Jump to content
Sign in to follow this  

Dragonriding Will Continue After Dragonflight

Recommended Posts


We had the opportunity to interview Associate Game Director Morgan Day, and one of the big things asked by our team was whether Mythic+ would be getting some Dragonriding mount rewards. While that answer won't be making any M+ players too happy, the follow up question will make everyone that enjoys Dragonriding very happy!

And while the exact wording on the answer wasn't 100% definitive or a full commitment, it does seem very clear that Dragonriding will continue after Dragonflight! 

Are there plans to add Dragonriding mount rewards to Mythic+, similar to the skins obtainable from raiding and the gladiator achievement in PvP, or will it stay as a non-Dragonriding mount reward?

Morgan Day: For the rest of Dragonflight, that’s the plan. When we first set out creating the Keystone Master rewards, we thought it would be fun to have them act similarly to how Gladiator mounts did back in the day. Those mounts had a very specific look to them and, if you saw that mount, you knew it was a gladiator mount. We wanted the same thing for Keystone Master mounts, to have the aesthetic of them being associated with the achievement. Dragonriding skins are, on the other hand, a very new thing to World of Warcraft. We weren’t sure how it was going to work out and how the community would react to the system, so as we move forward in the future, we can explore skins as a reward for Keystone Master, but for now, for the rest of Dragonflight, the mount will stay consistent.

Based on that, I assume that means that Dragonriding is being considered for future expansions?

Morgan Day: Initially, we were really interested in the response to Dragonriding before committing to it becoming a permanent part of WoW. Having seen the reception from the community, I’m sure there’d be a lot of “feedback” if it didn’t become an evergreen element of WoW, so I absolutely think it is here to stay. There are, however, conversations to be had and problems to solve in terms of the mount collections. We want people to still find value in their mount collection - we don’t want to suddenly make 95% of your mount collection feel obsolete. There’s some problems we need to solve there in terms of introducing Dragonriding into older continents, as well as allowing non-Dragonriding mounts to fly in Dragonflight. It’s definitely a hotly debated topic within the team, we just want to roll out the plan in a way that is going to achieve all of our goals.

Share this post

Link to post
Share on other sites
Uncommon Patron

Firstly I wanna say I'm super excited for the concept that Dragonriding is going evergreen, I'd like it to show up on the normal lands 

so Evokers can fly as their own Selves and not need a mount at all, maybe.   They said Soar uses the same mechanic, right?


I also really want to see Standard Flying show up in the dragon isles.

I have more than one friend with arthritis who just... basically can't play at all, too much depends on dragonrides, one of the dungeons even seems to, the new zone looks like it's going to REQUIRE it.

And there's a campaign-quest section (that gives you the dragon in the first zone) - where you not only have to dragonride, you have to do it well for about 4 quests in a row.

In short, if you for some physical reason can't dragonride, you are a passenger forever here, and you can't do core PVE content - complete the Campaign - without someone taking your keyboard and doing it for you.  Which means "adventure mode" for alts is beyond one's shattered reach.


Gosh, it'd be nice to get flying active in the Ghostlands and Silvermoon.   maybe a nice quest series about healing the Sunwell having its effects at last.

Share this post

Link to post
Share on other sites
Uncommon Patron

we don’t want to suddenly make 95% of your mount collection feel obsolete.

Oh dear.   You should have said THAT back in December.   We'd have more than flight-taxi and dead-spirit on normal mounts in the Dragon Isles long since if that had been so.

Share this post

Link to post
Share on other sites

Yeah give m plus players a mount that stands out *filtered*! It’s funny he says that being that the pvp mount is the one that stands out. The mplus mount looks like a shitty ground mount cause that’s what it is!

Share this post

Link to post
Share on other sites

It's all about choice. Neither should be forced upon players. So, moving in the direction of making both a part of the entire WoW experience is a solid solution.

  • Like 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Players have been gathering in masses to farm out all the (many) drops the Diablo crossover event goblins are dropping, and it seems there's one drop Blizzard didn't specifically mention in their event overview.
      As spotted by DesMephisto and many others, it seems the treasure part of their name doesn't only refer to all the items and cosmetics they drop, but also gold! 500-1000 or so, in fact:
      Not exactly astronomical numbers, but considering how quickly they die, it might be worth the hassle. Players have been gathering in large numbers, trying to get everything from the mount, pet, bag and all the cosmetics (although the charms have lost some of their appeal since Blizzard disabled them in instanced content).
      And while the low, low framerates when that many people gather up are problematic, others have found a different sort of fun, as faction warfare sometimes ensues!
      Despite some players getting quickly bored with the event, it's still quite a lot of free loot to get, so it's not all bad. What do you think of it all? Too simple and boring or "thanks for the free stuff"?
      If you're looking for their spawn times and locations, you can check out a Weakaura for that here.
    • By Starym
      The final hotfixes for the week bring the already announced Zskarn nerfs, as well as some Snail quest action!
      May 26 (Source)
      Dungeons and Raids
      Aberrus, the Shadowed Crucible The Vigilant Steward, Zskarn’s health reduced by an additional 10% on Mythic difficulty, for a total 25% health reduction. Quests
      Big Slick in the City should now no longer anger the local wildlife during “Snail Mail.” The speed up bonus now lasts twice as long during “Snail Mail.”
    • By Staff
      Update: Blizzard have further reduced Zskarn's health by 10%.
      Zskarn (Source)
      We reduced Mythic Zskarn’s health by an additional 10%, to a total 25% health reduction.
      Original post:
      Zskarn (Source)
      Greetings raiders.
      We will be addressing an emerging tactic that trivializes certain aspects of the Vigilant Steward, Zskarn encounter. We’re planning on implementing these changes live tomorrow, May 26.
      We hope that these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty.
      Dungeons and Raids
      Aberrus, the Shadowed Crucible Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. The Vigilant Steward, Zskarn The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty. Dragonfire Golem health reduced by 15% on Mythic difficulty. Zskarn will now Berserk on all difficulties. Adjusted the position of Dragonfire Traps. Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4). Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn. Zskarn no longer activates Tactical Destruction based on his location.
    • By Staff
      Blizzard have given players a preview of the upcoming 10.1.5 PTR build where they are giving Demonology some buffs after the very bad reaction the community had to recent changes.
      While Affliction and Destruction are also getting some changes, Demonology is the star of the show, as it will be receiving many changes to compensate for the recent massive nerfs. Let's take a look!
      Warlocks (Source)
      Greetings Warlocks,
      We’ve been reading through the feedback provided over the past week and want to provide an update with a look at the changes you’ll see in the next PTR build.
      Unstable Affliction damage increased by 10%.
      Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
      Shadowflame Acolyte has been removed.
      Fel Covenant has been removed.
      Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.
      Demonic Knowledge now more reliably procs at a 15% chance.
      Shadow's Bite has been re-added and is now located where Fel Covenant was.
      Hand of Gul'dan damage increased by 25%.
      Implosion damage increased by 15%.
      Call Dreadstalkers damage increased by 15%.
      Demonbolt damage increased by 20%.
      Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
      Umbral Blaze now has a 15/30% chance of occurring (was 8/15%).
      Umbral Blaze now retains remaining damage when reapplied.
      2-piece tier set bonus adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second. This has no effect in PVP combat.
      Dirty Hands has been renamed to Malefic Impact.
      Crashing Chaos redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
      Dimensional Rift damage increased by 15%.
      Ripped through the Portal
      Regarding Demonology, these adjustments are being made to compensate for Ripped through the Portal not returning to the Demonology talent tree. We want talents to be competitive options against one another and, given the synergistic value of Ripped through the Portal, it’s very difficult for us to adjust it in a way that it becomes an option rather than the right choice.
      Demonic Cores
      The removal of Demonic Knowledge, Demonic Meteor, and Ripped through the Portal was too much of a push in the direction of reining in Demonology’s mobility. Demonbolt is a cool spell that enables Demonology to be reactive. We don’t want to create a drought of Demonic Cores, but at the same time we don’t want it to be the only generator you cast. By re-adding Demonic Knowledge, the cadence of Demonic Cores should be in a healthier place.
      The feedback provided has been extremely helpful and we appreciate the community’s thoughts on the changes we’re making in Fractures in Time. Thank you for the insights provided and we’ll continue to watch for further discussion.
    • By Stan
      Blizzard has updated the Character Select Screen in Patch 10.1.5 with a new drag and drop function that lets you easily move your characters around.
      If you'd like to change the order of your characters as they appear on the Select Screen in Patch 10.1.5, you can do so easily by drag and dropping them where you'd like.

  • Create New...