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Dragonflight 10.0.5 Class Tuning: February 28th

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70276-upcoming-class-tuning-december-13.

Blizzard have announced class tuning coming with tomorrow/Wednesday's weekly reset, as DKs, Paladins and Shamans are getting changes on the PvE side, and plenty more classes and items are getting tuned in PvP as well!

Blizzard LogoTuning (Source)

With scheduled weekly maintenance (early tomorrow, February 28 in this region), we’re making targeted tuning adjustments to several classes.

Classes

Death Knight

  • Blood
    • All damaging abilities increased by 3%.

Paladin

  • Holy
    • Light of Dawn healing increased by 10%
  • Protection
    • Greater Judgment’s bonus to your next Holy Power ability against the afflicted target increased to 40% (was 20%).
    • Hammer of Wrath damage increased by 30%
    • Hammer of the Righteous damage increased by 20%

Shaman

  • Elemental
    • Lightning Bolt damage increased by 10% for Elemental only. Does not apply to PvP.
    • Lava Burst damage increased by 6% for Elemental only. Does not apply to PvP.
    • Earth Shock damage increased by 6%. Does not apply to PvP.
    • Elemental Blast damage increased by 6% for Elemental only. Does not apply to PvP.
    • Icefury damage increased by 80%.
    • Icefury causes Frost Shock to generate 14 Maelstrom (up from 8).
    • Frost Shock damage increased by 15% for Elemental only.
  • Developers’ notes: These changes are aimed at improving Elemental single target damage. We also felt that Icefury should deal more damage so that the spell is not solely focused on the follow-up Frost Shocks.

Player versus Player

Items

  • Gladiator’s Distinction’ Stamina provided by the bonus increased by 40%
  • Developers’ notes: Our goal for PvP pacing is for it to be fast, while leaving time for players to react; we’ve continued to see that overall PvP pacing has been faster than we would like, especially as players have been gaining increased offensive power through tier set acquisition, so we’re adjusting the stamina bonus from Gladiator’s Distinction to help address this.

Hunter

  • Improved Kill Shot now increases Kill Shot’s critical strike damage by 15% in PvP Combat (was 25%)
  • Marksmanship
    • Razor Fragments increases Kill Shot’s damage by 40% in PvP Combat (was 50%).
    • Arcane Shot damage increased by 45% in PvP Combat (was 30%).
    • Chimaera Shot damage increased by 45% in PvP Combat (was 30%).
  • Developers’ notes: Kill Shot critical strikes have been particularly deadly for Hunters, so we’re reducing the value of Improved Kill Shot. Marksmanship will be receiving several other adjustments to shift more of their damage profile into their base rotation.

Monk

  • Brewmaster
    • Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
  • Developers’ notes: Incendiary Breath’s radius increase has been difficult to read as a player and Brewmaster damage has been higher than we would like.
  • Windwalker
    • Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
  • Developers’ notes: Touch of Karma’s redirect damage should be a strong deterrent to targeting a Monk while it’s active, and we feel that it was too weak previously.

Rogue

  • Assassination
    • Hemotoxin (PvP Talent) healing reduction effect reduced to 30% (was 35%).
  • Developers’ notes: We felt that the Healing reduction effect from Hemotoxic was too strong, especially as it is easy to keep applied.
  • Outlaw
    • Dispatch damage increased by 15% in PvP Combat.
  • Developers’ notes: Outlaw has been underperforming, so we’re increasing their finisher damage.

Shaman

  • Enhancement
    • Converging Storms increases Stormstrike damage by 10% per stack in PvP Combat was 25%).
    • Lava Lash damage increased by 15% in PvP Combat.
    • Stormstrike damage increased by 50% in PvP Combat (was increased by 30%).
    • Windstrike damage increased by 50% in PvP Combat (was increased by 30%).
  • Developers’ notes: We’re looking to increase Enhancement’s consistent damage while reducing its high-end burst potential.

Warrior

  • Fury
    • Rampage damage increased by 15% in PvP combat.
    • Execute damage increased by 10% in PvP combat. Arms and Protection damage unchanged.
  • Developers’ notes: Fury Warriors’ offensive pressure has been notably lower than we would like, so we’re increasing Rampage and Execute damage.

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1 hour ago, Pregrowth said:

Still clueless dev's it seems, lul

"Oh my gosh, Blizzard made/did not make any changes to my spec, they are so clueless,  but I KNOW how to make my spec overpow... uhm... viable, yes, VIABLE! lul"

...that about sums it up?

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Holy *filtered* I can’t believe ele ST finally got acknowledged! The fact that lava burst got buffed is schocking, and now if we get a lil follow up buff for single target we will be in there. I appreciate the buff, but ele’s single target is far beyond a 6% buff. Ele blast didn’t really need a buff, they could of took that 6% and added it to earthshock since it needs the buff more then it does. Really I think lightning bolt and earthshock are what kinda holds ele back in single target. The fact that earthshock hits for under 100k mist of the time even being buffed by tier set and a talent is kinda underwhelming especially since it’s a spender. I always thought spenders was supposed to feel good when you hit that button to dump your resources? I get they don’t want specs to get outta control after buffs, but ele is pretty far away from being outta control especially in ST fights.

Edited by ArthasStormrage87
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6 hours ago, ArthasStormrage87 said:

Holy *filtered* I can’t believe ele ST finally got acknowledged! The fact that lava burst got buffed is schocking, and now if we get a lil follow up buff for single target we will be in there. I appreciate the buff, but ele’s single target is far beyond a 6% buff. Ele blast didn’t really need a buff, they could of took that 6% and added it to earthshock since it needs the buff more then it does. Really I think lightning bolt and earthshock are what kinda holds ele back in single target. The fact that earthshock hits for under 100k mist of the time even being buffed by tier set and a talent is kinda underwhelming especially since it’s a spender. I always thought spenders was supposed to feel good when you hit that button to dump your resources? I get they don’t want specs to get outta control after buffs, but ele is pretty far away from being outta control especially in ST fights.

In a sense yes from moving to multi to single target builds.  Either it be combo points, fury, rage, and etc if the rotation is being done flawless the results should show.

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9 hours ago, ArthasStormrage87 said:

Holy *filtered* I can’t believe ele ST finally got acknowledged! The fact that lava burst got buffed is schocking, and now if we get a lil follow up buff for single target we will be in there. I appreciate the buff, but ele’s single target is far beyond a 6% buff. Ele blast didn’t really need a buff, they could of took that 6% and added it to earthshock since it needs the buff more then it does. Really I think lightning bolt and earthshock are what kinda holds ele back in single target. The fact that earthshock hits for under 100k mist of the time even being buffed by tier set and a talent is kinda underwhelming especially since it’s a spender. I always thought spenders was supposed to feel good when you hit that button to dump your resources? I get they don’t want specs to get outta control after buffs, but ele is pretty far away from being outta control especially in ST fights.

Well... kind of, but you know, Earthshock is almost never used in any kind of ST fight? Sure you might use it ST in M+, but in raid, you are always playing EB anyways. In M+ it's a bit more of a mixed bag, but when you go to high keys with tyrannical when ST really matters... you got EB as well. So the Earthshock buff... *shrugs* I don't mind it, but I never found pressing ES rewarding, unlike pressing EB

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18 hours ago, Teufel said:

"Oh my gosh, Blizzard made/did not make any changes to my spec, they are so clueless,  but I KNOW how to make my spec overpow... uhm... viable, yes, VIABLE! lul"

...that about sums it up?

Lul, sup fanboi? Seems to me your also a clueless f*ck.

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