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Guardian Druid 6.2

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Guest John Walcott

Yeah, I just want clarification on the multistrike/mastery thing.  So in this guide, it says that mastery is the state to go for after bonus armor.  But on askmrrobot.com, its multistrike after bonus armor.  Can someone clarify which stat is better and why?

 

Thanks 

 

Treedine

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Guest Palewind

This guide says "updated for 6.2," yet still makes a comment about Guardian of Elune not being viable due to the recharge time calculation.  Yet recharge calculation was re-done in patch 6.1 and respected Guardian bloggers like Arielle support the fact that the talent is certainly viable in some situations (source:  www.theincbear.com).  I'd challenge the mods here to double-check their content.

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Guest Nidålee Blackhand

I actually don't see why GoE isn't viable. Though it is true that with 100% dodge the 25% phys dmg reduction wouldn't apply to normal or dodge-able attacks.  I challenge the effectiveness of having a 25% phy dmg reduction that has more uptime per min than our main minute timer barkskin.  even against bristling fur (40% dmg reduction 6s/min) having 30s/min 25% dmg reduction is still better at handling certain mechanics I feel.  Since the 10% base dodge inc coming from GoE effects the rage cost reduction and the recharge time you could have a decent uptime for SD (for me I have a 6s window for physical dmg to actually hit **3s SD with a 9s recharge using GOE**) though I understand it not being viable based solely on 100% dodge vs 25% PHY dmg reduction. The validity of a talent should not be based solely on the interaction of the talent in itself but the interaction it can have in fights. 

the one blackrock boss that does massive physical dmg if you don't get caught in the stone hands. actually seems viable to shave off 3s or more if you are still hitting the boss of the aoe dmg.

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Guest drodruid

One more thing about the changes to GoE to consider is that there are quite a few mechanics that are considered physical damage, but can not be dodged. Pretty much any "crush", "slam", "bash", etc type of attack or aoe is usually physical damage, but can't be dodged. So its not like you're completely losing out on that element of the new GoE.

 

Add to that the passive 10% increase and dodge and I would say it is more than viable and actually my preferred talent now.

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I've spoken to Dex more about Guardian of Elune and he maintains his position that Pulverize (and sometimes Bristling Fur, maybe) are better choices than GoE. This isn't because it's particularly bad (and I'm editing the guide to make sure that isn't implied), but simply because the other talents are better and/or more viable in current content.

 

Thanks for all your questions and comments, though!

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Guest Versavice

Not to be a heckler, but I'm wondering if there's an updated opinion on GoE considering the 4pc Tier bonus from HfC? Also, which secondary stat provides the most dps/threat gain, esp on Single target, plz?

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Guest Khelan

Why is glyph of barkskin not a viable choice for guardian druids?

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Why is glyph of barkskin not a viable choice for guardian druids?

Tanks can't be critted by bosses. It's a pvp glyph smile.png

Edited by Trabi

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Guest pickleth

Where does Agility fall in the stat priority for a Guardian Druid?

 

If I have an item that is +20 Agility and another that is +20 Stamina, which would I prefer?

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Where does Agility fall in the stat priority for a Guardian Druid?

 

If I have an item that is +20 Agility and another that is +20 Stamina, which would I prefer?

You shouldn't ever have to make that choice unless you're still in the leveling process.  All end-game gear will have both Agility and Stamina on them.  The only thing that you might see this not on is for Jewelry (Rings, Cloak, Neck) and Trinkets.  On the Jewelry slots you should always have Agility on them (as opposed to Strength or Intellect), but Trinkets is more or less up to you on which to use, but you should prioritize trinkets with mastery or bonus armor.

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Guest Tetonka

No mention of Agility at all in stat priority? Surely it has some value. Are agi trinkets worthless?

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Guest Guest

 

So I would strongly reccomend adding the following to macro's.

 

#showtooltip
/startattack
/cast Lacerate()
/cast !Maul
 
 
#showtooltip
/startattack
/cast Mangle()
/cast !Maul
 
 
#showtooltip
/startattack
/cast Thrash()
/cast !Maul
 

 

I'm not familiar with using () or ! in macros. Can you explain what you're accomplishing here?

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Guest Jason

Evening All

 

I was wondering if anyone had any advise on if there is any cap on mastery multi strike etc for guardian druid.

 

Currently raiding HFC HC and starting Mythic.

 

Looking at Dex's gear he seems to be prio Crit over everything with a mastery rating of 33%

 

Any advise on soft caps or when enough mastery is enough would be great.

 

Many Thanks

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Guest Tim

so I saw the states r stamina bonus armor mastery and mutistrike then other things, why is mutistrike higher than the others, dose it contribute to the primal tenacity? or are the 2nd and 3rd strikes not aiding the main strike in that regard?, can someone please explain because the stat thing only repeated what mutistrike dose, not why its higher than crict, haste, or versitlity all have advantages that seem better.

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Guest Baroce

so I saw the states r stamina bonus armor mastery and mutistrike then other things, why is mutistrike higher than the others, dose it contribute to the primal tenacity? or are the 2nd and 3rd strikes not aiding the main strike in that regard?, can someone please explain because the stat thing only repeated what mutistrike dose, not why its higher than crict, haste, or versitlity all have advantages that seem better.

Multi-strikes on mangles, lacerates and auto-attacks increase your health pool by a fair chunk (2%ish)  for a little while (i want to say 20 seconds). It is possible to actually get around 1.2 million health in aoe situations by multi-dotting packs of 5+ with around 30% multi. I honestly prefer multi-strike rating to mastery because my raid team has a bunch of resto shaman, so the health pool being bigger allows the shaman to get more use out of their mastery and inflate their numbers for healing logs. it also provides a really solid buffer versus magic damage (having almost 3 times the health pool of my pally off tank), which our mitigation against is... lack luster.

Further, when you have 1.2 million health, and then you get hit for about a million because of a botched mechanic, not only do you survive with about half a normal tanks health, you also have a TON of resolve, so your next frenzied regen or healing touch will be monstrous. It makes recovery not only easier, but more rewarding. 

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Guest Vokiba

I realy like the following macro:

 

#showtooltip
/castsequence reset=3 Zerfleischen, Hauen, Aufschlitzen, Aufschlitzen, Aufschlitzen, Zermalmen
/cast Pulverisieren
/cast wilde Verteidigung
 
test it

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Guest Vokiba

Test this

 

#showtooltip
/castsequence reset=3 Zerfleischen, Hauen, Aufschlitzen, Aufschlitzen, Aufschlitzen, Zermalmen
/cast Pulverisieren
/cast wilde Verteidigung
 

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