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Starym

The Nightmare of All Miners

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72517-zaralek-cavern-dragonriding-glyph-
 

Miners and herbalists have had one giant issue for the past many, many years as they would fly or ride in to get that lovely node or herb, only to have it fade out of existence the moment they start harvesting it. Well today we might just have the pinnacle of that particular sharding problem, as WarsongNr had an extremely nightmarish mining experience.

It's difficult to explain just how frustrating this is if you haven't run into it (although if you ever used mining or herbalism, you definitely have), as it's hard not to take it personally when a node sees you coming and then elects to dissipate out of existence rather than have you harvest it. However, this particular example is very extreme and I never ran into anything close to this in 19 years of harvesting. It's also pretty hilarious when it's not happening to you, so WarsongNr, we salute and thank you!

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extreme and I never ran into anything close to this in 19 years of harvesting

When Uldum was new I encountered this with herbs quite a bit.

Also in the hill caves at the shore near Lunarfall (WoD) there's a chest you have to sneak up on from the right side of the map shard border.   I've seen one like that in Highmountain too.

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So 3 nodes (in very close proximity) that someone else likely harvested 5 minutes ago finally despawned one after the other? Yeah, not a bug, not an issue, that's just how it works. If I knew this was news, I would have been recording the other day when I had 15+ disappear on me in < 30 minutes. 🙄

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7 hours ago, ORCSMASH said:

So 3 nodes (in very close proximity) that someone else likely harvested 5 minutes ago finally despawned one after the other? Yeah, not a bug, not an issue, that's just how it works. If I knew this was news, I would have been recording the other day when I had 15+ disappear on me in < 30 minutes. 🙄

its been an issue for many many years so... what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

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10 hours ago, SpilledStars said:

skynodes 

 

The weirdest thing is seeing a 'ball' of ore floating in the sky. Only for you to not find a ledge to mine it from.

Herbs have been somewhat fine but Ore... Ore is Chaotic evil in this game.

 

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After 10.1 release a lot of nodes are attached to inaccessible places. Especially with damn stupid dragonriding.

Edited by blacktiger1974
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2 hours ago, Borgoff33 said:

its been an issue for many many years so... what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

Harsh.

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It's a real bummer when you use the node overload and it despawns before you can collect and or mine off the node 😕  had that happen at least 5x while on my Evoker during DF.

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On 5/6/2023 at 4:38 PM, ORCSMASH said:

So 3 nodes (in very close proximity) that someone else likely harvested 5 minutes ago finally despawned one after the other? Yeah, not a bug, not an issue, that's just how it works. If I knew this was news, I would have been recording the other day when I had 15+ disappear on me in < 30 minutes. 🙄

A lot of the time, I've seen this when someone is doing a multibox gathering setup. They have several toons all together that all come in and mine the node. Nodes only have 10 "charges" to be mined, so if someone comes in with their 10 druids, they can nuke each node in turn out of existence. I've seen that less this xpac, since it's much harder to multiboxers to keep a bunch of dragons flying together than it is for them to keep a bunch of druids in flight form together.

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