69 posts in this topic
Your content will need to be approved by a moderator
Recently Browsing 0 members
No registered users viewing this page.
Okay, so i got a 3rd legendary for my frost mage, Sephuz's Secret, the issue is that I have the crafted legendary shoulders and Lady Vashj's gloves equipped. My stats: Crit 33%, Haste 23%, Mastery 32%, and Vers 4%. When I equip the ring, my crit and haste bump quite a bit up, and i lose a bit of mastery (because the gloves i use as a replacement have crit and haste too). Should I keep gloves on for their equip bonus, or should i replace them with Sephuz's for the stats and ilvl increase? I know my crit will be above the soft cap with ring, but i can swap gems and enchants for haste ones as noted on the guide.
Volunteer Guard Day micro-holiday is here and Blizzard continues to discuss 7.2.5 Brewmaster Monk / Discipline Priest class changes.
Volunteer Guard Day
/Salute a guard to receive the Volunteer City Guard buff. You will be periodically attacked by City Invaders. The buff persists through death. More details are included in our preview here.
Patch 7.2.5 Class Discussion
Class discussions are ongoing for Brewmaster Monks & Discipline Priest. If you've missed the previous round you can find it here.
Lots of great feedback here on the latest build so far. Thanks.
Spitfire - It's a fun playstyle option for people, but having both defensive (even without it being an increase to Hot Blooded, it's still more Elusive Brawler stacks) and offensive value (more Breath of Fires for damage), it's hard to fit it anywhere in the talent tree, and it complicates artifact trait values. We're going to just cut if for now (may return at some point in the future when it fits in better). Niuzao will return, and will simply deal more damage to make him competitive with the row.
Blackout Combo - Yeah, the 2sec rotation is problematic. Some people like the frantic gameplay, but we think other talent combinations deliver on that better anyway. The main problems with it are that it invalidates a ton of other talent choices, actually *reduces* rotational choice because you just combo everything instead of having to choose what you combo, causes energy capping issues, is a massive buff to the talent potentially upsetting talent balance, and is too fast-paced without any other contribution. We're going to return it to 3sec, where you can pair it with other GCD-filling talents to create the frantic playstyle if you prefer, without causing the above issues.
Hot Blooded and Dragonfire Brew - Baseline, Hot Blooded is very strong. 1% DR per bronze trait is already on the extremely strong side. The Legendary chest was created with Hot Blooded in mind as its defensive benefit. But that gets a little out of hand when we added 4th points to Bronzes, and you min/max relics, increasing it to the massively-OP level of 7% DR for a legendary. Then the 7.2.5 changes also add more Elusive Brawler stacks to that. We're going to adjust these two traits in order to better balance trait and legendary values: Dragonfire Brew will also increase the duration of Breath of Fire's DoT by 100%, giving it defensive value. Hot Blooded will now be active the whole time, instead of ~half the time without the Chest, and so is changing to 1% DR per point to compensate.
EDIT: Overall Tuning - As always, overall tuning happens late in the process. Don't worry about overall power level of Brewmasters when giving feedback on these changes.
I have a feeling there's a disconnect between how much the monk community value those elusive brawler stack and how the Developers value them.
First off, as said many times, dodge doesn't do anything VS magic damage or VS any kind of boss threatening ability as they are undodgeable even if physical (ex: spellblade annihilate).
From a mythic raider point of view, those dodge stacks hardly do anything, as bosses auto-attack (the only thing that's dodgeable) are the least threatening form of damage we have to face.
From a M+ dungeon point of view, those stack comes and go so fast nobody will notice the buff... having 100% dodge chance for 1 auto-attack out of the 5+ weak mob training you hardly change anything...
It's also one of the reason people hardly, if ever, use blackout combo to empower purify.
We value it based upon its actual real world value, not a theoretical worst case that doesn't actually exist. You should too.
Yes, Elusive Brawler does nothing against Magic/undodgeable damage. However, apart from some extremely niche situations like Star Auger, it's not that piercing damage alone that kills you; it's the combination of those and other damage that is dodgeable. Nowhere is this more true than on Brewmasters, where there is no spike damage, only smoothed total damage (which is mostly auto attack damage). Mastery drastically reduces the total damage you take, which is the only thing scary to a Brewmaster anyway.
Thanks for all the feedback. As I mentioned last week, there was a lot of rapid iteration going on so it was hard to give any detailed updates. This build is a more complete set of changes that seems to be going in a good direction, though there are still some issues to work out.
--Talent balancing. In particular, Evangelism is an idea we like, but finding serious competition for it as a raid talent might be hard. It probably needs to be against heavier hitters like Power Infusion (especially if that helps it be less of a one-note cooldown stacking build). There will likely be further iteration on talent arrangement to better accommodate the new additions.
--Mana. The spell whose cost is most important for balance purposes is Plea, because it is now the most efficient way to convert excess mana into Atonements. We reduced the cost so it would make more sense when compared against Shadow Mend and Radiance, but have to keep an eye on whether that leaves mana as a reasonable limiter on how much Atonement you can spread over the course of an encounter.
--Overall Atonement count. The changes in the last build helped fix a lot of mechanical issues, but also added a lot of raw power to the spec, particularly in terms of Atonement spread/uptime. And particularly Evangelism returns a lot of the burst-Atonement coverage that currently dominates Disc raiding. That's not necessarily a problem if everything else about the spec is working well, and it's good to continue having a bit of a niche that Disc is used to in Legion. But as discussed in my first post, if it's as easy to blanket the raid as it is on live, that limits the spec somewhat.
While this is something we'll monitor throughout PTR, especially with more internal and external raid testing, there is definitely a worry that in order to balance the spec at this point, the Atonement transfer % would have to go down, which is the opposite of the stated goal. We don't want to be in that position at the end of PTR when it's harder to make other changes.
Roundup of today's Live Q/A with Game Director Ion "Watcher" Hazzikostas. Tomb will open somewhere between mid to late June. Exalted reputation requirement for Class Mounts was removed. Legendary items will be upgradable through essences, similar to 7.1.5.
Legion Class Q/A was considered multiple times, but talking about a single spec wouldn't be too compelling to viewers playing a different class.
The team didn't want players to feel overwhelmed with all the content on Day 1, which is why they went for gating Class Mounts
The Exalted reputation requirement (Armies of Legionfall) was removed and once you finish the Legionfall campaign (Breaching the Tomb), you can start working on getting your Class Mount CRZ Issues
They're acutely aware of it and don't like server hopping, it's definitely on their radar In Legion they introduced server sharding which made Legion launch smooth Some addons encourage behaviors that do not complement this tech (World Quest Group Finder) Demon Assaults
Won't reward Armies of Legionfall reputation They would have to sprinkle all rewards everywhere It's okay to have activities up that offer distinct rewards (AotL reputation / Nethershards) that do not interest you Don't need Nethershards? Don't do the Sentinax Legion Assaults are great source of Nethershards. If it's up in a zone you've got your emissary up, it's super time efficient Excessive Order Resources
Spending 7,000 per week for getting 3 Seals of Broken Fate is a significant drain They may offer a sink in the future, but nothing is planned for now It's good to have excessive resources so that players don't feel forced to do World Quests Heirlooms
Coming in the next 7.2.5 build Legendary Items
New Legendary items will be introduced in 7.2.5 If you have all Legendaries for your spec, you will don't need to micromanage loot spec, off-spec Legendaries will drop automatically E.g. Brewmaster Monk who has all Legendaries for his spec will see WW / MW Legendaries drop Blizzard is happy with the current Legendary acquisition rate There will be a quest that offers a new Distilled Titan Essence to upgrade 940 Legendary items to 970 Mythic+
Week 1 Tomb: Nothing Changes Mythic Tomb Opens: Mythic Cap goes up to 15, where weekly cache is comparable to Mythic Tomb and Mythic+ loot to Heroic Tomb loot According to completion rates / completion times / 2-chesting / 3-chesting, things are in a good space right now, no plans for nerfs Overall, affixes are good, learning curves (Fel Explosives), Grievious runs, people put on Prydaz etc.It's good to evolve different strategies for different affixes Nighthold Mythic
Progression is fluid, Elisande & Gul'dan are subject to nerfs Patch 7.3
We'll go to Argus and there's a new raid, more information not available so far There will be no Class-specific quests in 7.3. Armies of Legionfall represents all the classes united Reputation Paragon
Paragon emissaries have underwhelming rewards compared to normal caches. This will be discussed in the future Timewalking
Black Temple is tied to Burning Crusade Timewalking. Blizzard wants to come to a point where every Timewalking week will have a Timewalking raid associated with it Tomb of Sargeras
Will open mid to late June More testing will be done on PTR (LFR Wing 1 opens this weekend) Items will have a +30 item level ceiling Gear will Titanforge to 955 Misc Questions
Why are external buffs like Innervate and Greater Blessing of Wisdom still a thing? Did we learn nothing from Symbiosis?
It doesn't feel good to need an external buff to feel viable. Disc Priests in 7.2.5 received changes to be less dependent on Innervation. Such spells help class identity It's better to fill a blank: bring the player, not the class. When you're looking for players, it's better to realize that you need a class that brings a buff rather than the highest item level player in the queue. You needed 5 Holy Priests for Felmyst. You could not be viable as a melee DPS if you didn't have a Warrior to give you Battle Shout, but that was nearly 10 years ago Will the Horde get an update on what's happening on their side? Sylvanas / Blightcaller / Volj'in?
Vol'jin's dead. It's good not having to force this by a symmetry. They'll add a Horde part of the story when they feel it's right. At the start of the Broken Shore experience, Horde did have an additional cinematic.
Will we ever be able to use Weapon Illusions on our Artifact?
No. It was a really early decision by the Art team when they started working on Artifact weapons
Will we be able to redo Mage Tower Challenges?
Wasn't designed to be a repeatable thing, but this will be done in the future
Legion launch was smooth, because a new technology called server sharding was implemented. Since the launch of 7.2, players have been experiencing lags and servers have been down several times for unexpected maintenance. After thorough investigation, Blizzard came to a conclusion that addons like World Quest Group Finder were the main cause, and in order to improve server stability, functionality of how addons can interact with Group Finder has changed.
The good news is that it's just an additional confirmation box. CRZ and server-hopping were also discussed in the latest Live Developer Q/A.
Since the release of Patch 7.2, we’ve been working to resolve issues with realm performance that were causing players to experience heavy latency and/or disconnects on the Broken Isles. As our investigation has continued, we’ve discovered that many of these issues were being inadvertently caused by addons intended to automate the creation and joining of groups via the Group Finder, even for players who were not using those addons.
Today, we’ve changed what addons can do when interacting with Group Finder, in order to address major performance issues with the game service for players— not just for those using these addons, but for others as well.
In order to alleviate those issues, we’ve recently applied a hotfix that changes how addons interact with the Group Finder. Players will now need to give a manual confirmation when an addon attempts to:
- List and delist a Group Finder group.
- Search for and request an invite to a Group Finder group.
Addons that are affected by these changes will need to be updated to comply with this new restriction. We understand that this is a relatively sudden change, but it was important to resolve the performance issues as quickly as possible.
Note: If you are not using an addon that modifies the Group Finder feature, you should not encounter any issues resulting from this change.
Nether Disruptor is now up in both regions and players can kill World Boss Si'vash.
Provides the permanent perk Epic Hunter that allows crafters to forge Legendary items. The variable perk now lets you interact with objects while mounted (Reinforced Reins). More information about Broken Shore advancement can be found in our guide.
World Boss Si'vash
Completing the Si'vash quest grants 500 Armies of Legionfall reputation. Don't forget to bring a Seal of Broken Fate. The naga drops item level 900 gear. Below are full loot tables.
Coral Band of the Abyss Cowl of Plumbed Depths Dockthrasher Cinch Glistening Seaspray Legguards Globule of Submersion Pauldrons of the Engulfing Tide Sandblasted Conch Si'vashi Guard's Breastplate Shorebreaker Robes