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Frost Death Knight 7.1

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This thread is for comments about our Frost Death Knight guide.

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The simplified rotation should not suggest leaving out soul reaper.  It deals shadowfrost damage in 6.0, so it's very strong, esp. for mastery-stacking dual wield.  Leaving out obliterate is a good suggestion, as I've read a couple theorycrafters saying it looks like maybe a +/- 1% difference to use oblit or not (esp. under heroism when you're GCD locked, allows you to avoid resource capping, since letting unholy runes rot is no longer worth it.)

 

 By contrast, leaving out soul reaper hurts your DPS a lot.  The T16M (mythic) simcraft profile shows the DPET of soul reaper at over 3.5x that of howling blast.  http://www.simulationcraft.org/reports/Raid_T16M.html#player1

 

Suggesting that as a simplification is just not helpful, because if there's one thing you're going to be sloppy with, soul reaper should not be it.  "Below 35%, using soul reaper on cooldown is the most important part of your rotation, for all specs."  -- Mendenbarr.  quoted from his quick guide to lvl90 DK dps.  In the comments, a last-minute buff to oblit led to the statement that mastercomplex is probably very slightly better.  But obviously mastersimple doesn't mean leaving out soul reaper anymore.

 

 Soul reaper is really easy to use, esp. as dual wield, since it just replaces a howling blast.  It hits for substantially more than a HB, so there's no point trying to gloss that over.  Making it easier to use soul reaper right on CD is part of why blood tap is a good choice.

 

 Also, some people are suggesting running more haste than before, even as dual wield. e.g. changing to Garrosh pants instead of Malkorok pants, if you have them.  http://tanncraft.wordpress.com/2014/10/11/6-0-2-death-knight-dps-results/  suggests a haste soft-cap of 430 rating for DW frost.

 

 With RP from AMS nerfed a lot, it's not like you'll be GCD-locked very much of the time.

 

 Mendenbarr's results put haste > 1/2 str, so all red sockets should be filled with 10haste/10mastery gems.  (Keen vermillion onyx cut, formerly exp/mastery).  I'm not suggesting giving up any mastery for haste, just str, since you would have been using str/mastery gems otherwise.  (Not worth skipping any socket bonuses now, not even 4 haste bonuses in rings, I think.)

 

 If you do get to the point where you're wasting resources on real fights, then you need to wear less haste by either swapping pieces, or gemming back to str/mastery.  If you're not getting the rune-regen benefits of your haste, you're just getting the KM procs and white damage, and that's nice but not as valuable.

Edited by Karsteck

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I'm running about 400 haste just from having haste on a few pieces and putting 10haste/10mastery gems in all my red sockets. It seems like a good amount of haste to play master simple about the same way it used to be, except I definitely noticed that during bloodlust/hero I had to use a lot more obliterates because I was regenerating runes faster than I could burn them during lust.

 

Sometimes even without hero/lust I had to obliterate once or twice just because the Unholy runes were getting ahead of me.

 

One thing I did notice is that Rime seems to proc a lot more often off obliterates. I don't know if it's always been 45% chance, but it definitely seems worth it to obliterate more often if nearly half the time you get a free howling blast from it anyways.

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One thing I did notice is that Rime seems to proc a lot more often off obliterates. I don't know if it's always been 45% chance, but it definitely seems worth it to obliterate more often if nearly half the time you get a free howling blast from it anyways.

 

 Rime's been 45% for all of MoP, at least.  It's a big part of what makes oblit worth using.

 

 I didn't try on anything but a target dummy yet, but even 440 haste (from switching gems and 2 pieces of gear) still left me with a lot of dead time (mastercomplex).  Mastersimple fills more GCDs to use the same runes, since HB + PS is 2 GCDs.  But as I understand it, mastercomplex is slightly more dps.

 

 I'll have to get a feel for when it's worth letting the rotation slide and ending up with an unholy rune that I can't spend except by dumping it with plague strike, vs. when I can oblit without risking worse mistakes with my rotation.  (like oblit with 2 death runes would be really bad, consuming KM would be somewhat bad.  Can often just wait for KM to proc again without capping runes or RP, though.)

Edited by Karsteck

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I did some math with my logs and posted a thread about mastersimple. Obliterate is abolutely the best use of an unholy rune, unless diseases are about to fall off, or you're plague leeching, and outbreak's cd has more than 6 seconds left.

 

KM proc on an obliterate is a loss, but there were a few occasions where I didn't have the RP to frost strike when a KM proc was up anyways. This is probably partially an issue of needing to save RP for killing machine unless I'm capped, but at the same time I wonder how much of a loss it really is if Obliterating would mean higher stacks from our 2pc bonus. getting 10 stacks has always been a bit of rng, but it's actually fairly difficult if not impossible to keep 10 stacks rolling now with mastersimple.

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I have amended the simplified dual-wield rotation to reflect the true loss of DPS, which is much greater now. That said, while I agree that incorporating Soul Reaper in there is not hard, to do so would defeat the purpose of the simplified rotation. It's still only meant as a gateway to a better Frost rotation.

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I did some math with my logs and posted a thread about mastersimple. Obliterate is abolutely the best use of an unholy rune, unless diseases are about to fall off, or you're plague leeching, and outbreak's cd has more than 6 seconds left.

 

 

 

hang on, we're using outbreak now?  I guess if oblit + whatever rime is worth on average is more than HB + PS, and we have the GCDs, then that makes sense.

 

KM proc on an obliterate is a loss, but there were a few occasions where I didn't have the RP to frost strike when a KM proc was up anyways. This is probably partially an issue of needing to save RP for killing machine unless I'm capped, but at the same time I wonder how much of a loss it really is if Obliterating would mean higher stacks from our 2pc bonus. getting 10 stacks has always been a bit of rng, but it's actually fairly difficult if not impossible to keep 10 stacks rolling now with mastersimple.

 

 2pc stacks from KM procs, not consuming it.  That's why there's a haste soft-cap for fitting in an extra autoattack into the window to refresh stacks.  KM proccing while already up (refreshing the KM buff to full duration) will add a stack of the 2pc buff.  Consuming KM with an oblit should be worth it if you're too low on RP to FS anyway.

 

 

 

I have amended the simplified dual-wield rotation to reflect the true loss of DPS, which is much greater now. That said, while I agree that incorporating Soul Reaper in there is not hard, to do so would defeat the purpose of the simplified rotation. It's still only meant as a gateway to a better Frost rotation.

 

 Simplified rotations like leaving out rupture as combat rogue should only be suggested when they're only a couple percent DPS loss at worst.  Nobody would suggest leaving Execute out of a warrior DPS guide.  If you're reading a guide at all, you want to know what you should be pressing.  Leaving out oblit is something worth suggesting as a simplification, but leaving out soul reaper doesn't reduce complexity much.  It's not a good choice for being one of the first things to let slide on a complex fight when you need to pay attention to more stuff.

 

 Soul reaper went from hitting for slightly more or even slightly less than HB depending on mastery, to hitting for a LOT more.  The guide's recommendation must change.

 

 If you're going to be making rotation mistakes, it should be something like not having runes ready for soul reaper when it comes off CD, not leaving it out on purpose.  I'd guess that not optimizing your rotation around consuming killing machine with FS right away would be less bad than skipping soul reaper.  Since you'd still consume killing machine.  Some with oblit, some with FS.

 

 So I'd suggest to people that need more attention on some fight, less on their rotation, that getting more casual about saving runic power when you don't have KM procced would be something you could afford to let slide.  You can keep pressing buttons and HB / FS will keep happening (and soul reaper), even if you end up letting some unholy rune regen time go to waste, or dump some RP without KM procced.  Being sloppy like that probably hurts you DPS less, and saves you more attention, than just forgetting about soul reaper.

 

 One thing I sometimes do when things get complicated is start tapping my blood tap button without really paying attention to whether it's optimal to blood tap then.  Lets me keep pressing buttons while I pay attention to the fight.  I don't macro blood tap, because I don't want to pop up a F rune when I already have 2 B (death) runes that I need to spend one of so they can be regening.  Or so I can get runes depleted so I can use plague leech closer to on CD, esp. if adds are going to spawn soon, and I want to get more gas in the resource tank before that, rather than plague leech while I'm missing out on multi-target howling blasting.

Edited by Karsteck
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dual wield rotation doesn't make sense. 

 

 

  1. (step 5)Use your Death and Frost runes on wow_icon_spell_frost_arcticwinds.jpg Howling Blast.
  2. (step 6) Use your Unholy Runes on wow_icon_spell_deathknight_classicon.jpg Obliterate.

 

if you're using all your death and frost runes on howling blast how will you ever have nothing else to do but still be able to obliterate? 

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dual wield rotation doesn't make sense. 

 

 

  1. (step 5)Use your Death and Frost runes on wow_icon_spell_frost_arcticwinds.jpg Howling Blast.
  2. (step 6) Use your Unholy Runes on wow_icon_spell_deathknight_classicon.jpg Obliterate.

 

if you're using all your death and frost runes on howling blast how will you ever have nothing else to do but still be able to obliterate? 

 

 They're in that order because it's more important to make sure your F and D runes are recharging than your U runes, but you do want all 3 rune pairs recharging to generate maximum runic power per minute.  On the pull, you'd probably oblit, HB, HB, as the quickest way to get your runes recharging.  Or you'd open with HB/PS, HB, HB, without outbreak.  Saving outbreak for sometime when you're going to have wait time in your rotation.

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dual wield rotation doesn't make sense. 

 

 

  1. (step 5)Use your Death and Frost runes on wow_icon_spell_frost_arcticwinds.jpg Howling Blast.
  2. (step 6) Use your Unholy Runes on wow_icon_spell_deathknight_classicon.jpg Obliterate.

 

if you're using all your death and frost runes on howling blast how will you ever have nothing else to do but still be able to obliterate? 

As Karsteck correctly pointed out, the idea is that you want to have all your runes recharging, but it is more important to have Frost and Death runes recharging than Unholy runes. The idea is to never Obliterate without an Unholy rune. When you have an Unholy rune, you use it with another Frost or Death rune to Obliterate.

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Thanks for the guide, it's very helpful. I had a question, though. The guide suggests that, at the very highest levels of play, Blood Tap is the best choice for 2H Frost. However, the rotation provided for 2H Frost assumes the user has chosen Runic Empowerment. Any chance we could get an explanation of why Blood Tap is optimal for 2H Frost, and/or a 2H rotation that reflects having Blood Tap?

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Ok I had a question too, for the Glyph Runic Power, wouldn't you be able to use the Glyph Pillar of Frost to slow yourself to proc Runic Power for the boost to runic power? Or am i reading that wrong, because if these two work together i think they will be much better than the other options for a dps increase.

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Interesting.  I just came back to WoW, haven't played since Wrath, and I came up with this exact rotation on my 2h frost DK.

From my experience, if you aren't geared, Dual Wield feels really underwhelming.  I had roughly 2 blue 1h weapons of equal item level to my 2h, and the DPS just doesn't compare.

I don't understand prioritizing crit over mastery in 2h builds.  I feel like I get a lot of KM procs and that mastery feels better. 

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Thanks for the guide, it's very helpful. I had a question, though. The guide suggests that, at the very highest levels of play, Blood Tap is the best choice for 2H Frost. However, the rotation provided for 2H Frost assumes the user has chosen Runic Empowerment. Any chance we could get an explanation of why Blood Tap is optimal for 2H Frost, and/or a 2H rotation that reflects having Blood Tap?

 

For DW frost, Bloodtap is the better choice because it's easier and more consistent for gaming your unholy runes and turning them into death runes which can be used for howling blast.

 

for 2H all runes can be used for obliterate so it is most important to use the talent with the highest rune regen rate, which is Runic Empowerment. But even with higher haste where bloodtap may sim higher, the rotation won't actually change, and you can just macro blood tap onto frost strike without any loss of dps, whereas macro'ing blood tap for DW is a dps loss every time you use it on something other than an unholy rune.

 

The most important thing is too make sure if you are using RE that you have a fully depleted rune ready for a proc any time you frost strike, and for Blood tap that you have a fully depleted rune and use blood tap before reaching 12 charges. basically not wasting procs is the most important thing

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Ok I had a question too, for the Glyph Runic Power, wouldn't you be able to use the Glyph Pillar of Frost to slow yourself to proc Runic Power for the boost to runic power? Or am i reading that wrong, because if these two work together i think they will be much better than the other options for a dps increase.

 

I'm going to test this tonight. I've found one or two other people asking this question, but nobody has answered it yet, that I can find. If it does work, you could also use Death's advance to essentially remove the slow effect as well. I'll post my findings after I jump into the beta tonight to try it.

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Interesting.  I just came back to WoW, haven't played since Wrath, and I came up with this exact rotation on my 2h frost DK.

From my experience, if you aren't geared, Dual Wield feels really underwhelming.  I had roughly 2 blue 1h weapons of equal item level to my 2h, and the DPS just doesn't compare.

I don't understand prioritizing crit over mastery in 2h builds.  I feel like I get a lot of KM procs and that mastery feels better. 

 

It all comes down to 2H doing 40% extra damage with obliterate, and crits being double damage for DK's. even though 1/3 of our obliterates are already crits from KM procs, it's still more of a gain to add more crit than to have mastery which only buffs howling blast, frost strike, and frost fever and does 0 for obliterate. If anything, even if you were in a situation where you're at like 80%+ obliterate crits then haste > 600 rating would probably still be better than mastery, except maybe in heavy aoe/cleave situations where you're howling blasting a lot even as 2H, but if there's a boss fight like that you should go DW.

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For DW frost, Bloodtap is the better choice because it's easier and more consistent for gaming your unholy runes and turning them into death runes which can be used for howling blast.

 

for 2H all runes can be used for obliterate so it is most important to use the talent with the highest rune regen rate, which is Runic Empowerment. But even with higher haste where bloodtap may sim higher, the rotation won't actually change, and you can just macro blood tap onto frost strike without any loss of dps, whereas macro'ing blood tap for DW is a dps loss every time you use it on something other than an unholy rune.

 

The most important thing is too make sure if you are using RE that you have a fully depleted rune ready for a proc any time you frost strike, and for Blood tap that you have a fully depleted rune and use blood tap before reaching 12 charges. basically not wasting procs is the most important thing

 

 

 You're making a logical error about blood tap (for DW).  Unless you sit there with both U runes full (regardless of one of them currently being a death rune), you're getting the same amount of U runes per minute with BT or gamed RE.  i.e. exactly the base rune regen rate, with no more and no fewer due to procs.  Turning a U rune into a D rune doesn't turn any of your U rune-regen into D runes, it just puts your extra procced rune there, forcing you to spend it before your still-U rune finishes regening if you want to avoid capping U runes.  (Avoiding capping on U runes is still your lowest priority, so KM, soul reaper, and avoiding capping F and D runes or RP are still more important.  Better to dump RP and THEN spend your U rune if you can't avoid one or the other capping.)

 

 Using BT to generate extra D runes in the F or D pairs is fine, too, as long as you don't let them cap and lose out on the rune-regen for those pairs.

 

 The reason you shouldn't macro BT is because popping a rune up when you aren't about to spend it could lead to capping on runes while consuming a KM proc.  Or if you have 0 F, 2 D, and you BT, HB will spend the 1 F before you can spend one of the 2 D runes to start them regening.  If you're in that state with KM procced, you want to KM but absolutely not BT.

 

 Also, BT is a good way to make it easier to use soul reaper right on CD.

 

 And if you have a lot of haste as DW, if you are close to GCD locked, the consistency is important.  You'll cap on resources during a lucky streak of RE procs, or starve during a drought. (e.g. in my 585 frost gear, I have about 530, and can still avoid capping anything almost all the time, using mastercomplex.)  It's also hard to use all your KM on FS without potentially wasting RE procs, if you have multiple KMs proc in a row, and thus want to do 3 or 4 FS in a row.  With RE, the first or 2nd might have procced your only fully depleted rune, so you'd be wasting potential procs after that.  With BT, if you're at high RP and BT charges, it's prob. a good idea to pop a BT right then in case you need to keep dumping RP, and your rune might not be fully depleted when you hit 11 or 12 BT charges.

 

 

 If your haste% is a lot lower, like maybe first tier of WoD, RE might be more attractive for DW, since there will be more waiting time.  Less chance of capping resources during a lucky streak.  Although I'm not sure that's actually true, if you pool RP to wait for KM procs.  (still not capping runes or RP ever, just when you see some downtime coming, wait before you dump the RP you have).

 

 BT is nice for 2H because you can be ready to oblit in reaction to a KM without losing out on runes from spending RP.  With RE, you often need to oblit without KM just to get some fully depleted runes.  Often you'll have 1 rune up, 2 runes fully depleted, spending RP to proc runes.  Often KM will proc before a rune does, and then you are stuck spending it on KM.  Unless rune-regen is within a second or two of getting you another oblit, you risk losing out on a KM proc from the next autoattack.

 

 So basically, I'd say completely the opposite.  RE is very workable as DW, because it's really easy to game (just leave a U rune unspent at all times, dead simple).  You don't have to game it for 2H to control which kind of rune you proc, but the problem is you often have to leave yourself not ready to consume a KM proc.  If you really wanted to use RE, I'd suggest DW would be the spec to do it.  The simcraft T16M BiS profile uses blood tap for all 3 DPS DK setups, because it's better if you do it well.  They have blood using RC, I guess for more scent of blood?

 

 Non-macroed BT takes some learning, but if you have a good rune UI like compactrunes (highly HIGHLY recommend it), and a counter for your BT charges right next to it, you can do good things.  If you need to not be tunnelling on your runes during an attention-requiring part of the fight, just spam BT while you do your rotation.  I bind FS to backquote, BT to 1, oblit to 2, HB to 3, PS to 4.  So BT is right there in the middle of my buttons easy to press while moving and DPSing.

 

 Esp. if you also tank, it's a good idea to learn to BT.  Great way to keep a death strike banked up for when you need it.  And using the same RP->Rune talent for both your specs will help your sanity.

 

 Similarly to banking death strikes, un-macroed BT can let you save up howling blasts for adds, instead of being forced to spend runes according to RNG procs.

 

 Macroed BT can lead to resource capping that you could have avoided, but other than that I think it's an OK choice, on par with RE if I recall correctly.  I've never tried macroing it, myself.  I think people have made action lists to simulate macroed BT, so you can see in theory how much patchwerk DPS it costs to macro it, vs. managing it optimally.

 

 I'm not sure whether I'd suggest stepping up from mastersimple to mastercomplex, or un-macroing BT, as the first step for players that want to do better DPS when they can spare the attention for it.  Being able to unload more HB on adds when needed might make more difference.  mastercomplex is more helpful when you need to spend runes faster, like with good gear (high haste), and/or under heroism.  (or if there are phases where you can't spend runes, so you end up sitting on 6 full runes more than just on the pull.)

Edited by Karsteck
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One thing I don´t understand. Whis Patch 6.0.2 there was a sentence into the Notes as follow "All specializations now receive a 5% bonus to specific secondary stat bonuses received from all sources. This bonus is granted through new passive abilities or additional effects added to existing passive abilities." For Frost DK they recommended Haste. But why a DW DK needs now mastery and a 2H DK Haste? I´m a little bit confused because what happens whis Mastery Frozen Heart in this case?

I have in the moment 330 Haste; 398 Mastery and 636 Crit. Maybe I´m wrong but I think I will increase now haste to max i can get instad of Crit...is it right?

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I don't seem to see a recommendation for Runeforging

Duel wielding DPS: Rune of Razorice and Rune of the Fallen Crusader.

Two handed DPS: Rune of the Fallen Crusader.

Two handed Tank: Rune of the Fallen Crusader.

From my experience anyway!

 

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What priority does defile have for 2H frost dks?

Same as DW, just under Soul Reaper. The guide is updated to fix the missing line :)

 

When will we see an update for level 100? Thanks

It has been since the day the expansion went live.

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      The effectiveness of trinkets that are obtained via PvE sources such as Dungeons and Raids have been reduced by 75% in PvP. Arenas and Battlegrounds Corrected the amount of damage dealt by players to creatures and vehicles in Alterac Valley and Isle of Conquest. Fixed a bug that prevented end-of-match rewards from dropping at the end of Battlegrounds and Arenas. War Mode Premade Group Finder groups in the Quest and World Boss categories will now properly filter listing according to the War Mode state of the party leader and potential applicants. Professions
      Fixed a bug that prevented several First Aid recipe items from requiring the appropriate Profession. Corrected an issue that could cause Draenor Garrison NPCs to fail to offer work orders. Alchemy Fixed a bug preventing players from discovering new Pandaren Alchemy recipes. Some older-expansion flasks no longer provide more stats than Legion flasks and potions. Cooking The cooking achievement Dinner Impossible no longer requires Strand of the Ancients. Fishing Fixed a bug that prevented some players from gaining Legion fishing ranks when using rare fish. Herbalism Fixed an issue that could cause herb nodes from Outland through Pandaria to yield the wrong herb type. Mining Corrected an issue that could cause players to receive no ore from mining nodes. Quests
      The start of the Mage Tower artifact storyline quest no longer requires an impossible-to-meet artifact trait condition. Fixed an issue that could cause Strom’kar to be invisible to certain races during its acquisition. The Slitherblade Naga vehicle's abilities should now deal damage and heal properly on "Wetter Than Wet". The Frightened Miner should now reliably follow his path for "Miner Troubles". The delicious contents of Yak’s Milk Flask again heals “Fallen Sentinels”. Wyrmcult Blackwhelps can now be collected for "Whelps of the Wyrmcult". General Nazgrim is again present for "The Art of War" and "Warchief's Command: Jade Forest!". During “Bringer of the Light” at the Exodar, Fel Annihilator’s Sonic Boom no longer deals excessive damage. Previous 8.0.1 hotfixes:
      July 18th
    • By Stan
      Our Battle for Azeroth expansion hub is filled to brim with useful information to get you started with WoW's latest expansion!
      Your source of the latest Battle for Azeroth news!
      Battle for Azeroth 8.0 Pre-Patch
      The pre-patch is now live worldwide. An active subscription is only required to play the game up to Legion, as Blizzard removed the Battle Chest. The launch was not smooth and Game Director Ion Hazzikostas apologized for the inconvenience in the latest Live Developer Q/A.
      Official Patch 8.0.1 Patch Notes Class Guides for Patch 8.0.1 Patch 8.0.1 Survival Guide Battle for Azeroth Release Date
      World of Warcraft's latest expansion will be released on August 14, 2018 in all regions at the same time. You can find out more information in this post.
      Pre-Purchase Battle for Azeroth
      If you pre-purchase the expansion, you'll get a level 110 boost and gain early access to four Allied Races. The Digital Deluxe Edition comes with various goodies in all Blizzard games except Diablo. Collector's Edition from local retailers also comes with two novellas and you can read excerpts here. Character slots will be increased to 18 per server. Inactive accounts have been upgraded to Warlords of Draenor.
      Game Version Pricing Buy Link Standard Edition $49.99 // 44.99 EUR EU / US Digital Deluxe Edition $69.99 // 59.99 EUR EU / US Pre-Purchase Deal [More Details]
      New players that pre-order Battle for Azeroth will get Legion bundled with it for 49.99 USD // 44.99 EUR.
      Allied Races
      Highmountain Tauren, Lightforged Draenei, Nightborne and Void Elves are four Allied Races that can be unlocked before Battle for Azeroth goes live. Pre-purchasing the expansion won't unlock them though. They're gated behind Exalted reputation standing with Legion factions and achievements.
      If you boost an Allied Race character to level 110, you won't be able to receive Heritage Armor.
      It's very likely that Blizzard removes the gating at some point before Battle for Azeroth launch. It would not make much sense having them gated behind old content.
      Allied Races Unlock Requirements
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach Allied Races in Battle for Azeroth
      Four Allied Races have been confirmed in Battle for Azeroth so far. The Alliance will be able to unlock Dark Iron Dwarves and Kul Tirans, whereas the Horde can convince Mag'har Orcs and Zandalari Trolls to join the faction. The aforementioned Allied Races will be gated behind Battle for Azeroth content and can't be unlocked before launch. We learned that Dark Iron Dwarves and Mag'har Orcs will be available first and both Allied Races are now available for playtesting on Beta and in order to unlock them, you must finish your faction's War Campaign in Battle for Azeroth. Blizzard confirmed that Blood Trolls will not be an Allied Race in the coming expansion.
      Allied Races Official Page Update: May 4 Dark Iron Dwarves & Mag'har Orcs Overview Dark Iron Dwarves & Mag'har Orcs Official Preview Dark Iron Dwarf & Mag'har Orc Unlock Requirements Dark Iron Dwarf Mole Machine Racial Dark Iron Dwarf Mole Machine Locations Dark Iron Dwarf Hub Preview: Shadowforge City Dark Iron Dwarf Paladin Mount Preview Kul Tiran & Mag'har Orc Heritage Armor Kul Tiran Customization Options Kul Tiran Druid Aquatic Forms Kul Tiran Druid Bear Forms Kul Tiran Druid Cat Forms Kul Tiran Druid Flight Forms Kul Tiran Druid Travel Forms Mag'har Orcs: Hall of the Brave Outpost in Orgrimmar Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations Zandalari Troll Shaman Totems Azerite Armor
      Set bonuses are gone in Battle for Azeroth and the legendary amulet is used to unlock Azerite traits on Azerite Armor. The plan is to introduce three pieces of Azerite Armor to the game - Head, Shoulders & Chest. In this section, you can find a list of Azerite traits that have been added to the game so far.
      PvP Azerite Traits (Beta Build 26788) Uldir Azerite Traits (Beta Build 26734) Azerite Traits Overview (Beta Build 26707) Azerite Traits Overview (Beta Build 26624) Azerite Traits Overview (Beta Build 26567) Azerite Traits Overview (Beta Build 26530) Azerite Traits Overview (Alpha Build 26476) Azerite Traits Overview (Alpha Build 26433) Azerite Traits on Battle for Azeroth Alpha (Chest Piece) Azerite Traits Overview (Alpha Build 26231) Blizzard has recently updated the UI of Azerite Armor and you can find more details here. Azerite traits can be reset at an increasing gold cost that resets every week.
      Blue Posts
      A collection of blue posts dealing with a variety of subjects in Battle for Azeroth.
      Frost Death Knight Changes: June 12 Changes to Block, MM Hunters, Protection/Retribution Paladins, Brewmaster/Mistweaver Monks: June 9 Surival Hunter & Frost Death Knight Beta Class Feedback: June 6 Arms Warrior Changes on BfA Beta: June 5 Mage Tower to Become Permanently Active as We Near Expansion Launch Affliction Warlock Beta Feedback: June 5 Battle for Azeroth Class Feedback: April 30 Battle for Azeroth Class Feedback: May 3 Blue Posts Roundup: April 12 Changes to Block in Battle for Azeroth Class Development in Battle for Azeroth Fury Warrior & Discipline Priest Changes: May 25 Fury Warrior & Marksmanship Hunter Changes: May 31 Moonkin Changes in Battle for Azeroth DPS & HPS Cooldowns on Battle for Azeroth Alpha (Experimental Change) Protection Paladin & Discipline Priest Changes: May 24 Racials and Trinkets Off the Global Cooldown on Beta Build Highlights
      Battle for Azeroth is currently in Alpha. We have overviews with creature models, items, and latest changes:
      Battle for Azeroth Alpha 26310 Highlights Battle for Azeroth Alpha Build 26287 Highlights Battle for Azeroth Alpha Build 26231 Highlights Battle for Azeroth Alpha Build 26175 Highlights Battle for Azeroth Alpha Build 26131 Highlights Battle for Azeroth Alpha Build 26095 Highlights Battle for Azeroth Alpha Build 25976 Highlights Battle for Azeroth Alpha Build 26287 Creature Models Battle for Azeroth Alpha Build 26032 Creature Models New Earth Elemental Models in Battle for Azeroth Class Changes

      In the latest dev watercooler, Blizzard talked about Class design philosophy in Battle for Azeroth. There's a new Battle for Azeroth build every week and we keep track of all talent changes here. A detailed overview of every build can be found below:
      Beta Talent Changes *NEW*
      Beta Build 26871 Talent Changes Beta Build 26812 Talent Changes Beta Build 26788 Talent Changes Beta Build 26734 Talent Changes Beta Build 26707 Talent Changes Beta Build 26624 Talent Changes Beta Build 26567 Talent Changes Beta Build 26530 Talent Changes Class Reviews
      We teamed up with Bellular to bring you a series of Class reviews for Battle for Azeroth in the coming weeks. The series is sponsored by Icy Veins and goes through all important changes for your favorite Class.
      Death Knight Class Review for Battle for Azeroth Hunter Class Review for Battle for Azeroth Mage Class Review for Battle for Azeroth Warrior Class Review for Battle for Azeroth Alpha Talent Changes
      Alpha Build 26476 Talent Changes Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes In addition to that, Hunters can no longer change a Pet's specialization in Battle for Azeroth and we also looked at changes to Druid Travel forms.
      Unicorns Tameable in Battle for Azeroth Communities
      Communities in Battle for Azeroth bring people with common interests together, just like D3 communities. The new feature will launch in the pre-patch and there are also improvements coming to Guilds (e.g. chat history).
      Communities - Official Preview Cosmetics
      Below you will find articles about interesting Cosmetic items and transmogs coming in the next expansion.
      Taebu's Scorching Straight Sword Waist of Time Books & Comics
      Christie Golden's Before the Storm novel is a prequel to Battle for Azeroth that's now available for purchase.
      Before the Storm Novel Spoilers (Amazon Preview) Before the Storm Novel Excerpt 1: Anduin Letter to Sylvanas Before the Storm Novel Excerpts 2 & 3 Digital Comics: Reunion (Jaina) Digital Comics: The Speaker (Magni Bronzebeard) Digital Comics: Three Sisters Customization Options
      Articles here deal with additional customization options for existing races.
      Change Skin Color in the Barber Shop Golden Eyes Customization Option for Blood Elves How to Create Upright Orcs Upright Orcs Overview Dungeons
      Ten new dungeons will be added to the game in Battle for Azeroth. We looked at Dungeon Journal entries and compared item levels of loot rewards after the squish and we started to upload previews of available dungeons on Normal difficulty.
      The Underrot Flying in Battle for Azeroth
      Flying will be handled the same way as in Legion. We have two Pathfinder achievements and whilst the requirements to complete the first part have been datamined, the second part will be added to the game at a later time as part of a BfA content patch.
      How to Unlock Flying in Battle for Azeroth Battle for Azeroth Pathfinder Update (Beta Build 26707) Heart of Azeroth
      With the removal of Artifact weapons and traits, all players will receive a Legendary neckpiece called Heart of Azeroth. The main goal is to collect Azerite (Artifact power) and empower it in order to unlock Azerite armor traits. The first set of traits is now available for testing on Battle for Azeroth Alpha. The appearance of Legion Artifacts will still be available in the new expansion as a transmog.
      Heart of Azeroth Explained How to Get the Heart of Azeroth Interviews
      Several community websites had the chance to sit down with WoW devs at PAX East 2018 to talk about Battle for Azeroth and we have roundups of their interviews:
      Battle for Azeroth Community Interviews Part I Battle for Azeroth Community Interviews Part II Forbes Interview with Game Director Ion Hazzikostas Part I Forbes Interview with Game Director Ion Hazzikostas Part II InvenGlobal Developer Interview PCGamesN Interview with Production Director John Hight *NEW* The Starting Zone Interview Island Expeditions
      Plunder uncharted Islands in Battle for Azeroth. The new 3-player dynamic Scenarios come in four difficulties and the goal is to collect 6,000 Azerite before the opposing faction!
      Island Expeditions Preview - Un'gol Ruins Island Expeditions Mounts Island Expeditions (Official Preview) Legacy Loot Mode
      Personal Loot used in dungeons since Patch 7.3.5 was not well received by transmog collectors. Blizzard is trying to fix it with the introduction of Legacy Loot mode.
      Legion Artifact Weapons
      We're retiring our Artifact weapons soon and Battle for Azeroth goes back to standard weapon drops. You will still be able to transmogrify the Artifact appearance though and some of them will still whisper you.
      Legion Artifacts in Battle for Azeroth Legion Artifact Retirement Questline Legendary Items in Battle for Azeroth
      Nothing has been officially confirmed yet, but there may be at least one Legendary item in Battle for Azeroth. The Legion Legendary system will be abandoned and their effects will no longer work past level 115.
      Login Screen
      Battle for Azeroth Login Screen Lore
      This section contains various articles about lore characters, scenarios and gameplay previews.
      Battle for Lordaeron Scenario (Alliance & Horde PoV) Environmental Changes of Teldrassil and Undercity The Burning of Teldrassil Intro The Stormwind Extraction Scenario (Horde Intro) Zandalar Forever Scenario  Map Improvements
      World boss spawns and boat/zeppelin locations will be indicated on the world map in Battle for Azeroth.
      Map Improvements in Battle for Azeroth Mounts
      If you're an avid mount collector, Battle for Azeroth will most definitely not disappoint you. Plenty of cool mounts are coming and we covered the following flying/ground mounts so far:
      Reputation Mounts in Battle for Azeroth Mounts from Mythic(+) Dungeons Mount Rewards for 100 Exalted Reputation & Collecting 400 Mounts Basilisk PvP Mounts Battle for Lordaeron Faction Mounts Bee Mounts Bloodfeaster Mounts Brutosaur Mount (Mount with an Auctioneer Costs 5 Million Gold) Clefthoof PvP Mount Crawg Mounts Darkhound Mount Frog Mounts Goblin Hovercraft Mounts Hyena Mounts Obsidian Krolusk Mount (Glory of the Wartorn Hero Reward) Parrot Mounts Proto-drake Mounts Raptor Mounts Swift Spectral Phoenix Mount Tempestuous Skystallion Mount Vulture Mounts Vicious War Hippo Mount Music
      Main Battle for Azeroth Soundtrack Mythic Keystone Changes
      No huge changes are planned for the Mythic Keystone system. It has been received well in Legion. We datamined some spells related to Mythic Keystone customization and a new (possibly level 10) affix.  Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes and the weekly Mythic chest has a chance to contain up to 3 pieces of loot.
      Infested Affix in Battle for Azeroth Mythic Keystone Customization New Mythic Affixes Weekly Mythic Cache Rewards in Battle for Azeroth Pet Battles
      In Battle for Azeroth, level of the pets opposing you will scale to the highest level pet on your team. New pet mechanics will be introduced and some existing mechanics will change.
      Pet Battle Changes in Battle for Azeroth Pet Battle Philosophies in Battle for Azeroth Pet Battle Updates (Beta Build 26707) Profession Changes
      Most First Aid recipes have been moved to Tailoring and achievements are now Feats of Strength, hinting at a possible removal of First Aid. An early look at Profession changes and new recipes can be found here.
      PvP  *NEW*
      Quality of life improvements are coming to PvP in Battle for Azeroth. Strand of the Ancients will be removed, the two 40v40 battlegrounds will have a separate queue, and more!
      Changes to Multiboxing in Battle for Azeroth Dueler's Guild Preview PvP Talents in Battle for Azeroth PvP Rating Updates in Battle for Azeroth Battleground Updates in Battle for Azeroth New PvP Ranking and Item Level Systems in Battle for Azeroth Prestige Levels in Battle for Azeroth War Mode in Battle for Azeroth Enabled War Mode Increases XP Gains by 10% Reputations
      Multiple factions have been added to the game in Battle for Azeroth and you can gain reputation with them by completing world quests.
      Reputation Rewards in Battle for Azeroth Research Advancement
      There are six tiers of research that provide various boons in the new expansion.
      Research Advancement in Battle for Azeroth Q&A
      Game Director Ion Hazzikostas is periodically answering your Battle for Azeroth questions. The latest Q&A was conducted on April 26.
      Battle for Azeroth Live Developer Q&A (June 14) Battle for Azeroth Live Developer Q&A (April 26) Battle for Azeroth Live Developer Q&A (March 15) Battle for Azeroth Live Developer Q&A (January 30) Racial Nerfs
      Every Man for Himself and Arcane Torrent will be nerfed in Battle for Azeroth. You can find more information here.
      Raids
      Uldir will be the first raid of the expansion. In a future raid (probably the Nighthold raid equivalent in BfA), we're going to fight Azshara. FatbossTV have done previews of Uldir encounters on Heroic difficulty.
      Heroic Uldir Raid Testing: G'huun Heroic Uldir Raid Testing: Mythrax the Unraveler Heroic Uldir Raid Testing: Taloc & Fetid Devourer Heroic Uldir Raid Testing: MOTHER & Vectis Uldir Raid Encounters Uldir Sets Preview Uldir Zone Preview & Zek'voz, Herald of N'zoth (Heroic) Testing Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Warfronts
      Warfronts are 20-player PvE scenarios coming in Battle for Azeroth. The first Warfront was recently enabled for testing on Alpha.
      Battle of Stromgarde Warfront Preview Warfronts Schedule in Battle for Azeroth WoW Classic
      Even though this is not BfA-related, we finally got some news about WoW Classic development in a Watercooler on June 16. You can find more details here.
      Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Warlock Summon Demon Animations Summoning Stone & Soulwell Animations Zone Previews
      This section contains zone previews of Kul Tiras and Zandalar.
      Arathi Highlands Updated in Preparation for Warfronts High-Resolution Maps of Kul Tiras & Zandalar Drustvar Zone Preview Nazmir Zone Preview (Official) Vol'dun Zone Preview Uther's Tomb Visual Update Uther's Tomb Visual Update #2 Zuldazar City Official Preview Changelog
      July 14
      Added pre-patch release date, Mag'har Orcs zone & scenario steps, pre-patch customization options and more.
      July 11
      Added the official preview of the new WoW Communities feature and the Darkforge Ram preview.
      July 10
      Added map improvements in BfA and Bellular's third Class review about Death Knights.
      July 9
      The hub has been updated with all missing articles.
      June 11
      Added latest talent changes and PvP Azerite traits (Beta Build 26788).
      June 10
      Updated the hub with new mounts, new Beta build coverage, one launch to rule them all, various blue posts & more.
      June 1
      Added Uldir powers and latest Beta Build 26734 talent changes.
      May 31
      Updated the hub with all missing articles.
      May 7
      Added datamined Azerite traits for Build 26530, Heroic Uldir raid testing and PCGamesN interview with John Hight.
      May 4
      Added Legion Artifacts in BfA.
      May 3
      Updated with the latest news and the PvP section.
      April 24
      The hub has been updated with new links to our latest news and previews and Battle for Azeroth Beta is now live!
      April 5
      Blizzard revealed the release date of Battle for Azeroth. We also added the latest information to the hub, including Dark Iron Dwarf & Mag'har Orc playable classes, latest talent updates, Azerite traits, and more!
      March 26
      The hub got updated with a bunch of new articles including new customization options for Blood Elves, talent updates for Alpha Build 26287, new creature models and a post dealing with global cooldowns in Battle for Azeroth.
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.
    • By Stan
      Blizzard had to temporarily disable Communities due to some bugs, but the feature will be reactivated for testing on a few realms today.
      If you're playing on one of the realms below and experience issues with the new feature submit your bug reports here. Don't forget to check out the official Communities preview!
      Blizzard (Source)
      We’re planning to run an initial test of re-activating the Communities feature on a few realms this morning. Those realms are:
      Black Dragonflight Gul’dan Skullcrusher Lightbringer Mal’ganis This test is scheduled to begin at roughly 9 AM Pacific time. If you’re on one of the above realms, please let us know if you experience any issues once Communities have been re-enabled. Thanks!