Jump to content
FORUMS
Sign in to follow this  
Stan

New Potential Evoker Spells Added in Patch 10.1 Build 48661

Recommended Posts

67752-evoker-changes-in-dragonflight-alp

We've heard rumors of a third Evoker spec, as hinted by a placeholder quest on the 10.1 PTR, and the latest build seems to add more potential spells and 36 entries in the database table of Empowered Evoker spells.

The following spell has been updated in 10.1 Build 48661 with a cooldown and initially looked like an NPC spell. Notice the "Emerald" prefix, typical for Green Evoker spells.

  • Emerald Infusion Emerald Infusion - Infuse yourself with Emerald Power, healing yourself for 20% and 10% of your maximum health over 10 sec. (Instant, 45-sec cooldown)

The second and third spells appear to be intended for NPCs, as both are seemingly overpowered and without cooldown. "Azure" is also typical for Blue Evoker spells...

  • Iron Roots Iron Roots - Raising their shield the dracthyr protects their allies within 10 yards, reducing their damage received by 90%.
  • Azure Prowess Azure Prowess - Empowers an ally, increasing their damage done by 25%. (1.5-sec cast, 30 yd range)

However, the real find, as Reddit user scottishwanderer, highlighted, is the addition of 36 new entries in the database table of Empowered Evoker spells in the latest 10.1 build. This table contains all Empowered Evoker spells.

y5rtnkvhropa1.png?width=1638&format=png&

It will be interesting to see what the spells are intended for in the future.

Source: Reddit

Share this post


Link to post
Share on other sites

Tinfoil hat time : In the reddit post, there is a mention of a Jolt spell, as well as an image of a Storm Dragon. Remember them from Legion? What if they were supposed to be a 6th Dragonflight with Raszageth as their Aspect? Now that would be cool. A spec that combines both Black and Storm Dragon spells

Share this post


Link to post
Share on other sites

Not adding a tank spec was a huge disappointment for me I tried the dps and heals and not a fan. 

Share this post


Link to post
Share on other sites

It will be interesting to see how this plays out. The fans want a black dragon flight tank spec evoker. They already have a dps and a heals spec........  I think if this spec turns out to be anything but a black dragonflight tank evoker spec- people will be disappointed.

That being said, if it is a support type class (as some speculate) I will give credit to Blizz for trying a "gutsy" move. (Sometimes you have to shake things up- it has been the same three roles for almost twenty years now). It would be up to Blizz to balance the class right to make it worth playing and they would have to provide opportunities for it to shine in the raids and dungeons. I could see it working. The balancing point would be that it would have to add enough to the raid so it makes it worth bringing one dps or healer less.

Share this post


Link to post
Share on other sites
11 hours ago, Ken007 said:

It will be interesting to see how this plays out. The fans want a black dragon flight tank spec evoker. They already have a dps and a heals spec........  I think if this spec turns out to be anything but a black dragonflight tank evoker spec- people will be disappointed.

That being said, if it is a support type class (as some speculate) I will give credit to Blizz for trying a "gutsy" move. (Sometimes you have to shake things up- it has been the same three roles for almost twenty years now). It would be up to Blizz to balance the class right to make it worth playing and they would have to provide opportunities for it to shine in the raids and dungeons. I could see it working. The balancing point would be that it would have to add enough to the raid so it makes it worth bringing one dps or healer less.

Honestly, with the latest patch speaking on how their power was being sapped, it wouldnt surprise me at all if they add the 3rd spec.

Feels bad for DH though. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have come in and explained how players will be getting the new legendary axe! There are changes from the Evoker legendary, with bad luck protection now dropping as an item from both Fyrakk on any difficulty and other bosses on Heroic and Mythic!

      The quest for the axe itself drops on all difficulties (with increasing likelihood with each difficulty) after the reset the boss was killed in Mythic (already dropping in NA and after tomorrow's reset in EU). Check out the full details below.
      (Source)
      Greetings heroes of the Dream!
      While Mythic champions begin to harness the intense Shadowflame within Fyr’alath the Dream Render, we’d like to share some details on how other denizens of Azeroth may get their hands on this igneous item.
      We have observed many thousands of Evokers swooping down into Aberrus to forge their new legacy and heard their triumphant roars echoing eternally upon acquiring Nasz’uro. We’ve also heard feedback about how this process felt for players and have made some adjustments for Fyr’alath’s acquisition with that in mind, in hopes of better aligning players’ chances and effort.
      Fyr’alath can be obtained with any loot specialization for Death Knights, Paladins, and Warriors by defeating Fyrakk within the heart of Amirdrassil on all difficulties, which will be very rare on Raid Finder difficulty (when available) and significantly increases in drop rate with each difficulty. As with Nasz’uro, completion on higher difficulties will include your chances from all uncompleted lower difficulties that week–this also includes the cumulative increase in chances for future weeks.
      The cumulative increase to your drop chances will now be available from all difficulties and will be directly represented by players receiving a Greater Ember of Fyr’alath when defeating Fyrakk. Additionally, defeating other encounters within Amirdrassil on Heroic or Mythic difficulty has a chance to award a Lesser Ember of Fyr’alath which will further attune you to the Shadowflame, increasing your cumulative chances on both difficulties. Beyond that, Fyr’alath will continue to drop as Group Loot from Fyrakk on Mythic difficulty at a greatly reduced chance.
      We hope these adjustments allow this legendary to continue to serve as an aspirational goal for all players, while providing additional incentive and reward for those who wish to challenge themselves on higher difficulties.
    • By Starym
      A big batch today as the class tuning gets some more things added, dungeons and Amirdrassil get a look as well, the Anniversary bosses get nerfed, Zaralek and Forbidden Reach rares get higher drop chances and a lot more!
      November 27 (Source)
      Classes
      Death Knight Frost Aberrus, the Shadow Crucible 2-piece set The damage of your next Frostwyrm's Fury is increased by 4% (was 5%). Stacks unchanged. The effectiveness of Frostwyrm's Fury reduced to 25% (was 30%). Howling Blast damage reduced to 10% (was 20%). Amirdrassil, the Dream’s Hope 4-piece set Chill Streak can bounce 3 additional times (was 2 times). The chance to proc a bonus effect increased to 35% (was 30%). Chill Streak damage increased by 10%. Obliterate damage increased by 8%. Enduring Chill chance to bounce increased to 25% (was 20%). Piercing Chill damage increased to 12% (was 10%). Druid Restoration All healing increased by 3%. Not applied to PvP combat. Evoker Augmentation Shifting Sands will now properly trigger twice when casting back-to-back empower spells with Tip the Scales. Paladin Fixed an issue causing Retribution Aura to fail to trigger from some abilities. Priest Resolved an issue preventing the cooldown of Mass Dispel from resetting when an encounter ends. Shadow All damage increased by 5%. Not applied to PvP combat. Rogue Assassination Fixed an issue that caused Envenom's buff to persist beyond its intended duration when used with fewer than 5 combo points. Warlock Affliction All damage dealt by you and your pet's abilities increased by 6%. Not applied to PvP combat. Destruction All damage dealt by you and your pet's abilities increased by 6%. Not applied to PvP combat. Dungeons and Raids
      Murozond’s Rise Tyr, the Infinite Keeper Tyr, the Infinite Keeper's health reduced by 15%. Tyr, the Infinite Keeper will now only cast a single Dividing Strike within a sequence of the Infinite Hand Technique. Chrono-Lord Deios Chrono-Lord Deios' Temporal Breath impact damage reduced by 20% and periodic damage reduced by 15%. The vulnerability effect of Chrono-Lord Deios' Infinity Nova reduced to 75% (was 250%). Resolved an issue that could cause a player standing in certain locations to not be eligible for loot. The Everbloom Ancient Protectors Dulhu's Noxious Charge impact damage reduced by 25%. Dulhu's Noxious Discharge damage reduced by 25%. Dulhu's Noxious Discharge impact time increased to 2 seconds (was 1.5 seconds). Amirdrassil, the Dream’s Hope Council of Dreams Addressed an issue causing Barreling Charge to hit players standing closely behind Urctos. Items
      Wherever possible, all cosmetics and collectibles that drop from a unique rare elite enemy in Forbidden Reach and Zaralek Cavern will now drop more often. Cache of Amirdrassil Treasures should now display the correct item level. Developers’ notes: This was only a display issue and did not affect the items in the cache. Existing Rated PvP gear that was previously on the Veteran track should now be using the Champion track. Developers’ notes: This change does not affect existing Class Sets either obtained from the Great Vault or items that were converted at the Catalyst. Those will be addressed in a separate hotfix. Player versus Player
      Demon Hunter Havoc Chaotic Disposition (talent) now has a 33.33% chance (base 7.77%) to increase damage by 4% (base 17%) in PvP combat, providing the same average damage bonus with significantly less variance. Druid Eclipse will now properly track your Wrath and Starfire casts if Eclipse ends while you are Cycloned. Fury of Elune will now properly deal damage to enemies who are not in line of sight of the Druid. Feral Regrowth healing is now reduced by 20% in PvP combat (was 43%). Evoker Azure Strike damage increased by 40% in PvP combat. Time Stop (PvP talent) cooldown reduced to 45 seconds (was 1 minute). Chrono Loop (PvP talent) cooldown reduced to 45 seconds (was 1 minute). Augmentation Upheaval damage reduced by 10% in PvP combat. Eruption damage increased by 15% in PvP combat. Preservation Dream Flight healing increased by 100% in PvP combat. Mana regeneration now reduced by 5% in PvP Combat (was 10%). Priest Ultimate Penitence will now prioritize healing players in PvP combat and will only heal pets if all players are at full health. Holy All healing increased by 6% in PvP combat. WoW’s 19th Anniversary
      Reduced the Dragons of Nightmare Lethargy stun to 2 seconds (was 5 seconds). Reduced the health of Emeriss's Putrid Mushrooms by 85%. Adjusted the frequency of Emeriss's attack patterns.
    • By Starym
      We got our first look at Bel’ameth, the Night Elves' new home in patch 10.2.5: Seeds of Renewal! Added to the PTR today, MrGM already went there and poked around, so let's take a look!
      As noted in today's development notes, Bel’ameth is still under construction by the elves, so it's very much a work in progress! We'll probably have to check in later during he PTR to see more, or perhaps it's meant to evolve throughout the story of the patch, or even through multiple patches.
      They actually did it. Say Hello to the new Night Elf Home, Bel’ameth. Complete with NPCs, Portals, Vendors, Flight Masters, and everything you'd ever need - MrGM




      A good start indeed!
    • By Staff
      This week's 10.2.5 PTR brings us the name of the Night Elves' new home, some UI changes and more. 
      PTR (Source)
      Hello everyone! Here are the changes that you can find in this week’s Seeds of Renewal PTR update:
      BEL’AMETH
      The night elves are hard at work constructing their new home, Bel’ameth, but like all great things that take time to perfect, it’s currently a work in progress. CLASSES
      All remaining class talents that were previously Shadowlands Covenant Abilities have had their spell visuals updated to match their class visual kit. Developers’ note: Based on your feedback for wanting the option to keep the Shadowlands spell visuals, we’ll be adding a way to revert these talents back to their Shadowlands visuals in a future update. EVOKER Source of Magic now lasts 1 hour (was 30 minutes). ITEMS
      REVIVAL CATALYST Renascent Dream charges are now granted weekly (was every other week). USER INTERFACE AND ACCESSIBILITY
      The skull icons on the instance difficulty banner (near the minimap) have been updated with new art.
    • By Starym
      So we've seen a lot of crazy things in the Amirdrassil Race to World First, and despite the top two spots being taken already, I couldn't skip this one. Chinese guild Skyline, playing on Taiwanese servers, have been in the top 5 for a long time now, getting as high as 3rd. They have been struggling a little in Amirdrassil, or rather with one specific boss.
      Tindral Sageswift, Seer of the Flame has been the bane of pretty much every guild other than the first three to down him, but Skyline actually reached the insane mark of over 1000 pulls. Now, the boss isn't exactly a short one either, with 3 phases and a total length of 8 minutes. The earlier pulls were shorter, from 3-6 minutes, but that's a LOT of time.
      The kill itself was pretty dramatic too, so here it is in all its glory, after 1004 pulls. The World 6th, Asia 2nd Tindral Mythic kill:

      Now, Skyline aren't the only guild with some crazy pull counts and time spent on the boss, as guilds that still haven't downed the boss (but are close) are sitting at almost 800 pulls themselves. And so congratulations are certainly in order, as a pre-nerf kill is still very impressive. Now let's see how they do on Fyrakk!
×
×
  • Create New...