Jump to content
FORUMS
Sign in to follow this  
Staff

Third Evoker Specialization Coming on 10.1.5: Augmentation

Recommended Posts

67199-soar-nerf-devastation-evoker-tunin

Blizzard have announced the third Evoker specialization, coming with the Fractures in time 10.1.5 update! You can find all the details of the new patch here. Augmentation is a DPS spec which amplifies your party's abilities, either by targeting them or by simply performing your DPS abilities well.

Blizzard LogoEvoker (Source)

Emberthal and Ebyssian are working together to release the Black dragonflight essence that had been siphoned from the Dracthyr during their long stasis, unlocking memories and powers forgotten to them.

The result of their efforts will be felt by all Dracthyr Evokers as they'll gain access to a brand-new Specialization: Augmentation, available immediately with the release of the Fractures in Time Update!


What is the Augmentation Spec?

Augmentation is a new Damage Dealer role with a twist: they use the essence of the Black and Bronze dragonflights to amplify the abilities of nearby allies. The playstyle for this new specialization involves empowering your allies with a variety of beneficial effects. Some can be cast directly on your allies, while others are tied to using your damage-dealing abilities effectively.

Augmentation Evokers deliver their damage in a wholly unique way. They act as force multipliers, increasing their group's capabilities (and damage output) significantly.


Augmenting Allies

Certain Augmentation abilities (see some examples below) buff either your whole party or specific members. Many of these have smart or proximity-based automatic targeting, enabling you to maintain focus on the battlefield and enemy selection. You will still be able to target specific party members if you desire; however, there is plenty of freedom to bolster your allies as you see fit.

Like the other Evoker specs, Augmentation makes use of familiar capabilities like spending Essence, using your mobility to navigate the battlefield effectively, and making use of empowered spells.

MU0V8SLNWIAC1683668069784.gif
Upheaval in action!

The Power of Black and Bronze

These sample abilities for Augmentation should give you an idea of what each aspect of magic brings to the table. Black dragonflight magic focuses on raw power increases and forceful outbursts of earthen might. Bronze dragonflight magic is all about bending time, changing fate, and shifting timelines to tremendous effect.

Ebon Might

  • 1.5 second cast, 30 second cooldown.
  • Increase your 4 nearest allies’ primary stat by a percentage of your own, and cause your Eruption to deal more damage for 10 sec. Some of your other spells extend the duration of these effects.

Eruption

  • 2 second cast. Costs 3 Essence. Replaces Disintegrate.
  • Cause a violent eruption beneath an enemy’s feet, dealing Volcanic damage split between them and nearby enemies. Increases the duration of your active Ebon Might effects.

Upheaval

  • 2.5 second empower, 40 second cooldown.
  • Gather earthen power beneath your enemy’s feet and send them hurtling upwards, dealing Volcanic damage to them and nearby enemies. Empowering expands the area of effect. Increases the duration of your active Ebon Might effects.

Breath of Eons

  • 1.5 minute cooldown. Replaces Deep Breath.
  • Fly to the targeted location, exposing Temporal Wounds on enemies in your path for 10 sec. Temporal Wounds accumulate a portion of damage dealt by your allies, and then critically strike the enemy for that amount at the end of the duration. Increases the duration of your active Ebon Might effects.

A Great Display of Talent

With access to a brand-new spec tree, Augmentation Evokers can choose to further specialize in Bronze or Black magic, as well as discover new ways to power up their allies.

Draconic Attunements (Passive)

  • Learn to attune yourself to the essence of the Black or Bronze dragonflights:
    • Black Attunement grants you and your 4 nearest allies increased maximum health.
    • Bronze Attunement grants you and your 4 nearest allies increased movement speed.

Blistering Scales

  • Protect an ally with explosive dragonscales, increasing their Armor by a percentage of your own. Melee attacks against them cause a scale to explode, dealing Volcanic damage to enemies near them.

Bestow Weyrnstone

  • Conjure a pair of Weyrnstones, one for your target ally and one for yourself. A weyrnstone can be activated by the bearer to transport them to the other Weyrnstone's location if they are within 100 yds.

Expand Your Horizons

Augmentation Evokers offers a unique opportunity to delve into a playstyle never seen before in World of Warcraft. While we're still working on some aspects of this new paradigm (like introducing some new combat log hooks so that addons and community websites can effectively measure your performance, for example), we hope you've enjoyed this early look at it. We'll see you in the Dragon Isles!

Share this post


Link to post
Share on other sites

whopti fkn doo i am hyped my friends. not only the fact that they are actually giving us a thrid spec in the middle of the xpac no they are actually giving us a sup spec and its a damage dealer and not a healer.

i really feared they would go the save route and just make it a tank or if they actually want to give us a sup spec its going to be a healer and that would never work and die quite soon but with a damage spec this whole thing can work out great if they put in the effort 

Share this post


Link to post
Share on other sites

Interesting, did not expect another spec to be damage as well. Thought it might be a tank.

Share this post


Link to post
Share on other sites
49 minutes ago, ArthasStormrage87 said:

Still no DH 3rd spec????? Legion is like 6 or 8 years old and no DH 3rd spec, kinda of a big let down.

What could they realistically do for DH? At least with evoker, we had red and blue dragon abilities in devastation and green and bronze in preservation. The only black flight abilities before now were a defensive and a crowd control ability.

Share this post


Link to post
Share on other sites
Uncommon Patron

no one is going to play this, this is going to be one of those specs that gets a MASSIVE rework the very next expansion after it's introduction, they should have just gone with a tank spec that everyone has wanted.

  • Like 1

Share this post


Link to post
Share on other sites
On 5/11/2023 at 5:20 PM, Grumar said:

no one is going to play this, this is going to be one of those specs that gets a MASSIVE rework the very next expansion after it's introduction, they should have just gone with a tank spec that everyone has wanted.

Who's no one? I'm definitely going to be playing this. It's exciting to finally have a support specialization in the game and what's even better is that it isn't a convoluted "support" healer specialization. They honestly didn't even have to put a third specialization on it. I can't wait.

Edited by Voidraven
  • Thanks 1

Share this post


Link to post
Share on other sites
14 hours ago, Grumar said:

no one is going to play this, this is going to be one of those specs that gets a MASSIVE rework the very next expansion after it's introduction, they should have just gone with a tank spec that everyone has wanted.

oh i am giong to play this i wait for a sup spec for so long i am hyped. another tank spec? well there is no room for another tank in my guild so i wont ever play it just like i never played any of the other tank specs. every class that came into this game has a tank spec i dont think this one not having one isnt that big of a deal but i am fearing that blizz screws up the balance and then they turn it into a normal dd cause its easier

  • Thanks 1

Share this post


Link to post
Share on other sites

After playing it on the ptr. I honestly think this should have been better as a tank spec. The Buffs are strong, but the dps lags so much that you ponder if the buff will really be worth sacrificing a full dps slot for one. If it was a tank however, they could still buff, and no one would have cared about their dps because as a tank no one expects you to do high dps anyway

Edited by FlamedramonX

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Players have been gathering in masses to farm out all the (many) drops the Diablo crossover event goblins are dropping, and it seems there's one drop Blizzard didn't specifically mention in their event overview.
      As spotted by DesMephisto and many others, it seems the treasure part of their name doesn't only refer to all the items and cosmetics they drop, but also gold! 500-1000 or so, in fact:
      Not exactly astronomical numbers, but considering how quickly they die, it might be worth the hassle. Players have been gathering in large numbers, trying to get everything from the mount, pet, bag and all the cosmetics (although the charms have lost some of their appeal since Blizzard disabled them in instanced content).
      And while the low, low framerates when that many people gather up are problematic, others have found a different sort of fun, as faction warfare sometimes ensues!
      Despite some players getting quickly bored with the event, it's still quite a lot of free loot to get, so it's not all bad. What do you think of it all? Too simple and boring or "thanks for the free stuff"?
      If you're looking for their spawn times and locations, you can check out a Weakaura for that here.
    • By Starym
      The final hotfixes for the week bring the already announced Zskarn nerfs, as well as some Snail quest action!
      May 26 (Source)
      Dungeons and Raids
      Aberrus, the Shadowed Crucible The Vigilant Steward, Zskarn’s health reduced by an additional 10% on Mythic difficulty, for a total 25% health reduction. Quests
      Big Slick in the City should now no longer anger the local wildlife during “Snail Mail.” The speed up bonus now lasts twice as long during “Snail Mail.”
    • By Staff
      Update: Blizzard have further reduced Zskarn's health by 10%.
      Zskarn (Source)
      We reduced Mythic Zskarn’s health by an additional 10%, to a total 25% health reduction.
      Original post:
      Zskarn (Source)
      Greetings raiders.
      We will be addressing an emerging tactic that trivializes certain aspects of the Vigilant Steward, Zskarn encounter. We’re planning on implementing these changes live tomorrow, May 26.
      We hope that these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty.
      Dungeons and Raids
      Aberrus, the Shadowed Crucible Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. The Vigilant Steward, Zskarn The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty. Dragonfire Golem health reduced by 15% on Mythic difficulty. Zskarn will now Berserk on all difficulties. Adjusted the position of Dragonfire Traps. Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4). Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn. Zskarn no longer activates Tactical Destruction based on his location.
    • By Staff
      Blizzard have given players a preview of the upcoming 10.1.5 PTR build where they are giving Demonology some buffs after the very bad reaction the community had to recent changes.
      While Affliction and Destruction are also getting some changes, Demonology is the star of the show, as it will be receiving many changes to compensate for the recent massive nerfs. Let's take a look!
      Warlocks (Source)
      Greetings Warlocks,
      We’ve been reading through the feedback provided over the past week and want to provide an update with a look at the changes you’ll see in the next PTR build.
      Affliction
      Unstable Affliction damage increased by 10%.
      Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
      Demonology
      Shadowflame Acolyte has been removed.
      Fel Covenant has been removed.
      Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.
      Demonic Knowledge now more reliably procs at a 15% chance.
      Shadow's Bite has been re-added and is now located where Fel Covenant was.
      Hand of Gul'dan damage increased by 25%.
      Implosion damage increased by 15%.
      Call Dreadstalkers damage increased by 15%.
      Demonbolt damage increased by 20%.
      Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
      Umbral Blaze now has a 15/30% chance of occurring (was 8/15%).
      Umbral Blaze now retains remaining damage when reapplied.
      2-piece tier set bonus adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second. This has no effect in PVP combat.
      Dirty Hands has been renamed to Malefic Impact.
      Destruction
      Crashing Chaos redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
      Dimensional Rift damage increased by 15%.
      Ripped through the Portal
      Regarding Demonology, these adjustments are being made to compensate for Ripped through the Portal not returning to the Demonology talent tree. We want talents to be competitive options against one another and, given the synergistic value of Ripped through the Portal, it’s very difficult for us to adjust it in a way that it becomes an option rather than the right choice.
      Demonic Cores
      The removal of Demonic Knowledge, Demonic Meteor, and Ripped through the Portal was too much of a push in the direction of reining in Demonology’s mobility. Demonbolt is a cool spell that enables Demonology to be reactive. We don’t want to create a drought of Demonic Cores, but at the same time we don’t want it to be the only generator you cast. By re-adding Demonic Knowledge, the cadence of Demonic Cores should be in a healthier place.
      Conclusion
      The feedback provided has been extremely helpful and we appreciate the community’s thoughts on the changes we’re making in Fractures in Time. Thank you for the insights provided and we’ll continue to watch for further discussion.
    • By Stan
      Blizzard has updated the Character Select Screen in Patch 10.1.5 with a new drag and drop function that lets you easily move your characters around.
      If you'd like to change the order of your characters as they appear on the Select Screen in Patch 10.1.5, you can do so easily by drag and dropping them where you'd like.

×
×
  • Create New...