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges. Leydrinker - Consuming Nether Precision has a 10% 20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% 60% effectiveness to the primary target and up to four nearby enemies. Illuminated Thoughts - Clearcasting has a 5% increased chance to proc and increases the damage of spells that consume it by 5%. Clearcasting has a 5% increased chance to proc. Memory of Al'ar - Arcane Soul : Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges. Arcane Soul : Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Permafrost Lances (New) - Frozen Orb increases Ice Lance's damage by 15% for 15 sec. Monk
      Unison - Soothing Mist heals a second injured ally within 40 yds for 35% 25% of the amount healed. Restoral - Castable while stunned. Healing increased by 100% when not in a raid. Heals all party and raid members within 40 yds for [ 325.45% 1,301.8% of Spell Power ] and clears them of all harmful Poison and Disease effects Enveloping Mist - Wraps the target in healing mists, healing for [ 358.5% 312% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 30%. Soothing Mist - While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Each heal has a chance to cause a Gust of Mists on the target. Heals the target for [ 616% 1,120% of Spell Power ] over 8 sec Roar from the Heavens - Tiger's Lust grants 20% movement speed to up to 2 allies near its target. Dancing Mists - Renewing Mist has a 10% 8% chance to immediately spread to an additional target when initially cast or when traveling to a new target. Windwalker Monk - Increases damage/healing by 10%: Blackout Kick Increases damage/healing by 20%: Blackout Kick Chi-Ji's Swiftness - Your movement speed is increased by 25% 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial. Jade Ignition - Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. The damage is increased by 5% for each stack of Chi Energy. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 127.5% 145% of Attack Power ] Nature damage to all enemies within 8 yards, reduced beyond 5 targets Celestial Harmony - While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 102.6% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10% When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 16% 12% of Total Health ] damage for 10 sec. Lotus Infusion - Allies with Renewing Mist receive 15% 8% more healing from you and Renewing Mist's duration is increased by 2 sec. Thunder Focus Tea - Expel Harm : Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage. Vivify : No mana cost. Rising Sun Kick : Cooldown reduced by 9 sec. Expel Harm : Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage.. Renewing Mist : Duration increased by 10 sec Normal: Receive a jolt of energy, empowering your next spell cast: Enveloping Mist : Immediately heals for [ 358.5% 312% of Spell Power ] and is instant cast. Focused Thunder : Receive a jolt of energy, empowering your next 1 spells cast: Enveloping Mist : Immediately heals for [ 358.5% 312% of Spell Power ] and is instant cast Chi Burst - Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% of Attack Power ] Nature damage to all enemies, and [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Windwalker, Mistweaver, Initial: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% of Attack Power ] Nature damage to all enemies, and [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets. Windwalker, Mistweaver, Initial: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets. Shadowboxing Treads - Blackout Kick damage increased by 10% and strikes an additional 2 ltarget;targets at 80% 70% effectiveness. Heightened Guard - Ox Stance will now trigger when an attack is larger than 50% 40% of your current health. Chi Burst (New) - Brewmaster: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Mistweaver, Initial: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets. Paladin
      Laying Down Arms - When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light. Holy Shock - Has an additional 10% critical strike chance. Generates 1 Holy Power. Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% 190% of Spell Power ] healing to an ally Grand Crusader - Reduces the cooldown of Judgment by 3 sec. Normal, Blessed Hammer : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Shield. + . Crusader's Judgment : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Shining Light - Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks. Dawnlight - 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% 480% of Spell Power ] healing over 8 sec Hand of Divinity - Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 40% 30% more, cost 50% less mana, and be instant cast. Tyr's Deliverance - Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 35% 30% of Spell Power ] Valiance - Consuming Shining Light or Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. Blessing of the Forge - Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders. abilities. Divine Favor (New) - After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%. Priest
      Void Shift - You and the currently targeted party or raid member swap health percentages Swap health percentages with your ally Rogue
      Hunt Them Down - Autoattacks against Marked targets deal an additional [ 10% 20% of Attack Power ] Plague damage. Serrated Bone Spikes - Rupture spends a stack to embed a bone spike in its target. Awards 1 combo point plus 1 additional per active bone spike.. Refunds a stack when the target dies. Prepare a Serrated Bone Spike every 30 sec, stacking up to 3 wSerrated - Serrated Bone Spike : Deals [ 120% of Attack Power ] Physical damage and [ 12% of Attack Power ] Bleed damage every 3 sec until the target dies or leaves combat Lingering Darkness - After Deathmark expires, gain 3 30 sec of 10% increased Nature damage. Deathstalker's Mark - Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 30% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 10% Ambush from Stealth applies 2 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 60% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 20% Flensing Knives - Slice and Dice causes your Backstab to deal an additional [ 20% 40% of Attack Power ] Plague damage. Darkest Night - When you consume the final Deathstalker's Mark from a target, gain 60 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 stacks of Deathstalker's Mark to the target. When you consume the final Deathstalker's Mark from a target, gain 40 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 60% additional damage, and applies 2 stacks of Deathstalker's Mark to the target. Warlock
      Fel Synergy - Soul Leech also heals you for 15% 8% and your pet for 50% 25% of the absorption it grants. Raging Demonfire - Channel Demonfire fires an additional 2 bolts Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 0.5 sec. Malediction - Your Agony, Corruption, and Unstable Affliction gain 5% more critical strike chance from all sources. Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 5%. Ruination - Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Damage is reduced beyond 8 targets. Impending Doom - Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration. Increases the damage of Doom by 30% and Doom summons 1 Wild Imp when it expires. Doom Eternal - Demonic Cores reduce the duration of Doom by an additional 2 sec and when Doom is removed its cooldown is reset. Demonic Cores reduce the duration of Doom by an additional 2 sec. Chaos Incarnate - Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies. Zevrim's Resilience - Dark Pact heals you for [ 9.6% 18.23% of Spell Power ] every 1 sec while active. Death's Embrace - Increases Drain Life healing by 30% while your health is at or below 35% health Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% 10% when your target is at or below 20% 35% health. Perpetual Unstability - The cast time of Unstable Affliction is reduced by 20% Refreshing Unstable Affliction with 8 or less seconds remaining deals [ 23.29% 268.92% of Spell Power ] Shadow damage to its target. Blood Invocation - The cooldown of Power Siphon is reduced by 5 sec and Power Siphon increases the damage of Demonbolt by an additional 20%. Power Siphon increases the damage of Demonbolt by an additional 25%. Soul Link - 10% 5% of all damage you take is taken by your demon pet instead. Unstable Rifts [NYI] - Bolts from Dimensional Rift deal 0% of the damage dealt to nearby enemies. Bolts from Dimensional Rift now deal 25% of damage dealt to nearby enemies as Fire damage. Demonic Tactics - Increases melee and spell critical strike chance for you and your summoned demon by 5%. Your spells have a 5% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources. Dimension Ripper - Incinerate has a chance to recharge Dimensional Rift. Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned. Mark of F'harg - Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 23.98% 15.99% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec. Doom (New) - When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing [ 268.75% of Spell Power ] Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 sec. Gorefiend's Resolve (New) - Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana. Warrior
      Blademaster's Torment - Activating Avatar or Bladestorm casts the other at reduced effectiveness. Activating Avatar casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec. Martial Expert - Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 10% (crit block amount NYI). Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%. Warlord's Torment - Activating Avatar casts Recklessness at reduced effectiveness. Activating Avatar casts Recklessness with a duration of 6 sec. The additional Rage generation of this Recklessness cast is reduced to 25%. Reckless Abandon - Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst or and Raging Blow. Berserker's Torment - Activating Avatar or Recklessness casts the other at reduced effectiveness. Activating Avatar or Recklessness casts the other with a duration of 8 sec. Reap the Storm - Deals reduced damage beyond 8 targets. Mortal Strike has and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage and applying Overwhelmed Steadfast as the Peaks - Stamina increased by 5%. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Victory Rush increases your maximum health by 10% - 0% for 5 sec Immovable Object - Activating Avatar or Shield Wall casts the other at reduced effectiveness. Activating Avatar or Shield Wall casts the other at with a duration of 4 sec. Titan's Torment - Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness. Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar with a duration of 4 sec. Odyn's Fury - Generates 15 Rage. Unleashes your power, dealing [ 268% 644% of Attack Power ] Physical damage and an additional [ 84% 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards Slayer's Dominance - Your attacks have a high chance to overwhelm your target's defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10% Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%
    • By Stan
      The latest War Within Beta build adds icons that hint at an Ethereal raid most likely coming after Nerub'ar Palace in Patch 11.1.
      In Patch 10.2.7 during the Harbinger questline, we saw Alleria and Locus-Walker, who first taught her how to use the powers of the Void without becoming corrupted by them. (Thanks to Krucial for the video)
      It seems Locus-Walker's story will continue in the War Within with a future raid themed after Ethereals, as suggested by new entries in the ManifestInterfaceData database table.

      As you can see above, new icons named "INV_EtherealRaid" have been added to the game files. You can see all the new icons right here.

      Credit to keyboardturn for discovering the new entries.
    • By Stan
      Here's a video covering everything coming in the War Within pre-patch event on July 30th.
      Radiant Echoes, the pre-patch event, will begin on July 30, based on the splash screen. We covered the whole event in great detail, but for those who need a reminder:
      You must complete a short quest that leads you to the Dalaran Chamber where you can teleport to Dustwallow March, Searing Gorge, and Dragonblight. When a Radiant Echo is active, you must port to the zones, slay Lingering Memories and "Remembred" mobs to gather Residual Memories that you can turn in for rewards. The whole event ends in slaying Remembered Onyxia, Remembered Ragnaros, or Remembered Lich King, based on the zone you're in. Rewards include Warbound ilvl 480 gear, mounts, battle pets, bags, and more. You can find the quartermaster either in the Dalaran Chamber or in each of the zones. The event will most likely be available until the TWW Early Access begins on August 22 or when the expansion launches on August 26. For more details check out our detailed preview of Radiant Echoes, but you should also check out MrGM's latest video because the whole event has been bugged on both Beta and the PTR for me and I couldn't get a single Lingering Memory to spawn.
    • By Stan
      Finally, we're looking at the Warrior changes that went live in War Within Beta Build 55185.
      Warrior
      Blademaster's Torment - Activating Avatar or Bladestorm casts the other at reduced effectiveness. Activating Avatar casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec. Martial Expert - Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 10% (crit block amount NYI). Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%. Warlord's Torment - Activating Avatar casts Recklessness at reduced effectiveness. Activating Avatar casts Recklessness with a duration of 6 sec. The additional Rage generation of this Recklessness cast is reduced to 25%. Reckless Abandon - Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst or and Raging Blow. Berserker's Torment - Activating Avatar or Recklessness casts the other at reduced effectiveness. Activating Avatar or Recklessness casts the other with a duration of 8 sec. Reap the Storm - Deals reduced damage beyond 8 targets. Mortal Strike has and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage and applying Overwhelmed Steadfast as the Peaks - Stamina increased by 5%. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Victory Rush increases your maximum health by 10% - 0% for 5 sec Immovable Object - Activating Avatar or Shield Wall casts the other at reduced effectiveness. Activating Avatar or Shield Wall casts the other at with a duration of 4 sec. Titan's Torment - Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness. Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar with a duration of 4 sec. Odyn's Fury - Generates 15 Rage. Unleashes your power, dealing [ 268% 644% of Attack Power ] Physical damage and an additional [ 84% 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards Slayer's Dominance - Your attacks have a high chance to overwhelm your target's defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10% Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%
×
×
  • Create New...