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Paladin Changes in Patch 10.0.7 Build 48076

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Paladins are being reworked in Patch 10.0.7. As a result, the class received many class changes that we summarize in this post.

Paladin

The Paladin class tree has been updated with new talents and some nodes have been reshuffled.

  • Divine Shield Divine Shield - Grants immunity to all damage and, harmful effects, knockbacks and forced movement effects for 8 sec.
  • Cleanse CleanseTurn Evil Turn Evil, and Obduracy Obduracy are now on row 2.
  • Fist of Justice Fist of Justice moved to row 4.
  • Seal of Might Seal of Might and Seal of Alacrity Seal of Alacrity have been moved to row 8.
  • Holy Avenger Holy AvengerSanctified Wrath Sanctified WrathSeraphim SeraphimHallowed Ground Hallowed GroundAspiration of Divinity Aspiration of DivinitySeal of Charity Seal of Charity, and Seal of Reprisal Seal of Reprisal have been removed from the Paladin class tree.
  • Justification Justification (new talent) added. Judgment's damage is increased by 10%.
  • Punishment Punishment (new talent) added. Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
  • Lightforged Blessing Lightforged Blessing (new talent) added. Divine Storm heals you and up to 0 nearby allies for 5% of maximum health.
  • Crusader's Reprieve Crusader's Reprieve (new talent) added. Your Crusader Strike and auto-attack range is increased by 3 yds and using Crusader Strike heals you for 2% of your maximum health.
  • Faith's Armor Faith's Armor was added to the Paladin class tree. World of Glory (Retribution) / Shield of the Righteous (Holy, Protection) grants 20% bonus armor for 4.5 seconds.
  • Sanctified Plates Sanctified Plates (new talent) added. Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 10%.
  • Strength of Conviction Strength of Conviction was moved to the class tree. While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
  • Seal of Might Seal of Might During Avenging Wrath, your Mastery is increased by 4%. Mastery increased by 2% and Intellect increased by 2%.
  • Seal of Alacrity Seal of Alacrity - Haste increased by 2% and Judgment cooldown reduced by 0.5 sec.
  • Seal of the Crusader Seal of the Crusader - Your attacks have a chance to cause your target to take 3% increased Holy damage for 5 sec. Your auto attacks deal [ 10% of Attack Power ] additional Holy damage.
  • Quickened Invocation Quickened Invocation Cooldown of Seraphim is reduced by 5 sec and Divine Toll by 15 sec. Divine Toll's cooldown is reduced by 15 sec.
  • Judgment of Light Judgment of Light - Judgment causes the next 25 5 successful attacks against the target to heal the attacker for [ 3.5% 17.5% of Spell Power ].
  • Seal of Mercy Seal of Mercy is now a 1-point node.
  • Of Dusk and Dawn Of Dusk and Dawn When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk. When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dusk.
    • Blessing of Dawn - Damage and healing increased by 5% for 20 sec. Your next Holy Power spending ability deals 20% additional increased damage and healing. This effect stacks.
    • Blessing of Dusk - Damage taken reduced by 4% 5% for 10 20 sec.
  • Fading Light Fading Light (new talent) added. Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. Blessing of Dusk causes your Holy Power generating abilities to also grant an absorb shield for 20% of damage or healing dealt.
  • Seal of Order Seal of Order In the Dawn, your Holy Power-spending abilities deal 8% increased damage and healing. In the Dusk, your armor is increased by 10% and your Holy Power generating abilities cool down 10% faster. Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cool down 10% faster.
  • Seal of the Templar Seal of the Templar has been removed and baked into Crusader Aura Crusader Aura.
  • Recompense Recompense can no longer critically strike.
  • Seasoned Warhorse Seasoned Warhorse - Increases the duration of Divine Steed by 1 2 sec.
  • Righteous Protector Righteous Protector is now a 1-rank node that reduces cooldown of Avenging Wrath and Guardian of the Ancient Kings by 3 seconds.
  • The global cooldown on Divine Steed Divine Steed removed and lasts 4 seconds now (up from 3).

Holy

Protection

  • Judgment of Light Judgment of Light - Judgment causes the next 25 5 successful attacks against the target to heal the attacker for [ 3.5% [ 17.5% of Spell Power ].
  • Righteous Protector Righteous Protector - Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by [ 5 [ 10 / 10 * 3.1 ] sec.
  • Faith's Armor Faith's Armor and Strength of Conviction Strength of Conviction have been moved to the Paladin class tree.
  • Seal of Reprisal Seal of Reprisal moved to the Protection talent tree from the Paladin class tree.
  • Seal of Reprisal Seal of Reprisal - Your Crusader Strike deals 10% 20% increased damage.
  • Seal of Charity Seal of Charity (new talent) added. When you cast Word of Glory on someone other than yourself, you are also healed for 50% of the amount healed.
  • Resolute Defender Resolute Defender is now a 2-point node. Reduces cooldown on Ardent Defender and Divine Shield by 1/2 seconds.
  • Inmost Light Inmost Light (new talent) added. Eye of Tyr deals 300% increased damage and has 25% reduced cooldown.
  • Improved Lay on Hands Improved Lay on Hands was replaced with Tirion's Devotion Tirion's Devotion.

Retribution

The Retribution specialization tree received massive changes in the latest 10.0.7 build. Many talents have not been implemented yet.

  • Justicar's Vengeance Justicar's Vengeance now costs 3 Holy Power (was 2).
  • Crusade Crusade - Call upon the Light and begin a crusade, increasing your haste by 3% for 25 35 sec.
  • Divine Protection Divine Protection is now baseline for Retribution Paladins.
  • Blessing of Freedom Blessing of Freedom is now the starting talent for Retribution.
  • Swift Justice Swift Justice (new talent) added. Reduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec.
  • Light of Justice Light of Justice (new talent) added. Reduces the cooldown of Blade of Justice by 2 sec.
  • Improved Blade of Justice Improved Blade of Justice (new talent) added. Blade of Justice now has 2 charges.
  • Light's Celerity Light's Celerity (new talent) added. Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 sec cooldown.
  • Guided Prayer Guided Prayer (new talent) added. When your health is brought below 25%, you instantly cast a free Word of Glory at 100% effectiveness on yourself. Cannot occur more than once every 60 sec.
  • Unbound Freedom Unbound Freedom (new talent) added. Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
  • Righteous Cause Righteous Cause (new talent) added. Templar's Verdict, Final Verdict and Justicar's Vengeance have a 25% chance to reset the cooldown of Blade of Justice.
  • Jurisdiction Jurisdiction (new talent) added. Final Verdict and Blade of Justice deal 10% increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yards.
  • Judgment of Justice Judgment of Justice (new talent) added. Judgment deals 10% increased damage, increases your movement speed by 10% for 5 sec and slows enemies by 30% for 15 sec.
  • Zealot's Fervor Zealot's Fervor (new talent) added. Auto-attack speed increased by 20%.
  • Improved Judgment Improved Judgment (new talent) added. Judgment now has 2 charges.
  • Boundless Judgment Boundless Judgment (new talent) added. Judgment generates 1 additional Holy Power.
  • Teachings of the Light Teachings of the Light (new talent) added. Versatility increased by 2% and Judgment cooldown reduced by 0.5 sec.
  • Inquisitor's Ire Inquisitor's Ire (new talent) added. Every 3 sec, gain 5% increased damage to your next Divine Storm, stacking up to 10 times.
  • Blade of Vengeance Blade of Vengeance (new talent) added. Blade of Justice now hits nearby enemies for [ 181.25% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets.
  • Crusading Strikes Crusading Strikes (new talent) added. Crusader Strike replaces your auto-attacks.
  • Blessed Hammers Blessed Hammers (new talent) added. Throws a Blessed Hammer every second for 5 seconds that spirals outward, dealing [ 11% of Attack Power ] Holystrike damage to enemies. Generates 1 Holy Power per Blessed Hammer. (Instant, 20 sec cooldown)
  • Heart of the Crusader Heart of the Crusader (new talent) added. Crusader Strike and auto-attacks deal 10% increased damage and have a 10% increased critical strike chance.
  • Blessed Champion Blessed Champion (new talent) added. Crusader Strike hits an additional 2 targets for 85% damage.
  • Divine Hammer Divine Hammer (new talent) added. Divine Hammers spin around you, damaging enemies within 8 yds for [ 84% of Attack Power ] Holy damage over 9 sec. Generates 1 Holy Power. (Instant, 20 sec cooldown)
  • Adjudication Adjudication (new talent) added. Critical strike chance increased by 2%, Hammer of Wrath has a 5% increased critical strike chance and deals 10% increased critical strike damage.
  • Aegis of Protection Aegis of Protection (new talent) added. Divine Protection reduces damage you take by an additional 10% and Shield of Vengeance protects you from 30% more damage.
  • Swift Retribution Swift Retribution (new talent) added. Haste increased by 2%. Blade of Justice and Hammer of Wrath cooldown reduced by 1 sec.
  • Blades of Light Blades of Light (new talent) added. Crusader Strike, Judgment and Hammer of Wrath now deal Holystrike damage.
  • Highlord's Judgment Highlord's Judgment (new talent) added. Judgment causes targets to take increased damage from your next 2 Holy Power abilities.
  • Holy Crusader Holy Crusader (new talent) added. Blade of Justice and Expurgation now deal Holystrike (Physical and Holy) damage.
  • Burning Crusade Burning Crusade (new talent) added. Blade of Justice and Expurgation now deal Radiant (Fire and Holy) damage.
  • Penitence Penitence (new talent) added. Increases the damage of your periodic effects by 15/30%. 2 ranks.
  • Commanding Judgment Commanding Judgment (new talent) added. Judgment hits an additional 2 targets for 85% damage.
  • Divine Auxiliary Divine Auxiliary (new talent) added. Final Reckoning and Execution Sentence grant 3 Holy Power.
  • Seething Flames Seething Flames (new talent) added. Wake of Ashes now causes you to lash out 3 times for 3s1, [ 40% of Attack Power ], and 3s1 Radiant damage. Deals significantly reduced damage to secondary targets.
  • Physical Presence Physical Presence (new talent) added. All Physical damage you deal is increased by 20%.
  • Searing Light Searing Light (new talent) added. Fire damage dealt increased by 10%.
  • Expurgation Expurgation - Your Blade of Justice causes the target to burn for 60% 70% of the damage dealt over 6 sec.
  • Art of War Art of War - Your auto attacks have a 16% 24% chance to reset the cooldown of Blade of Justice.
  • Final Verdict Final Verdict - Unleashes a powerful weapon strike that deals [ 136.5% of Attack Power ] Holy damage to an enemy target. Final Verdict has a 10% 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health. Range increased to 12 yards (was 10).
  • Avenging Wrath: Might Avenging Wrath: Might now has a 1 minute cooldown (was 2 minutes).
  • Crusade Crusade - Call upon the Light and begin a crusade, increasing your haste by 3% for 25 35 sec.
  • Sanctify Sanctify - Enemies hit by Divine Storm take 100% 25% more damage from Consecration and Divine Hammers for 12 8 sec.
  • Consecrated Blade Consecrated Blade - Blade of Justice has a 33% 40% chance to cast Consecration at the target's location.
  • Vanguard's Momentum Vanguard's Momentum Hammer of Wrath has 1 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times. Hammer of Wrath has 1 extra charge, deals 10% increased damage, and on enemies below 20% health generates 1 additional Holy Power.
  • Wake of Ashes Wake of Ashes cooldown reduced to 30 seconds (was 45).
  • Executioner's Will Executioner's Will now applies to Final Reckoning Final Reckoning.
  • Truth's Wake Truth's Wake now also causes Wake of Ashes to burn the target for an additional 10% damage over 6 seconds.

Here's a visual preview of the new Paladin class and Retribution spec trees.

WoWScrnShot_022123_131322.jpg

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Why would you remove Holy Avenger? You are screwing one of my heal on demand and group heal as a holy paladin. I see nothing to replace it in assistance. Normally I take the changes but what the hell blizz, some of your mechanics on mobs require those type of spells. It allows me to smack generate 3 power and heal smack again and heal.  I understand many use Divine purpose but I dislike it as I prefer on demand

Edited by Aeturnas

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1 hour ago, Aeturnas said:

Why would you remove Holy Avenger and Divine toll? You are screwing one of my heal on demand and group heal as a holy paladin. I see nothing to replace them in assistance. Normally I take the changes but what the hell blizz, some of your mechanics on mobs require those type of spells. 

Divine Toll has been placed in the Paladin tree cause it was already available in all 3 specs.

Edited by HolyTentacle
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1 hour ago, Aeturnas said:

Why would you remove Holy Avenger and Divine toll? You are screwing one of my heal on demand and group heal as a holy paladin. I see nothing to replace them in assistance. Normally I take the changes but what the hell blizz, some of your mechanics on mobs require those type of spells. 

You still have Divine Toll, it's in the class tree instead than the holy tree.

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Can we talk about the final stand bug? Its 99% a melee dies if i use it, there is a delay between the shield and taunt... very frustrating in high keys...

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3 hours ago, HolyTentacle said:

Divine Toll has been placed in the Paladin tree cause it was already available in all 3 specs.

yeah i saw that after. I still want my holy avenger back. They need to leave those 2 options alone

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3 hours ago, MiNiGiANT said:

Can we talk about the final stand bug? Its 99% a melee dies if i use it, there is a delay between the shield and taunt... very frustrating in high keys...

Agreed. It's very unreliable. Not just in M+ keys but other instanced content as well. Temporarily losing aggro is troublesome on its own but sometimes, it doesn't let you hold aggro for the entirety of divine shield duration (as happened while fighting Priestess Delrissa in Magister's Terrace timewalking dungeon)

Blizz fixed the bug for Teros not being taunted with Final Stand, but guess there are a lot of NPC/ Boss IDs that need a fix yet.

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