Jump to content
Sign in to follow this  

Player Health and Healing, Enemy Damage and More Massive Changes in Dragonflight Patch 10.1

Recommended Posts


Blizzard have announced some huge and sweeping changes to player health, enemy damage and healing coming in patch 10.1: Embers of Neltharion! They also detail the reasons behind the changes, as well as list all the healing changes to spells, talents, items, enchantments and more done to adjust to the stamina increase and incoming damage changes.

Blizzard Logo10.1 (Source)

We’ve decided to increase both player stamina and enemy damage by 25% in Embers of Neltharion. This is very much like an adjustment that was made just before the launch of Dragonflight, and it’s for the same reasons.

  • When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. If healers can very quickly top off their teammates and mana isn’t a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. That isn’t very satisfying gameplay. Increasing player health and tuning enemy ability damage appropriately gives players more time to react to incoming damage, and it makes players’ choices about cooldowns and mana management more meaningful.

Along with this change, you’ll see several adjustments to hybrid healing spells, items, and enchantments, as well as percentage-based healing spells.

These changes are included in this week’s new PTR build.


  • Developers’ notes: Along with adjusting creature damage and player stamina in Embers of Neltharion, we’re adjusting the healing done by several talents. For tanks, our goal is to keep their relative strength comparable to 10.0.7. For damage dealers, we’re adjusting active healing spells to be more powerful so that they retain their impact when solo or when supporting a group. We’re also adjusting the effectiveness of several healing effects for damage dealers and healers that are based on maximum health, to keep their relative effectiveness equivalent.
  • Player stamina increased by 25%.
  • All creature spell and melee damage increased by 25%.

Death Knight

  • Blood Draw healing increased by 25%.
  • Blood
    • Blood Plague healing increased by 25%.
    • Relish in Blood healing increased by 25%.
    • Leech from Voracious increased to 12% (was 10%).

Demon Hunter

  • Havoc
    • Fodder to the Flame now heals for 20% of maximum health (was 25%).
  • Vengeance
    • Fel Devastation healing increased by 25%.
    • You heal for 10% of all damage you deal to targets with Frailty (was 8%).
    • Feast of Souls healing increased by 25%.
    • The maximum absorb of Revel in Pain increased by 25%.
    • The Hunt now heals for 25% of damage you deal to your Hunt target was 20%).
    • Healing from consuming a Soul Fragment increased by 25%.
    • Charred Warblades causes you to heal for 4% of Fire damage dealt (was 3%).
    • Soul Barrier absorbs 25% additional damage.
    • The bonus absorb value from consuming Soul Fragments increased by 25%.


  • Balance
    • Regrowth healing increased by 50%.
    • Regrowth healing is no longer reduced in PvP Combat (was 15%).
    • Swiftmend healing increased by 50%.
    • Rejuvenation healing increased by 25%.
    • Wild Growth healing increased by 25%.
    • Protector of the Pack’s maximum heal value increased by 25%.
  • Feral
    • Regrowth healing increased by 50%. Does not affect PvP Combat.
    • Swiftmend healing increased by 50%.
    • Rejuvenation healing increased by 25%.
    • Wild Growth healing increased by 25%.
    • Protector of the Pack’s maximum heal value increased by 25%.
  • Guardian
    • Regrowth healing increased by 50%
    • Swiftmend healing increased by 50%.
    • Rejuvenation healing increased by 25%.
    • Wild Growth healing increased by 25%.
    • Protector of the Pack’s maximum heal value increased by 25%.
    • Lunar Beam healing increased by 25%.
    • Elune’s Favored causes you to be healed for 40% of Arcane damage done (was 30%).
    • Brambles reflects 25% additional damage.
    • Ursoc’s Fury causes Thrash and Maul to grant an absorb shield for 60% of damage dealt (was 50%).


  • Devastation
    • Living Flame healing increased by 25%.
    • Emerald Blossom healing increased by 25%.
    • Verdant Embrace healing increased by 25%.
    • Panacea healing increased by 25%.


  • Rejuvenating Wind now heals for 8%/16% of maximum health (was 10%/20%).


  • Brewmaster
    • Soothing Mist healing increased by 25%.
    • Chi Burst healing increased by 25%.
    • Chi Wave healing increased by 25%.
    • Expel Harm healing increased by 25%.
    • Staggering Strikes reduces Stagger by an additional 25%.
    • Celestial Brew absorbs 25% additional damage.
    • Vivify healing increased by 92%.
    • Celestial Fortune now has a chance equal to your critical strike chance to be healed for an additional 80% of the amount healed (was 65%).
  • Mistweaver
    • Chi Cocoon now provides a shield for 8% of your maximum health (was 10%).
  • Windwalker
    • Soothing Mist healing increased by 25%.
    • Chi Burst healing increased by 25%.
    • Chi Wave healing increased by 25%.
    • Expel Harm healing increased by 75%.
    • Vivify healing increased by 92%.


  • Protection
    • Moment of Glory creates an absorb shield for 25% of all damage dealt (was 20%).
    • Bulwark of Order creates an absorb shield for 30%/60% of Avenger’s Shield damage dealt (was 25%/50%).
    • Light of the Titans healing increased by 25%.
    • Word of Glory healing increased by 25%.
    • Flash of Light healing increased by 50%.
  • Retribution
    • Word of Glory healing increased by 50%.
    • Word of Glory healing is now reduced by 45% in PvP Combat (was 30%).
    • Flash of Light healing increased by 50%.
    • Flash of Light healing is now reduced by 30% in PvP Combat.
    • Light’s Celerity increases Flash of Light healing by 20% (was 50%).
    • Light’s Celerity increases Flash of Light healing by 10% in PvP Combat (was 20%).
    • Guided Prayer casts a Word of Glory at 60% effectiveness (was 100%).
    • Justicar’s Vengeance heals for 5% of maximum health (was 6%).


  • Shadow
    • Power Word: Shield absorbs 25% additional damage.
    • Renew healing increased by 25%.
    • Prayer of Mending healing increased by 25%.
    • Flash Heal healing increased by 50%.


  • Soothing Darkness now heals for 24% of maximum health (was 30%).


  • Elemental
    • Healing Surge healing increased by 37%.
    • Earth Shield healing increased by 25%.
    • Chain Heal healing increased by 25%.
    • Healing Stream Totem healing increased by 25%.
  • Enhancement
    • Healing Surge healing increased by 37%.
    • Earth Shield healing increased by 25%.
    • Chain Heal healing increased by 25%.
    • Healing Stream Totem healing increased by 25%.
    • Improved Maelstrom Weapon increases the healing of your next healing spell by 5%/10% (was 10%/20%).


  • Demon Skin now recharges Soul Leech at a rate of 0.2%/0.4% of maximum health (was 0.2%/0.5%).


  • Ignore Pain absorbs 25% additional damage.
  • Pain and Gain heals for 3.5% of maximum health (was 4.5%).
  • Arms
    • Storm Wall now heals for 8% of maximum health (was 10%).
  • Fury
  • Invigorating Fury now heals for 15% of maximum health (was 20%).
  • Protection
    • Fueled by Violence causes you to be healed for 110% of the damage dealt by Deep Wounds (was 85%).

Player versus Player

  • Developers’ notes: Alongside the gamewide update of increasing player health by 25%, we’re adjusting the stamina and primary stat bonuses from Gladiator’s Distinction to help offset the impact in PvP. This should increase damage and healing and reduce player health enough to keep the pace of play in Embers of Neltharion similar to how it was prior to the change.
  • Gladiator’s Distinction now provides 300 stamina (was 2703) and 1600 primary stat (was 300).


  • Developers’ notes: The following items and enchantments are improved to maintain their relative value with the change to player stamina.
  • Enchanting
    • Enchant Boots – Watcher’s Loam now provides 25% more stamina.
    • Enchant Chest – Sustained Strength now provides 25% more stamina.
  • Jewelcrafting
    • Solid Eternity Amber now provides 25% more stamina.
    • Forceful Nozdorite now provides 25% more stamina.
    • Puissant Nozdorite now provides 25% more stamina.
    • Jagged Nozdorite now provides 25% more stamina.
    • Steady Nozdorite now provides 25% more stamina.
  • Leatherworking
    • Fierce Armor Kit now provides 25% more stamina.
  • Tailoring
    • Frozen Spellthread now provides 25% more stamina.
  • Blacksmithing
    • Shadowed Belt Clasp now provides 25% more stamina.

Thank you for your testing and feedback!

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Week 3 of Aberrus saw things settle in, as this may be what the rankings will look like until we see some tuning (at least in Heroic). We're also taking a deeper look into Mythic this week, as more guilds have finished up the raid, but the focus is still on Heroic as it's only been 30 guilds that defeated Sarkareth Mythic.
      Overall Damage 95th Percentile
      Arcane has pulled out ahead even more, increasing their DPS by over 10K since last time, but the other specs are also very much improved, as more tier sets come into play (you can read about just why the Mage spec is doing so well here). While Demonology remains in 2nd, Unholy has pushed up into 3rd, and we have yet another Warlock in the top 5 as Affliction skyrockets 6 spots up and pushes Devastation down into 5th. Shadow remains stable as everything changes around it, with the scuffle above and Subtlety falling down below the Priest. Marksmanship breaks into the top 10, pushing the third Warlock spec out, while the Shamans hang out together in the middle of the pack. Beast Mastery, Fire and Feral remain at the boom, with the Hunter spec getting very used to it down there.

      95th percentile Heroic data by Warcraft Logs.
      Overall Damage All Percentiles
      Subtletly is doing a lot better in the generalist bracket, beating out Unholy for 3rd, while the top 2 remain the same. Affliction doesn't rise as high as in the top percentiles, but does gain more spots, 10 in fact, with Balance at its back, also gaining 2. Marksmanship and Fury stick together on their way down, both dropping 2 spots. Devastation is on its way up here, grabbing 9th.

      All percentiles Heroic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Arcane isn't quite as far ahead here, but is still in a commanding lead, as Unholy tries to give it a run for its money. The two top Warlocks specs are very close here and even Destruction arrives into the top 10 to make it 3 purples, as Assassination drops quite a few spots.

      All percentiles Heroic data by Warcraft Logs.
      Mythic is becoming more relevant each week, especially with the short fights of Heroic skewing things in favor of Arcane, which isn't doing so well here, finding itself down in 8th. Frost DKs are back on top, but extremely close to Devastation. Shadow is only a little further down, just ahead of previous No.1, Elemental. The Warlock party continues in Mythic as well, as Demo is actually joined by Destro instead of Affliction in 5th and 6th, but the DoT spec isn't that far behind, also making the top 10. Beast Mastery and Fire are at the bottom of all the rankings, but are actually joined by Fury here.
      All percentiles Mythic data by Warcraft Logs.
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Aberrus boss guides, as well as more data from Warcraft Logs here.
    • By Stan
      Blizzard is adding 3 new tabards in Patch 10.1.5. We have a Sons of Hodir tabard, a new Scourge tabard with the Forsaken W3 logo, and more.
      Utopian Tabard
      This is the Sons of Hodir tabard recently added in Wrath Classic, I think.

      Victorious Scourge Tabard
      A new Scourge tabard of sorts with the Warcraft 3 logo was added in Patch 10.1.5. This one has some clipping issues in the latest 10.1.5 PTR build.

      Time Mender's Tabard
      The final third tabard is themed after time travel. Maybe it's from the new megadungeon or Time Rifts.

    • By Stan
      Anboni has created a WoW prop hunt game in Unreal Engine 5 that takes place in Gadgetzan.
      You right-click an object to transform into it. "R" is an AoE root on a 1-minute cooldown. When you press "V", you will AoE taunt nearby enemies Everyone can put a robot on the ground that alerts about nearby enemies. Every player has 5 lives.
      Anboni played the game with friends and we have a nearly 10-minute gameplay video.
      If you're interested in how the game came to be you can also watch the "making of" video below.
    • By Stan
      The surprise Blue Dragonflight questline that became available on live servers last week added a new Malygos model. Check it out!
      Dragonwrath wielders will obtain Tarecgosa's Visage as a standalone mount upon completion. The questline ends with a cinematic that shows members of the Blue Dragonflight. Most notably, we get to see a brand new Malygos model.

    • By Starym
      It's time for another overview of the past week in hotfixes! We had plenty of changes for the Diablo crossover event, Mythic Aberrus tuning, plenty of class fixes as usual, Mythic+ dungeon adjustments, as well as Firelands trinket tuning and more!
      Weekly Hotfix Summary (Source)
      The niffen have noticed that player’s scent permeates through all their characters, as such, the Smelly title is now account-wide. Classes
      Monk Fixed an issue causing Weapons of Order to incorrectly increase enemy damage taken from trinket and embellishment effects. Shaman Enhancement Fixed an issue where using Windstrike in Ascendance while talented into Legacy of the Frost Witch and Thorim's Invocation was not properly resetting the cooldown of Windstrike when gaining the Legacy of the Frost Witch buff. Paladin Fixed an issue where some cooldowns were not updating dynamically with Blessing of Dusk. The cooldowns of Holy Prism and Light's Hammer are now reduced by Blessing of Dusk when the class set is equipped. Warlock Demonology Fixed an issue where Ripped through the Portal would not function on Magmorax’s platform. Fixed an issue where Dread Calling would not function on Magmorax’s platform. Fixed an issue where Infernal Command would not function on Magmorax’s platform. Dungeons and Raids
      Aberrus, the Shadowed Crucible Fixed an issue allowing players who had completed Aberrus, the Shadowed Crucible: Echoes of the Earth-Warder on any difficulty to access later encounters on higher difficulties. The Vigilant Steward, Zskarn Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. These changes will be live 5/26. The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty. Dragonfire Golem health reduced by 15% on Mythic difficulty. Zskarn will now Berserk on all difficulties. Adjusted the position of Dragonfire Traps. Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4). Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn. Zskarn no longer activates Tactical Destruction based on his location. The Underrot Fixed an issue where Sporecaller Zancha’s Festering Harvest would not destroy spore pods. Mythic+ Neltharus Forgemaster Gorek [With weekly restarts] Reduced the duration of Blazing Aegis reduced to 4 seconds (was 6 seconds). Uldaman: Legacy of Tyr Bromach [With weekly restarts] The health of Quaking totem has been reduced by 20%. The Vortex Pinnacle Asaad [With weekly restarts] Reduced the health of Skyfall Nova by 10%. Enemies and NPCs
      Fixed an issue where the Treasure Goblin is spawning multiple times consecutively in Valdrakken. Zaralek Cavern [With weekly restarts] The loot lockout now resets when the content in a given area of the map becomes available. Now, when world quests are visible in an area, the rare elite enemies in that area will also be available. Rare elite rewards have been increased to offset their reduced frequency. Developers’ notes: Unlike Forbidden Reach, the rare elites in Zaralek Cavern are meant to be a bonus, rather than the primary activity. Items and Rewards
      Reduced the mana granted by Serpent's Grand Charm to 2,400 (was 12,000) to correctly account for how healer mana pools are calculated. The Diablo Promotion Charms effects will no longer be applied while in Raids, Rated PVP and M+ Dungeons. Developers’ notes: The effects won’t immediately reapply when you leave these instances. You will need to relog to get them to apply again. We are looking into a possible fix for this. Firelands Timewalking Trinkets The Hungerer - Haste reduced by 5%. Matrix Restabilizer - All secondary stats reduced by 5%. Necromantic Focus - Mastery reduced by 20%. Vessel of Acceleration - Critical Strike reduced by 10%. Fixed an issue where Dragonfire Bomb Dispenser’s charge stacks would be lost upon leaving combat. Ominous Chromatic Essence will now recall the player’s previously chosen Oathstone alignment when relogging without the trinket equipped. Mounts
      The Savage Green Battle Turtle will no longer be summoned from the favorite mount list on land when it is favored and will now be prioritized when in water. Player versus Player
      Fixed an issue with capturing the Risen Spirits during the Classic Ashran Brawl. Classes Hunter Sentinel now resets to 5 stacks or seconds available when Arenas and Battlegrounds start. Items and Rewards Ashkandur, Fall of the Brotherhood damage reduced by 60% in PvP Combat. Bile-Stained Crawg Tusks damage reduced by 60% in PvP Combat. Forgestorm damage reduced by 60% in PvP Combat. Quests
      Fixed an issue where “Seismic Ceremony” would not complete for players who only killed Runestone Fragments and did not click any Primalist Runestones. Characters who have completed “Moving On” will be able to start “Keeper of the Ossuary” on their alts if their alts are level 70. Alts will not have to complete the Azure Span introduction to gain access to the Blue Dragonflight quest. The extra Effervesta will not be present during the “Best Friends” quest chain. Fyrakk is looking for more folks to burninate during “Aiding the Accord: Suffusion Camp,” so this quest can now be offered to qualifying alts between levels 60 and 66 (was 67+). Trading Post
      “Complete Weekly Crafting Quests” and “Fulfill Personal Crafting Orders” activities should once again appear in the Travelers Log.
  • Create New...