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Damien

Feral Druid 6.2

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Guest Senichi

Can someone explain to me why the opening sequence says to use Rake from Prowl and not Shred?

 

Rake from Prowl has no bonus damage, so the only additional damage you're getting is the roughly 1 second from the dot being there, which isn't that much

 

Using Shred from Prowl incurs the 35% bonus damage and also doubles the crit chance. The reason crit chance is important here is because of the Primal Fury passive. Since you have such a high crit chance using Shred from Prowl, there's a good chance you can get 2 combo points instead of 1, which is really good considering the high energy cost of combo generating skills and the low energy regen of Feral Druid.

 

Admittedly, I'm extremely new to the class, but any way I think of it I simply don't understand using Rake from Prowl as an opener. Even if the target is not bleeding, it's always going to be a 35% damage bonus. The high chance of an additional combo point seems like a cherry on top from there.

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Can someone explain to me why the opening sequence says to use Rake from Prowl and not Shred?

 

Rake from Prowl has no bonus damage, so the only additional damage you're getting is the roughly 1 second from the dot being there, which isn't that much

 

Using Shred from Prowl incurs the 35% bonus damage and also doubles the crit chance. The reason crit chance is important here is because of the Primal Fury passive. Since you have such a high crit chance using Shred from Prowl, there's a good chance you can get 2 combo points instead of 1, which is really good considering the high energy cost of combo generating skills and the low energy regen of Feral Druid.

 

Admittedly, I'm extremely new to the class, but any way I think of it I simply don't understand using Rake from Prowl as an opener. Even if the target is not bleeding, it's always going to be a 35% damage bonus. The high chance of an additional combo point seems like a cherry on top from there.

 

EDIT: I can't figure out how to delete posts. As I mentioned, I'm new to the class so I haven't unlocked the Draenor skills yet, and I don't know where to find them ingame. Looking at my skills, Rake has no bonus damage from stealth, but looking at the linked skill it clearly does when you hit level 92. My bad.

 

EDIT2: I figure while I'm here being completely wrong I might as well make myself useful. To the person above me asking for macro help, I have a Predatory Swiftness macro that looks like this:

#showtooltip Healing Touch
/cast [@targettarget, exists][@target, exists][@player] Healing Touch
  1. If my target has a target it will heal that target.
  2. If my target has no target, it will heal my target
  3. If I have no target, it will heal me

Hope this helps.

Edited by Senichi

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Guest Tervalas

When I look what i wrote, it doesn't seems very easy to understand.

I also made a mistake

 

My goal is to make a macro that will : heal the tank while I'm hitting an ennemy, BUT if I'm targeting an ally it will heal this ally and if I have no target/if the ennemy is targeting no one, it will heal me.

 

So it's something like:

1 : Friendly target

2 : Target of ennemy target (only friendly)

else : player

 

If someone is able to do something close to this, thanks a lot !

 

 

It allows, with Dream of Cenarius, to easily keep the tank under Rejuvenation, and heal him when we use Healing Touch for Bloodtalons. Could be great on difficult to manage phases, when we more aware about ourselves than the others.

But I only managed to do the targettarget, and sometimes I can't use healing Touch, so loss of dps. I can't also chose who I'm healing

 

Sorry for posting again, you can delete my first one.

 

 

thank you

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Guest Sleepykitty

The two have basically the same priority, the order doesn't really matter.

The guide is correct saying rake is more important than MF:

Rake (physical) is superior since it gets buffed by Savage Roar (40%!) where Moonfire (magical) doesnt.

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Uncommon Patron

So I've have read through the druid statistics suggestions. But I noticed that you only put in priorities for both Lunar Inspirations and Blood Talons and not for Claws of Shirvallah. I'm assuming this is because you suggest in the talents section not to take it because dps wise it is under powered which is fair. However, In the Spriest there is a generalized stat priority and I was wondering if there were plans to maybe put one for Feral Druids also. I have seen a lot of druids use CoS and i'm sure it's mostly for the utility and that it looks cool. I was hoping you might have or be in the prosess of entering a standard stat priority for feral druids. I'm new to feral so don't know much about them yet other than a basic rotation.

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So I've have read through the druid statistics suggestions. But I noticed that you only put in priorities for both Lunar Inspirations and Blood Talons and not for Claws of Shirvallah. I'm assuming this is because you suggest in the talents section not to take it because dps wise it is under powered which is fair. However, In the Spriest there is a generalized stat priority and I was wondering if there were plans to maybe put one for Feral Druids also. I have seen a lot of druids use CoS and i'm sure it's mostly for the utility and that it looks cool. I was hoping you might have or be in the prosess of entering a standard stat priority for feral druids. I'm new to feral so don't know much about them yet other than a basic rotation.

Your stat priority will change depending on your gear and the type of fight that you will be going into.  That said, it is generally accepted that the overall "standard stat priority" is:

 

Crit>Mastery>Multistrike>=Versatility>>Haste

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Alright, I have another question that might turn out to be just as stupid as the last, but might as well give it a shot.

 

The Rotation says

 

 

Against a single target, it is a minor DPS gain to use wow_icon_spell_druid_thrash.jpg Thrash when you have an wow_icon_spell_nature_crystalball.jpg Omen of Clarity proc, but do not use it otherwise. If you are using wow_icon_ability_druid_manatree.jpg Soul of the Forest or wow_icon_spell_druid_bloodythrash.jpg Bloodtalons as a talent, then you should not use Thrash at all against a single target.

 

How is it a DPS gain to use Thrash with Omen of Clarity against a single target?

 

Looking at my skills (unlike last time, I'm actually level 100 now!) Thrash does "1,629 bleed damage and an additional 5820 damage over 15 seconds", so 7,449 damage. Alright.

 

Now, looking at my Shred skill, it says that it will do, "7,944 physical damage" I don't know if the +20% against bleeding targets counts unless you're stealthed since it's in the stealth section of the tooltip, but even ignoring the bonus 20% damage 7,944 is a larger number than 7,449. So why is Thrash still recommended as the free skill to use? Bonus: Thrash does not give a combo point, Shred does.

 

P.S. Sorry for the double post earlier. The guest post didn't show up until days later, which is what prompted me to make an account because it didn't look like the guest post was working. Then the post magically showed up before my actual post.

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Alright, I have another question that might turn out to be just as stupid as the last, but might as well give it a shot.

 

The Rotation says

 

How is it a DPS gain to use Thrash with Omen of Clarity against a single target?

 

Looking at my skills (unlike last time, I'm actually level 100 now!) Thrash does "1,629 bleed damage and an additional 5820 damage over 15 seconds", so 7,449 damage. Alright.

 

Now, looking at my Shred skill, it says that it will do, "7,944 physical damage" I don't know if the +20% against bleeding targets counts unless you're stealthed since it's in the stealth section of the tooltip, but even ignoring the bonus 20% damage 7,944 is a larger number than 7,449. So why is Thrash still recommended as the free skill to use? Bonus: Thrash does not give a combo point, Shred does.

 

P.S. Sorry for the double post earlier. The guest post didn't show up until days later, which is what prompted me to make an account because it didn't look like the guest post was working. Then the post magically showed up before my actual post.

 

What you typed is correct.

 

The guide is saying that for it to be worth it to use Thrash on single target, there are 2 conditions:

1) You will be using the most incorrect talent for single target (CoS)

2) You won't be using any energy to apply the ability (since you would only cast with an OoC proc)

 

The reasoning behind these two conditionals is a bit more complicated.  But basically, you should have enough energy to continue your normal rotation that using an OoC proc on Thrash will not hinder your ability to maintain the needed uptimes on Rip/Rake (with playing CoS).

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I believe (correct me if im wrong) that Trash would still do a bit more damage, because the bleed ticks can crit and multistrike.

So in your case it should be more than 7449damage.

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I believe (correct me if im wrong) that Trash would still do a bit more damage, because the bleed ticks can crit and multistrike.

So in your case it should be more than 7449damage.

Yes, it will do more then the 7449 base damage.  The main problem with trying to incorporate it with your single target rotation is the absence of combo points.  Not generating your secondary resource will cut down on the number of FB's you can use which is more detrimental then Thrash damage.

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"Glyph of Savage Roar causes you to gain a wow_icon_ability_druid_skinteeth.jpg Savage Roar (as though cast with 5 Combo Points) each time you use wow_icon_ability_druid_disembowel.jpg Rake or wow_icon_spell_shadow_vampiricaura.jpg Shred while wow_icon_ability_druid_prowl.jpg Prowling. If you are using wow_icon_spell_druid_incarnation.jpg Incarnation: King of the Jungle, then this glyph is essentially mandatory, but otherwise you can skip it. "

 

If we can skip Glyph of savage roar because nowadays we all pick Soul of the forest as level 60 talent, Glyph of Savagery could be a nice alternative isn't it? Or is the 10% penalty too big?

 

 

This is incorrect, since you should always be using Incarnation, it's much better then SotF. Currently, if you want to optimize your dps, Glyph of SR and Incarnation are mandatory choices in every fight scenario.

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Guest Nex

EDIT2: I figure while I'm here being completely wrong I might as well make myself useful. To the person above me asking for macro help, I have a Predatory Swiftness macro that looks like this:

#showtooltip Healing Touch
/cast [@targettarget, exists][@target, exists][@player] Healing Touch
  1. If my target has a target it will heal that target.
  2. If my target has no target, it will heal my target
  3. If I have no target, it will heal me

Hope this helps.

 

/cast [@targettarget,help][help][@player]Healing Touch

 

that's what you really meant.

 

 

/cast [help][@targettarget,help][@player]Healing Touch

 

thats what i suggest instead: friendly target > friendly target of target > self

 

same macro works for rejuvenation, too.

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Guest Eric

/cast [@targettarget,help][help][@player]Healing Touch

 

that's what you really meant.

 

 

/cast [help][@targettarget,help][@player]Healing Touch

 

thats what i suggest instead: friendly target > friendly target of target > self

 

same macro works for rejuvenation, too.

 

Thank you so much for this! Came to the forum for info on the Savagery glyph (which despite being a slight DPS loss, I'm still using, cuz I'm just not that good of a button-pusher), and found this macro... since I am often roving around the world with a tank beside me, this is very helpful!

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Guest Berdina

inv_misc_food_162_fish_90blue.jpgPickled Eel is now available giving 125 crit.  Shouldn't this guide be updated? (and a few others)

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Guest guest

first: there are lots of intellect trinkets in the list

second: the inscription trinkets are missing

 

not too sure how serious i can take this list

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Guest Skinner

I was wondering if you have ever tried using the Addon BadKitty. I've been using this addon for feral since Cataclysm. It's incredibly easy to use and tracks all the basics with no setup needed past installation.

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Guest Wonka78

"Agility is your primary statistic."

 

Which is why we don't mention it until section 2 for a"better understanding." Worst written stat guide I've seen.

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"Agility is your primary statistic."

 

Which is why we don't mention it until section 2 for a"better understanding." Worst written stat guide I've seen.

How is this the worst stat guide? Yes Agility is a feral druids primary stat and all gear that a feral druid would/should wear will have Agility on it, thus, including it in a stat priority is redundant, because it will ALWAYS be present, with the possible exception of trinkets, which can have unique effects that go beyond the utilization of stat weights.  If a feral druid is wearing a non-Agility armor piece, then they're doing something very wrong.

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Guest Valandras

They are changing everything about druids in Legion, so just leave your Druid alone till then i think.

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      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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