Jump to content
FORUMS
Damien

Guardian Druid 6.2

Recommended Posts

Guest Jake

first impressions.... less spikey dmg, but a lot less healing done due to being somewhat rage starved.

Share this post


Link to post
Share on other sites
Guest spankytank

I died about 30 times in SoO tonight. Felt super nerfed mainly due to not having Might of Ursoc as an 'oh shit' key anymore. Then I came here and heard about Tooth and Claw. Can someone explain this to me like I'm 5? I have read up on it and the lack of its use by me doesn't seem to account for the massive ass whooping I received tonight.

Share this post


Link to post
Share on other sites
Guest Ehnoah

Also its mostly wrong. Doge has 12 Sec CD now. So you can't keep it up. (Not 9)

 

Also Max. 2 Charges. Hope Guides get real Update soonish.

 

PS: I feel the dmg we deal is increased a lot

 

 

Share this post


Link to post
Share on other sites

I died about 30 times in SoO tonight. Felt super nerfed mainly due to not having Might of Ursoc as an 'oh shit' key anymore. Then I came here and heard about Tooth and Claw. Can someone explain this to me like I'm 5? I have read up on it and the lack of its use by me doesn't seem to account for the massive ass whooping I received tonight.

 

To a 5 y old: when the scratch marks appear you click the BLUE claw. Then the boss is scratched, so he got hurt and cries, so his next swing hurts less cause he's sad. 

 

For real basically all it does is make the boss do less damage on the next auto attack.

 

I did a a heroic on my offspec bear and found myself swimming in rage. Idk if it's all the crit I had or what but it wasn't too bad. Try to stay at 70-90 rage, use maul if it's about to cap, keep thrash bleed up for rage, and spam lacerated until mangle procs. Lastly use SD and FR as appropriate. 

Share this post


Link to post
Share on other sites

Also its mostly wrong. Doge has 12 Sec CD now. So you can't keep it up. (Not 9)

 

Also Max. 2 Charges. Hope Guides get real Update soonish.

 

PS: I feel the dmg we deal is increased a lot

Thanks for pointing out the Savage Defense error. It's fixed now :)

Share this post


Link to post
Share on other sites
Guest Donze

hey

 

Can anyone point out to me why i dont want crit over haste anymore?

 

I still see Primal Fury giving me 8 rage pr. crit. 

 

Is the haste bonus from procing more tooth and claw + i guess the increase in trash dots really better?

Share this post


Link to post
Share on other sites

hey

 

Can anyone point out to me why i dont want crit over haste anymore?

 

I still see Primal Fury giving me 8 rage pr. crit. 

 

Is the haste bonus from procing more tooth and claw + i guess the increase in trash dots really better?

 

Haste reduces the cooldown of Mangle, as well as proccing more T&C as you said. It's also reducing the cooldown of Frenzied Regeneration. So, it's really good!

Share this post


Link to post
Share on other sites
Guest Lyuben

Yseras gift has a 2% heal for Guardians, not 4%.

 

I'd say that Cenarion ward is the go to considering this. 

Share this post


Link to post
Share on other sites

Yseras gift has a 2% heal for Guardians, not 4%.

 

I'd say that Cenarion ward is the go to considering this. 

I've fixed that now. Though, I still don't think that it's enough to throw out Ysera's Gift. It works passively which is what really makes it great. CW needs a global cooldown, and sometimes it'll proc just as you get topped off and then it will all go to waste. Up in the air, and you should go with what you prefer!

Share this post


Link to post
Share on other sites
Guest Kristanna

Hi.

 

In the "rotation-cooldowns-abilities" page, the "5.4.8. Tier 6 Talents" section, it reads:

If you pick wow_icon_ability_druid_dreamstate.jpg Dream of Cenarius as a talent, then you should always use wow_icon_spell_nature_healingtouch.jpg Healing Touch and wow_icon_spell_nature_rejuvenation.jpg Rejuvenation on players other than yourself.

 

First, it does not affect Rejuvenation anymore, only Healing Touch (and Rebirth, which can only be used on players others than yourself for obvious reasons wink.png )

But I disagree about Healing Touch. Being tanks, you should try to use the "free" Healing Touch on yourself as much as possible (as implied on the "builds-talents-glyphs" page, "7. Tier 6 Talents" section), never on other players unless your healers can keep up with you easily.

 

Just my 2c... smile.png

 

K. 

Share this post


Link to post
Share on other sites

first impressions.... less spikey dmg, but a lot less healing done due to being somewhat rage starved.

 Really ? i'm finding i'm 100% rage 90% of the time.

i used worled of logs to review some of the top ranks on Guardians and see what direction they had taken.

First nearly all switched out crit gems for mastery, i did the same and the rage generation is still 100% better than it was pre patch 6 when i had 83% base crit.

 

those struggling to stay alive did you run challenge modes ? i'm finding the first 10-20 seconds of a pull the most dangerous stages. Much like Monk tanks would be like paper unitl they got stagger up the same is now for all tanks.

 

you got to pull either glyphed barkskin or Si up. after that first 20 seconds you nearly impossible to kill. The only exception to this is trash. much like challenge modes the sheer number of strikes coming in makes your absorb shield no as useful as it is for bosses. This is why Rooks trinket has become top trinket .

 

its important to read the gear BIS on icy veins again. many rubbish trinkets have become top ranking one now .

Also get haromms trinket. any version. the mythic version will give you nearly 12% multistrike and this triggers the elune buff giving you 20-30k more hp.

 

Even rune rune of origination is useful: i tried it mid raid and the mastery shield was at 163% of the last incoming damage.

 

its about testing and playing around with stuff but mastery is your friend and some old trinkets are now BIS for certain circumstances

Share this post


Link to post
Share on other sites

Hi.

 

In the "rotation-cooldowns-abilities" page, the "5.4.8. Tier 6 Talents" section, it reads:

If you pick wow_icon_ability_druid_dreamstate.jpg Dream of Cenarius as a talent, then you should always use wow_icon_spell_nature_healingtouch.jpg Healing Touch and wow_icon_spell_nature_rejuvenation.jpg Rejuvenation on players other than yourself.

 

First, it does not affect Rejuvenation anymore, only Healing Touch (and Rebirth, which can only be used on players others than yourself for obvious reasons wink.png )

But I disagree about Healing Touch. Being tanks, you should try to use the "free" Healing Touch on yourself as much as possible (as implied on the "builds-talents-glyphs" page, "7. Tier 6 Talents" section), never on other players unless your healers can keep up with you easily.

 

Just my 2c... smile.png

 

K. 

Yeah. That should never have stayed in there, totally not intentional. Thank you for spotting it. I've fixed it.

Share this post


Link to post
Share on other sites
Guest Silver

7. Tier 6 Talents↑top

Tier 6 talents offer a choice between 3 talents that improve your ability to act as a hybrid.

  • wow_icon_spell_holy_blessingofagility.jp Heart of the Wild is a 6-minute cooldown that greatly improves your ability to deal melee damage in wow_icon_ability_druid_catform.jpg Cat Form, heal, and cast spells for 45 seconds.
    • When in wow_icon_ability_druid_catform.jpg Cat Form, you gain a massive increase in Agility.
    • Your healing and damaging spells are more effective, can be cast in wow_icon_ability_racial_bearform.jpg Bear Form and wow_icon_ability_druid_catform.jpg Cat Form, and cost no Mana.

 

There is a big mistake here.... The agility boost is for BEAR FORM, not Cat Form....

Share this post


Link to post
Share on other sites

(procs section)

 

 

You should make it a point to always use up these (tooth and claw) procs.

 

 This is only true when swimming in rage, like we are in SoO.  This part of the guide needs to change at least for lvl100.  Keeping SD up, or healing with frenzied regen, is a better use of rage if there's a chance you might actually die.

 

 (Except in special cases, as the guide suggests elsewhere, where you might want to spend charges before a boss special to smooth the burst damage.  After a boss special, FR should be a better choice than TnC, unless you have SD up already and enough rage for both.)

Edited by Karsteck

Share this post


Link to post
Share on other sites

Question about Savage Defense: I havent played bear since Wrath, and recently picked it back up and am really enjoying the changes. I need some clarification on how SD works now though. With a 12 second recharge and 6 second duration with 2 stacks does that not mean you could keep it up 100% of the time? Is each charge on its own recharge time (like runes) or does the recharge time start after the 2nd charge is used (like Conflag*) if its the later, and you kept applying when you could, wouldnt that essentially only get you an extra 6 seconds over the course of a fight vs only using 1 charge, and letting that charge fully recharge?

Edited by Qlix

Share this post


Link to post
Share on other sites

It's not like runes, it recharges one at a time. Basically you should use it when you know there is a lot of incoming physical attacks that you can Dodge, you're not looking to use it on cooldown, which means there will be some fights where it caps charges so you can be ready to use them. 

Share this post


Link to post
Share on other sites

So each charge DOES have its own timer? so, I hit charge 1 (it starts recharging), 6 seconds later SD drops, I hit charge 2 (its timer starts, 6 seconds left on charge 1 timer), 6 seconds later charge 1 is ready? etc etc etc? (hypothetically of course)

Edited by Qlix

Share this post


Link to post
Share on other sites

Say you use one at x1 at t=0 and x2 at t=30, your x1 will be ready again at t=120 and x2 will be ready at t=240.

Share this post


Link to post
Share on other sites

r76ELpY.png

 

So it works like option 1?

 

Hell I guess I can test it faster than someone could reply eh

Edited by Qlix

Share this post


Link to post
Share on other sites

I have yet to encounter a charge system that charges both at the same time. Care to give an example of one? I never knew this was a hard thing to grasp since I thought they all were the same. 

Share this post


Link to post
Share on other sites

I asked, with the comparison to both Runes and Conflag (though I did miss-type Combustion). Runes are basically a charge system, each rune consisting of 2 charges, each charge refreshes independently of the other one. Basic comparison, comparison nonetheless. But I did say I could just get in game and test myself wink.png Cant do that at work though :D

Edited by Qlix

Share this post


Link to post
Share on other sites

I forgot you mentioned runes. I didn't consider that because it's more of a resource than a cooldown. 

 

Still, I'm pretty sure every cooldown in the game with a charge system works the same way. 

Share this post


Link to post
Share on other sites
Guest Telaroll aka Tela

Hi all, 

I just looked in the BiS guide for Guardian Druids and was really surprised you suggest Thok's Tail Tip as it's not even lootable as Druid. I assume there went something wrong with the link and it's actually Vial of Living Corruption, right?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Tanks are getting a lot of focus in Shadowlands with the increased Mythic+ focus, and it's only going to get more intense with the next pach, so we rounded up some funny stories, depressing interactions, memes and similar. Here's a grab-bag of tanking experiences from many players.
      While all tanks are always needed, things change around the +15 mark, as it's not just DPS that have this particular experience, and if you're one of the least popular/worst specs...
      Then there's this type of terrible, which hasn't really changed that much since, well, forever, as there will always be assholes out there, but there really do seem to be more and more of them these days, especially in Mythic+...

      Source: ChoGallMeta.
      And even if you do well, it's never enough for some people:
      But, sometimes it's quite a different feeling, as however terrible players might be to you, you're still a tank damn it!
      And there are some perfect moments that can only come from tanking, including this one titled "My greatest M+ tanking Achievement...":

      Source: Sheth1984.
      If the group gets really annoying, you can always have the last word too:

      Source: Boars89.
      And finally, if you get REALLY tired of all the DPS not interrupting, the healer selfishly trying to keep those idiots that stand in every mechanic under the sun alive instead of keeping you above 80%, or people dare to question your route, you can always just go with your own kind!
    • By Stan
      Darkmoon Faire has returned for a week. Make sure to use the 10% reputation & experience buff, and don't forget about Profession skill-up quests for easy 5 points!
      10% WHEE! Buff
      The buff increases Experience and Reputation gains by 10% for 1 hour, and it is recommended to turn in weekly quests only after you have the buff for extra reputation. You can farm reputation beyond Exalted for Reputation Paragon rewards.
      Profession Quests
      If you're missing some crucial skill points to max out your Professions, do not forget that the Darkmoon Faire Profession quests can grant you 5 skill points! You no longer need to have 75 skill points for the quests either, so head over to Darkmoon Island to get them.
      Inky Black Potions
      Don't forget to stock up on Inky Black Potion to enjoy dark mode in Shadowlands and other regions! Here's a showcase of Bastion with the potion. Image courtesy of Reddit user nasKo_zomboid.

      Head over to our Darkmoon Faire guide to learn more about the event!
    • By Staff
      World of Warcraft: Exploring Azeroth: Kalimdor is now available for pre-order for $20.65. The title will be released on October 15, 2021.
      Click here to pre-order Exploring Azeroth: Kalimdor.

      (Source)
      By fang and feather, explore the vibrant lands of Kalimdor!

      Join famed hunter Rexxar, his animal companions, and Horde Ambassador Zekhan as they make the perilous journey across the lush and vivid reaches of Kalimdor to learn the secrets of the realm. Leave no stone unturned and no tracks unfollowed as Rexxar and Zekhan reveal lore, insights, equipment, and breathtaking landscapes from the ramparts of Orgrimmar to the golden plains of Mulgore to the wilds of Un’Goro Crater―and share one final kindness with a friend along the way. Featuring stunning, immersive artwork and new insights crafted by Blizzard’s own loremaster, Sean Copeland, Exploring Azeroth: Kalimdor is your next step in a remarkable journey across Azeroth.
    • By Starym
      As 9.0.5 approaches, we wanted to take a look at just how many players were playing which specs in Mythic Castle Nathria before the patch changes hit. We made some charts for the Warcraft Logs numbers and will be doing them by role, starting with DPS. All of the stats below are based on the past 2 weeks of raids. 
      While we know what the biggest DPS performers are from our weekly check-ins with the Nathria logs, the actual number of players in the raid by spec are close, but look a little different. The most interesting/jarring fact of all on the DPS side is that 4 specs take up more than half of the entire Mythic population:

      Those last few stripes that are so tiny are Frost DK, Assassination, Demonology, Arcane and, of course Survival at the very end. Source: Warcraft Logs.
      The fact that Marksmanship, Fire, Balance and Affliction take up 51% of all DPS specs in Mythic Nathria is a little mind-boggling, especially since performance-wise, those specs don't really stand out that much (aside from Balance, who has reigned supreme for a long time now). Shadow is a particularly interesting case, as it's been at or near the top of the DPS rankings for a long time (it's currently in 3rd spot), and yet its numbers here are pretty low.
      Now let's take a look at the tanks and healers, as their numbers are even more distorted, with some extremely dominant specs. For tanks, Vengenance's domination won't surprise anyone, as it's been the go-to spec for basically all of Shadowlands:

      Source: Warcraft Logs.
      In comparison to the DPS role values, 2 tank specs hold 62% of the population, and 3 come up to 74%.
      We see an extremely similar situation for healers, with 2 specs holding 55%, with the bottom two barely breaking 15%.

      Source: Warcraft Logs.
      The biggest takeaway here is in the DPS department, where the numbers don't necessarily conform to the DPS rankings, although the specs that have been generally in the top for a longer time are more represented, as you'd imagine. The dominance of so few specs, however, is a little staggering, especially when looking at tanks and healers.  We can only hope 9.0.5 and its later hotfixes can address these specs, so perhaps some significant buffs would help there.
    • By Starym
      The Mythic+ premade group finder gets a lot of use, and the more frustrated players get with it, the weirder the descriptions of the groups get, so we're taking a look at the funny, creepy and one truly perfect one.
      The first one we're taking a look at is your basic reverse psychology move, with some interesting math on top:

      Found by: NORATHEDESTROYER.
      Then we're on to something similar, although a little weirder, with this (hopefully) satiric post:

      Found by: Dasquare22.
      And now here's something... new, really weird and pretty creepy (with the added bonus of many boost group reports in the chat log, which has become a default part of the premade group finding experience):

      Found by: Galind_Halithel.
      This next one isn't really about the description, but two of the groups on the list, and the piece is titled "Ships in the night":

      Found by: AKeeneyedguy.
      But we saved the best for last, with probably the most accurate description and the most successful way to find good group members:

      Found by: sentenza63.

      You've probably/definitely run across some similarly hilarious or weird ones in your time with the group finder, so post them below if you remember what they said!
×
×
  • Create New...