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A new Play with the Blues event is taking place on the 10.1 PTR this Friday, March 31. Blizzard will be looking for feedback on general PvP combat and changes introduced in Embers of Neltharion.
On Friday, March 31, please join members of the World of Warcraft development team on the Embers of Neltharion Public Test Realms (PTR) as we playtest PvP content in tandem with our new Embers of Neltharion items, PvP talents, and system changes. We’ll be observing and looking for feedback on general PvP combat, and we’re particularly interested in feedback on our new and updated PvP talents and our changes to crowd control.
We’ll get underway at 3:00 p.m. PDT (5:00 p.m. CDT, 6:00 p.m. EDT) with an hour of random Battlegrounds.
To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Random Battlegrounds, and click Join Battle.
Starting at 4:00 p.m. PDT (6:00 p.m. CDT, 7:00 p.m. EDT), we’re going to switch over to Rated Solo Shuffle for one hour. To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Rated Solo Shuffle, and click Join Battle.
Before the playtest, we recommend taking some time to get your character setup properly for PvP combat. All of the PTR realms support cross-realm queueing, so feel free to make your character on any of the realms (the World of Warcraft development team will be on Benedictus, for example.) Additionally, this week we’ve updated the PvP Gear Vendor located in Orgrimmar and Stormwind to sell Season 2 PvP gear, so we highly recommend wearing the new armor so everyone is on the same playing field. Additionally, please check out the various other gear and profession vendors in Orgrimmar and Stormwind to utilize the latest trinkets, gear, and class sets in Embers of Neltharion.
We look forward to playtesting with you and reading your feedback afterward. See you there!
Aberrus raid testing continues on the 10.1 PTR with Mythic Kazzara and Zskarn on March 30. Raid Finder difficulty testing starts April 14. Check out the full schedule for more information!
The raid testing schedule is very fluid and subject to the realities of a test environment. There’s the possibility of having to change the time of a testing session, change the bosses being tested, or cancel a test entirely due to bugs, server hardware issues, etc.
We’ll be updating this schedule with boss details as we get closer to their testing dates. Keep an eye on the PTR forum for the boss feedback threads and the latest information. Thank you in advance for testing and providing feedback.
Aberrus, the Shadowed Crucible Raid Testing Schedule
The final boss of the raid, Scalecommander Sarkareth, will not be available for testing.
Q: How do I get into the raid zone?
A: In Valdrakken, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade V in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 70 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
Q: How do I report feedback or bugs?
A: We’ll be posting encounter feedback threads each week prior to the start of the raid tests. Additionally, you can also submit your feedback through the in-game Issue Reporter tool.
We have some more class tuning as Balance gets some changes, as well as fixes for other classes, both in PvE and PvP, in addition to another Wrath Classic fix.
March 28 (Source)
Balance Updated the Denizen of the Dream Faerie Dragons to reduce how often they unintentionally engage enemies. They will now enter stealth or invisibility if the caster does, and they now spawn closer to the caster. Starfall damage increased by 13%. Starfall no longer deals damage once when it is first cast. Developers’ note: The above changes address a bug. Starfall deals damage once when initially applied. When it is refreshed, it updates the existing Starfall instead of creating a new instance. Thus, those subsequent Starfall casts do not get the damage of the initial hit. This change removes the initial hit and adds the damage it would deal across all Starfall’s other ticks. As a player, you will notice slightly more delay before Starfall deals damage, but its damage overall will be increased when cast multiple times. Paladin
Fixed an issue causing Divine Purpose to sometimes be incorrectly consumed by an Afterimage trigger. Fixed an issue causing Fading Light to sometimes apply an absorb with no value. Priest
Holy Fixed a bug causing Symbol of Hope to reduce the cooldown of both Divine Protection and Shield of Vengeance for Retribution Paladins. It will now only reduce the cooldown of Divine Protection. Shadow Addressed an issue causing Mind Blasts queued after a Mind Spike to not properly reduce the cast time of Mind Blast with Mind Melt talented. Player versus Player
Classes Mage Fixed an issue that caused Frozen Orb’s duration to be longer or shorter than intended. Priest Shadow Fixed an issue causing Psyfiend to be usable during Dispersion. Warlock Affliction Fixed an issue causing Soul Swap Exhale to bypass spell reflection and spell redirect mechanics. The initial cast of Soul Swap will continue to bypass these effects.
Wrath of the Lich King Classic
Classes Summoning companion pets can no longer trigger combat effects.
Dragonflight Patch 10.1 PTR Development Notes, March 28th: Old Mythic+ Affixes Removed, New Ones AddedBy Staff
We have three new Mythic+ affixes revealed in today's 10.1 PTR notes, as well as three old ones that are being retired, a lot of class changes in addition to profession, quest and UI improvements and more.
Hello adventurers! The Embers of Neltharion PTR has been updated with the following changes:
DRAGONFLIGHT SEASON 2
MYTHIC+ The Vortex Pinnacle is available with this week’s Mythic+ test. There are new affixes and adjusted affixes available for testing. Players can purchase scrolls from the keystone vendor to add to these to their keystone. New Affix: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control. New Affix: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the spirit to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect. New Affix: Entangling – While in combat, entangling vines snare players. Updated Affix: Explosive – Fewer Explosive Orbs spawn, but they now have substantially higher health. The following affixes have been retired for Dragonflight Season 2: Quaking Grievous Volcanic We’re looking for feedback on keystone combinations: Keystone Level 4 Affixes: Spiteful Sanguine Bursting Bolstering Raging Keystone Level 7 Affixes: Incorporeal Afflicted Entangling Explosive Storming NEW UPGRADE SYSTEM
Discount cost tooltip added. CHARACTERS
4 new eye colors and 5 new hair colors for Nightborne. Developers’ note: The new eye colors for male Nightborne will be available in a later PTR update. CLASSES
DEATH KNIGHT Frost Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 seconds. Unholy Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 seconds. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 seconds. DEMON HUNTER Havoc Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Gain Seething Fury every 175 Fury you spend (was 200). Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15% (was 12%). DRUID Balance Developers’ note: We’re continuing to work to tune Balance’s damage composition and resource generation. Wrath and Starfire gained a lot of the Astral Power generation in 10.1, and we’re moving some of that increase into more passive sources to make Balance Druids a little more mobile. We’re giving Stellar Flare a boost to make it a valid option in low target scenarios. We’re reducing Rattle the Stars’ top end a little to bring it more in line with other talents and making it a little easier to maintain. Wrath damage increased by 10%. Stellar Flare damage increased 12%. Stellar Flare Astral Power generation increased to 12 (was 10). Chance for Shooting Stars to fall increased by 15%. Soul of the Forest now increases Wrath Astral Power gain by 30% (was 50%) and increases Starfire’s damage and Astral Power generation by 20% for each target beyond the first, up to 60% (was 30% and 90%). Goldrinn’s Fang damage reduced by 10%. Rattle the Stars duration increased to 6 seconds (was 5 seconds). Rattle the Stars damage bonus reduced to 8% per stack (was 10% per stack). New Moon, Half Moon, Full Moon, and Fury of Elune Astral Power generation increased by 20%. Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Sunfire, Moonfire, and Shooting Stars damage increased by 20% (was 18%). Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Crashing Star damage increased to 76.5% of Spell Power (was 72%). Restoration Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rejuvenation and Lifebloom healing increased by 12% (was 15%). Regrowth healing over time increased by 50% (was 75%). Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Flourish increases the rate of your heal over time effects by 30% for an additional 16 seconds after it ends (was 40%). HUNTER Survival Lunge’s Wildfire Bomb cooldown reduction now requires you to have a 2-handed weapon equipped. MAGE Arcane Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – For every 24,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time. MONK Mistweaver Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Renewing Mists has a chance to grant Soulfang Infusion, granting 3% of your maximum Mana over 3 seconds. (was 5% over 5 seconds). Developers’ note: This change was deployed late last week to PTR. Windwalker Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Rising Sun Kick deals 12% increased damage and goes nova, dealing Shadowflame damage to all enemies within 8 yards. PALADIN Seal of the Crusader damage increased by 100%. Protection Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Judgment critical strikes apply Heartfire and can trigger Grand Crusader. Developers’ note: Additionally, the chance for Judgment’s critical strikes to trigger Grand Crusader has been significantly increased, while still respecting players’ talent selections. Retribution Templar’s Verdict now correctly triggers Empyrean Legacy. Consecration, Divine Hammer, and Divine Storm tooltips now correctly update when Burning Crusade is talented. Crusading Strikes tooltip now updates damage types correctly. Expurgation tooltip has been updated to be clearer. Art of War changed to a circle on the talent tree. Templar’s Verdict and Justicar’s Vengeance changed to a square on the talent tree. Searing Light is now called down upon the target rather than on yourself. Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies. Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath now hits 4 nearby enemies for 20% of its damage. PRIEST Discipline Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Shield absorbs 20% additional damage. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Every 3 casts of Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 seconds and heal 20% more. Holy Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times. Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build. We’re making this change to ensure that Holy’s 2-piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does. Shadow Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 seconds by 80%. ROGUE Assassination Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature (was 40%). Outlaw Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Between the Eyes grants 5% Agility for 15 seconds (was 7%). Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build. SHAMAN Deeply Rooted Elements should now activate more consistently for all specializations. Enhancement Maelstrom Weapon damage increase now has a separate value from its healing increase. This applies to Improved Maelstrom Weapon and Raging Maelstrom. Restoration Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Healing of Tidewaters increased to 175% of Spell Power (was 140%). Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Each ally healed by Tidewaters increases your healing done by 1% for 6 seconds and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%. WARLOCK Demonology From the Shadows has been renamed to The Houndmaster’s Stratagem. The tooltip of The Houndmaster’s Stratagem has been updated to the following – Dreadbite causes the target to take 20% additional Shadowflame damage from your spells and abilities for the next 12 seconds. Developers’ note: It is intentional that From the Shadows, now The Houndmaster’s Stratagem, does not benefit Demonic Tyrant or your other pets. We’re updating the wording of this tooltip for clarity. Destruction Ruin no longer increases the damage of Channel Demonfire. Channel Demonfire damage increased by 20%. Shadowburn damage increased by 20%. Does not apply in PvP combat. Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt. Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Demonfire bolts increase the Fire damage you deal by 1% for 13 seconds for each bolt cast, stacking up to 8 times. Gaining a stack does not refresh the duration. WARRIOR Arms Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15% (was 25%). PLAYER VERSUS PLAYER
The PvP gear vendor located in Stormwind and Orgrimmar has been updated to sell Season 2 PvP gear for testing. CLASSES DEATH KNIGHT Spellwarden (PvP Talent) has been removed. Spellwarden has been redesigned – Reduces the cooldown of Anti-Magic Shell by 10 seconds but reduces its duration by 50%. Anti-Magic Shell is now usable on allies. New PvP Talent: Bloodforged Armor – Death Strike reduces Physical damage taken by 20% for 3 seconds. Unholy Reanimation has been redesigned – Reanimates a nearby corpse, summoning a zombie for 20 seconds that slowly moves towards your target. If your zombie reaches its target, it explodes after 3 seconds. The explosion stuns all enemies within 8 yards for 3 seconds and deals 20% of their health in Shadow damage. The zombie summoned by Reanimation is no longer targetable or killable. Reanimation now costs 30 Runic Power (was 1 Rune) and now has a 12 second cooldown with 2 charges. DRUID Balance Dying Stars (PvP Talent) has been redesigned – Now causes the targets who remove Moonfire or Sunfire to be vulnerable to Moonfire and Sunfire for 15 seconds. If already vulnerable, they gain half the remaining duration of the removed effect. Feral Leader of the Pack now increases movement speed by 10% (was critical strike chance by 5%). New PvP Talent: Wild Attunement – After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within 5 seconds also casts Feral Frenzy. EVOKER New PvP Talent: Dream Catcher – Sleep Walk no longer has a cooldown, but its cast time is increased by 0.5 seconds. MAGE New PvP Talent: Master Shepherd – While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 6%. Additionally, Polymorph and Mass Polymorph no longer heal enemies. New PvP Talent: Ethereal Blink – Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink or Shimmer are reduced by 1 second, up to 5 seconds. MONK Brewmaster Incendiary Breath (PvP Talent) has been removed. Hot Trub (PvP Talent) now has an additional effect – Also makes your next Breath of Fire incapacitate targets after purifying 100% of your max health. PALADIN Holy New PvP Talent: Bedazzle – Call upon the light to blind your enemies in a 20 yard cone, causing enemies to miss their spells and attacks for 3 seconds. 1.5 second cast time, 90 second cooldown. Vengeance Aura has been removed. PRIEST Phase Shift now lasts 1 second (was 0.5 seconds). SHAMAN Swelling Waves (PvP Talent) has been removed. Spectral Recovery (PvP Talent) has been removed. Enhancement New PvP Talent: Stormweaver – Consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain the full benefits of Maelstrom Weapon based on the stacks consumed. The healing bonus from Improved Maelstrom Weapon is reduced by 75% in PvP combat (was 25%). The healing bonus from Raging Maelstrom is now reduced by 60% in PvP combat (was 40%). PROFESSIONS
Added an option to swap the Professions recipe window to a minimal view to allow other windows to open side by side. Search bar for learned recipes has been added to the minimized crafting UI. Skinning is now available in Zaralek Cavern. QUESTS
SNIFFENSEEKING After arriving in Loamm and meeting the Niffen in the early Campaign, Myrrit invites the player to go on adventures with him. Buddy up with Myrrit to explore secret caves hidden around Zaralek Cavern up to three times a week. These Sniffenseek digs are short puzzles that can involve stealth, sniffin’, diggin’, or using logic. They are approximately 5 minutes in length. USER INTERFACE AND ACCESSIBILITY
Legendary quest bang has an updated display art to improve readability and colorblindness considerations. Loamm Niffen is sorted to the top of the Dragon Isles Summary list. AddOn list will now display an icon or default to a question mark if the AddOn did not specify one. EDIT MODE Quest Tracker now has an option to enable a dark background. OPTIONS Options new to patch 10.1 will be marked with “NEW” tag.
In addition to the big list of class and class tier set changes from the PTR notes today, Blizzard also detailed upcoming changes for a future build in a separate post.
Upcoming Set Changes (Source)
These changes will not be in this week’s PTR deploy, but will be in a for a future PTR build.
Holy Priest redesign
(2) Set Bonus: When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally. (4) Set Bonus: When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times. Developers’ Note: We’re making this change to ensure that Holy’s 2 piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does. Outlaw Rogue:
(4) Set Bonus: Between the Eyes grants 5% Agility for 15s. (down from 7%)