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An Overview of Class Changes in Patch 10.0.7 Build 48076

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70834-an-overview-of-class-changes-in-pa

In case you've missed them, here's a recap of all class changes that went live in Patch 10.0.7 Build 48076 on the PTR.

Death Knight

Unholy

  • Harbinger of Doom Harbinger of Doom - Sudden Doom triggers 30% more often and, can accumulate up to 2 charges, and increases the damage of your next Death Coil by 20% or Epidemic by 10%.
  • Defile Defile If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec. Every sec, if any enemies are standing in the Defile, it grows in size, dealing increased damage, and increasing your Mastery by 1%, up to 8% damage.
  • Defile Defile is no longer a choice node with Unholy Pact Unholy Pact and has replaced Pestilent Pustules Pestilent Pustules in the specialization tree.
  • Ruptured Viscera Ruptured Viscera When your ghouls expire, they explode in viscera dealing [ 10.6% of Attack Power ] Shadow damage to nearby enemies. When your ghouls expire, they explode in viscera dealing [ 11.6% of Attack Power ] Shadow damage to nearby enemies. Each explosion has a 25% chance to apply Festering Wounds to enemies hit. 
  • Feasting Strikes Feasting Strikes - Festering Strike has a 15% chance to generate 1 Rune and grant Runic Corruption.
  • Commander of the Dead Commander of the Dead now applies to any summoned ghoul or gargoyle, regardless of their distance from you.

Demon Hunter

Havoc

Vengeance

PvP Talents

  • Reverse Magic Reverse Magic's triggers the backlash effects from dispelled debuffs.

Druid

Balance

  • Stellar Flare Stellar Flare - Burns the target for [ 12.5% of Spell Power ] Astral damage, and then an additional [ 105% of Spell Power ] damage over 24 sec. If dispelled, causes [ 280% of Spell Power ] damage to the dispeller and blast them upwards.

Restoration

PvP Talents

  • Star Burst Star Burst - Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing [ 280% of Spell Power ] Astral damage. Generates 0 15 Astral Power.

Evoker

Preservation

  • Ouroboros Ouroboros For each ally healed by Emerald Blossom or Dream Breath gain a stack of Ouroboros, increasing your next Echo's direct healing by 15%, stacking up to 20 times. Casting Echo grants one stack of Ouroboros, increasing the healing of your next Emerald Blossom by 15%, stacking up to 10 times.

PvP Talents

  • Rewind Rewind now heals for 100% more while in Arenas with 5 or less allies.

Hunter

Marksmanship

Monk

Mistweaver

  • Enveloping Breath renamed to Empowered Celestial Empowered Celestial and changed.  While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 162% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 10% of Total Health ] damage for 10 sec.

Windwalker

  • Inner Peace Inner Peace - Increases maximum Energy by 10 30Tiger Palm damage increased by 10%.
  • Rising Star Rising Star - Rising Sun Kick damage increased by 10% and critical strike damage increased by 10%.
  • Faeline Harmony Faeline Harmony - Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8% 10% for 10 sec.

PvP Talents

Paladin

The Paladin class tree has been updated with new talents and some nodes have been reshuffled.

  • Divine Shield Divine Shield - Grants immunity to all damage and, harmful effects, knockbacks and forced movement effects for 8 sec.
  • Cleanse CleanseTurn Evil Turn Evil, and Obduracy Obduracy are now on row 2.
  • Fist of Justice Fist of Justice moved to row 4.
  • Seal of Might Seal of Might and Seal of Alacrity Seal of Alacrity have been moved to row 8.
  • Holy Avenger Holy AvengerSanctified Wrath Sanctified WrathSeraphim SeraphimHallowed Ground Hallowed GroundAspiration of Divinity Aspiration of DivinitySeal of Charity Seal of Charity, and Seal of Reprisal Seal of Reprisal have been removed from the Paladin class tree.
  • Justification Justification (new talent) added. Judgment's damage is increased by 10%.
  • Punishment Punishment (new talent) added. Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
  • Lightforged Blessing Lightforged Blessing (new talent) added. Divine Storm heals you and up to 0 nearby allies for 5% of maximum health.
  • Crusader's Reprieve Crusader's Reprieve (new talent) added. Your Crusader Strike and auto-attack range is increased by 3 yds and using Crusader Strike heals you for 2% of your maximum health.
  • Faith's Armor Faith's Armor was added to the Paladin class tree. World of Glory (Retribution) / Shield of the Righteous (Holy, Protection) grants 20% bonus armor for 4.5 seconds.
  • Sanctified Plates Sanctified Plates (new talent) added. Armor increased by 20%, Stamina increased by 10% and damage taken from area of effect attacks reduced by 10%.
  • Strength of Conviction Strength of Conviction was moved to the class tree. While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
  • Seal of Might Seal of Might During Avenging Wrath, your Mastery is increased by 4%. Mastery increased by 2% and Intellect increased by 2%.
  • Seal of Alacrity Seal of Alacrity - Haste increased by 2% and Judgment cooldown reduced by 0.5 sec.
  • Seal of the Crusader Seal of the Crusader - Your attacks have a chance to cause your target to take 3% increased Holy damage for 5 sec. Your auto attacks deal [ 10% of Attack Power ] additional Holy damage.
  • Quickened Invocation Quickened Invocation Cooldown of Seraphim is reduced by 5 sec and Divine Toll by 15 sec. Divine Toll's cooldown is reduced by 15 sec.
  • Judgment of Light Judgment of Light - Judgment causes the next 25 5 successful attacks against the target to heal the attacker for [ 3.5% 17.5% of Spell Power ].
  • Seal of Mercy Seal of Mercy is now a 1-point node.
  • Of Dusk and Dawn Of Dusk and Dawn When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk. When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dusk.
    • Blessing of Dawn - Damage and healing increased by 5% for 20 sec. Your next Holy Power spending ability deals 20% additional increased damage and healing. This effect stacks.
    • Blessing of Dusk - Damage taken reduced by 4% 5% for 10 20 sec.
  • Fading Light Fading Light (new talent) added. Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. Blessing of Dusk causes your Holy Power generating abilities to also grant an absorb shield for 20% of damage or healing dealt.
  • Seal of Order Seal of Order In the Dawn, your Holy Power-spending abilities deal 8% increased damage and healing. In the Dusk, your armor is increased by 10% and your Holy Power generating abilities cool down 10% faster. Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cool down 10% faster.
  • Seal of the Templar Seal of the Templar has been removed and baked into Crusader Aura Crusader Aura.
  • Recompense Recompense can no longer critically strike.
  • Seasoned Warhorse Seasoned Warhorse - Increases the duration of Divine Steed by 1 2 sec.
  • The global cooldown on Divine Steed Divine Steed removed and lasts 4 seconds now (up from 3).

Holy

Protection

  • Judgment of Light Judgment of Light - Judgment causes the next 25 5 successful attacks against the target to heal the attacker for [ 3.5% [ 17.5% of Spell Power ].
  • Righteous Protector Righteous Protector is now a 1-rank node that reduces cooldown of Avenging Wrath and Guardian of the Ancient Kings by 3 seconds (up from 1.5 per point).
  • Faith's Armor Faith's Armor and Strength of Conviction Strength of Conviction have been moved to the Paladin class tree.
  • Seal of Reprisal Seal of Reprisal moved to the Protection talent tree from the Paladin class tree.
  • Seal of Reprisal Seal of Reprisal - Your Crusader Strike deals 10% 20% increased damage.
  • Seal of Charity Seal of Charity (new talent) added. When you cast Word of Glory on someone other than yourself, you are also healed for 50% of the amount healed.
  • Resolute Defender Resolute Defender is now a 2-point node. Reduces cooldown on Ardent Defender and Divine Shield by 1/2 seconds.
  • Inmost Light Inmost Light (new talent) added. Eye of Tyr deals 300% increased damage and has 25% reduced cooldown.
  • Improved Lay on Hands Improved Lay on Hands was replaced with Tirion's Devotion Tirion's Devotion.

Retribution

The Retribution specialization tree received massive changes in the latest 10.0.7 build. Many talents have not been implemented yet.

  • Justicar's Vengeance Justicar's Vengeance now costs 3 Holy Power (was 2).
  • Crusade Crusade - Call upon the Light and begin a crusade, increasing your haste by 3% for 25 35 sec.
  • Divine Protection Divine Protection is now baseline for Retribution Paladins.
  • Blessing of Freedom Blessing of Freedom is now the starting talent for Retribution.
  • Swift Justice Swift Justice (new talent) added. Reduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec.
  • Light of Justice Light of Justice (new talent) added. Reduces the cooldown of Blade of Justice by 2 sec.
  • Improved Blade of Justice Improved Blade of Justice (new talent) added. Blade of Justice now has 2 charges.
  • Light's Celerity Light's Celerity (new talent) added. Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 sec cooldown.
  • Guided Prayer Guided Prayer (new talent) added. When your health is brought below 25%, you instantly cast a free Word of Glory at 100% effectiveness on yourself. Cannot occur more than once every 60 sec.
  • Unbound Freedom Unbound Freedom (new talent) added. Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
  • Righteous Cause Righteous Cause (new talent) added. Templar's Verdict, Final Verdict and Justicar's Vengeance have a 25% chance to reset the cooldown of Blade of Justice.
  • Jurisdiction Jurisdiction (new talent) added. Final Verdict and Blade of Justice deal 10% increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yards.
  • Judgment of Justice Judgment of Justice (new talent) added. Judgment deals 10% increased damage, increases your movement speed by 10% for 5 sec and slows enemies by 30% for 15 sec.
  • Zealot's Fervor Zealot's Fervor (new talent) added. Auto-attack speed increased by 20%.
  • Improved Judgment Improved Judgment (new talent) added. Judgment now has 2 charges.
  • Boundless Judgment Boundless Judgment (new talent) added. Judgment generates 1 additional Holy Power.
  • Teachings of the Light Teachings of the Light (new talent) added. Versatility increased by 2% and Judgment cooldown reduced by 0.5 sec.
  • Inquisitor's Ire Inquisitor's Ire (new talent) added. Every 3 sec, gain 5% increased damage to your next Divine Storm, stacking up to 10 times.
  • Blade of Vengeance Blade of Vengeance (new talent) added. Blade of Justice now hits nearby enemies for [ 181.25% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets.
  • Crusading Strikes Crusading Strikes (new talent) added. Crusader Strike replaces your auto-attacks.
  • Blessed Hammers Blessed Hammers (new talent) added. Throws a Blessed Hammer every second for 5 seconds that spirals outward, dealing [ 11% of Attack Power ] Holystrike damage to enemies. Generates 1 Holy Power per Blessed Hammer. (Instant, 20 sec cooldown)
  • Heart of the Crusader Heart of the Crusader (new talent) added. Crusader Strike and auto-attacks deal 10% increased damage and have a 10% increased critical strike chance.
  • Blessed Champion Blessed Champion (new talent) added. Crusader Strike hits an additional 2 targets for 85% damage.
  • Divine Hammer Divine Hammer (new talent) added. Divine Hammers spin around you, damaging enemies within 8 yds for [ 84% of Attack Power ] Holy damage over 9 sec. Generates 1 Holy Power. (Instant, 20 sec cooldown)
  • Adjudication Adjudication (new talent) added. Critical strike chance increased by 2%, Hammer of Wrath has a 5% increased critical strike chance and deals 10% increased critical strike damage.
  • Aegis of Protection Aegis of Protection (new talent) added. Divine Protection reduces damage you take by an additional 10% and Shield of Vengeance protects you from 30% more damage.
  • Swift Retribution Swift Retribution (new talent) added. Haste increased by 2%. Blade of Justice and Hammer of Wrath cooldown reduced by 1 sec.
  • Blades of Light Blades of Light (new talent) added. Crusader Strike, Judgment and Hammer of Wrath now deal Holystrike damage.
  • Highlord's Judgment Highlord's Judgment (new talent) added. Judgment causes targets to take increased damage from your next 2 Holy Power abilities.
  • Holy Crusader Holy Crusader (new talent) added. Blade of Justice and Expurgation now deal Holystrike (Physical and Holy) damage.
  • Burning Crusade Burning Crusade (new talent) added. Blade of Justice and Expurgation now deal Radiant (Fire and Holy) damage.
  • Penitence Penitence (new talent) added. Increases the damage of your periodic effects by 15/30%. 2 ranks.
  • Commanding Judgment Commanding Judgment (new talent) added. Judgment hits an additional 2 targets for 85% damage.
  • Divine Auxiliary Divine Auxiliary (new talent) added. Final Reckoning and Execution Sentence grant 3 Holy Power.
  • Seething Flames Seething Flames (new talent) added. Wake of Ashes now causes you to lash out 3 times for 3s1, [ 40% of Attack Power ], and 3s1 Radiant damage. Deals significantly reduced damage to secondary targets.
  • Physical Presence Physical Presence (new talent) added. All Physical damage you deal is increased by 20%.
  • Searing Light Searing Light (new talent) added. Fire damage dealt increased by 10%.
  • Expurgation Expurgation - Your Blade of Justice causes the target to burn for 60% 70% of the damage dealt over 6 sec.
  • Art of War Art of War - Your auto attacks have a 16% 24% chance to reset the cooldown of Blade of Justice.
  • Final Verdict Final Verdict - Unleashes a powerful weapon strike that deals [ 136.5% of Attack Power ] Holy damage to an enemy target. Final Verdict has a 10% 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health. Range increased to 12 yards (was 10).
  • Avenging Wrath: Might Avenging Wrath: Might now has a 1 minute cooldown (was 2 minutes).
  • Crusade Crusade - Call upon the Light and begin a crusade, increasing your haste by 3% for 25 35 sec.
  • Sanctify Sanctify - Enemies hit by Divine Storm take 100% 25% more damage from Consecration and Divine Hammers for 8 12 sec. (thanks to Valkemen)
  • Consecrated Blade Consecrated Blade - Blade of Justice has a 33% 40% chance to cast Consecration at the target's location.
  • Vanguard's Momentum Vanguard's Momentum Hammer of Wrath has 1 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times. Hammer of Wrath has 1 extra charge, deals 10% increased damage, and on enemies below 20% health generates 1 additional Holy Power.
  • Wake of Ashes Wake of Ashes cooldown reduced to 30 seconds (was 45).
  • Executioner's Will Executioner's Will now applies to Final Reckoning Final Reckoning.
  • Truth's Wake Truth's Wake now also causes Wake of Ashes to burn the target for an additional 10% damage over 6 seconds.

Here's a visual preview of the new Paladin class and Retribution spec trees.

WoWScrnShot_022123_131322.jpg

Priest

Holy

  • Divine Image Divine Image - When you use a Holy Word spell, you summon an image of a Naaru at your side. For 15 9 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell. The spell now triggers from all Holy Word casts.
  • Blizzard also planned the following changes to Spell Name that didn't go live on the 10.0.7 PTR this week.
    • Lightwell Lightwell healing increased by 50%. Cooldown decreased to 2 minutes (down from 3). Spell is now instant cast (was 0.5 seconds).
  • Afterlife Afterlife and Divine Ascension Divine Ascension increase the range of Cosmic Ripple Cosmic Ripple, Divine Hymn Divine Hymn, and Symbol of Hope Symbol of Hope.

Shaman

Restoration

PvP Talents

  • Living Tide Living Tide - Healing Tide Totem's cooldown is reduced by 60 sec and it heals for 30% 25% more each time it pulses.

Warlock

  • Summon Soulkeeper Summon Soulkeeper - Summons a Soulkeeper that consumes all Tormented Souls you've collected, blasting nearby enemies for [ 3.86% 5.72% of Spell Power ] Chaos damage per soul consumed over 8 sec. Deals reduced damage beyond 8 targets and only one Soulkeeper can be active at a time. You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
  • Fear Fear - When Fear ends, the target is slowed by 15% 30% for 4 sec.
  • Inquisitor's Gaze Inquisitor's Gaze now deals 270% more damage.
  • Desperate Pact Desperate PactGreater Banish Greater BanishGorefiend's Resolve Gorefiend's Resolve have been removed from the class tree.
  • Sargerei Technique Sargerei Technique (new talent) added in place of Lifeblood.
    • Affliction: Shadow Bolt and Drain Soul damage increased by 8/15%.
    • Demonology: Shadow Bolt damage increased by 8/15%.
    • Destruction: Incinerate damage increased by 5/10%.
  • Socrethar's Guile Socrethar's Guile (new talent) added in place of Accrued Vitality.
    • Affliction: Agony damage increased by 8/15%.
    • Demonology: Wild Imp damage increased by 10/20%.
    • Destruction: Immolate damage increased by 10/20%.
  • Lifeblood Lifeblood moved to Nightmare Nightmare's location.
  • Nightmare Nightmare was moved to Gorefiend's Resolve Gorefiend's Resolve's position and is now a rank 1 talent.
  • Horrify Horrify (new talent) added as a choice node against Nightmare Nightmare. Your Fear causes the target to tremble in place instead of fleeing in fear.

Affliction

  • Summon Darkglare Summon Darkglare - The Darkglare will serve you for 20 sec, blasting its target for [ 32% [ 54.78% of Spell Power ] Shadow damage, increased by 10% 25% for every damage over time effect you have active on any their current target.
  • Writhe in Agony Writhe in Agony - Agony's damage starts at 2 4 stacks and may now ramp up to 14 18 stacks. The spell moved to row 3 in the tree and is now a rank 1 node.
  • Xavian Teachings Xavian Teachings has been removed from the Affliction tree and is now baseline.
  • Harvester of Souls Harvester of Souls has been removed from the Affliction tree.
  • Dark Virtuosity Dark Virtuosity (new talent) added to row 4. Shadow Bolt and Drain Soul deal an additional 15/30% damage.
  • Kindled Malice Kindled Malice (new talent) added to row 4. Malefic Rapture and Seed of Corruption deal an additional 8% damage.

Demonology

  • Reign of Tyranny Reign of Tyranny now has an additional effect. Demonic Tyrant deals 50% additional damage.
  • Pact of the Imp Mother Pact of the Imp Mother - Hand of Gul'dan has a 5/10% 8/15% chance to cast a second time on your target for free.
  • Immutable Hatred Immutable Hatred (new talent) added as a choice node against Guillotine Guillotine. When your primary Felguard’s Legion Strike damages only 1 target, its damage is increased by 120%. Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times.
  • Hounds of War Hounds of War has been removed from the Demonology tree.
  • Umbral Blaze Umbral Blaze (new talent) added, replacing Hounds of War. Hand of Gul'dan has a 8% chance to burn its target for [ 48.02% of Spell Power ] additional Shadowflame damage every 2 sec for 6 sec.
  • Guillotine Guillotine - Your Felguard hurls his axe towards the target location, erupting when it lands and dealing [ 12.5% 37.5% of Spell Power ] Shadowflame damage every 1 sec for 8 6 sec to nearby enemies. While unarmed, your Felguard's basic attacks deal damage to all nearby enemies and attacks 50% faster.
  • Stolen Power Stolen Power - When your Wild Imps cast Fel Firebolt, you gain an application of Stolen Power. After you reach 75 100 applications, your next Demonbolt deals 60% increased damage or your next Shadow Bolt deals 60% increased damage.

Destruction

  • Havoc Havoc - Marks a target with Havoc for 12 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage the damage dealt.
  • Burn to Ashes Burn to Ashes stacks to 6 times (change didn't go live on the PTR yet).

PvP Talents

  • Bane of Havoc Bane of Havoc Mayhem: Your single target spells have a 25% chance to curse the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane for 60% of the damage dealt. Lasts 5 sec.

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How is there no Ele shaman buffs? Wtf is up with blizzard. I just did 9 nokhuds with my buddy demo lock and he was destroying me on boss dmg and he’s only a few ilvls above me. Before some warlock main tells me to play better I’am doing pretty close to what I sim for on single target.

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10 hours ago, MiNiGiANT said:

Righteous ProtectorRighteous Protector - Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by [ 5 [ 10 / 10 * 3.1 ] sec.

 

So it was 6 sec and now 3sec?

It was a 2-point node that provided a cooldown reduction of 1.5 sec per point, now it's 3 seconds and a 1-point node.

  • Thanks 1

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dude why the hell is blizzard buffing warlock and monk? They are already completely overpowered in arena and everybody is using combat rotation bots with kick bot. amazing.... and holy priest is absolute dog *filtered* right now, what kind of buff is that supposed to be?

Nerf dpriest,  rdruid, rshaman,  ele shaman, arms warrior, every warlock spec, every mage spec and every monk spec needs to be nerfed into the ground as well.

What the hell is blizzard doing. Just nerf damage across the board and buff healing it's really that simple.

Edited by WoWsucks2023

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      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
    • By Staff
      Here come this week's Windwalker changes as well, with Blizzard detailing adjustments to Tiger Palm and Combo Strikes, as well as announcing talent tree layout changes coming with next week's build.
      Monk (Source)
      This week’s Alpha build brings more updates to Windwalker and we’d like to go over the underlying philosophy and reasoning for these changes. The main changes we’ll be discussing are to Tiger Palm and its damage distribution, making Combo Strikes more consistent and intuitive, and some incoming shifts to their spec tree talent layout.
      Tiger Palm
      Tiger Palm is the most commonly used button for Windwalker, but historically it has represented very little overall damage itself. We want Tiger Palm to remain mostly about generating Chi, but also represent a more meaningful percentage of Windwalker’s damage breakdown. Our goal is not to change rotational priorities, but to make every button press feel directlymeaningful to your overall damage.
      This also helps us tackle some interesting damage profiles by increasing their priority target damage, even in AoE scenarios. We’re excited about talents like Martial Mixture for this reason, which could offer some additional support to this profile.
      Combo Strikes
      We’ve removed Chi Wave and Expel Harm from the list of spells that trigger Combo Strikes for Windwalker Monks in The War Within. Since these are now automatically triggered, we didn’t think it was intuitive for these to trigger Mastery. Our intent for Combo Strikes is that the main focus should be directly on the action bar and relying on direct spell casts rather than auras to determine your next spell to cast.
      Alongside this, we’re making a couple adjustments to Combat Wisdom and Storm, Earth, and Fire to support these changes.
      Combat Wisdom will now rebalance Chi to 2 while out of combat instead of the default depletion. We think this will help both Windwalker’s opener feel more intuitive (only one required Tiger Palm before entering cooldowns with max Chi when playing with Ordered Elements) and also improve the experience of traveling between packs in Mythic Plus or the open world.
      Storm, Earth, and Fire is being added to the list of spells that triggers Combo Strikes. Our goal here is to make the transition to bursting feel as smooth as possible – both when maximizing Rising Sun Kicks with Ordered Elements and in the cases a Windwalker may choose to Storm, Earth, and Fire immediately before using other globals to set up Combo Strikes.
      Windwalker Tree Talent Layout Adjustments
      In next week’s Alpha build, we’re repositioning some nodes in the Windwalker tree to free up some builds we’re excited about. The main change is moving Teachings of the Monastery to Flying Serpent Kick’s location and moving Flying Serpent Kick baseline. Teachings of the Monastery is a talent we’re now considering core to the spec’s design in all scenarios, and moving it to a more centralized location frees up a talent point to increase optionality elsewhere.
      Thank you very much for your testing and feedback!
      And the changes from the development notes:
      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
    • By Staff
      Blizzard have detailed the changes coming to Fire Mages in this War Within build, as we as their intentions behind them. There are many talent tree changes, with new talents aimed at more choices being available, especially in the AoE department.
      Fire (Source)
      Hello Mages!
      We have a lot of Fire Mage changes hitting the Alpha today, and we want to take some time to go over what changes were made and why. As mentioned in our update post last week, we have a few goals that span all mage specializations. These are:
      Allow you to acquire each specialization’s core gameplay with less talent point investment. Simplify rotational complexity. Provide new nodes that can help you adapt your damage profile to better match a given encounter’s demands. Provide competitive choice nodes that let you opt-out of complex gameplay. Since we’re talking about Fire only, we can get a bit more granular:
      Fire’s AOE
      The biggest issue we were looking to address with this iteration was giving you more ways to adjust your talents and rotation to better suit different profiles, which goes hand-in-hand with increasing the effectiveness and excitement of Flamestrike, Phoenix Flames, and Living Bomb. We’re excited to see what Fire Mages can cook up with the new talents. Our goal with these changes is to push Ignite-spreading out of the default playstyle in higher forms of content, especially above 3 targets-- but retain and add talent support for it so its still exciting to utilize when it makes sense.
      Sun King’s Blessing
      Sun King’s Blessing is a powerful and exciting capstone that Fire Mage players have been utilizing heavily for quite a while. We like the Sun King’s Blessing / Unleashed Inferno capstone choice node, but recognize that Unleashed Inferno still has some gaps to close, particularly in AOE.
      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
    • By Staff
      This week's Alpha notes bring a new zone, two new dungeon, the Earthen Allied Race, and many class changes, including the Demon Hunter Fel-Scarred Hero Tree! 
      Notes (Source)
      The War Within Alpha has been updated with Alpha #2, build 54361.
      NEW ZONES AND DELVES
      The Ringing Deeps NEW DUNGEONS
      The Stonevault Darkflame Cleft NEW ALLIED RACE
      Earthen CHARACTER LEVEL
      Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.
      Level 73 Character Template Maximum Level: 75 CLASSES
      The following Hero Talents are available for playtesting in Public Alpha 2: DEMON HUNTER Fel-Scarred Fel-Scarred Demon Hunters embrace the monster within! Blasts of devastating Fel fire are unleashed while in demon form, and activating Metamorphosis greatly empowers additional Fel-themed abilities. The Fel-Scarred endure a pain that bubbles just beneath the surface, granting increased maximum Fury and a portion of their demon form bonuses at all times. Those who stand in their way will inevitably be introduced to that pain by intense fiery abilities and blades that burn with Fel energy. MONK Mastery of Harmony Developers’ notes: Master of Harmony was accessible in the Public Alpha 1 build but several talents were still being worked on. In Public Alpha 2, Master of Harmony is now fully playtestable. All Fear, Silence, Sleep, Stun & Interrupt visual effects have been updated with a new visual. Additionally, all movement speed slowing effects greater than 50% will now display a universal Slow visual on the target. Developers’ notes: Our main priority for this visual update is to help increase the clarity and consistency of messaging for common status effects. Slow (the status effect not the spell), for example has taken quite a few different visual forms over the years, mostly in the range of multicolored dust clouds around a target’s feet. As you can imagine this particular visual was difficult to notice from a distance and wasn’t easily recognizable. So, we did a pass on Slow and the other status effects listed to help address those clarity/messaging issues making them easier to quickly identify in combat. MAGE Sunfury Spells cast by the Arcane Phoenix no longer benefit from the caster’s secondary stats, spell damage bonuses, or talents. Arcane Phoenix’s Arcane Surge damage reduced by 50%. Reduced the damage of all Arcane Phoenix AOE spells by 50%. Arcane Barrage, Flamestrike, and Phoenix Flames Activation Overlay added for Hyperthermia and Arcane Soul Memory of Al’ar - Arcane Soul buff redesigned: Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges. Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay. MONK Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes. Conduit of the Celestials Heart of the Jade Serpent now increases the cool down rate of affected spells by 75% (was 100%). Fists of Fury now channels 50% faster during Heart of the Jade Serpent. Windwalking is now a 1 point talent. Some connections have been moved within the final gate. Hasty Provocation has moved to a choice node with Quick Footed. Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios. PALADIN Retribution Highlord’s Judgment has been renamed to Highlord’s Wrath. Mastery: Hand of Light has been renamed to Mastery: Highlord’s Judgment – Now also causes Judgment to have a chance to blast the target with the Light, dealing Holy damage. Highlord’s Wrath has been redesigned – Mastery: Highlord’s Judgment is 50/100% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known. Adjudication has been redesigned – Critical Strike damage of your abilities increased by 5% and Hammer of Wrath also has a chance to cast Highlord’s Judgment. Blades of Light has been redesigned – Crusader Strike, Judgment, Hammer of Wrath, and damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage. Divine Arbiter now has an additional effect – Highlord’s Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. Searing Light now has an additional effect – Highlord’s Judgment and Radiant damage abilities have a chance to call down and explosion of Holy Fire. Blessed Hammer from Adjudication now spawns from the target of your Hammer of Wrath. Execution Sentence now causes the enemy to suffer 20% of the damage dealt during its time after it expires (was 30%). Execution Sentence damage no longer counts as a damage over time effect. Highlord’s Judgment damage increased by 50%. Highlord’s Wrath is now a 1 rank talent. (was 2 ranks) Highlords Wrath: Mastery: Highlord’s Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known. Vanguard of Justice is now a 2 rank talent (was 1 rank) Vanguard of Justice has been redesigned: Enemies hit by Templar’s Verdict take 30/50% increased damage from your next Divine Storm. Judge, Jury, Executioner has been redesigned: Divine Storm has a 40% chance to cause your next Templar’s Verdict to hit an additional 3 targets. WARLOCK New Talent: Pact of Gluttony – Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. New Talent: Swift Artifice - Reduces the cast time of Soulstone and Create Healthstone by 50%. New Talent: Demonic Tactics - Increases melee and spell critical strike chance for you and your summoned demon by 2%. Fel Pact is now 1 rank and has been redesigned - Fel Domination cooldown is reduced by 60 sec. Fiendish Stride is now 1 rank and has been redesigned - Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. Grimoire of Synergy has been removed. Inquisitor’s Gaze has been removed. Summon Soulkeeper has been removed. Profane Bargain has been removed. Demonic Circle has been moved to row 3. Soul Leech is no longer baseline and has been added to the Warlock tree. Soul Conduit has been moved to row 10 and is now 1 rank. Fel Synergy has been moved to row 9. Soul Link has been moved to row 9. Abyss Walker has been moved to row 4. Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9. WARRIOR Protection Defensive Stance no longer reduces damage dealt by Protection Warriors. New Talent replacing Improved Heroic Throw - Fight Through the Flames: Defensive Stance additionally reduces magic damage you take by 5%.
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